Anonymous
6/13/2025, 12:58:21 AM
No.712487371
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Turn based haters answer this question
How would you design combat where the player has to control 4 party members and:
>Make it feel fair and less babysitting
>Allow player full control over the unit without added stress of micromanagement every second
>Allow for proactive decision making while in combat
You can't that's why 4 niggas in a line makes the most sense. The battles are snappy unlike tactics combat where a single battle needs 100 turns to finish.
>Make it feel fair and less babysitting
>Allow player full control over the unit without added stress of micromanagement every second
>Allow for proactive decision making while in combat
You can't that's why 4 niggas in a line makes the most sense. The battles are snappy unlike tactics combat where a single battle needs 100 turns to finish.