Thread 713153191 - /v/ [Archived: 873 hours ago]

Anonymous
6/20/2025, 8:58:34 AM No.713153191
1735784980738238
1735784980738238
md5: 33083a141eea6f3234f300e2e1a0f66f🔍
Which game was more influential and why?
Replies: >>713153363 >>713153445 >>713153510 >>713153635 >>713153743 >>713153780 >>713154146 >>713154531 >>713155053 >>713155454 >>713157901 >>713159417 >>713159760
Anonymous
6/20/2025, 9:01:13 AM No.713153317
Doom and it's not even a question
Anonymous
6/20/2025, 9:01:55 AM No.713153335
Mario 64 and it's not even a question.
Replies: >>713153390
Anonymous
6/20/2025, 9:02:21 AM No.713153353
who cares
Anonymous
6/20/2025, 9:02:39 AM No.713153363
>>713153191 (OP)
Doom
Anonymous
6/20/2025, 9:03:18 AM No.713153390
>>713153335
Don't just take my post and slightly reword it that's very rude
Replies: >>713154376
Anonymous
6/20/2025, 9:03:22 AM No.713153395
Mario 64 got so much right for being the first 3d platformer.
Doom got so much right for being the first fps.
It's hard to pick one.
Replies: >>713153441 >>713153525
Anonymous
6/20/2025, 9:04:39 AM No.713153441
>>713153395
mario was not the first 3d plat and doom was not the first FPS. do zoomtards seriously believe this?
Replies: >>713153484
Anonymous
6/20/2025, 9:04:48 AM No.713153445
1741297481420658
1741297481420658
md5: 2eca8fb12bb6ceeab05cd3ef3583fab4🔍
>>713153191 (OP)
Both are equally influential and are both kino vidya
Anonymous
6/20/2025, 9:04:56 AM No.713153449
as a Mariofag i'd say Doom, i don't even play fps that much but it's that iconic
Anonymous
6/20/2025, 9:05:34 AM No.713153484
>>713153441
I assume he was baiting but can't actually tell these days
Anonymous
6/20/2025, 9:06:13 AM No.713153510
>>713153191 (OP)
mario 64 is STILL the best game in its genre which is both sad and impressive

doom plays like a wet turd and theres no reason to go back to it now. was only impressive in the first place because pc gamers have zero taste
Anonymous
6/20/2025, 9:06:35 AM No.713153525
>>713153395
So both are equally as influential within their respective genres and thus this deliberate flame warring is unnecessary and designed as a trap?
Good.
Now don't fuel it.
Replies: >>713153567 >>713153617
Anonymous
6/20/2025, 9:06:47 AM No.713153536
1732264949473775
1732264949473775
md5: 9ff4671fdc41e843e35340cf5c9e5e59🔍
Replies: >>713155157
Anonymous
6/20/2025, 9:07:36 AM No.713153567
>>713153525
Why are you replying to yourself
Anonymous
6/20/2025, 9:07:41 AM No.713153570
both are auramogged, raped and shitted on by crash bandicoot
Anonymous
6/20/2025, 9:08:37 AM No.713153617
>>713153525
>DO. NOT. INSULT. LORD. NINTENDO!
Replies: >>713153865
Anonymous
6/20/2025, 9:09:02 AM No.713153635
>>713153191 (OP)
Mario 64 because he's the sole blueprint for 3D platformers, even modern ones still take a lot from it
Doom was influential but the genre took a lot from later games too, I would even argue that Quake was more influential for modern FPS than Doom
Replies: >>713153719 >>713153793
Anonymous
6/20/2025, 9:10:55 AM No.713153719
>>713153635
I debated putting Quake in the OP but went with DOOM instead.
Anonymous
6/20/2025, 9:11:21 AM No.713153743
>>713153191 (OP)
I'd say Super Mario 64. Doom's obviously a huge deal, but if Doom did not exist, people would still copy Wolf 3D and Ultima Underworld. If Super Mario 64 didn't exist, then you probably also wouldn't have had analog 3D controls for a long time. The N64 controller was built for Super Mario 64, none of the other 3D consoles initially had an analog stick, and Super Mario 64 pioneered really basic and fundamental aspects of controls and cameras.
Replies: >>713154253
Anonymous
6/20/2025, 9:12:02 AM No.713153780
>>713153191 (OP)
Doom's legacy of influence has persisted for over 30 years, and is seen in a wide variety of games that continue to routinely hit the top of the charts. SM64's legacy of influence lasted until 2007, and from that point onwards, basically the only games of note that derive themselves from SM64 are more 3D Mario games.

It's not a contest in the slightest.
Anonymous
6/20/2025, 9:12:11 AM No.713153786
Doom's influence is overrated. Sure it was the first big FPS but it isn't the one people still copy to this day. That would be goldeneye or quake
Anonymous
6/20/2025, 9:12:22 AM No.713153793
>>713153635
I also think that Quake is much more important than Doom in the grand scheme of things.
Anonymous
6/20/2025, 9:13:21 AM No.713153852
>FPS genre continues to thrive and dominate
>3D platformers are all but extinct outside a special few exceptions
doom
Replies: >>713153945 >>713153960
Anonymous
6/20/2025, 9:13:32 AM No.713153865
>>713153617
The fuck are you on about weirdo
Anonymous
6/20/2025, 9:15:25 AM No.713153945
>>713153852
>doom is why fortnite is popular
LEL, All that answers is which genre is played by more normies
Replies: >>713154018
Anonymous
6/20/2025, 9:15:41 AM No.713153960
>>713153852
What was the last FPS to win GOTY again?
Anonymous
6/20/2025, 9:15:43 AM No.713153964
>muh vs
I like both games actually and I believe both are on equal grounds interms of influential for their respected genres
Replies: >>713154163
Anonymous
6/20/2025, 9:17:02 AM No.713154018
>>713153945
What the fuck are you talking about retard
Anonymous
6/20/2025, 9:19:53 AM No.713154146
>>713153191 (OP)
People copy mario more so mario.
Anonymous
6/20/2025, 9:20:07 AM No.713154163
>>713153964
Doom is to FPS what Super Mario Bros 3 was to 3D platformers
Anonymous
6/20/2025, 9:22:11 AM No.713154253
>>713153743
>If Super Mario 64 didn't exist, then you probably also wouldn't have had analog 3D controls for a long time
It's funny, because you IMMEDIATELY know this is incorrect, but you try to run interference by following it up with
>none of the other 3D consoles initially had an analog stick
Like you KNOW, you already KNOW that there was another game released in 1996 that had a analog stick controller designed specifically for it, whose controller design was significantly more influential for controllers that would come in the future, and is derived from the company's previous forays into analog control with one of the first analog thumbstick controllers ever made, but you try to qualify it away, you disingenuous little toad.

And that's before we get to how much you're downplaying the massive additions in Doom's design that were incredibly influential for the rest of the genre, my god.
Replies: >>713154546 >>713154583
Anonymous
6/20/2025, 9:23:52 AM No.713154330
Mario.
Doom was never good.
Anonymous
6/20/2025, 9:25:19 AM No.713154376
>>713153390
He's right though. The framework for future FPS was already set with Wolfenstein 3D. Most of the innovation was done by its predecessor; Doom just expanded on it and added faux-verticality. Mario 64 practically invented controlling a camera independent of player movement in 3D.
Replies: >>713154415
Anonymous
6/20/2025, 9:26:20 AM No.713154415
>>713154376
Still doesn't mean his post wasn't rude just taking the framework I had already created for my post and slightly changing some components and then passing it off as his post
Anonymous
6/20/2025, 9:27:44 AM No.713154461
Why are retards fighting over which genre is more popular? That's not what the OP asked
Anonymous
6/20/2025, 9:29:21 AM No.713154531
>>713153191 (OP)
Quake and the team fortress mod was more influential than doom
Anonymous
6/20/2025, 9:29:36 AM No.713154546
>>713154253
Ah yes, Nights (the 22nd best selling game of 1996) was as influential as Mario 64 (the best selling game of 1996) because it came with a meme controller neither sony or nintendo copied until years later
Nights was so great that it's the reason Saturn won that console generation and is still talked about today
Replies: >>713154925
Anonymous
6/20/2025, 9:30:30 AM No.713154583
>>713154253
If it had just been Nights, the analog stick would've been a one-off gimmick for another console generation. Nights didn't even attempt any of the problems Super Mario 64 was tackling which is why we don't see any games with lineage drawn from Nights.
Replies: >>713154925
Anonymous
6/20/2025, 9:38:54 AM No.713154925
>>713154546
>as influential as Mario 64
When we're talking about being influential in the world of 3D Analog control, no, it wasn't as influential as Mario 64: it was absolutely moreso. That's why everyone copied Sega's designs when moving forward with new iterations of controllers, and why none of them have the N64's middle dildo instead.
>>713154583
>If it had just been Nights
Thankfully, it wasn't, as many other games in the Saturn's library took advantage of the 3D controller after it hit the scene.

This is also the time for your daily reminder that the Saturn was also more popular than the N64 in Japan, which, you know, kinda matters when determining what was important and influential when we're talking about Japanese consoles and the games for them.
Replies: >>713155016 >>713155032 >>713155082 >>713157024
Anonymous
6/20/2025, 9:41:28 AM No.713155016
>>713154925
You're talking about an arcade stick they specifically made into a controller and then packaged with Nights only after seeing how successful Mario 64 was
Replies: >>713155752
Anonymous
6/20/2025, 9:41:48 AM No.713155032
>>713154925
Yeah, I remember how everyone working on 3D platformers mentioned sonic jam as their inspiration
Anonymous
6/20/2025, 9:42:45 AM No.713155053
>>713153191 (OP)
It's a tough question, but overall Doom takes it. Even some Nintendo published games took heavy inspiration from it, like Metroid Prime.
Anonymous
6/20/2025, 9:43:20 AM No.713155082
>>713154925
>the Saturn was also more popular than the N64 in Japan
it had a 2 year head start and barely sold more than the N64
Anonymous
6/20/2025, 9:45:18 AM No.713155157
>>713153536
uncanny
Anonymous
6/20/2025, 9:51:56 AM No.713155454
PSX_20250227_232912
PSX_20250227_232912
md5: 1c1e5e758fe558dd437969d2b1faaf6a🔍
>>713153191 (OP)
We still make games like Mario 64.

Even modern Doom games are made like Mario 64.
Replies: >>713156186
Anonymous
6/20/2025, 9:58:16 AM No.713155752
>>713155016
>only after seeing how successful Mario 64 was
>Sega was able to look at one week of sales data for Mario 64, and then in the next week, make all the decisions, manufacture packaging, bundle in, and ship out Nights + 3D controllers to retailers
Damn, even though it's been explicitly stated that Nights was designed for 3D Analog Control and vice versa, I almost like that hypothetical better. It's perfectly in-line with how brilliant Sega was when it came to the domestic market.
Replies: >>713155863 >>713156740
Anonymous
6/20/2025, 10:01:18 AM No.713155863
>>713155752
Nights is not even a 3D platformer so I don't get why you're so focused on pushing this point
Replies: >>713156513
Anonymous
6/20/2025, 10:09:56 AM No.713156186
>>713155454
Scott is a fucking retard
Anonymous
6/20/2025, 10:17:59 AM No.713156513
>>713155863
Because you're mistaken on what the argument is, and it's only your fault that you are, given that every post has been about 3D Analog Control, not 3D Platformers. This whole reply chain is about controllers, dingus, and the false assertion that analog control for 3D consoles would've come much later if Mario 64 wasn't designed for analog with its own bespoke controller (the exact case of which happened for another game at the same time on a more Japanese-popular console with a much more influential design). It's the parts about the supposed popularization of analog control for 3D hardware that was quoted in the initial reply, not anything about the actual design of 3D Platformers, numbnuts
Replies: >>713156651
Anonymous
6/20/2025, 10:21:23 AM No.713156651
>>713156513
You're still wrong regardless since Nights don't even do a good job in showing how analog controls could be essential for a game like Mario 64 did
Replies: >>713157136
Anonymous
6/20/2025, 10:23:28 AM No.713156740
>>713155752
nigger they changed the entire game and added analog controls after seeing Mario 64 at space world in 1995
Replies: >>713157136
Anonymous
6/20/2025, 10:30:38 AM No.713157024
>>713154925
>Saturn was also more popular than the N64 in Japan, which, you know, kinda matters
Apparently not since sega as a console maker is dead. Didn't mean shit.
Anonymous
6/20/2025, 10:33:25 AM No.713157136
>>713156651
>t. hasn't actually played Nights
>>713156740
Totally, you'll just have to ignore all the documented history on Night's development and interviews with team members like Naka around 95 and 96 when he actually did comment on Shoshinkai 95 to believe that.
Anonymous
6/20/2025, 10:37:36 AM No.713157270
Doom.
Honestly, I would say Tomb Raider was more important than Mario 64 when it comes to pioneering 3d graphics and enviroments. And then we had fucking Quake.
Anonymous
6/20/2025, 10:54:19 AM No.713157901
>>713153191 (OP)
doom
Anonymous
6/20/2025, 11:34:19 AM No.713159417
>>713153191 (OP)
Doom of course! I still remember looking behind me when I heard the imps breathing off screen when I first played it.
Anonymous
6/20/2025, 11:43:11 AM No.713159760
>>713153191 (OP)
I'd say Doom only because FPS have remained massively popular.