>>713846306Unless you specifically know to save the auto level-ups to late-game and collect them at the end to get massive level-ups, but no one is doing that on a first playthrough unless they are glued to a guide (which you probably were)
The system is just really poorly implemented and the power gain from levels is way too exponential that even being slightly underleveled puts you at a massive disadvantage. Just in general, jarpig grinding garbage doesn't belong in any action game, and is pretty much always a detriment, but it really doesn't belong in a Zelda game and the implementation is especially poor here.
Not that it really even matters because even if that jarpig grinding garbage was removed, the actual design and mechanics are a downgrade across the board. Dungeons are worse, overworld is way worse, and combat is just a massive downgrade. You go from the fantastic combat of the first game and to a shitty melee sidescroller with a bunch of 1 on 1 encounters using a tiny little dagger with a dogshit hitbox just dancing around trying to get in a tiny little jab against tanky enemies with massive HP bars (especially if you are underleveled). Which is why most players just either jump right past enemies or just use magic to skip right past as much of the combat as possible and skip entire rooms. It's just a boring slog to engage with.
>muh skill issue>muh git gudinsecure little contrarian fag eating shit and claiming to like it just so you can try to one-up about and brag about le hardcore gaymer cred lmao
kill yourself subhuman