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Thread 96855509

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Anonymous No.96855509 [Report] >>96859911 >>96861095 >>96862751 >>96862841 >>96866449 >>96867564 >>96885657 >>96906245
Kobolds!
I want to talk about these little lizards. My current game has one running a thieves' guild, who the players have nervously interacted with time and time again.
Anonymous No.96859911 [Report] >>96859940 >>96860739 >>96871448 >>96923957
>>96855509 (OP)
Mandatory evolution map.
Anonymous No.96859940 [Report] >>96871448 >>96912526
>>96859911
And type chart.

Those kobold threads are not popular lately, huh?
Anonymous No.96860739 [Report] >>96863672 >>96864035 >>96906916
>>96859911
Did every fantasy race start as little humans?
Anonymous No.96861095 [Report] >>96862124 >>96862793
>>96855509 (OP)
>My current game has one running a thieves' guild
Tell me about the scallywag.
Anonymous No.96862124 [Report] >>96862793 >>96948839
>>96861095
She styles herself a classy mob boss, ready for anything. We're playing 3.5 and her class is Beguiler.
Anonymous No.96862751 [Report]
>>96855509 (OP)
Would you smooch a kobold?
Anonymous No.96862793 [Report]
>>96861095
>>96862124
Here she is in combat outfit. The party has cautiously negotiated with her but it's been very tense every time, just how I wanted it.
Anonymous No.96862841 [Report] >>96914242
>>96855509 (OP)
I've got a little kobold artificer who's just trying to make the world a safer place. We recently did a bank heist to get our stuff back from a bunch of thieves, and inside the main vault, among all the art pieces and relics, was a special Deck of Many Things with cards that don't disappear when you draw them. Naturally, we all decide to start drawing from the deck and my little Kobold gets all of his magic items disenchanted, gets a bunch of valuable gems, goes up three levels, and gets a very rare magic item (all purpose tool, +3). After we all draw from the deck, and one player earns the enmity of a pit fiend, we all decide it's best if we give the Deck to the closest archmage.
Anonymous No.96863672 [Report]
>>96860739
Yes, all other races are downgrades of variant human.
Anonymous No.96864035 [Report]
>>96860739
That's why they're called races and not species
Anonymous No.96866449 [Report] >>96867466 >>96905877
>>96855509 (OP)
Drew some Kobold OC for this thread. I wanted a nice middle ground between cute and cuddly while still looking like it could be an enemy for the average fantasy adventure.
Anonymous No.96866474 [Report] >>96868637 >>96906270
fuck off furfag
Anonymous No.96867466 [Report]
>>96866449
Ngl, it has murlock energy.
Anonymous No.96867564 [Report] >>96903769
>>96855509 (OP)
I did a Kobold Urban Ranger once. Styled him as a detective, watched a few episodes of Columbo before every session to get in the zone.
Mostly played him as a non-combatant oriented item user. Acid vials & alchemical fire, thunderstones, caltrops, ect. And then played up the traps to make elaborate capture devices that would make Fred from Scooby Doo proud.
If I remember right, the campaign moved on from that city, and I retired him since it didn't make sense for him to leave. The plan was for him to stick around as a contact, but I don't think he ever came up again, unfortunately.
Anonymous No.96868637 [Report]
>>96866474
Huh?
Anonymous No.96868649 [Report] >>96868653
Anonymous No.96868653 [Report]
>>96868649
Anonymous No.96871300 [Report] >>96872568 >>96917026
Anonymous No.96871448 [Report] >>96872314 >>96914369
>>96859940
>>96859911
>more of a goblin (or sprite)
Nah they're more akin to gnomes in our Folklore. Kobold, Gnome, Wichtel and Heinzelmännchen are all pretty interchangable: usally very small dudes with beards and/hats that can be very helpful or sometimes annoying (kinda fey-ish).
I can't remember a single children's story where "goblins" are ever named or where kobols have any similarities to goblins. They're not green or violent.


t. German
Anonymous No.96872314 [Report] >>96927145
>>96871448
Pretty sure I've read a german folktale about kobold that chop a child into pieces and cook them up. Iirc, it was "the tale of the hodekin". Still, child was killed in retribution for misbehavior so quite normal thing for german fairy tale.
Anonymous No.96872568 [Report] >>96879868
>>96871300
I love war kobolds
Anonymous No.96879868 [Report]
>>96872568
Trench Bolds are great
Anonymous No.96885657 [Report]
>>96855509 (OP)
Kobolds remind me of The Race from the World War series
Anonymous No.96885759 [Report] >>96886045 >>96901138 >>96905877
say something nice about my girls
Anonymous No.96886045 [Report] >>96886163
>>96885759
They're all cute, but why do some have boobs and some don't?
Anonymous No.96886163 [Report] >>96891337 >>96895859
>>96886045
all of the breasts are illusionary for the sole purpose of tempting human men. same with the hair
Anonymous No.96886331 [Report] >>96891337 >>96895229
Anonymous No.96891337 [Report]
>>96886163
Now I get it

>>96886331
Cute art but the fluff is weird
Anonymous No.96895229 [Report]
>>96886331
kobolds aren't fluffy
Anonymous No.96895859 [Report] >>96896135
>>96886163
In my setting, kobolds and dragonborn have boobs because they were created in the image of the humanoid races.
Anonymous No.96896135 [Report] >>96896370
>>96895859
Same with lizardfolk, yuan-ti, and the like?
What about bullywugs and such?
Anonymous No.96896166 [Report]
Anonymous No.96896370 [Report]
>>96896135
Yuan-ti, yes, Lizardfolk, no. Basically, if it has a human ancestor or template, it's gonna have boobs. Bullywugs, aarakocra, ettercaps, and the like don't have them because they're the product of a sudden surge of magic into a leyline. Gnolls do have two mammary glands despite having a similar origin to the aforementioned races, but they're more identical to how hyena mammaries are shaped.
Anonymous No.96898076 [Report] >>96904253 >>96906495 >>96907993
The more time passes, the less happy I am with kobolds as enemies. I think at this point I straight up don't enjoy killing the little buggers anymore. They're lovable in a way goblins simply aren't.
Anonymous No.96901138 [Report] >>96901155
>>96885759
why is she lactating fire
that can't be healthy
Anonymous No.96901155 [Report]
>>96901138
she's chuuni and thinks it looks cool
Anonymous No.96903769 [Report]
>>96867564
maybe a bit of a flub by the DM there. if i'm DMing a campaign where a location change is going to break a character's usability, i'm not likely to allow that kind of character as-is. i try to avoid "doesn't belong with the party" sorts of characters. a homebody shopkeeper is right out, for instance.

of course maybe it was just you being less flexible with the character's willingness to leave than your DM expected.

just seems like a solvable problem to me is all, if you wanted to keep playing him.
Anonymous No.96904253 [Report] >>96906495 >>96906759 >>96907993
>>96898076
Exactly. Kobolds are plucky little goofballs who, at the end of the day, just wanna make their dragon boss happy. Goblins just wanna ruin everyone's day
Anonymous No.96905877 [Report]
>>96866449
He looks very gentle.

>>96885759
Would
Anonymous No.96906245 [Report]
>>96855509 (OP)
Post passports, state IDs, SSNs, and birth certificates of players or you don't have a game.
Anonymous No.96906270 [Report]
>>96866474
mindbroken
Anonymous No.96906495 [Report] >>96906759 >>96908111
>>96898076
>>96904253
Goblins often lean more into the fairy/fey roots, and fairies are frequently assholes in stories.

Kobolds have been largely defined by D&D in the English-speaking modern world (what do Germans call kobolds, since that's their word for goblin, I wonder?), and in D&D they're more associated with protecting their own homes than destroying the homes of others. The things that make them not just scaly (or dog-like) goblins are either things tying them to dragons or a lack of the more chaotically destructive nature of goblins (or both).

Their inventiveness is also something not typically shown with goblins, and it has always been pretty endearing. Doesn't matter if it's all macaroni-necklace-tier - they have the capacity and desire to create new things, both functional and artistic, that you don't tend to see in antagonist cannon fodder. You certainly don't see it in goblins, who are usually occupying the ruins of a location they themselves destroyed. For most of D&D history goblins are like mini-orcs, and they never got the sympathetic treatment orcs eventually got. They're still pretty much mini-classic orcs.

I do wonder if part of that is people wanting to play as half-orcs (or the orcs that behave like half-orcs always did, now) and kobolds way more often than anyone wanting to play as a goblin. There are all kinds of viable backstories to use for the former two, but not much to work with for goblins.
Anonymous No.96906759 [Report] >>96907070 >>96912522
>>96904253
>>96906495
Or, to put it more succinctly,
Kobolds:
>"I'll do my best!"
Goblins:
>"I'll do my worst!"
Anonymous No.96906916 [Report]
>>96860739
Some started as big humans.
Anonymous No.96907070 [Report]
>>96906759
lol
Anonymous No.96907993 [Report] >>96909885 >>96915606
>>96898076
>>96904253
i think it also has to do with dragonkin and other dragon-adjacent humanoids are just fucking boring. they have little to no interesting lore and are effectively humans with scales and fire breath. Whereas kobolds are visually distinct, small, and have the inherent lore of being subservient to dragons. each of which make them interesting to roleplay
Anonymous No.96908111 [Report] >>96909851
>>96906495
Goblins are also depicted as inventors but always of shitbuilds made of wood and bomb and with the cringiest "BIG EXPLOSION BLA BLAMMO HEE HEE" personalities ever. Do kobolds also have some of that? Yes. But it's not the only characteristic they have
Anonymous No.96909851 [Report] >>96912522
>>96908111
It also matters a lot what that inventiveness is for. Kobolds are typically trappers, not besiegers, which makes kobold shitbuilds inherently more sympathetic. They're working with what they have at home, and that's usually not very much in the way of industry. Goblins are usually working with stuff they've stolen, and will bring their shitbuilds to try and burn down or blow up a village. In contrast, if you get hit with a kobold trap... there's a good chance you've chosen to put yourself in a place that you already know might have kobold traps.
It's very, very easy to turn existing kobold characterization into mundane coexistence as a part of D&D "civilization." They aren't inflexibly chaotic. Individual kobolds aren't particularly predisposed towards attacking people (they are acutely aware of how weak they are). They don't necessarily need to kill or steal from people to satisfy their biological needs OR their usual goals. There's not a lot of wind behind the "kobolds as evil hordes" sails EXCEPT when you make whatever they serve evil... in which case it's not really the kobolds' fault directly. It's not like they'd survive rebelling - you might even pity them for being used that way as you're fighting them.
By the last edition of D&D that called kobolds lawful evil, they were already closer to lawful neutral in practice. If the narrative gives them no concrete reason to be hostile to you (like them serving a hostile dragon or you invading their home), there's little besides a couple of mostly ignored lines in ancient splatbooks to imply that they would invent a reason or attack without one like a goblin would.

...Unless you're a gnome (in which case they already have plenty of good reasons, screw gnomes).

As an aside, one thing I wish we saw more of in D&D stuff is kobolds working for metallic/good dragons. I suppose the lack makes sense, since kobolds (and chromatics) are a good bit more common to encounter than metallics.
Anonymous No.96909885 [Report] >>96915606
>>96907993
Yes, this is very true. "Vaguely draconic humanoid" is more like a human wearing a costume most of the time, even in what little info about them we get. Tieflings aren't even as bad in that regard.

Then there's weird, confusing, overlapping nonsense in D&D like the difference between dragonborn and half-dragons - which includes of course the detail that the "dragonborn" are the ones NOT born from dragons.
Anonymous No.96911519 [Report]
i wonder if cooked kobold tastes like alligator. cooked human apparently tastes like pork, after all.
Anonymous No.96912522 [Report]
>>96906759
Nailed it, lol.

>>96909851
>There's not a lot of wind behind the "kobolds as evil hordes" sails EXCEPT when you make whatever they serve evil... in which case it's not really the kobolds' fault directly. It's not like they'd survive rebelling - you might even pity them for being used that way as you're fighting them.
Something something Kobold Liberation Front. Something something rebellion plot/side questline.
Also, further proving your point about characterization, a PC kobold fighting the Big Bad Dragon to liberate their brethren isn't exactly hard to imagine.

Semi-related question: could they serve half-dragons/dragonborn/whatever-dragon-related? Even if it's as something like low-cost low-power allies, or something to that effect.
Imagine slaying a dragon as a half-dragon, then get beset by a gaggle of confused kobolds that just lost their boss and don't know what to do and ask if you're in charge of them now.
It's rather amusing to imagine some kind of literal underground criminal enterprise, with 'bolds working for a guy with draconic features.
If it's at least somewhat dragon-looking, kobolds will feel an instinctive urge to serve it. Sad, but also kinda funny.
Anonymous No.96912526 [Report]
>>96859940
where the hell are kobolds fish
Anonymous No.96914242 [Report]
>>96862841
>a special Deck of Many Things with cards that don't disappear when you draw them
the Deck of Many Things is already powerful enough lmao
Anonymous No.96914369 [Report] >>96927145
>>96871448
Goblins aren't always either green or violent. The traits that generally stick are: Small, big ears, long nose, sneaky.
Anonymous No.96915103 [Report] >>96915945
>Me and the players decide to start a side campaign called "Everyone is Kobolds"
>Character's stats become the hex values that determine what colour the kobold is
>Dungeon crawl
>Used as an excuse to test-drive some of the grittier OSR procedures.
>The kobolds have to retrieve the seven magical dragon orbs scattered throughout the dungeon in order to summon their Dragon Goddess
>Dragon Goddess is named "Rasvim Dast", which is draconic for "Treasure Mommy"
>We're having an absolute blast
Anonymous No.96915606 [Report] >>96915664 >>96916239
>>96909885
>then there's weird, confusing, overlapping nonsense in D&D like the difference between dragonborn and half-dragons - which includes of course the detail that the "dragonborn" are the ones NOT born from dragons.
How the fuck are those two confusing?
Dragonborn are a race of dragon humanoids that have existed as long as humans and dwarves and others have (in-setting, because I have to clarify this for the lackwits and retards). Their name is a poetic and likely mythological naming convention hinting at how their culture sees themselves.

Meanwhile, half-dragons are individuals literally born from the mixing of a dragon and something else, thus being half of a dragon. They lack a culture, nations, and most everything a race has. They are rare and no two are alike.

How you can confuse these two is astounding and says a great deal about your intelligence. You may also be autistic with the retarded notion that the Dragonborn name is a literal description of what they are, something that is entirely stupid to think, considering the names of other races/ancestries/species. Are you retarded enough to think halfings are literally half a human? Or that dwarves are just dwarf humans? If so, I can understand your confusion, but TTRPGs arent for you and Id advise your handler to stop allowing you on 4chan.

>>96907993
>dragonkin and other dragon-adjacent humanoids are just fucking boring. they have little to no interesting lore and are effectively humans with scales and fire breath
4e had a ton of lore for dragonborn, all of which was gotten rid of for the incredible vagueness of 5e. It is a massive crime what 5e and BG3 have done to dragonborn (Wheres my official fucking dragon tits Larian?).
Anonymous No.96915664 [Report] >>96915972 >>96916386
>>96915606
Anon, I was making a joke about the name. For a while it was actually an open question whether half-dragons still existed in official lore.

I didn't even mention dragonkin (which are neither dragonborn nor half-dragons), weredragons, or those silly centaur dragon things called "dracons."
Anonymous No.96915945 [Report]
>>96915103
That does sound like a blast. It's not for everyone all the time, but there's something almost universally fun about playing kobolds that you don't get with much else.
Anonymous No.96915972 [Report] >>96916239 >>96916454
>>96915664
>Anon, I was making a joke about the name.
It was a poor joke that I've seen stated with full actual confidence. There are some very stupid people out here who think exactly like your joke.

Dragonkin are interesting depending on setting and edition. The 3e dragonkin from Monsters of Faerun looks remarkably like a dragonborn but with a tail and wings. See pic, where I've deleted the tail and wings. They are likely the inspiration for the look of 4es dragonborn as 3.5s template version seems to have had little or no influence on the 4e version.

Then, of course, there are Starfinders dragonkin which are literally just "small" dragons so you can play as some form of space dragon with future tech.

>For a while it was actually an open question whether half-dragons still existed in official lore.
Honestly, getting rid of half-dragons wouldn't be that bad. Too many people want the Mary Sue bullshit of being the literal child of a dragon so they can use their dragon parent as a power move. Or they get upset it isn't powerful enough. And the weird monsters that result from dragon mixing are kind of bullshit and often dont make sense.

Better to just make a humanoid dragon race and be done with it.
Anonymous No.96916239 [Report] >>96916401
>>96915606
>>96915972
there's a weird focus in most of the 4e dragonborn lore on explicitly separating them from direct connection with Faerun dragons. and a lot of it is leaning on a history and setting (Abeir) that we never really explore besides a few details and "oh yeah all the dragonborn came from Abeir." IIRC there is also some implied cultural atheism that limits the scope of their religious lore (and is also an extreme hazard for their souls on Faerun; it doesn't fit with existing lore around gods very well). basically feels like a sloppy excuse for a half-baked non-pantheon.
4e had a ton of lore for them, sure, but a lot of it isn't carried forward because, for the most part, players hated the basic premise (or disliked it enough to largely ignore it). much of what is there makes them feel like they don't belong in your Forgotten Realms game even if you're playing as one. maybe it'd be interesting for some esoteric fantasy novel, but it makes for a shit foundation to build player characters on.

4e did however succeed in creating a vocal minority of 4e dragonborn lore diehards online. but i don't typically see those people making or sharing 4e dragonborn characters. i just see them complaining on principle about the lore retcons of something they didn't ever use in the first place.
Anonymous No.96916386 [Report]
>>96915664
>Anon, I was making a joke about the name
Wrong. I win.
Anonymous No.96916401 [Report] >>96916652
>>96916239
>much of what is there makes them feel like they don't belong in your Forgotten Realms game even if you're playing as one.
When I talked about 4e lore, I wasn't thinking about the shitty FR setting. Ive never really liked FR so I don't really think of it when talking about 4e. Though there is some neat stuff you can do with a S
umerian cultured Dragonborn (Unther was a Sumer expy). Marduk running around as a black and gold trimmed dragonborn was pretty cool though.

The Nentir Vale/PoL lore is a thousand times better and really fleshes out how the Dragonborn work and see themselves.

>but i don't typically see those people making or sharing 4e dragonborn characters.
I don't at least because I dont play 4e anymore (though I would still be up for a campaign). And I've moved onto incorporating the 4e dragonborn mechanics and lore into my own homebrew PF2e world. Unfortunately, I need to wait till Paizo releases the Dragon Codex for me to mine some fun shit for much cooler dragonborn heritages than 4e had. (Vorpal dragons that can snickersnack off heads, and they stay alive to be collected as treasure for its hoard. And tons of other cool dragons.)
Anonymous No.96916454 [Report] >>96917012 >>96919393 >>96933438
>>96915972
I'd agree with that. The whole 'all a God-Like reptile would really want to do is dip his wick in Human Thots' backstory is just so cringey; culturally, biologically and anatomically. Let True Dragons be smug and superior, prideful and powerful, and think of Humans at best as amusing pets.
Anonymous No.96916652 [Report] >>96917012
>>96916401
>Nentir Vale/PoL
trouble is almost nobody uses this, either, and it's not for quality reasons at all.
WotC made a new setting with a new, highly restrictive IP license that was basically unusable by most of the content creation capacity of the TTRPG space. for the most part, even today, nobody making third party stuff will EVER want to touch it.
which means that it was never going to get wide adoption by players and WotC is never going to have a reason to try and revisit it. it may as well not exist as far as most discussion about D&D lore is concerned.
and unfortunately that dragonborn lore is pretty untouchable for the same reason. most players don't even know it exists, and it's never going to get transferred into the FR setting (which, whether you personally seethe about it or not, is the one most people actually give a shit about) because WotC is still cagey about stuff that was made with the shitty 4e license.
Anonymous No.96917012 [Report] >>96917292
>>96916652
>it may as well not exist as far as most discussion about D&D lore is concerned.
And yet it still exists and is actual lore. Most 5e players are starved for lore, and if you give them pirated pdfs of this lore they will gladly take it and use it. The one group I played my only short campaign of 5e with, loved having my old pirated pdfs of all the 4e books that had neat lore, even if they didn't like the game mechanics. And I've found that other players when talked to, love having this lore too.

Just because WotC wont revisit it, and Mearls will never share his master file of it, doesn't mean it cant see wide adoption, use, or remake.

>>96916454
>and think of Humans at best as amusing pets.
Pets, part of their hoard, pests, "loyal" subjects, etc.
Anonymous No.96917026 [Report]
>>96871300
Anonymous No.96917292 [Report]
>>96917012
>pirating
not what i'm talking about at all. end user experience is basically irrelevant to the reason third party PUBLISHERS could never touch it (and still can't without risk). it's a legal minefield to touch, so pretty much the only publishers who would've touched it are WotC (that exclusivity was part of the point of the new license). since they won't, no one will.
the 4e license never went away - you still can't use 4e stuff with the OGL. it missed the window of adoption at a wide scale by being untouchable for third party publishers, and people like you pining for the days of 4e yore (???) and pulling lore from it just don't exist in sufficient numbers to keep it relevant. most D&D players (overwhelmingly so under the age of 45) probably don't even know what "Nentir Vale" is.
nobody is saying you can't use it at your table. what i AM saying is you have no reason to expect other people to know what you're talking about with regards to dragonborn lore from 4e's bespoke non-FR setting. what you're claiming as the identity of dragonborn was never widely adopted by anybody, and is therefore NOT the identity of dragonborn.
it's trivia at best, and that's a battle you lost over a decade ago.
Anonymous No.96919393 [Report]
>>96916454
i think painting in strokes this broad is too boring. in my settings you're only more likely to encounter a dragon like this because those are the dragons causing problems requiring direct intervention.

that little caveat applied to any antagonists gives me a lot of flexibility for both subverting expectations of dragons and double subversion that ends in betrayal.

that said, kobolds in my settings are too earnest for betrayal. they're loyal, as minions or allies, but fearful and cautious - they will hesitate and may run, but they will usually still try to return.
Anonymous No.96923780 [Report]
here, have a classic 'bold
Anonymous No.96923957 [Report] >>96924231
>>96859911
The only acceptable ones are the four top right ones
Anonymous No.96924231 [Report] >>96927168
>>96923957
nah, death to gnomes and rat people
Anonymous No.96925125 [Report] >>96925310 >>96926344
The kobolds in my setting are a magically crafted species, created by the dragon gods to serve all the lower work for the roman style dragon empire. Servants to clerics and priests, light skilled labor, tutoring young, management of household slaves, record-keeping. They are born with a natural subservience and reverence to dragons, and seek out power structures to integrate themselves into by instinct.

One of the PCs wound up in a cute relationship with a kobold shopkeeper, until he helped to kill a dragon and she instantly hated his guts.
Anonymous No.96925310 [Report] >>96926344
>>96925125
>she instantly hated his guts
always much more interesting when you make stuff like this conflicted, IMO. give the PC some hope before you crush it. :P

flipping a mental switch like that is hard not to make clunky even with a "the whole species is like this" caveat (and that caveat does less for players these days; it's not as instant a buy-in as it used to be). feels most appropriate for synthetic/robotic automaton programming. maybe that's what your setting's kobolds fall under, but personally i wouldn't consider such things fully sapient.
Anonymous No.96926344 [Report]
>>96925125
>>96925310
I think
>this being killed a dragon
>therefore, this being > dragons
is more fun. I get to annoy players with adoring lizard-y fans. Maybe even start up a cult conspiracy in the background that fervently believes the players to be dragons in disguise.
Anonymous No.96927145 [Report] >>96928832
>>96914369
"Goblin" isn't even a German word is all I'm saying and has nothing to do with German folklore Kobolds.
>>96872314
They're not always friendly but the OG German Kobolds were "house guardian" (Middle German portmanteau from Kobe and Hold, meaning House/Hut and keeper/defender respectively) in the literal sense and were more akin to protective little soirits that protect your home and help around the house but also like to annoy you without causing any real damage. It was just the way of explaining why certain items were misplaced (must've been the Kobolds).

In modern Fantasy terms the German Kobold was a teasing but ultimately benevolent fey spirit.
Anonymous No.96927168 [Report] >>96927242
>>96924231
Death to cutebolds, coombolds, and mini-dragonborns
Anonymous No.96927242 [Report]
>>96927168
>coombolt
Anonymous No.96928832 [Report] >>96929204
>>96927145
NTA but my understanding was that kobold was related to cobalt, as in they stole gold ore from mines and left a toxic blue rock in its place. Looking it up I have found that indeed, kobold was the germanic house spirit, while a related kobel was a form of mine spirit. The two got conflated later on, resulting in the idea of tiny blue people that play pranks on the mine workers, but the origin of kobolds is as you said and I learned a bit more today.
Anonymous No.96928952 [Report]
In my setting kobolds are predisposed to serving the strongest thing in their area, which in 99% of cases in ye olden days were dragons. But in more modern times what the "strongest thing" is isn't so cut and dry. A city, an island nation, a wizard, a queen, etc., things that aren't "biggest and killiest creature around" can all be strong in power and stability. These new times also made kobolds realize that serving a power is not lifelong servitude and if it sucks you can try to change it or just hit the bricks. This goes hand in hand with their ability to rapidly adapt to their environment and why furbolds exist. Colder climates calls for warm fur over scales.
Anonymous No.96929204 [Report] >>96929614
>>96928832
Cobalt was named after the folklore creature, not the other way around. Yes, kobolds get a whole element named after them. Disregard that "kobold" is German for "goblin" (especially since German "goblins" are not fantasy goblins at all).
Anonymous No.96929614 [Report] >>96932829
>>96929204
Let's not forget about the labautermann, which is also (though rarely) sometimes referred to as a kobold. Supposed to appear to a ship's crew when it is about to imminently sink. Obviously an ill omen, but the klabautermann themselves were usually not the source of the ship's destruction themselves. Never heard of these guys until one appeared in One Piece.
Anonymous No.96932829 [Report]
>>96929614
>labautermann
fascinating
Anonymous No.96933438 [Report]
>>96916454
>think of Humans at best as amusing pets.
YOU JUST KNOW!
Anonymous No.96934170 [Report] >>96937266 >>96945947 >>96946855 >>96948906
My take on kobolds is that they're one of the oldest races, with therapsid traits and regional variances on how reptilian vs mammal they may look. But importantly, they're older than dragons, at least the kind that knights go around slaying. When the gods and primordials created the universe, many wrought mortals in their own image, to work their will within creation, subject to certain limits on their innate abilities. The true dragons, the great cosmic serpents whose coils hold reality together, made kobolds. This was a sneaky way of getting mightier dragons inyo the world, for what kobolds worship becomes a dragon. Big rock? Ankylosaur style earth dragon. Giant scary snake? Lindworm. Luck canary that's extra good at warning kobolds in the mines? Prettiest damn wyvern you ever saw. Most such dragins aren't much smarter than their original form, but should kobolds turn their faith toward a mortal, the result is a dragon capable of directing that faith and its own development, and seeking to grow the tribe, adding members to fuel new heights of draconic glory and issue challenges to the surrounding nations.
Kobolds tend to remain unaware of this effect, as it does take years of worship, allowing their memory to constantly shift. Yeah, we worship the cool big rock. Sure, it was always kind of animal shaped. Yeah, it was pretty close to that bulky lizard look since forever. It's been a statue of a dragon as long as anyone remembers. All hail Rocky, founder of our tribe!
Upper limit of power and intellect tied to overall size of the tribe and intensity of their faith.
Anonymous No.96937266 [Report] >>96942464
>>96934170
So basically kobolds have a WAAAGH! field that turns things into dragons. I like it, it's neat.
Anonymous No.96942464 [Report] >>96948906
>>96937266
Pretty much. Inspired by the kuo-toa fishmen who turn objects of worship into quasi-deific constructs, and "what crearures are kobolds to have both mammal and reptile traits?"
So far I've run a solo campaign and a group campaign for players who ended up as targets of kobold worship and had to start managing the tribe as they began to gain draconic traits.
Anonymous No.96945947 [Report] >>96947478 >>96947758
>>96934170
>"Upper limit of power and intellect tied to overall size of the tribe and intensity of their faith."

>earn the faith of the 3 survivors of a destroyed kobold tribe
>INT now capped at 5
Anonymous No.96946855 [Report]
>>96934170
Cool concept.
I like it with a twist that all races, not just kobolds, anthropomorphize and animate things in their image, kobolds just happen to usually be more fervent believers, so it's easier for them.
Aforementioned Rocky was just a regular-ass rock, somewhat animal-shaped.
The constant belief molded it's form, and directed enough energy for it to develop a spiritual presence, then evolve into a proper spirit.
It's like a weird take on them japanese kami-something, or whatever they're called, and racial bias "tainting" the belief with their racial traits, forcing them on the object of worship.
I also find hilarious the idea that dragons could all be the result of kobolds' worship of some big lizards in the age of myth.
Anonymous No.96947478 [Report] >>96947758 >>96948906 >>96948959
>>96945947
More that it takes a really big and fervent tribe to turn a rock into something like Smaug, most could only manage a hippo sized beast with animal intelligence, which is pretty good for starting as a rock. Three kobolds aren't enough for any effect unless they're at Raving Lunatic levels of devotion, and even then they could at most cause a faint shift in the shape of a rock or make a human sometimes feel drawn to draconic themed outfits. I prefer dragons of animal intellect, so unless the object of worship was sapient to start with, most end up barely above that point, but a human or the like would stay smart, they just need a truly huge tribe to gain more.
You'd need a few dozen kobolds to start making something even vaguely draconic, and hundreds to thousands for a proper dragon. Tens of thousands, hundreds, even millions are necessary to start expanding mental traits. Faith does boost the effect, but is more about defining 'truths' of the dragon which can alter their form and abilities. Kobolds tend to just run with obvious traits of their dragon, but a sapient object of worship can aim to direct their faith in ways to gain powers they want.
Anonymous No.96947758 [Report] >>96948181 >>96948252
>>96945947
>the vaguely draconic thing you turn into is... another kobold
>at least you're in charge
>>96947478
sure, but i think that anon's idea is funnier
Anonymous No.96948181 [Report] >>96948252
>>96947758
>it's funnier
I'll give you that, maybe it's even where most kobolds come from. Some sap saves a couple of lizards from trouble and they're so grateful, with a hint of hero worship, it turns their rescuer into another kobold. Most of those getting saved are just recently turned kobolds trying to get back to a tribe, and it adds up.
Anonymous No.96948252 [Report]
>>96947758
>>96948181
Anonymous No.96948839 [Report] >>96949320
>>96862124
This is not a would. This is a will.
Anonymous No.96948906 [Report] >>96952702
>>96934170
>>96942464
>>96947478
Fascinating ideas you have there. I'm reminded of an idea I saw on /tg/ ages ago, where Kobold Monks would meditate on things (e.g. the dying embers of a campfire) and achieve Draconic Apotheosis.

Image more Dragonborn than Kobold, but I'm too lazy to search if I have a Kobold Monk.
Anonymous No.96948959 [Report]
>>96947478
>I prefer dragons of animal intellect
No offense, but yuck. To me, that's what wyverns are for - wyvern to dragon as ape to man.
>a sapient object of worship can aim to direct their faith
I'd imagine they could also make it more fervent and thus efficient as well. Perhaps "raving lunatic"-level devotion is something that can be induced. Structure the faith, appoint a kobold clergy, do missionary work, write some holy texts, create some holy relics, etc.
Presumably it wouldn't work without kobolds, but it makes me wonder if non-kobold members of such a church can contribute to the effect directly in a reduced capacity.
Anonymous No.96949320 [Report] >>96950449 >>96950460
>>96948839
My party warmage has a similar attitude. She's down bad for the bad girl lizard.
Anonymous No.96949646 [Report] >>96950449
a short story
https://voca.ro/1jfBkIPoyKML
Anonymous No.96950449 [Report]
>>96949320
It's the reasonable response.
>>96949646
So short it doesn't exist.
Anonymous No.96950460 [Report]
>>96949320
Based, everyone wants that kobold
Anonymous No.96952702 [Report]
>>96948906
maybe he's just a REALLY buff kobold
he meditated on being swole
and did... chin exercises or something