Thread 712969573 - /v/ [Archived: 1011 hours ago]

Anonymous
6/18/2025, 6:58:52 AM No.712969573
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>subvert the story into a family drama that trivializes the whole universe of the game
wow so ur telling me they probably could have stopped the existential threat earlier but couldnt because of some old guy that magically is alive for some reason
what is wrong with writers when they try to add another dimension to the story. i dont even know if i want to play anymore. teh story is so bad and im already tired of the turn based gameplay
Replies: >>712970035
Anonymous
6/18/2025, 7:07:08 AM No.712970035
>>712969573 (OP)
honestly the 'universe' is kinda thin there's like 2 villages of creatures and lumiere and thats it literally everything else is just hostiles

a huge portion of this game is just filler its just well done ,well paced and doesnt overstay it's welcome
Replies: >>712970376 >>712970530
Anonymous
6/18/2025, 7:13:35 AM No.712970376
>>712970035
yeah it doesnt make any sense. i saw the map and realized that the prologue area wasnt far away from where all the nevrons and hostile enemies were. why dont they go to lumiere. why is the world just one little town filled with like maybe a few hundred people. where is the rest of the world.
Replies: >>712971185
Anonymous
6/18/2025, 7:16:37 AM No.712970530
>>712970035
Well yeah it's a painting by a child. The universe is outside the painting and we only get small hints on that in regards to painters vs writers. If painters can create unique worlds inside canvases and we don't even know what writers can do that leaves a lot of space for them to make an interesting overarching plot if they continue to play into a "claire obscure" universe.
Anonymous
6/18/2025, 7:29:42 AM No.712971185
>>712970376
lumiere has a shield they talk about it all the time, basically like the paintress's monolith shield

my point is more to say that there are almost no side quests. no animated humans outside lumiere other than the dessendre family and the expeditioners.

this is very obviously to cut costs
>animating and voice acting humans is expensive (this is why the grandis and gestrals all speak mumbo jumbo that they dont need voice actors for).
>a lot of areas and enemies later are recycled versions of earlier stuff
>monoco's entire character exists to recycle enemy animations into animations you can do as attacks
>the overworld map acts just like recycled normal exploration maps just with a funky sense of scale and later a mount so they dont need to invent a new overworld interface/system


its a mix of great cost cutting,low budget practices but executed in a masterful fashion where it doesnt feel cheap.it's 3 strenghts are
>art and design/feel of characters,environments, amazing music
>amazing pacing just as an enemy type/mechanic gets too repetitive you get a new thing
>not being a buggy mess at launch, havent encountered a single bug in the entire playthough outside very minor interface shit