>>713391547 (OP)
Not really. I've felt this way about movies so it's not just that I'm desensitized or anything. It's just that so many games pull themselves back from confronting serious themes or ideas in ways that would make people uncomfortable. I think it stems from the fact that video games aren't really art, just entertainment products. So you get horror games that are violent but only in nebulous ways, if that makes sense. No one is really tortured in a way that seems real or visceral, a big monster just smashes the protagonist's head on the concrete like a watermelon. Ironically, a more subdued form of violence would be more uncomfortable, but they rarely if ever actually want to do that. The same goes for depictions of racism/sexism or whatever. Bioshock Infinite and Grand Theft Auto 5 both tackle themes of racism but no one ever says "nigger" in anger. Even careless misanthrope protagonist Trevor in GTA5 just says "N-word" like he's a 7 year old afraid to be caught swearing.
Contrast this with something like "I Saw The Devil", a Korean movie where a man's sister is raped and killed. The violence is much more real, for instance there's a scene where a man's Achilles tendon is severed with a scalpel, and rape scenes are much more graphic and visceral. The artist behind the movie didn't mind making people uncomfortable to appropriately depict the horrific nature of the crimes. But video games don't want to make people uncomfortable, they want to get the player to buy microtransactions.