Anonymous
6/15/2025, 9:06:41 PM No.712747309
>QRD on skill based damage modifiers
since MW 2019, players have complained about faulty hit reg and irregular damage over the course of matches. Activision defenders have tried to gaslight players into thinking they are just bad at the game when they post clips of things like negative aim assist (harder to keep your crosshair tracking a target) or headshots doing the same damage as body shots.
Now we have even more evidence that they literally use the term "Skill based damage" in design documents and game code.
This comes after the leak that confirmed match making pairs low skilled players against opponents that have bought bundles and weapon blueprints so that whales buy more stuff to get easy lobbies and lower skilled players are manipulated into thinking skins = skill.
overtuned SSBM, hidden Skill Based Damage and hitreg modifiers, and even p2w lobbies designed to make new players buy bundles. All proven true.
since MW 2019, players have complained about faulty hit reg and irregular damage over the course of matches. Activision defenders have tried to gaslight players into thinking they are just bad at the game when they post clips of things like negative aim assist (harder to keep your crosshair tracking a target) or headshots doing the same damage as body shots.
Now we have even more evidence that they literally use the term "Skill based damage" in design documents and game code.
This comes after the leak that confirmed match making pairs low skilled players against opponents that have bought bundles and weapon blueprints so that whales buy more stuff to get easy lobbies and lower skilled players are manipulated into thinking skins = skill.
overtuned SSBM, hidden Skill Based Damage and hitreg modifiers, and even p2w lobbies designed to make new players buy bundles. All proven true.
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