>>211993733 (OP)Coruscant is possibly my favorite planet in Star Wars so maybe I can answer this.
There’s just something so compelling about a city (I may be a bit biased as a lifelong urban dweller lol) in terms of being able to tell a wide range of stories that might interact with each other. Plus cities tend to be gathering places for a very diverse array of people, gathering for trade and travel.
Now multiply this storytelling potential by a factor of thousands, thanks to having a planetwide city that attracts people/cultures from all over the galaxy.
Plus it has one of the most unique and beautiful looks in Star Wars: a glittering ecumenopolis, with luxurious citadels in the sky, seedy underworlds in the shadows, quiet and mysterious industrial zones (as seen when Dooku meets Palpatine at the end of AOTC), and probably many more kinds of neighborhoods.
It’s even implied in some works that there are pockets of settlements buried so deep under Coruscant’s cityscape—in places where the only lights are neon—that they have been forgotten by the galaxy at large, and are essentially secret neighborhoods carrying on alone as almost completely separate mini-civilizations…..right beneath the feet of everyone in the galactic capital! Now THAT’S some very interesting story potential!!! It would’ve been great if that 1313 game had come out and explored this, as originally planned.
We see Obi-Wan and Anakin travel through nightclubs, diners, and superhighways in the sky when they’re on Coruscant. It’s amazing!
One of my gripes about the Sequel Trilogy is that we never got to see Luke and Leia walking the halls of power on Coruscant in the calm before the storm of the First Order’s uprising. It would’ve been really cool to see what Sequel era Coruscant is like, especially with modern special effects.