Thread 713342823 - /v/ [Archived: 813 hours ago]

Anonymous
6/22/2025, 2:52:17 PM No.713342823
08897
08897
md5: 44b9ad279272d82305813c74698a12b5๐Ÿ”
do you prefer seamless open worlds or worldmaps?
Replies: >>713342954 >>713343202 >>713343270 >>713343371 >>713344183 >>713345385 >>713345865 >>713346073 >>713346684
Anonymous
6/22/2025, 2:53:21 PM No.713342878
174718459169902
174718459169902
md5: 343045cf3f247b565276f1bbd1aa5ec7๐Ÿ”
I prefer seamless maps
Anonymous
6/22/2025, 2:54:40 PM No.713342954
>>713342823 (OP)

They both have a place depending on game vision and both of them can be executed well.

/thread
Anonymous
6/22/2025, 2:59:15 PM No.713343202
>>713342823 (OP)
seamless. the less loading screens the better
Anonymous
6/22/2025, 3:00:40 PM No.713343270
>>713342823 (OP)

Worldmaps and itยดs not even close.
Anonymous
6/22/2025, 3:02:38 PM No.713343371
ff7rebirth__2025_06_03_03_16_04_441
ff7rebirth__2025_06_03_03_16_04_441
md5: 3727229653bb6adc707bfbca5b7dd26e๐Ÿ”
>>713342823 (OP)
Give me some good towns and I am happy
Replies: >>713346294
Anonymous
6/22/2025, 3:03:23 PM No.713343403
tifa
tifa
md5: b8733f8cca8736b21c483cc375d8f2c8๐Ÿ”
the fact that people even care about this shit is the reason most games are creatively bankrupt boring UEslop thee days
Replies: >>713344056
Anonymous
6/22/2025, 3:16:06 PM No.713344056
>>713343403
retard
Anonymous
6/22/2025, 3:18:36 PM No.713344183
>>713342823 (OP)
I hate open world
Anonymous
6/22/2025, 3:38:54 PM No.713345290
Thinking about fundamental design principles, I think seamless open world is favored. However, basically none of noteworthy open world games utilize or take advantage of open world design: they effectively consist of isolated levels with the "in-between" areas filled in by procedural generation, while making the world suffer from distorted sense of scale (villages are hundreds of meters apart), meaningless waste of time, and harmful "point of interest" meme content that exists solely to fill the void. With very few exceptions, they would be better off using a world map to travel between the areas that actually matter. Exceptions include worlds that are dense and almost thoroughly utilized despite being open world (such as Gothic, or World of WarCraft), games that have some simulation going on such that the world is dynamic (I can't think of a "proper" open world example, but think of a game like Star Control 2), or the travel is the point (like truck or flight simulators).

For the record, they aren't mutually exclusive designs. Traveling through world map can be implemented such that internally the game traverses through the covered ground in accelerated time such that you can enter the world at any point, and encounters throw you into the world from the world map view.
Anonymous
6/22/2025, 3:40:34 PM No.713345385
>>713342823 (OP)
I prefer well crafted levels that loop into other parts like the first half of Dark Souls 1.
Replies: >>713345505
Anonymous
6/22/2025, 3:42:52 PM No.713345505
i8is1dgszza81
i8is1dgszza81
md5: 554cd0a11c5b0daf9d80da711eb218f9๐Ÿ”
>>713345385
this. shame we'll never ever get anything like it again. seems to somehow be a lost art.
Replies: >>713345586
Anonymous
6/22/2025, 3:44:16 PM No.713345575
Between those options it would have to be world map
But my actual favorite is the way a lot of cRPGs do it with locations you can just visit whenever
Anonymous
6/22/2025, 3:44:30 PM No.713345586
>>713345505
Prey (2017)
Replies: >>713345656 >>713346423 >>713346582
Anonymous
6/22/2025, 3:46:02 PM No.713345656
Prey_Talos1_Blueprint_EN_FULL
Prey_Talos1_Blueprint_EN_FULL
md5: e79efa32dc5a3e2f83dc29064276d47b๐Ÿ”
>>713345586
oh yeah, true. that game has probably the best most well designed map ive ever played. forgot about that one. shame no imsim since has matched it
Anonymous
6/22/2025, 3:50:01 PM No.713345865
>>713342823 (OP)
Depend on game
Seamless openworld works better on games like dragon dogma and kenshi
While loading screen world map works better on games like monster hunter
Anonymous
6/22/2025, 3:53:50 PM No.713346073
>>713342823 (OP)
Haven't played E33 but I did play Rebirth and it had mayhaps the most dogshit open worlds I've ever experienced. Rivaled only by Deadly Premonition, and even in that the open world clearly had a purpose.
Anonymous
6/22/2025, 3:54:28 PM No.713346120
I don't care - but for open world, it has to have enough interesting stuff between different towns/landmarks when travelling between them. I don't want a big empty wasteland
Anonymous
6/22/2025, 3:57:33 PM No.713346294
1734690705838049
1734690705838049
md5: 3de16c40ed10c1a8278c36a7b61afa00๐Ÿ”
>>713343371
The towns were the only well made part of Rebirth. If they had just connected them with a world map instead of having the game be "open world". I mean fuck I would have preferred a fucking list of location FFX style than what we got.
Anonymous
6/22/2025, 3:59:38 PM No.713346423
1663928591120988
1663928591120988
md5: ce5693e81c739c09c0cc0a1b4ede8a33๐Ÿ”
>>713345586
Bro that game was fucking fire all around.
Anonymous
6/22/2025, 4:02:25 PM No.713346582
1502985407707-Prey4
1502985407707-Prey4
md5: 7a17309a4e93fc76398164fe4dadb423๐Ÿ”
>>713345586
this game deserved so much more
Anonymous
6/22/2025, 4:03:57 PM No.713346684
>>713342823 (OP)
open worlds are almost always shit unless they take place almost entirely within a city ie cyberpunk/sleepings dogs etc..
as for open "levels" those can be a hit like vatican city or gizeh from indiana jones or a miss like the wasteland and desert from stellar blade
Replies: >>713346867
Anonymous
6/22/2025, 4:06:49 PM No.713346867
>>713346684
Even Sleeping Dogs has way too much driving between missions with nothing happening