Anonymous
6/22/2025, 3:19:47 PM No.713344240
Let’s talk about base building.
It can be done right, like in Xcom, but why is it in every AAA open world slop release? I want to propose that it may serve psychological manipulation purposes. Building manipulates the investment psychology - it creates artificial attachment through labor. When you spend hours gathering materials and constructing your base, you’re not just playing a game anymore, you’re literally investing sweat equity into a virtual space. The game becomes harder to abandon because walking away means losing all that work. It’s weaponized FOMO combined with sunk cost fallacy, keeping you grinding in their microtransaction ecosystems while feeling like you’re being “productive.“
It can be done right, like in Xcom, but why is it in every AAA open world slop release? I want to propose that it may serve psychological manipulation purposes. Building manipulates the investment psychology - it creates artificial attachment through labor. When you spend hours gathering materials and constructing your base, you’re not just playing a game anymore, you’re literally investing sweat equity into a virtual space. The game becomes harder to abandon because walking away means losing all that work. It’s weaponized FOMO combined with sunk cost fallacy, keeping you grinding in their microtransaction ecosystems while feeling like you’re being “productive.“
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