← Home ← Back to /v/

Thread 713116873

204 posts 60 images /v/
Anonymous No.713116873 [Report] >>713118921 >>713120393 >>713120589 >>713121023 >>713124174 >>713124401 >>713124813 >>713125481 >>713125558 >>713125712 >>713126369 >>713126526 >>713127114 >>713127152 >>713128106 >>713128325 >>713128565 >>713135268 >>713135320 >>713136864 >>713136938 >>713145002 >>713147179 >>713151235
Dwarf Fortress
What does /v/ think of it?
Anonymous No.713117101 [Report] >>713119675 >>713139503 >>713144069 >>713144558 >>713148867 >>713149236
no meaningful content updates in like 15 years
kitfox ruined the game
Anonymous No.713118408 [Report]
Toady's autism is both a curse and a blessing
Anonymous No.713118921 [Report]
>>713116873 (OP)
wouldve been nice if he added content instead of working on the steam version for all those years
Anonymous No.713119096 [Report] >>713119382 >>713119907 >>713120462 >>713123259 >>713126593 >>713135652 >>713139489
Just managed to make my first mountain home a few days ago.
Its way less hard than they sell it for, especially with a few unshittening tools like DFHack that help you sort some big micromanagement pain in the ass.

Other than that is a solid sandbox game were you can waste tons of hours.

I wish it had better farming and some form of poop/waste management (oxygen not included is top tier in this regard).
Anonymous No.713119243 [Report]
I'm resolved to download the correct lazy newbpack and legends viewer for the free version this weekend and crank out some worlds to read up on and stroll around in in adventure mode, retardatation and lethargy not withstanding
Anonymous No.713119382 [Report]
>>713119096
Not enough games do compost and soil health sim, truly
Anonymous No.713119675 [Report]
>>713117101
Yep, I've "beaten the game" enough times to include clowns, vamps, necros and forgotten beasts. And that was long before the steam release.
Anonymous No.713119907 [Report] >>713126593
>>713119096
ONI needs better chemistry. Everything outside of machines is just heat related state changes.
Anonymous No.713120393 [Report]
>>713116873 (OP)
I'm an architect, so I get a lot out of choosing a site and designing the spaces, then slightly less out of managing the workflow and supplying demand, so I tend to peter out before my forts reach any dramatic climax.
Anonymous No.713120462 [Report] >>713124570
>>713119096
big frog stated a long time ago that he will not add any kind of waste product because people would do horrible things with it (probably to elves). you know for sure that people would construct septic drowning chambers within 2 hours of such an update
Anonymous No.713120589 [Report] >>713120715 >>713141617
>>713116873 (OP)
I require an endgoal. If the devs cant bother to make one, I see no purpose in playing the game.
Anonymous No.713120715 [Report]
>>713120589
>he doesn't know
Anonymous No.713121023 [Report]
>>713116873 (OP)
It's fun. I like the new graphics and music more than I thought I would. I do wish we'd get some actual updates at some point
Anonymous No.713123259 [Report] >>713123936 >>713124017 >>713126194
>>713119096
>poop/waste management
I am far more interested in the nescessty of having to accomodate a sweage system into your fort, and the issues that it might arise like gobbos stabing your dwarfs buttchecks, than the poo poo itself
Anonymous No.713123936 [Report]
>>713123259
I want magma piping to heat up bedrooms and nethercap cups so people always have ice cold booze
Anonymous No.713124017 [Report] >>713126194 >>713135475
>>713123259
>carve fortification on wall edge of chasm
Gg no re
Anonymous No.713124174 [Report]
>>713116873 (OP)
I like it but I wish it was less predictable past your 5th fort. I'm hoping the siege update will reset my burnout
Anonymous No.713124401 [Report] >>713124678
>>713116873 (OP)
I refuse to play it again until DFhack implements hold position order for squads.
I can't go back after Rimworld full control combat.
Anonymous No.713124570 [Report]
>>713120462
Toady should stop pretending his target audience is something it isn't and let the autism floodgates flow
Besides he already has the properties of waste coded into the game, merely no way to generate it
Anonymous No.713124678 [Report] >>713125239
>>713124401
>first siege
>order ramshackle squad to attack
>they march like 7 spaces apart in a line
>first dwarf arrives, gets swarmed and killed before the second reaches contact because combat is so fast and dwarves have zero fucking survival or tactical sense and are uncontrollable
>second arrives, gets swarmed and killed before the third reaches contact
>repeat
Anonymous No.713124813 [Report] >>713125403
>>713116873 (OP)
first answer me this

what happens when both die?
Anonymous No.713125239 [Report]
>>713124678
>be defending
>order your dwarves to leave defensible positions and engage the enemies in the open instead of in a chokepoint of your choice
I'm not excusing DF's horrible military system but come on bubba
you only do that when you have steel-clad legendary niggers who turn into a blender when they go into a martial trance
Anonymous No.713125403 [Report]
>>713124813
unlikely for both to die any time soon, but kitfox would probably take over and putnam and the gang would probably continue development roughly according to tarn's plans. i know tarn has mentioned having things in place for the event of his death before
sounds kind of bad knowing kitfox but i dont see how they could enshitten the project this late into its development and with actual dedicated autists exclusively capable of being in the driver's seat.
the forums on the other hand would probably be immediately turned into a queen-bee clique commie shithole before being discontinued in favor of the official discord
Anonymous No.713125449 [Report] >>713126802 >>713139763
I've been getting back into it lately, got a 14 year fort going, population hovers around 150.
I'm too far from any Goblins to get besieged, but I get a FUCKTON of Forgotten Beasts and plenty of Titans.
Haven't pissed off the elves to start a war with them yet, my military isn't up to snuff.
I still don't understand what to do for the Religion and Guilds. I dig out a decent sized space, designate it, and they keep saying the agreement is broken.
Anonymous No.713125481 [Report]
>>713116873 (OP)
When I was kid I'd get tricked by Peter Molyneux all the time. Then I got older, wiser, more cynical, and started getting tricked by Tarn Adams all the time.
Anonymous No.713125558 [Report] >>713125774
>>713116873 (OP)
Are nobles still mandatory?
Anonymous No.713125582 [Report] >>713125956
Any idea how thick a wall has to be to stop fire from spreading?
Anonymous No.713125658 [Report] >>713125768
>badlands next to a mountain with a 00 to 88 elevation grade difference
>low soil
>savage
>flux stone
Based fortress spot, every time.
Anonymous No.713125712 [Report]
>>713116873 (OP)
I think DF rotting in my Steam library saves me from buying its early access clones that would also rot and add up to more than $30...
Not a fan of the ant farm mode at all
Anonymous No.713125768 [Report] >>713126564
>>713125658
I think my favourite ones are mountain volcanos. I love building big, cool bridges over lava
Anonymous No.713125774 [Report]
>>713125558
Standard nobles are like Mayor and Head Surgeon and so on, but the bossy useless ones don't show up until you accept the invitation from the the Diplomat that comes with the yearly Dwarven Caravan.
Anonymous No.713125956 [Report] >>713126319
>>713125582
One tile should be enough. The thing that you shoud worry about are trees on fire breaking up and throwing flaming logs over your wall.
Anonymous No.713126072 [Report] >>713126286
>new version comes out and I don't bother playing it because I'm annoyed that they changed the controls so much
>recently decide to get back into it and take the time to learn the new controls, it's not like they made it worse or anything it's surely just different
>they actually did make the controls objectively worse for no reason
wtf
Anonymous No.713126194 [Report]
>>713123259
>>713124017
>one motherfucker that just dumps it directly into hell
Anonymous No.713126286 [Report] >>713126459 >>713130264
>>713126072
tarn has addressed this in future of the fortress and says hotkeys will be implemented and assignable SoonTM
remember that zoomzooms can barely handle having a keyboard, they need everything to be mouse designated
mouse controls are sometimes useful anyway, like for drawing non-square designs and designating a bunch of individual shit for dump, etc. though dfhack already allowed you to do that...
Anonymous No.713126319 [Report] >>713134263
>>713125956
Maybe that's what happened.
I got attacked by a Desert Titan that breathes fire, closed up the gates, and the fire still spread to the inside perimeter.
Maybe higher walls are the answer, not thicker.
Anonymous No.713126369 [Report]
>>713116873 (OP)
the world/lore generation is really good and the way the game remembers events is nice but the game is bloated to shit
Anonymous No.713126429 [Report]
I just started playing it
there's definitely a learning curve
Anonymous No.713126459 [Report]
>>713126286
I'm mostly liking using the mouse, but sometimes I do wish I could toggle and switch to using my arrows to designate where to put something, like when I'm laying out a shitton of coffins.
Anonymous No.713126526 [Report] >>713127017 >>713131531 >>713132187 >>713133259 >>713133319 >>713133518 >>713148121 >>713150725
>>713116873 (OP)
There's no reason to play it anymore since RimWorld exists.
Anonymous No.713126564 [Report]
>>713125768
Volcanoes are pretty nice too, although one day I'll have the balls to make a nice oceanfort
Anonymous No.713126593 [Report] >>713127983
>>713119096
>>713119907
If Oxygen Not Included is so good then why the fuck can't you use your buildings/research to do something as basic as boiling water? There is NO FUCKING REASON why this thing has to stop at 85°C except to make your life miserable.
Anonymous No.713126802 [Report] >>713127005 >>713127124
>>713125449
When they ask for a temple/guild hall the zone needs to be worth at least 2,000 bucks. If you look at the zone and press the button after assigning it it should tell you the current value and the value needed to get to the next tier of the zone. For the temple I think you also have to press a button to recognize priesthood after it's worth enough.
Anonymous No.713127005 [Report]
>>713126802
giving the temple some chests and instruments, and an altar for offerings makes the dorfs happy too
captcha: KYSN2
Anonymous No.713127017 [Report] >>713135062
>>713126526
I like dwarves though
Anonymous No.713127114 [Report]
Still waiting for that mythos & magic update.
>>713116873 (OP)
Nobody play DF adventure mode.
Anonymous No.713127124 [Report] >>713128495
>>713126802
Tossing down some engravings ought to do the trick, maybe a pedestal with an artifact.
I keep having a Cleric or something make regular visits, but leaves almost immediately, having "been reminded of an old feud".
And I fucking WANT that bastard, he's a Grand Master Surgeon, and my hospital is worthless.
Anonymous No.713127152 [Report] >>713127457
>>713116873 (OP)
There isn't really any game that I know of that has the sandbox world simulation aspect that dwarf fortress has. It's a blessing and a curse. Mainly a blessing though. It's very fun to build dwarf colonies although the game has blatant quality of life issues. Like the fact that in the steam version you have to make every single tomb/gravestone individually. Honestly, just play on low population. It's not worth the pain.
Anonymous No.713127457 [Report]
>>713127152
>Like the fact that in the steam version you have to make every single tomb/gravestone individually
Can confirm that it's the same way in the free version.
I just let my miners clear out a big fucking space on one level and plop down coffins a dozen at a time, row by row.
Tedious, but better than trying to make little mausoleums for all of them.
Anonymous No.713127983 [Report] >>713128481
>>713126593
The liquid cooler is for heating liquids. Klei obviously didn't want you making steam because literally any ONI player automates temperature control.
Anonymous No.713128106 [Report] >>713128554 >>713135394 >>713135517
>>713116873 (OP)
I really wish this "game" had more of a point to it outside of watching two shitty pixel arts stand next to each other and watch a completely RNG based wall of text get puked out.
Fortress mode still doesn't even feel like a game because you build a single drawbridge and your fortress is impregnable unless you actively go out of your way to fuck yourself over.
Anonymous No.713128189 [Report]
Did they fix fps death
Anonymous No.713128325 [Report] >>713128596
>>713116873 (OP)
Hasn't been update sonce 2012.
It was never good or deep, nor it has anu content.
Just like the devs will never be real women, Dwarf Fortress will never be a real game.
Anonymous No.713128481 [Report] >>713128956 >>713134425 >>713139587
>>713127983
I still don't understand why they still won't let us boil water with the liquid tepidizer. You still have to deal with cooling down the clean water somehow if you intend to do anything with it and that shit's pretty hard even with aquatuner+turbine since you need steel to build these.
Anonymous No.713128495 [Report] >>713139878
>>713127124
I like to try and not use artifacts for the petitions although they are extremely convenient.
>9k/10k done with a temple complex for The South Cult, a religion worshiping Kovest.
>New petition for a temple for The Wealthy Fellowship, a religion worshiping Kovest
these motherfuckers
Anonymous No.713128554 [Report] >>713128920
>>713128106
The point of the game is to attract the dwarven king to your fortress by aquiring wealth and pleasing nobles. Also to kit out your legendary skilled army with masterwork and artifact weapons and armor.

Adventure mode is about grinding up skills to legendary and conquering lost artifacts by killing the entire population of each fortress. Play caves of qud or elonia or whatever if you want the open world roguelike. DF is sorely lacking in the magic department, despite forgotten beast breath and dust and necromancy already as strong functional systems.
Anonymous No.713128565 [Report]
>>713116873 (OP)
Last meaningful content update for this game was over 7 years ago. They've been endlessly fixing bugs since and it's fairly obvious that they deliberately code in more bugs to keep the money stream going while never having to actually add content or properly update the game.
Anonymous No.713128596 [Report] >>713128721 >>713128857
>>713128325
>mentaly ill fag with DF living rent free on his head has also shit taste in anime
pottery
Anonymous No.713128652 [Report]
I like that he finally has someone else with some actual coding background working on general fixes and such. But it would be nice if they could fix some of the legacy shit like Barracks not working correctly when it comes to storing gear. There could also probably be some simple content gains by making more room types or whatever.
Anonymous No.713128721 [Report] >>713129326 >>713129485 >>713131298 >>713131425 >>713139941
>>713128596
frieren was good for a very short time but then the creator caught a whiff of success and INSTANTLY turned it into generic shounen, it's honestly kind of impressive how fast he cast off his artistic integrity and nosedived
Anonymous No.713128805 [Report]
great game. although the early game is just 2boring for me
Anonymous No.713128857 [Report] >>713129046
>>713128596
I only enter this threads to make retards like you seethe.
Kys.
Anonymous No.713128920 [Report] >>713145583
>>713128554
Why in the world would I bother doing any of that when 99% of the game solves itself within the first few hours? At least with something like Factorio or Rimworld there is an actual endpoint where going past it is just bragging rights. Caves of QUD and Elonia are rougelikes like you said and shouldn't even be compared to this game. It's a simulation game where all you're simulating is world based entirely off of RNG that you can barely control and nothing matters because the world is designed to go on forever. Getting the king in my fortress and max upgraded dwarves that can kill a 100 elves for each dwarf means nothing when nothing I do matters anyway. I mean ffs at least in Kenshi you get to see your characters get better at their jobs and with mods you can properly conquer areas and ultimately the world. In DF it's almost meaningless to even try because nothing is going to change whether or not you wipe out the elves in your area because the game is going to continue puking more out at you anyway.
Anonymous No.713128956 [Report] >>713129351
>>713128481
Gold amalgam aquatuner can boil polluted water. You can have a pool of water with a vent to space and cool that through evaporation. Although steel and plastic are easy enough even before midgame especially when there is oil outside its normal biome. DLC adds a lot too. Plus glossy drecko.
Anonymous No.713129046 [Report] >>713129183
>>713128857
I get you are faggot. No need to say outloud.
Anonymous No.713129183 [Report]
>>713129046
Anonymous No.713129326 [Report]
>>713128721
Every time I learn about the new FOMO anime, I lose even more hope for the genre as a whole.
Anonymous No.713129351 [Report] >>713135442 >>713135659
>>713128956
I don't think I ever bothered with oil extraction in ONI and relied on G. Dreckos instead. Cooling shit down in this game is way too much of a pain in the ass.
Anonymous No.713129364 [Report]
I could never get military working properly. Every game I played ended up with some cave monster killing my dwarves or someone falling through a hole, dying, causing miasma and temper tantrums

I mean I just get bored
Anonymous No.713129485 [Report] >>713129651 >>713139941
>>713128721
>the creator caught a whiff of success and INSTANTLY turned it into generic shounen
Why does this shit happen so often? I'm an animeonlyfag but hopefully this doesn't happen to Dungeon Meshi.
Anonymous No.713129651 [Report] >>713129762
>>713129485
dungeon meshi doesn't get shit but the ending is way sooner than the author originally intended because they got super addicted to elden ring and rushed the manga to get it out of the way. i am not kidding
Anonymous No.713129762 [Report] >>713150204
>>713129651
>they got super addicted to elden ring and rushed the manga to get it out of the way
KEK kui is so fucking based
Anonymous No.713130252 [Report] >>713130582 >>713130846
So what is Frieren about? I havent watched it. Is there some sort of 1000 yesr elf there with nonexistant sex drive?
Anonymous No.713130264 [Report]
>>713126286
More mouse controls were always a welcome addition, but jumbling up the hotkeys for no reason was retarded.
Anonymous No.713130582 [Report] >>713130829 >>713130842 >>713148249
>>713130252
the first part is about an elf who used to be part of a world-saving rpg party reflecting on her past adventures and comrades as she helps raise the adoptive daughter of the party's elderly priest and train her in magic. then it became successful and something something demons are suddenly back and it becomes magic one punch man with zero unique merits and every trope in the book, including a pointless battle royale arena and the shittiest, most obvious jobless coomer bait character ever
Anonymous No.713130829 [Report]
>>713130582
oh i see
I think i will stick to my sex slave isekai harems
Anonymous No.713130842 [Report] >>713130961 >>713131016
>>713130582
Who's the coomer bait?
Ubel?
Anonymous No.713130846 [Report]
>>713130252
>Hero's party has defeated the demon king and returns home
>Human Swordsman, Elf Mage, Human Cleric, Dwarf fighter
>Hero dies and Elf realizes she should have spent more time learning about her friends
>few more years pass, she visits the other two occasionally
>finds out the cleric adopted an orphan
>Elf takes her as her apprentice
That's the first three episodes or so, really slow moving show in a good way. Highly recommend.
Anonymous No.713130959 [Report] >>713135203
Did they ever had the ability on the steam release to build individual stairs without needing to designate two vertical squares?
Anonymous No.713130961 [Report] >>713131110
>>713130842
If anyone yeah. You get some mild fanservice for Frieren, and surprisingly none I can remember for Fern.
Ubel is the one with the most pull, mostly from force of personality.
Anonymous No.713131016 [Report] >>713133513
>>713130842
yes. character shamelessly tailor-made for annoying stinky niggas
Anonymous No.713131110 [Report]
>>713130961
I liked the way she aggresively flirts with Land in the later chapters.
You know, just before the manga went in hiatus three months ago.
Anonymous No.713131298 [Report]
>>713128721
>turned it into generic shounen
yeah, what a disappointment
i loved the initial chapters
Anonymous No.713131425 [Report]
>>713128721
> and INSTANTLY turned it into generic shounen
no fucking WAY
Anonymous No.713131531 [Report] >>713131673 >>713136864
>>713126526
I admit RimWorld is overall better conceived on the gameplay level, but it will never have Z-levels and thus I can never have my autistic fix of building towering spires achieved and am doomed to go the Dorf path forever.
Anonymous No.713131673 [Report] >>713136659 >>713136895
>>713131531
Z-levels might become a thing with mods if the dev doesn't eventually add them in.
Anonymous No.713132187 [Report]
>>713126526
Inorganic shit. it's a tower defense game
Anonymous No.713133259 [Report]
>>713126526
there is no reason to play RW if you dont get all DLCs(minus the niggerman one) and put some 300+ mods
Anonymous No.713133319 [Report]
>>713126526
>no reason to play "autism barely videogame simulator" when "tower defense" exists
?
Anonymous No.713133513 [Report]
>>713131016
>tailor-made
Anonymous No.713133518 [Report] >>713135062
>>713126526
It lacks depth and depth
Anonymous No.713134263 [Report] >>713135192
>>713126319
Probably
I know breath can cascade over walls pretty easily.
If I'm ever in a situation where I'm building external defenses, I almost always do 2 high, then an extra floor out 1, to get like an upside down L. That USUALLY deals with breath/wind attacks, but sometimes some still gets through. Cheap and easy to throw up though.
And, of course, make sure it's stone, don't carve fortifications, ect. Be careful of wooden furniture or workshops immediately on the other side of the wall, I've OCCASIONALLY had those catch fire despite no fire reaching or hitting anything else, so 1 space back is probably ideal if you need wooden shit there, if you can help it. No idea if that's like, the fire simulation occasionally forgetting the wall is there, proximity ignition, or what.
Anonymous No.713134425 [Report] >>713135215
>>713128481
you can, just need circuits.
but its because, in later game you want to remove heat more then you want to create it to avoid heat death. so it pushes you to aquatuners for that purpose.
Anonymous No.713135062 [Report]
>>713127017
There's a mod for literally everything in Rimworld and often far more than one
>>713133518
But DF is shallow as fuck. My main problem is that all the dwarves are very interchangeable and similar
Anonymous No.713135192 [Report]
>>713134263
>2 high, then an extra floor out 1, to get like an upside down L.
I've already got that done, but the lip is constructed fortifications. Might need to add a wall behind it, I suppose.
That and cut a fire lane around my wall.
Anonymous No.713135203 [Report]
>>713130959
No. Just had a situation today where I needed to build one set of stairs but fuck you.
Anonymous No.713135215 [Report]
>>713134425
>you can, just need circuits.
this involves some exploity fuckery doesn't it? I just find it so strange that they're so against liquid tepidizer being able to boil water/p. water
Anonymous No.713135268 [Report] >>713135325 >>713135385 >>713135503 >>713137132
>>713116873 (OP)
>New player:
"Ugh I have to play this game with three guides in other tabs! It's impossible to interpret what's on screen and the controls suck!"
>4 months player
"This game is so complex yet graceful and intuitive! It really feels like being part of a huge living world! Let me make a reddit post about Urist Eggtrollop the necromancer warlord!
Imagine how cool the game will be when the next substantial update drops!"
>4 years player
"The game is shallow and trivially easy and 90% of mechanics, including all 'world events,' are superficial bells and whistles to make it seem like something is going on under the hood.
That big update that's coming out any day now will make the game good for sure though."
Anonymous No.713135320 [Report]
>>713116873 (OP)
I always thought this game was supposed to be a deep "story generator".
But its just a shallow citybuilder where you have to handicap yourself if you want to experience any kind of challenge.
Anonymous No.713135325 [Report]
>>713135268
literally every "complex" or "competitive" videogame on existence
Anonymous No.713135343 [Report] >>713135414
/v/ does not play video games
Anonymous No.713135385 [Report] >>713150918
>>713135268
wait until you see this
Anonymous No.713135394 [Report]
>>713128106
>Fortress mode still doesn't even feel like a game because you build a single drawbridge and your fortress is impregnable unless you actively go out of your way to fuck yourself over.
You can just say you didn't play more than a few hours, man
Anonymous No.713135414 [Report]
>>713135343
Dwarf fortress is not a video game
Anonymous No.713135442 [Report]
>>713129351
So you've never made it past midgame?
Anonymous No.713135475 [Report]
>>713124017
this except keep enough poop water in a storage tank somewhere above the main entrance to instantly drown every invader with shit
Anonymous No.713135503 [Report]
>>713135268
Took me 1 month to realise how shallow the game is.
Anonymous No.713135517 [Report]
>>713128106
>a single drawbridge
lmao future dead mountainhome
Anonymous No.713135652 [Report] >>713135973
>>713119096
Oxygen not included is too autistic in its premise like Factorio, where the fun is replaced by automation and complex design to make all of the shit, gases, water, eletricity work while you run out of everything every few minutes
Anonymous No.713135659 [Report]
>>713129351
ONI cooling is pretty trivial. You put an aquatuner in a cold biome until you get steam, then the steam turbine just deletes heat and you move your industry inside the steam chamber and have dupes wear suits.
Anonymous No.713135745 [Report] >>713135842
I can't understand how people can build above ground in this game. I see a cave that's 2 levels high and I want to tear my hair out just imagining trying to wall it off.
Anonymous No.713135842 [Report] >>713136097
>>713135745
You just build a floor on top of the wall and roof the rest
Anonymous No.713135973 [Report]
>>713135652
The fun is building a ever expanding maze of bootleg systems on top of each other, taking a break and returning.
Anonymous No.713136097 [Report] >>713137102
>>713135842
Well if it's 2 levels then I do this. Problems start from 3 levels actually.
Then I just give up.
Anonymous No.713136235 [Report] >>713146217
You have not reached autism until you build a pair of water and magma pump stacks up to the build limit to cast a gigantic obsidian tower one layer at a time. The said tower carved out and engraved and then using the liquid infrastructure to generate power, fill wells, waterfalls and wave pools and gargoyle mouths on the top floor to pour out magma around the outer walls, flooding the map.

Surprisingly you can build the pump stacks and cast the tower in under a year.
Anonymous No.713136447 [Report]
>it's a cat gets walled off inside a cavern and proceeds to bash his head against the wall so hard that FPS drops to 1 episode
how do people play this without DFhack
Anonymous No.713136659 [Report] >>713136895
>>713131673
they have already been a thing before via mods, but it was meant for mining and did NOT play nice with anything else.
Anonymous No.713136781 [Report] >>713136845
Buy the book
Anonymous No.713136845 [Report]
>>713136781
I did, what now?
Anonymous No.713136864 [Report]
>>713116873 (OP)
used to be good back when it was unique, but then copetition in the colony building genre arrived so now we know its just kind of shitty and obsolete

adventure mode is also a meme, also used to be good when there was little to compare it to except for other ascii roguelikes, but pales in comparison to modern offerings
>>713131531
somebody already has z-levels working with mods in 1.5
Anonymous No.713136895 [Report] >>713137076 >>713144909 >>713145789
>>713131673
Dwarf Fortress will get boats before Rimworld gets Z-leves.
We'll die of old age before we get to see that though.
>>713136659
Those weren't really Z-levels, it used to just generate another map that's entirely filled with minable walls.
Anonymous No.713136938 [Report] >>713137205
>>713116873 (OP)
overrated
Anonymous No.713137076 [Report]
>>713136895
>Dwarf Fortress will get boats before Rimworld gets Z-leves.

https://steamcommunity.com/sharedfiles/filedetails/?id=3384660931

already pretty functional
Anonymous No.713137102 [Report] >>713137441
>>713136097
>Problems start from 3 levels actually.

>build first wall layer
>build up/down start to the height you want your final wall
>build floor on freshly built wall to serve as scaffolding
>build second wall layer
>build floor on freshly built wall layer to serve as scaffolding
>build third wall layer
Anonymous No.713137132 [Report]
>>713135268
I'm afraid that's any game that initially bewilders you and captures your imagination; at least, it is for me.
Life also feels like that to me. Maybe I need to get out more or do hard drugs.
Anonymous No.713137205 [Report]
>>713136938
It's weird thinking that I almost failed highschool because of this stupid game. My autistic hyperfixation back when I was a kid was really powerful, and I latched onto dwarf fortress.

I used to skip school and walk across town to go play dwarf fortress on a public library computer I covertly installed the game on.
Anonymous No.713137294 [Report] >>713137460 >>713137480 >>713137539 >>713137648 >>713137698 >>713137921 >>713138438 >>713138680 >>713140115
I'd like to get into DF, but the complexity frustrates me at times
I'd rather it just take one workstation to make a sword instead of two to make the blade, one to make the hilt, one for the crossguard, one for the pommel, etc.
Anonymous No.713137349 [Report]
I'm talking about fucking ASCII dwarf fortress. Just no-lifing it for 12 hours a day and not drinking or eating.

I probably stunted my growth due to it, and its probably why I'm only 5' 9" as an adult. Jesus.
Anonymous No.713137441 [Report]
>>713137102
Still a lot of effort to go through, especially in a cave that has several entrances that need the same treatement.
Plus suspendmanager isn't perfect and niggas can just stop building at any time for any reason.
Anonymous No.713137460 [Report]
>>713137294
that's literally only the case for instruments and certain machines. also if you use work orders to keep every component stocked up it reduces your problems immensely
Anonymous No.713137480 [Report] >>713137694 >>713146394 >>713150831 >>713151135
>>713137294
There is no reason to get into dwarf fortress. There is no payoff.

I recommend you get into rimworld instead, which has hundreds of amazing mods to suit any type of roleplaying scenario you want, including fantasy mods which replicate the dwarf fortress experience just fine, except for of course z-level fuckery.
Anonymous No.713137539 [Report]
>>713137294
Use orders to queue crafting. Especially "keep at least X" and ordering 400 barrels and plant fiber bags.
Anonymous No.713137648 [Report]
>>713137294
DF only seems complex, but once you understand the basics you realise that its one of the most shallow "autism games"
Anonymous No.713137694 [Report]
>>713137480
You can't do this in Rimworld. For the city-builder autist, the only thing that's close is maybe Elin which is of a smaller scale than DF.
Anonymous No.713137698 [Report]
>>713137294
>I'd rather it just take one workstation to make a sword

But, that is how you make swords in DF
metal bar + coal -> sword

The only system that is autistic is for a few of the randomly generated musical instruments
Anonymous No.713137921 [Report]
>>713137294
That's only really an issue for steel or soap making. You smelt iron ore in a smelter with coal and then use iron bar with coal in a forge to make an iron sword, that's it.
Honestly just queue up everything through work orders and then try to make sense of the chaos once the game spews out a million cancel messages and you see that nothing is actually getting done.
Anonymous No.713138054 [Report] >>713141627 >>713148537
Didnt this guy pozz out to divershitty?
Anonymous No.713138384 [Report] >>713138902
>RW thread
>RW fag cry about DF ruining the thread even tho he is the only one bring up DF

>DF thread
>Mentaly will schizo constantly seethe about DF and samefag every 5 post with MUH RIMWORLD

Why is there some autismo trying to play some dumb flamewar between both?
Anonymous No.713138438 [Report] >>713138917
>>713137294
It's not THAT bad.
Assuming you don't have magma forges, you need
>Wood burning Furnace to make Charcoal from Wood or Coke from Lignite
>Smelter to melt Ores into Metal Bars
>Metal Forge to make bars into Weapons
And if you have magma, you can skip the first step.
Anonymous No.713138680 [Report] >>713139013 >>713139347 >>713139408
>>713137294
>open dwarf fortress
>try to put down a well
>can't
>dig hole for water
>water freezes
>close dwarf fortress
I hate how dumb this game makes me feel god damn it.
Anonymous No.713138902 [Report] >>713148693
>>713138384
And yet literally no one plays DF and its doesn't even have its own thread on /vg/
Anonymous No.713138917 [Report]
>>713138438
Game would be better if it added smoke managment. Like a liquid that flowed up. Then you could use smoke as a weapon, a hardwood smoke subtype to season meat and food and the general complexity of needing a vent system.
Anonymous No.713139013 [Report]
>>713138680
Now drop a giant column of stone three times to pierce a 3 layer aquifier.
Anonymous No.713139347 [Report]
>>713138680
>Mine around until you find an aquifier
>Dig a passage above the water pocket and DO NOT EXPOSE IT TO THE SKY
>Channel a hole in the middle of the passage above the water
>Install well
>Profit!
Any water that has ever been exposed to the sky, even if it isn't anymore, will freeze in winter.
Anonymous No.713139408 [Report] >>713139595
>>713138680
Aquifers are the worse thing since unsliced elves
Anonymous No.713139489 [Report] >>713150269
>>713119096
>Its way less hard than they sell it for
This is because
>back in 2010 Colony Management games werent really a thing yet and there was no wiki or youtube/stream coverage yet, so ppl were trying to figure out farms and shit on their own with no help
and
>game got gradually made easier in the 2010s. the "my fort collapsed from one minor thing" was an old version thing, since dwarf psychology got changed they dont really flip out anymore and fail cascade unless you massively fuck up.
Anonymous No.713139503 [Report]
>>713117101
>no meaningful content updates in like 15 years
fpbp
dwarf fortress is a permanent amateur project and it shows. Toady should've "completed" all that he could have in the 2D version**, where things were simple and pathfinding was easy, and then when it got popular enough (as it was destined to, as history has proven with other games like Rimworld) THEN he works on the 3D version, with actual professionals with skills beyond his own, that has actual 3D graphics /physics /etc.

** by "complete the 2D version" i mean that things in the current version which would translate well, such as: 1. a user interface change so that all the directional or hotkey inputs are unified. 2. start a fortress anywhere on the world map with local resources, threats, etc 3. economy, trade, religion, secrets, emotion/memories, syndromes, editable raw text files; basically all the current major features. 4. the features we're NEVER getting, like dynamic lights and colored lights, which are infinitely easier/efficient to do in 2D than in 3D.

really... it was the easiest fucking thing, and instead of doing that easy thing, Toady said "Let's make this 2D game into a 3D game" and it utterly fucked the entire future of content updates for multiple years.
Anonymous No.713139587 [Report]
>>713128481
yeah i understand but ultimately you usually have way too much heat in ONI anyway so its not a problem.
you're guaranteed at least a dozen different vents and geysers on your world.
Anonymous No.713139595 [Report]
>>713139408
Light aquifer ain't too bad, you can pretty much just ignore it.
I don't fuck with the heavy one though.
Anonymous No.713139763 [Report]
>>713125449
>I'm too far from any Goblins to get besieged
if you want this, play DF2012 and earlier. before world activation ruined it, you got gradually increasing annual raids from gobs like in Rimworld, unless you spawned on an island or an ice sheet.
Anonymous No.713139878 [Report] >>713141118
>>713128495
yeah my thing with the religion shit is it annoys me that there are so many dieties and that your dudes all worship like 10 different gods.
i wish you could set it so it was like 2-3 instead so i'm not wasting my time making a full temple for 1 dude who worships the god of dickwashing.
Anonymous No.713139941 [Report] >>713141232
>>713128721
>>713129485
it happens cuz the big magazines that publish big manga are mostly shonen magazines, so they tell newcomers to follower their formula or get out.
Anonymous No.713139962 [Report]
I have literally never been at war with the goblins. Even when I make a fort next to them we start off peaceful.
I think I've seen a single siege in like 300 hours.
Anonymous No.713140115 [Report] >>713140689 >>713141295
>>713137294
>I'd rather it just take one workstation to make a sword instead of two to make the blade, one to make the hilt, one for the crossguard, one for the pommel, etc.
learn how the Job Manager works. it streamlines a lot of shit but new players often dont know about it.
you can set a work order to always autorepeat drinks and food and then never have to worry about it again.
with weapons, df is pretty basic like that fortunately. you make everything at the smelter and you just need wood and metal bars.

if in doubt, build lots of hammers and crossbows.
i usually make my forts into communist militia forts where almost everyone is trained in crossbows.
Anonymous No.713140689 [Report] >>713141351
>>713140115
>i usually make my forts into communist militia forts where almost everyone is trained in crossbows.
I've considered something like that, but I'm too deep into this fort to try that.
I did make a squad of my Miners so they can get some armor in case they run into anything in the caves.
Anonymous No.713141118 [Report]
>>713139878
Nobles would be cooler if they could set mandates like that limiting migration to only a specific type of dwarf, so if you wanted to be a pilgrim colony of Murderkill the Avowed, you can do that.
Anonymous No.713141173 [Report] >>713141361 >>713141523
I'm too much of a brainlet to understand the military
I understand assigning squads and equipment, only sometimes understand movement, and have no idea how to get your guys to actually train weapons.
I don't think I've ever successfully defeated goblins with the military, and always have to rely on traps, pulling up the drawbridge, ect
Anonymous No.713141232 [Report]
>>713139941
ZUN once got away with publishing a Shojo manga inside a Shonen magazine. Funniest shit I'd ever seen.
Anonymous No.713141295 [Report] >>713141468
>>713140115
The problem with crossbows is that nobody ever picks up ammo for them.
I also have no idea how to actually garrison places with them.
Anonymous No.713141351 [Report]
>>713140689
>squad of miners
yeah that's a good one too, one fort I made basically everyone a miner and just crapped out dozens of pickaxes.
if anything jumped them or a vampire ever tried to start shit in the dining hall he'd get impaled by 50 dwarves within half of a second.
you also get to see cool shit in the combat logs too like miner dwarves batting arrows out of the air with their pick.
Anonymous No.713141361 [Report] >>713141920
>>713141173
schedules
you can create a montly schedule for each squad where you can assign them duties such as: stay armored for 3 months of the year and patrol gate of the fort, then train for 3 months, then do whatevever for the rest of the year.
Anonymous No.713141468 [Report] >>713141840
>>713141295
yeah getting the schedules and uniform for them is fiddly.
make sure you have enough quivers and change the ammo count in the military screen and add a zero to it. 150 bolts or w/e is the default which is pretty low, its like 10 bolts per dude then they fuck off to reload.
set it to like 1000.
the ammo thing has just been a consistent problem with the game he doesnt seem interested in fixing.
at least hospitals dont bug out anymore like in 2012.
Anonymous No.713141523 [Report]
>>713141173
>and have no idea how to get your guys to actually train weapons
Do you at least know how to designate them a uniform?
After that it's as simple as
>forge gear
>designate barracks
>optional- make armor, weapons, and ammo stockpile in barracks
>select squad
>set orders to Train
That said, I still don't know how to reliably get them to actually pick up the gear, so I keep getting a shitton of Wrestlers.
Anonymous No.713141617 [Report]
>>713120589
Make your own, for me it's attracting a monarch to the fortress.
Anonymous No.713141627 [Report]
>>713138054
Toady's personal beliefs are irrelevant; if he wants to truly achieve the sim of his dreams
he's going to have to make it be pretty racist. One of his planned features was having dwarves notice if a specific ethnicity was being singled out for execution.
Anonymous No.713141840 [Report] >>713141898
>>713141468
>change the ammo count in the military screen and add a zero to it.
where is that? I don't think I've ever assigned any ammo to anyone, they'd just pick up whatever they needed if they felt like it.
Anonymous No.713141898 [Report] >>713142337
>>713141840
i dunno what it is in the steam one, but in vanilla its the z key on military screen. you can set what kind of materials you want the bolts and how many per squad.
dont waste your time with wooden bolts unless they're just training, but if you make bone bolts anyway you can design your archery rooms so you can recycle most of the bolts.
Anonymous No.713141920 [Report] >>713141987 >>713142206
>>713141361
I seee
I feel like I touched that once, got confused/overwhelmed, then just stopped seeing it. That's happened more than once.
I'll give that a look next time.
Anonymous No.713141987 [Report] >>713142206
>>713141920
i make a "one month off, one month on" schedule for my squads and thats usually enough.
honestly the default stuff in the military screen is mostly fine, most of the time I just use the "metal armor" preset and change "any weapon' to whatever weapon I want.
marksdwarf setting is solid, you just need to up the ammo count, make sure you make enough quivers (they need them to be able to equip bolts) and set your schedules.
Anonymous No.713142206 [Report]
>>713141920
Schedules were easily the most confusing part to get a grasp. It is easier to visualize what you are doing now with the new UI, but it can still be confusing due to all the options. Try to set something simple at first to get a feeling of the tool.

>>713141987
I prefer at least two month long blocks since some 'tarded dorfs might spend more time dressing and undressing every month than being actually useful.
Anonymous No.713142337 [Report] >>713142389
>>713141898
I don't think that's a thing on steam... they just auto equip bolts now.
Anonymous No.713142389 [Report]
>>713142337
ah makes sense.
i want to give steam version another go but they changed the UI and hotkeys for me too much to be able to play it properly.
Anonymous No.713144069 [Report] >>713144558
>>713117101
>Toady did all this for a crumb of pussy
Kinda sad desu
Anonymous No.713144558 [Report]
>>713144069
>>713117101
I'm honestly more annoyed that
>game dev selected to work on Steam release of a popular game because of their forum post count
Anonymous No.713144909 [Report]
>>713136895
ah so that was why that mod was being so fucked.
Anonymous No.713145002 [Report]
>>713116873 (OP)
LOL! two cats! LMAO.
Anonymous No.713145583 [Report]
>>713128920
Nothing you do matters in any video game anyways since it’s all pixels on a screen.
Anonymous No.713145592 [Report]
Literally Nothing Happens: The Game
Anonymous No.713145789 [Report] >>713146104
>>713136895
>Dwarf Fortress will get boats before Rimworld gets Z-leves
some autist already had this working back in 2017 or so.
Anonymous No.713146104 [Report] >>713146297
>>713145789
lmao at your cuckboat
Rimworld has aircraft that can transport your troops to other places on the world map to raid enemy bases.
Anonymous No.713146217 [Report]
>>713136235
Screenshots or didn’t happen
Anonymous No.713146238 [Report]
I want my Level Z...
Anonymous No.713146297 [Report]
>>713146104
Yet Rimworld still sucks ass
Anonymous No.713146394 [Report]
>>713137480
There’s no payoff from rim world either. It’s a fucking video game
Anonymous No.713146723 [Report] >>713148717 >>713150269 >>713150381
i honestly didnt really get it. i got really hyped up by all the crazy stories and lore i saw people describing, and the crazy ways their forts collapsed. 'LOSING IS FUN' the game and all that.

But then when I played it, I just kinda felt like years would pass in fort with nothing really happening other than constantly some brawl would break out and a bunch of dwarves would die, and i had no way of unpacking what the fight was about or what led to it. population just kept expanding and i got tired of constantly making new rooms. not sure if i was supposed to be doing something but i didnt get it.
Anonymous No.713147179 [Report]
>>713116873 (OP)
fun game that I haven't touched in years. one of these days I'll grab the steam release
Anonymous No.713148121 [Report]
>>713126526
Fantasy > soi fi
Anonymous No.713148249 [Report]
>>713130582
Based, shounen is better than pseudcore shit and deep down we all know it.
Anonymous No.713148537 [Report]
>>713138054
Yes but you can pirate the game to avoid giving him money and easily mod the pozzed shit out.
Anonymous No.713148693 [Report]
>>713138902
/vg/ is almost all gachaslop now, the general moved to /vst/
Anonymous No.713148717 [Report]
>>713146723
that's the game. it's basically a big sandbox locked behind autistic controls. it's a deep simulation with shallow gameplay. the stories people write about dwarf fortress are the same overexaggerated writing as "pokemon BROKE me - a video essay about animal cruelty and slavery"
it was a vehicle for hobby writers to find inspiration, the same way games like undertale and fnaf inspire so much shitty fanfiction. those games aren't as deep and thought out as 4 hour theory videos would lead you to believe, but fans use the games as a springboard for creative writing. the same is true with DF and the fort reports you would read. the game provides just enough ambiguous detail for you to interpret in whichever way you'd like.
Anonymous No.713148867 [Report]
>>713117101
FPBP
after 15+ years no meaningful additions have been made to the core gameplay as he autistically works on expanding background world details you'll only ever have a chance of noticing while reading lore or random dialogue in adventure mode
meanwhile you can still just shut all external doors and almost nothing in the game can do anything about it while the few things that do are dependent on you going looking for it and its still up to rng
Anonymous No.713149236 [Report]
>>713117101
really he should just open source it at this point. it's clear he's done with it. he got the money for his work. let the community take over now
Anonymous No.713150204 [Report]
>>713129762
HOLY NORMIE TASTE
I expected better from him
Anonymous No.713150269 [Report] >>713150517
>>713146723
>But then when I played it, I just kinda felt like years would pass in fort with nothing really happening
see >>713139489
Game got neutered a bit in the 2010s plus in the 00s when DF earned its "Losing is !!FUN!!" reputation it was back when there werent 3 new Colony Management games a week coming out on Steam for $15.

Now everyone knows to build farms and keep dorfs happy, plus the psychology got nerfed its a deep but fairly generic colony management sim.

If you want the old shit, play modded DF2012 or old infamous versions like 23a (Boatmurdered's version where you tunnel into a cliff with no z-levels) or 40d (fucking insane wrestlers)
Anonymous No.713150381 [Report]
>>713146723
We used to get annual goblin sieges that would get stronger and stronger every year but that got removed in 2014.
Anonymous No.713150517 [Report]
>>713150269
I miss it when dorfort was the "DOS manlet tradwranglin sim" back whe it first came out
Anonymous No.713150725 [Report]
>>713126526
Z-levels.
A simulated worlds instead of random events out the ass.
Adventure mode.
Anonymous No.713150831 [Report]
>>713137480
Dwarf fortress is a colony sim, city building and resource management game. Rimworld is a shallow dollhouse where after 60 dollars and 300 mods you'll be able to watch all the multicoloured floating bionic anime girls wearing power armor you could ever want get up to menial drama.
Anonymous No.713150918 [Report]
>>713135385
Chess is boring.
Anonymous No.713151135 [Report] >>713151341
>>713137480
>Rimworld
My fucking sides. Just play Syx ffs, Rimworld is fucking garbage.
Anonymous No.713151235 [Report]
>>713116873 (OP)
>What does /v/ think of it?
I like it, but Noble Fates does everything I wish Dorf Fort did but in 3D.
Anonymous No.713151341 [Report]
>>713151135
Does Songs of Syx still require half of your city to consist of libraries and the other half crafting chairs and tools just so your people don't forget how to write and your town doesn't rot away in 5 years?