← Home ← Back to /v/

Thread 713741457

22 posts 4 images /v/
Anonymous No.713741457 [Report] >>713741674 >>713741828 >>713741913 >>713741956 >>713742183 >>713742448 >>713742776 >>713742790 >>713743919 >>713744068 >>713744262 >>713745641 >>713746184
Which design did it the best?
Anonymous No.713741674 [Report]
>>713741457 (OP)
I hate the 3 act shit because when you leave you NEVER go back so you have to absolutely scour the place so you don't miss anything
Anonymous No.713741828 [Report] >>713742483 >>713742853 >>713745324
>>713741457 (OP)
zones is kino
Anonymous No.713741913 [Report]
>>713741457 (OP)
I like how the Ratchet and Clank games did it. Lots of varied planets, if you wanna go to a different planet, just get in your ship and go there
Anonymous No.713741956 [Report] >>713742256
>>713741457 (OP)
Stage select is inherently good game design.
Anonymous No.713742183 [Report] >>713742635
>>713741457 (OP)
3 Act Open World is peak when they let you backtrack to the old regions.
Anonymous No.713742256 [Report] >>713742409
>>713741956
It has two obvious pitfalls
>Either the game doesn't have escalating difficulty because you have to assume each stage is done first
or
>You DO make an intended order and anyone who picks the "wrong" stage first is just outright punished (Mega Man X)
Anonymous No.713742409 [Report]
>>713742256
I assume Levels means going continuously through levels with no way to go back, like Half-Life, while Stage Select gives you a menu of levels 1-50 and you can pick but you are still limited.
Anonymous No.713742448 [Report]
>>713741457 (OP)
the bottom two
Anonymous No.713742483 [Report]
>>713741828
spbp
Anonymous No.713742635 [Report]
>>713742183
Call of Pripyat
Anonymous No.713742776 [Report] >>713745324
>>713741457 (OP)
Zones, open world and Levels are all pretty cool, stage selects are weird but ok, act-based open worlds are cringe and retarded
Anonymous No.713742790 [Report]
>>713741457 (OP)
I like zones, personally. But looking at this image I think a three-act open world with the SECOND act being the densest, would be great.
Anonymous No.713742853 [Report] >>713743371
>>713741828
it's kinda swag if i'm honest
Anonymous No.713743371 [Report]
>>713742853
I gotta replay that game
Anonymous No.713743919 [Report] >>713745324
>>713741457 (OP)
Zones
But overworld/map system is best

Levels are of course good if it's a purely linear game.
Anonymous No.713744068 [Report]
>>713741457 (OP)
zones > stage select > levels > open world > open world (3-act)
Anonymous No.713744262 [Report]
>>713741457 (OP)
Linear > stage select > open world 3 act > open world > zones.
Anonymous No.713745324 [Report]
>>713741828
>>713742776
>>713743919
Compared to open world, I think zones let a game do more with introducing varied locations. You can off-screen the transition and just go right to highly contrasting areas with it making sense. You get to put in shortcuts and secret paths too. Backtracking isn't as bad either. It's like a massive dungeon.
Anonymous No.713745635 [Report]
stage select but the hub is an open world
Anonymous No.713745641 [Report]
>>713741457 (OP)
3 act is my fav. It's why the GTA games and MGSV feel fresh.

If you're handed everything from the start a la Ghost Recon Breakpoint/Wildlands then the game is boring to play
Anonymous No.713746184 [Report]
>>713741457 (OP)
#1 - Levels
>allows for natural story progression, gradual increases to difficulty and mechanical depth, etc.
#2 - Stage Select
>allows for greater player freedom but usually has to sacrifice storytelling and difficulty scaling
#3 - Zones
>levels but with dead ends and awful backtracking, hooray...
#4 - Open World (3 Acts)
>level design, story, difficulty scaling, etc. all take massive hits, gameplay consists of running through barren empty fields with low enemy and mechanical variety. at least the 3 acts somewhat freshens things up over the course of the game
#5 - Open World
>a shit.