>>712729885 (OP)Yes, a pirate is a lost customer so it was never money you were going to get. A pirate can even become a funnel for additional income, through merchandising or some other media-adjacent activity.
Sometimes a pirate has no other recourse to get your product, and pirating generates word of mouth that will actually lead to sales down the road. The Secret of Mana series is the perfect example: the second game was never released in English until recently, so people literally had no other way to play it other than ROMhacking. Now that it's released, the game wouldn't have had the penetration if not for the work of pirates.
"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable."