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Thread 713872223

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Anonymous No.713872223 [Report] >>713872281 >>713872360 >>713872417 >>713874335 >>713874478 >>713874652 >>713875162 >>713875938 >>713876606 >>713877603 >>713877936 >>713878264 >>713878668 >>713878991 >>713880591 >>713883086 >>713885969 >>713887431 >>713889589 >>713893996 >>713898146
>nerfing all enemies is a GOOD thing, being in danger is annoying
>buffing players is a GOOD thing, muh Marvel capeshit power fantasy
>new players are SUPPOSED to clear Super Helldive in random pubs without mic or cooperation in this co-op game
>if you disagree you're a salty tryhard, downdooted and reported
Anonymous No.713872281 [Report] >>713872417 >>713872453 >>713884075
>>713872223 (OP)
Well nerfing players almost killed the game so...
Anonymous No.713872360 [Report] >>713872430 >>713872589 >>713889732
>>713872223 (OP)
you and the 12 other people who actually enjoyed d10 on launch are surely the ones in the right
Anonymous No.713872417 [Report]
>>713872281
this and that’s all that matters at the end of the day
>>713872223 (OP)
people want to be rewarded for doing something hard without it actually being difficult. it’s a retarded mental gymnastic that casuals make up in their head
Anonymous No.713872430 [Report] >>713890374
>>713872360
You shouldn't be able to clear D10 by dropping in a random pub game with 4 randoms each doing their solo run. That's what difficulties below D10 are for.
Would your ego be tarnished if you had to play at D8 to have a more casual experience?
Anonymous No.713872453 [Report] >>713872537 >>713874756 >>713884984
>>713872281
This is why you stick to your vision as a developer. Whiny incels will never ever be happy and WILL cry regardless of what you or don't do.
Anonymous No.713872468 [Report] >>713872505 >>713878771
Why have 10 difficulties if all of them are going to be babby mode
Anonymous No.713872505 [Report] >>713881585
>>713872468
This. Redditors demand they are able to clear "D10" but don't care if it's nerfed to the ground to the point you have 5 variations of medium difficulty.
Anonymous No.713872537 [Report]
>>713872453
Vision doesn't mean jack shit if no one is playing your game
Anonymous No.713872589 [Report]
>>713872360
>I don't have fun playing D10, it's too difficult
>you must nerf it so nobody can play a difficult dive
>no I won't play in easier difficulties, I'm not a shitter
Anonymous No.713872851 [Report] >>713872906 >>713876616 >>713881274
>my co-op game has to be difficult and demand perfect cooperation between randoms otherwise the game will di-ACK
Anonymous No.713872906 [Report] >>713873001 >>713875857
>>713872851
>otherwise the game will di-
Nobody said that. Being retardedly casual and catering to the power fantasy of redditors will make it more successful, but less fun.
Anonymous No.713873001 [Report] >>713873027 >>713873368 >>713874689
>>713872906
>GTFO is more fun than Helldivers 2
yeah nah
Anonymous No.713873027 [Report] >>713873243
>>713873001
*pre fucked up balance Helldivers was more fun than now
ftfy
Anonymous No.713873243 [Report] >>713873368 >>713873449
>>713873027
Helldivers 2 is better now than ever and anyone who disagrees is wrong
coop PvE games are not meant to be proving grounds for elite gamers, go play PvP
Space Marine 2 would have equal player numbers to Helldivers 2 if they stopped making the gamer harder with each update and just focused on new content instead
Anonymous No.713873345 [Report]
>"ummm ackshually it was soooooo much harder back in my day"
nah, you just got better at the game
Anonymous No.713873368 [Report] >>713874934
>>713873001
>GTFO is more fun than Helldivers 2
Yes. I need to feel my ass clench tighter than a vice when I'm supposed to be in dangerous territory behind enemy lines and not just walking through a mall. I need to shit my pants every time a horde shows up and it needs to kick my ass even with ample preparation and access to turrets and barricades and mines and whatnot and not just "oh, calling down a sentry" and then watching the pretty explosions whip everything from the map. I need every escape to feel like a frantic do or die escape with just enough balance of caution and panic and not just me staring at the ground with ebic orchestra music trying to make no enemies showing up seem like an exciting moment
>>713873243
Space Marine 2 is shit because their concept of difficulty is "you take more damage" and not "enemies spawn in on your ass more often".
Anonymous No.713873449 [Report] >>713873613 >>713874037
>>713873243
>coop PvE games are not meant to be proving grounds for elite gamers, go play PvP
D10 should be proving ground for elite games, lower difficulties exist for a reason.
Anonymous No.713873504 [Report] >>713873797 >>713873912
I'm not sure I understand these defenses ITT. If you do not want the a hard, demanding experience why would you select the hard difficulty?
Anonymous No.713873613 [Report]
>>713873449
But Aaaaanon, think of my ego! I demand to play at the highest difficulty, so nerf it until it's a casual stroll! You shouldn't be allowed to struggle and eat shit in a hard mode, it will hurt my feelings if I have to drop to D7.
Anonymous No.713873797 [Report]
>>713873504
Because you unlock difficulties by beating the previous one, redditors think it's linear progression and you're supposed to stay camped at D10 when you unlock it, so when they're unable of easily clearing it in pubs with 15 reinforces and 25 minutes to spare, it means it's imba bullshit and must be nerfed until they can.
Anonymous No.713873912 [Report]
>>713873504
D10 has the best rewards as in less time is needed to be invested for the player to acquire needed resources
if it’s not resources the player potentially wants to prove themselves or see the highest challenge the game has to offer
now I know that might lead you to think that the player wants to see something actually challenging, well it turns out that gamers piss and shit themselves when the challenge is too high, and when this occurs the correct response is in fact to nerf the game
we live in a world where the Elden Ring DLC, completely optional content for a game that’s “super hard” needed to be continually nerfed over time because the really hard game was considered too hard for its player base
Fromsoft faced review bombs until the dlc was made immensely easier
they made the correct choice, as this made people come back to the game and leave positive reviews
I don’t make the rules, I just understand and believe in them
if the players say it’s too hard, nerf it or your game will doe and be review bombed
if you as a gamer don’t like that, you’re on the minority and need to accept that
Anonymous No.713874037 [Report] >>713874086
>>713873449
>I’m an elite gamer! a real one, I really am!
ok, no one cares
Anonymous No.713874086 [Report] >>713874230
>>713874037
It's not about bragging rights, is about wanting to have fun by playing an actual difficult behind enemy lines difficulty. D10 is too fucking easy to be fun now.
Anonymous No.713874093 [Report] >>713874149
Go play pvp shit if you want to try hard, homo
Anonymous No.713874149 [Report] >>713874598 >>713875000
>>713874093
Why is the existence of ONE punishing difficulty such an anathema when you have nine (9) non tryhard difficulties to accommodate you?
Anonymous No.713874230 [Report] >>713874356
>>713874086
the player base disagrees with you
no one besides you and faggot redditors with 400+ hours on the game think the difficulty needs to go up
Anonymous No.713874335 [Report]
>>713872223 (OP)
Yep, I uninstalled because of how boring it is now on super helldive. This is what happens when you get all your feedback from reddit gamerdad consolefags. Not even hyperbole, the devs stated in a Q&A that they get *all* their feedback from reddit and take it really personally every time someone throws a fit there.
>10 difficulty levels
>everyone demands that D10 be brought down to their level instead of choosing any other difficulty
>once the game has turned piss easy and there's nowhere to go for any actual fun, the trogdolytes who have spent the entire game's lifecycle complaining about how hard max difficulty is now say "the game isn't meant for you"
just done
the disparity between the trailers and the actual snorefest gameplay is appalling
Anonymous No.713874356 [Report] >>713874425
>>713874230
>g*mer cattle horde being an authority on anything
Grim as fuck.
Anonymous No.713874403 [Report] >>713874516 >>713874534 >>713874578
Is solo play a thing in this game? Judging by the OP, some patch would have made it super easy. I've never been into these coop games, I just like playing by myself. But helldivers still looks cool.
Anonymous No.713874425 [Report] >>713874528
>>713874356
>your target audience is an authority on your product’s reception
yes, retard
Anonymous No.713874478 [Report] >>713874701
>>713872223 (OP)
>I am THIRTY FIVE YEARS OLD and a heckin ADULTING DAD and play ONE game on my PLAYSTATION after WORK while my BITCH WIFE yells at me
>I DEMAND the hardest difficulty be designed for ME, I am the TARGET AUDIENCE for D10
>I will NOT drop the difficulty
Anonymous No.713874516 [Report]
>>713874403
You can play solo, but higher difficulties and some factions can be harder to deal with alone
Anonymous No.713874528 [Report] >>713874649
>>713874425
Reddit dads are not the target audience for the hardest difficulty, disingenuous nigger. They have 9 difficulties made for them, why do they insist on ruining mine for their ego?
Anonymous No.713874534 [Report] >>713874749
>>713874403
there’s an entire youtube community of “D10 solo full clear” stuff so I’d assume it’s perfectly soloable
I play with friends and randoms because I like cooperative play
Anonymous No.713874578 [Report]
>>713874403
>Is solo play a thing in this game?
Stealth is a bit botched but yes, you can rely on smokes and such to hit objectives without being seen.
But if you're found out by patrols/bot drops at D10 you're a bit fucked, escape options are limited.
Anonymous No.713874598 [Report] >>713874741
>>713874149
Not that fuckwit, but when I can go into a D10 match and casually break away from the group, take out a fortress, destroy a jammer, a detector tower, and 2 heavy outposts all on my own with only one death or possibly none

Some shit needs to change
Anonymous No.713874649 [Report]
>>713874528
when the overwhelming opinion on D10 is positive, as in they don’t want the game to be harder, it is no longer your difficulty mode, but theirs
you have been out voted
accept it or play something else
Anonymous No.713874652 [Report]
>>713872223 (OP)
>you're a salty tryhard
yeah i am. so what?
Anonymous No.713874664 [Report]
I miss HD1's difficulty. There were clear differences between 13, 14, and 15 despite them going over the original diff 12.
Anonymous No.713874689 [Report] >>713874772
>>713873001
Honestly yeah, too bad the devs abandoned it. It was one of the most atmospheric coop shooter I've ever played.
Anonymous No.713874701 [Report] >>713874794
>>713874478
If a 35yo dad who has a fulltime job, kids to take care of, who spends their time on ONE game after a hard day at work to wind down can hop into a D10 match with little to no problems?

It is not hard enough
Anonymous No.713874720 [Report]
>There were clear differences between 13, 14, and 15 despite them going over the original diff 12.
Why do you need 15 difficulty levels in a single game
Anonymous No.713874741 [Report] >>713875921
>>713874598
>hen I can go into a D10 match and casually break away from the group, take out a fortress, destroy a jammer, a detector tower, and 2 heavy outposts all on my own with only one death or possibly none
This. It's the illusion of difficulty, every match is 4 retards going on their solo one man army Rambo quest and the game isn't punishing enough with hordes to make this unviable.
Same reason I never ever ever see team reloads for any weapon, even in premade stacks with mics, they're never necessary.
Anonymous No.713874749 [Report] >>713874849
>>713874534
>I play with friends and randoms because I like cooperative play
I have a friend who actively makes the game harder by never checking where anyone else is standing before throwing cluster bombs. In many ways he is the difficulty 11.
Anonymous No.713874756 [Report]
>>713872453
They had no fucking vision because they couldnt even play their own game.
Anonymous No.713874772 [Report] >>713874905
>>713874689
>the devs should have invested more time and money into a game that wasn’t making money
lmao
Anonymous No.713874794 [Report]
>>713874701
That's the point of this post. This strawman is the type of redditor that Arrowhead takes feedback from, they are not good at the game and that's fine, but they insist on playing D10 then bitching about difficulty.
Anonymous No.713874849 [Report] >>713874961
>>713874749
same
I have an easier time with randoms than I do playing with my friends on coms
Anonymous No.713874905 [Report]
>>713874772
Yes? Why should I care about their bottom line, I'm a player, not an investor.
Anonymous No.713874934 [Report]
>>713873368
>Space Marine 2 is shit because their concept of difficulty is "you take more damage" and not "enemies spawn in on your ass more often
The only difference between absolute and lethal is enemy spawns and guess what absolute (and siege mode) suck dick because the game isnt actually balanced around fighting 5 extremis and a terminus at once because the game should never be balanced around tigole fags no lifeing the most optimized builds. It was the same fucking problem with release helldivers where they actively made the game even harder and worse for everyone because a handful of people played on 9 with thr only viable weapons for that difficulty given the ten plus bile titan spawns
Anonymous No.713874961 [Report]
>>713874849
If I hear him say "sorry", I know that I am already dead.
Helldivers is a comedy game. It could afford to be harder and if there was a harder difficulty I would play it even if there weren't better rewards for it. I think there should be a difficulty where you don't get reinforcements.
Anonymous No.713875000 [Report]
>>713874149
Because five of them aren't actual actually playing a video game theyre walking sims with some decorative robots sprinkled in except the devs are so shit they could still fail those walking sims.
Anonymous No.713875162 [Report] >>713875419
>>713872223 (OP)
leviathans are indestructible bitches so nerfing them is actually good
they still are indestructible but now they don't catapult you 50m away and their canons can be destroyed
Anonymous No.713875201 [Report]
they should just add a D11 with no increased or special rewards where everything one or two shots you. it'll satisfy the tryhards and regular players won't be missing out on anything but the experience.
Anonymous No.713875419 [Report] >>713876282 >>713878949 >>713879049 >>713889316
>>713875162
The way they changed Leviathans by flip flopping on retarded reddit "feedback" is the biggest sign that they have no idea what they're doing.

>Leviathans are tanky, near omnipresent threats that force you to take cover, use smokes, or be more methodical in movement
>PROBLEM: You can shoot them down (RR, EAT, gamer chair) but they respawn immediately which makes the effort pointless

>REAL SOLUTION: Reduce the respawn timer. If you put in the effort to shoot them down, you are rewarded with several minutes of clear traversal through open terrain

>RETARDED ARROWHEAD CHANGE: Massively nerf their attack, no knockback anymore. They still respawn immediately and do so little damage or ragdoll that shooting them down is pointless. You're supposed to forget they exist.
Anonymous No.713875590 [Report] >>713875741 >>713875783 >>713876772
>Helldivers is universally praised and appreciated in its current state (this could change over night though given the game’s history)
>is an overwhelming success beyond the devs wildest dreams
meanwhile, autists with 1k+ hours in game:
>REEEEEE THE GAME ISN’T HARD ENOUGH
>CASUALS KILLED MY FUCKING GAME
>I NEED A GAME TO VALIDATE MY SUPER ELITE GAMING SKILLS AAAAAAAAAAAAAAAAAAAAAA
Anonymous No.713875634 [Report] >>713875675
Get better ragebait nigger.
Anonymous No.713875675 [Report]
>>713875634
seemed to work on you
Anonymous No.713875741 [Report]
>>713875590
>I NEED A GAME TO VALIDATE MY SUPER ELITE GAMING SKILLS
Yes, it's the redditors that demand D10 be knocked down to their level so they can be validated by clearing a heckin' highest difficulty!
They could add an actual hard mode, call it the Faggot mode, make it give no rewards, and I'd still play it because I want an actual fun and challenging game.
Anonymous No.713875783 [Report]
>>713875590
The fact that you're entire laser focus on "REEE 1337 g4m3r!!!1!111!" with no real argument to anything against what other anons are telling you is as transparent as a wet tshirt contest. Git fkn gud
Anonymous No.713875857 [Report]
>>713872906
Not everyone find the idea of stealth crouching for 20 minutes to have a single good fight before the end (only with specific loadouts because most of weapons are shit) fun.
Anonymous No.713875921 [Report]
>>713874741
Haven't played in a while but if by team reload you mean that bazooka that you shoot and your mate releloads.. it wasnt that usefull compared to the other options
Anonymous No.713875938 [Report] >>713875996 >>713889409
>>713872223 (OP)
post webms
Anonymous No.713875996 [Report] >>713876048
>>713875938
Anonymous No.713876048 [Report] >>713876102
>>713875996
Anonymous No.713876102 [Report] >>713876158
>>713876048
Anonymous No.713876147 [Report] >>713889531
Jet hulks are fun.
Anonymous No.713876158 [Report] >>713888380
>>713876102
Anonymous No.713876282 [Report] >>713876369
>>713875419
>PROBLEM: You can shoot them down (RR, EAT, gamer chair) but they respawn immediately which makes the effort pointless

It wasn't just that. The chaotic nature of the game and random terrain generation AND the fact that you can have several leviathans at the same time means that they will be many moments where you can't hide behind covers and will get sniped.
Anonymous No.713876369 [Report]
>>713876282
That was a problem when they added Leviathans to non-Megacity maps so you'd have open terrain without cover from buildings with 3 Leviathans on your ass. If you could shoot them and make them gone for good for 2-3 minutes I'd be ideal, you could travel between objectives without being one shot.
Anonymous No.713876605 [Report] >>713876769 >>713877356 >>713878456
Did anyone yet suggest to the histrionic OP that she could perhaps play with less players than a full squad and/or impose weapon/stratagem limits and/or challenge themself for deathless runs?
Anonymous No.713876606 [Report]
>>713872223 (OP)
it's honestly your fault for playing unironic snoy cattle slop, the only option is to find a good video game instead of this nigger shit
Anonymous No.713876616 [Report] >>713878057
>>713872851
>1500 players per 24h
Lets make some calculations. Assume everything to be ridiculously towards the benefit of GTFO:
>Assume "active player" plays once every 5 days on average, so active playerbase is 7500
>Assume they all spend 10 dollars each month always for newest microtransaction sloppa
That´s 75 000 dollars a month. Barely pays running costs for 5 devs when factoring in rent, utilities and expenses from other non-dev sources like management. 5 dev team is a game on life support. You literally have one guy doing models, one animating, one sounds, one programming and one qa. And that´s with as overly positive assumptions one can make.
Anonymous No.713876769 [Report] >>713881276
>>713876605
>self imposed challenge
The mark of failed game balance.
Anonymous No.713876772 [Report]
>>713875590
one day they'll make it so simple and boring and you'll start complaining
Anonymous No.713877356 [Report] >>713877458
>>713876605
Self imposed is one of the gayest shit that faggots do, it's on par with 4 hour long 'deepdive' videos on none explained mechanics or story shit
Anonymous No.713877458 [Report]
>>713877356
Refusing to use meta in any game because it gets boring is one thing, but excusing shitty balance because
>duhhh just do your own balance
Is nonsense.
Anonymous No.713877601 [Report] >>713877739
>retards spewing hyperbolic trash to bait eachother
>zero actual legitimate discussion
>just faggots pissing and shitting at eachother
Anonymous No.713877603 [Report]
>>713872223 (OP)
As far as I know, this game's developers never even tried to play on the upper half of the game's difficulty's selection. This is everything that you need to know about it. It's a fucking joke lmao.

Developers doing anything related to game design should be OBLIGED to clear all content in their game on highest difficulty before the game would be considered to be ready for shipping.
Anonymous No.713877739 [Report]
>>713877601
>hyperbolic trash
But I am not being hyperbolic.
AH kneecapped D10 and removed the option to experience a punishing mission that actually feels like their advertisements and trailers, to appease redditors that refuse to lower the difficulty.
Anonymous No.713877846 [Report] >>713878304
>log in yesterday
>oh finally a bots major order
>ha ha look at that faggot hulk time to snipe him OH FUCK THEY FLY NOW
Anonymous No.713877896 [Report]
>nO iM nOt BeInG hYpErBoLiC iM sUpEr SeRiAl BrO tRuSt Me HaHa
Anonymous No.713877936 [Report]
>>713872223 (OP)
tl:dr
>console game for console casuals
is all you need
Anonymous No.713877997 [Report] >>713878145
I don't like this game because all the weapons feel useless besides like 1 or 2.
Like why the fuck would I ever use the laser weapons when the cooldown on them is longer than it would take to call down a resupply drop pod.
Anonymous No.713878057 [Report]
>>713876616
Anon the game has no microtransactions. Congrats on all that typing to come out looking like a retard.
Anonymous No.713878145 [Report]
>>713877997
Because you are hella retardred. The laser beams have infinite range with 0 recoil/spread. The only reason the feel lack luster is because EVERY FUCKING WEAPON GOT 2x DMG AND EVERY FUCKING ENEMY WAS NERFED
Anonymous No.713878237 [Report]
go play something else then if all you're going to do is bitch like some little 5 year old you fucking weak pussy.
Anonymous No.713878264 [Report] >>713878352
>>713872223 (OP)
is it too late to start?
Anonymous No.713878304 [Report] >>713878321
>>713877846
jumping hulks are legitimately hilarious, they look so goofy when flying around.
Anonymous No.713878321 [Report] >>713879560
>>713878304
They look goofier when you shoot them out of the sky with an EAT
Anonymous No.713878352 [Report] >>713878742
>>713878264
a little, you missed the big battle for Super Earth but there are still fun times to be had solo or with friends.
Anonymous No.713878456 [Report]
>>713876605
No, because we're not retarded.
Anonymous No.713878542 [Report] >>713878843
Kino was served.
Anonymous No.713878668 [Report]
>>713872223 (OP)
Another retard liking a shit gimmick ( flying automaton cannons) designed to spice superearth invasion and to cover with buildings its good it spawned even in open maps with no cover that can 360noscopeyou even with smoke shit gimmick, also it respawn so constantly its pointless destroy or cripple its turrets and eat more AT than even bot tanks or the toughest enemy of the game ( bile titan and factory striders and maybe fleshmobs?)
Anonymous No.713878742 [Report] >>713879638
>>713878352
>a little, you missed the big battle for Super Earth but there are still fun times to be had solo or with friends.
The Super Earth campaign was terrible, they blew their load too quickly, the Illuminate are a half cooked faction, the missions were pretty shit. The only good parts were the SEAFies which you can get in other missions now, and seeing the Eternal Swede kowtow and bow before Chang's ricedick.
The only things anyone has missed is Killzone shit (trash), and the Creek/SE capes.
Anonymous No.713878747 [Report] >>713878824
you're fucking autistic if you don't understand that neither side is wrong, this is all subjective and depending on the audience you're trying to cater to, you will have to change 'your vision' and revise the balance to fit the playerbase

some games are meant to be hard, some games are better off being easy, wow is a perfect example of that, most fucking gachas are another perfect example of that, it's meant to be easy enough for the average retard to get through most of the content without breaking a sweat, because most people aren't tryhard hardcore gaymers capable of putting 200h into the game and willing to sweat for it

the main issue with helldivers isn't the fact that they nerfed the enemies too much, it's that their focus for balance was solely placed on that aspect of the game, people whined and stopped playing because they kept nerfing any guns that were capable of dealing with some of the most challenging enemies, this is basically them sucking the potential for people to have fun in the game, they don't play helldivers (or other horde shooters) to get constantly raped and forced into very specific loadouts, this doesn't fit the fantasy that the game's trying to provide, instead they should focus more on adding different extra types of enemies that would add potential difficulty that players can opt in and out, their stalkers was a good example of that, the now flying hulks is another one, this is ludo, this is fun, it's adding challenge but in a fun way, it's not about removing toys from the players, it's about making the enemies more interactive
nerfing leviathans was a good thing, these are not fun enemies, they're luck based, they do not target specific divers, they did not allow for you to take cover or easily dodge their shots, it was just 'oh well you got shot once, sucks for you' and 'oh well it decided to fly over your spot, which happens to be the only place around with any sort of cover, guess it's ragdoll time for you!'
Anonymous No.713878753 [Report]
HD2 started as a game where the highest difficulty was developed to be a CBT session that was impossible to beat.
This paradigm was completely thrown out last summer after months of corpo leadership allowing for the nerfing of anything average-to-good to be useless, which only added to the unintended strategy of playing the game by avoiding enemies. The new paradigm was to have players powerful enough to actually engage enemies without having all of your resources depleted after 1 skirmish, as well as having anti-heavy armor weapons act like anti-heavy armor counterplays.
Anonymous No.713878771 [Report]
>>713872468
they can still put the classic difficulty with 5 more levels like helldivers 1 , damn how retarded this game design its compared to helldivers 1 if it wasnt for fomo content i would leave it until GM JOEL and Majors orders fucks off and you can conquest the entire map then reset like first game
Anonymous No.713878824 [Report] >>713879621
>>713878747
I just want Super Helldive to be challenging again man. Buffing underpowered weapons to not be funneled into meta loadouts is good too, but if I pick D10 I want to get anally raped, it shouldn't be a casual stroll where I can split from my group and effortlessly hit four objectives on my own.
Anonymous No.713878843 [Report] >>713879053
>>713878542
superearth its a better cape arrowdrone
Anonymous No.713878949 [Report]
>>713875419
>You can shoot them down (RR, EAT, gamer chair) but they respawn immediately which makes the effort pointless
not just that but RR, EAT and gamer chair are mostly inefficient against the rest of illuminate that a stratagem slot lost for a very specific use.
Using them require you to be still for a long time which is death sentence when you have the leviathan snipping because it's open terrain + the horde of fleshmob/zombie charging you + the overseer/harvester/gunship shooting at you.
Anonymous No.713878991 [Report]
>>713872223 (OP)
>the difficulty and danger in question is getting ragdoll-locked and having bullet sponges that require tons of ammo
Anonymous No.713879049 [Report]
>>713875419
the only real solution its putting them as a convoy secondary objective to destroy, the game need more objectives variety ( dont bring bakc the retarded deactivate bugged bombs with metal detector)
Anonymous No.713879053 [Report]
>>713878843
>boring golden-blue Earth symbol
United Nations coded.
Anonymous No.713879141 [Report] >>713879202
seaf owe me sex
Anonymous No.713879202 [Report] >>713879560 >>713884851 >>713885049
>>713879141
Eagle-chan owes me sex
Anonymous No.713879560 [Report] >>713879824
>>713879202
Eagle chan owes me slavery for bombing me besides not simping seaf girl

>>713878321

More goofy are the helium coded factory striders when you kill them and return to their factory planet
Anonymous No.713879621 [Report] >>713879746 >>713883565
>>713878824
sure, and I agree with you, but the numbers going up and down isn't the issue, going with the bethesda route to balance the game is the most fucking retarded way around it, the game should still feel like a power fantasy because the design is meant to follow that route, dying is extremely punishing, you can respawn many times but it requires a) a lot of time from you b) an action from another player c) you running back to your gear to pick it up or even recall all your shit, which takes even more time and this might even not be possible depending on where you were recalled

bullet sponges were never fun in any game whatsoever, bad telegraphy of enemy movement and attacks also ruined many games into oblivion before, and if the player feels like he cannot accomplish things on his own, then what the fuck is the point in him playing in the first place? so that he has to constantly rely on random people he never played with?
this is basically the idea of the backpack weapons, where other players can also equip the backpack to help you reload, but why the fuck would anyone want to do that all game? why the fuck would anyone enjoy the idea of being 'the ammo guy'? where's the power fantasy here?

I think they just need to focus on more mob diversity (not only totally new types of enemies, but also modifiers for them), and then maybe focus on making subobjectives way harder by spawning more and stronger enemies there than on the main objectives, allow for most players to complete the game at the highest level, but make the optional content way harder, this was how games were made for decades and it's always been a great trope, the secret boss is always the hardest one
but nerfing guns and making enemies into sponges, nah, fuck that retarded idea

and in all honesty, it does feel like half the guns are completely underpowered, also they should buff melee in one way or another (again, making it more ludo rather than just upping the numbers)
Anonymous No.713879638 [Report]
>>713878742
i bet the retards of arrowhead wont make more crossovers and just put the killzone stash in the superstore the same day it released each year
Anonymous No.713879746 [Report] >>713880304
>>713879621
stun guns are a fucking joke compared to first game specially that retarded stun AR15 they put lately
Anonymous No.713879824 [Report] >>713879904
>>713879560
>Eagle chan owes me slavery for bombing me
An Eagle never misses.
You control the strategem beacon you throw.
Anonymous No.713879904 [Report] >>713880103
>>713879824
it was the democracy station shit gimmick fuck joel for bringing it back
Anonymous No.713880103 [Report] >>713880436
>>713879904
Then you're in luck, update strings suggest that the DSS will be destroyed in a future MO. They probably realized it's implemented very poorly.
Anonymous No.713880304 [Report]
>>713879746
yeah I completely agree, it's not only gimmicky but also completely shit, that smg one especially
Anonymous No.713880436 [Report]
>>713880103
man these swedes are worse than me at fixing things and not give up just put a red telegraph version of interlooper
Anonymous No.713880454 [Report] >>713880616
I've played this game for about 2 hours and refunded, but holy fuck, this thread is filled with reddit casuals. It's sad what this site has become
Anonymous No.713880591 [Report] >>713880806 >>713881080 >>713881323 >>713881539 >>713882674 >>713882823
>>713872223 (OP)
>Start the game with relatively decent balance, harder difficulties are actually hard but you're still powerful yourself
>Start nerfing the player for no actual reason
>People start bitching and leaving because slowly the amount of gear you can take on higher difficulties is severely limited and it ends up just with you waiting for your stratagem cooldowns to finish so you can finally kill one of five Bile Titans on your ass
>Not only that but balancing weapons based on fucking platform exclusive glitches, thus for example completely ruining Railgun because you could one shot Chargers thanks to PS4 exclusive glitch, absolutely retarded balancing decisions
>Due to people leaving start correcting
>Start buffing the player to a level even higher than on release
>Worrying but okay
>Start nerfing the absolute shit out of enemies to the point where they can't do shit about you even on the highest difficulty
>Now it's a snoozefest
Literally fucking why, I enjoyed playing on 7 back on release but now even 10 is too easy.

And their retarded balancing still persist
>Add Leviathan to Squids, which can snipe you from the sky
>It's alright on supercity maps with plenty of cover but then keep it on regular empty maps with no cover making it dogshit to deal with
>Instead of giving it better warning it's aiming at you and about to shoot so you can dodge, or simply making it so it doesn't respawn infinitely or with longer cooldown so there's incentive in destroying it...
>...just make it miss all the time and make it a complete non-threat LMAO
I hate Swedes so fucking much.
Anonymous No.713880616 [Report] >>713880709
>>713880454
Settle down sis, you didn't play enough to understand the discussion taking place here. It's like we oldtroons used to say, lurk mo[re]!
Anonymous No.713880709 [Report]
>>713880616
I've played similar games and normalfags crying about the difficulty being too high is to be expected, if the developers catter to such subhumans then it shows that I made the right decision not to get invested
Anonymous No.713880806 [Report] >>713881323
>>713880591
Classic case of overcorrection
Anonymous No.713881080 [Report]
>>713880591
Yeah bro, bots were way better when you'd get constantly instagibbed by rockets and sniped by heavy devs from 150m+
Anonymous No.713881274 [Report]
>>713872851
God, I miss GTFO. It was so much fun. I was only ever able to beat one E depth mission, R4E1, but it was so thrilling
Anonymous No.713881276 [Report] >>713881417
>>713876769
everyone likes pokemon at this
Anonymous No.713881323 [Report] >>713881569
>>713880591
>>713880806
here's the problem; who the fuck can you trust
as a dev:
>can't trust the average dev's opinion on balance or design because a) they don't play games or b) they don't play them to any acceptable levels to have a good opinion and/or c) they just do as they're told and are too much of a pussy to go against it (which is most common and probable here)
>can't trust QA because a) they're just as retarded as devs if not more or b) they just don't give a fuck anyways because either redtape retardation (aka they couldn't even tell the devs about their opinion if they wanted because it'd be filtered by 6 layers of management/'product' retards beforehand) or c) they're cheap ass indians that never touched a game before in their life
>can't trust 'specialized focus groups' because they're all of the above, they just happen to cost more money
>can't trust reddit or other social media because all of the above and more because drama farming
>can't trust content creators because they can only parrot what their communities say and claim, less they'd be willing to potentially offend them

if your game is niche then it's actually so much easier to balance, but when you try to aim for 'popularity' and 'mainstream' then holy fuck it becomes such a fucking mess to figure out, and let's not even add the live service aspect of it which means you have to balance new DLC/battlepass content to not be too OP not to seem like you're trying to force people into buying them, but then leading to the weapons being so underwhelming that nobody gives a fuck about them

not really giving them an excuse though, they're clearly fucking up on many fronts here, but I'm just saying I wish there was an easy way to figure that aspect out, balancing is always such a pain point for so many multiplayer games
Anonymous No.713881417 [Report]
>>713881276
Because Pokeymans are 30+ millennials forcing themselves to play a game for literal grade schoolers so they have to create their own difficulty
Anonymous No.713881539 [Report]
>>713880591
>Start the game with relatively decent balance
Anonymous No.713881569 [Report] >>713882002
>>713881323
thats the big problem of balance they balance too much for games that arent competitive PVP even in single player games cause tryharder shit
Anonymous No.713881585 [Report] >>713881757
>>713872505
The issue was that the players forced the developers to play on level 9 back then (they didn't before) as a result the devs got their ass kicked so hard they reduced the difficulty of lvl 9 and introduced lvl 10, which is still easier than what lvl9 used to be. I'd like to remind everyone that close after release you could've had eleven bile titans on your ass on lvl9 with only one gun able to kill them with (railgun)
Anonymous No.713881757 [Report] >>713883235
>>713881585
I remember watching the stream that gave out the piss armor, and the devs barely made it out of d6 bots with half the team dead while making basic mistakes like stimming through fire damage instead of diving to put it out
Fucking hell, they changed the default settings so the difficulty level is no longer shown unless you have the minimap open because people laughed at them for testing shit at d2
Anonymous No.713881951 [Report]
I do really miss when level 10 felt like it was blatantly unfair. I don't know if it was because I was a weaker play and got better or if I'm just getting carried by the nerfs, but it always felt aspirational to have a difficulty that was daunting to deal with.
Anonymous No.713882002 [Report]
>>713881569
I agree with the sentiment, but even with this mindset you still need to hold a semblance of balance
I'll use the EDF games as example here because I believe it's pretty fitting, they're also horde shooters with a multiplayer aspect to them (tho soloable), in which there are weapons that are absolutely balls to the wall over powered, and others that end up so fucking underwhelming you'd be surprised to ever find anyone using it if not because they just dropped one and wanted to try them out

since it's PVE, the FUN should be absolute priority over balance, but for the fun to be there, some balance still needs to be there too, a lot of the guns in helldivers 2 are so underwhelming that they're not even fun to play with, I find myself often resorting to the guns from the base games that I unlocked withing the first few hours of play because they prove to be much more balanced, even if some of the other weapons sound FUN, they're just so underwhelming that I don't see the fucking point, why is the lee enfield with the bayonnet so fucking weak man, why would I ever use this over the basic ar23?

same goes for melee weapons, I want fun melee weapons, but why would I ever pick one over the revolvers?
they're just too weak that they're not even viable, it's sad
Anonymous No.713882674 [Report]
>>713880591
>Start the game with relatively decent balance, harder difficulties are actually hard but you're still powerful yourself
I'm not reading any further.
kys.
Anonymous No.713882823 [Report] >>713883759
>>713880591
>Start the game with relatively decent balance
Remember -stratagem modifier
Remember the stratagem scrambler modifier
Remember +100 cooldown/call-in modifiers
All in a setting were red stratagems were you're best option because primaries sucked ass and most support weapons were bad
Anonymous No.713883086 [Report]
>>713872223 (OP)
I actually agree with OP for once. Super helldive is a fucking joke.
Anonymous No.713883235 [Report] >>713885468 >>713887957
>>713881757
>lead dev does an interview live stream about the weapon balance of the game
>literal first thing he says is "i like the autocannon, i use that alot when i test balance"
>next dozen patches are all auto cannon buffs
Seriously, this dev is so fucking retarded its unreal...not like they give a shit after making millions off sony pay piggies
Anonymous No.713883565 [Report]
>>713879621
>why the fuck would anyone enjoy the idea of being 'the ammo guy'? where's the power fantasy here?
I do. I fucking love playing commander and being supportive. The only reason I'd ever take my supply backpack off is if they add the Angel drone back in.
Anonymous No.713883574 [Report] >>713890428
Reminder this game also exists on the PS5. Consoles literally ruined gaming. Also gyro aim sucks. Who the fuck said it works?
Anonymous No.713883759 [Report] >>713883928
>>713882823
>All in a setting were red stratagems were you're best option because primaries sucked ass and most support weapons were bad
When was the last red strategem added? Ten months ago?
Anonymous No.713883928 [Report]
>>713883759
It was the orbital napalm and that was last september I think
Anonymous No.713884075 [Report] >>713884142
>>713872281
Anonymous No.713884142 [Report] >>713884259
>>713884075
Yeah I'm so happy redditor gamer dads got to brag about beating "the hard mode" now.
Anonymous No.713884259 [Report] >>713884318 >>713886242
>>713884142
Oh yeah bro helldivers on launch was so goated
Anonymous No.713884318 [Report]
>>713884259
It wasn't, but they fucked it up even harder on the way.
Anonymous No.713884851 [Report] >>713885052 >>713888025
>>713879202
Wrong eagle.
Anonymous No.713884984 [Report]
>>713872453
That doesn't work when your game is based around multiplayer
Anonymous No.713885049 [Report] >>713885427
>>713879202
SEAFie > eagle
Anonymous No.713885052 [Report]
>>713884851
Bitch can't even reach the accelerator pedal on the plane
Anonymous No.713885395 [Report] >>713885529 >>713890467
Buffing the weapons was absolutely necessary.
What we had on launch was nothing short of a disaster in game-design.

Ignoring the obvious bugs such as AT-rockets dealing 0 damage, invisible mines, player-armor not working, physic-based damage being all out of whack etc etc etc - the game was simply not made to be played in the way you thought.

When enemies start pouring in and it's all heavies requiring AT-options to be dealt with and said AT-options suck major balls at dealing with them, such as Recoilless Rifle requiring multiple shots to destroy a single entity and resupplies only giving 3 rockets a pop and resupply pod being on a +2min cooldown it is simply mathematically not possible to contend with the onslaught.
Even when running multiple supply packs and team-reloading like absolute sweats you'll still be overrun.

In summary the game was simply not designed for you to stand and fight.
That's terrible design.
It became a running simulator because that's all you could do. Run around waiting on them cooldowns.
Shield generator + light armor became the meta - a pacifist approach - save for the reds you could throw whenever they were off cooldown.

Now that the game is not a frustrating challenge to play anymore, they should bring back the enemy density we saw at launch. Now it's no longer an absolute chore to chew through multiple chargers.
The predditor bugs are a nice addition to the overall combined hp-pool of a bug-breach, but it still needs more heavies.

>bugbreach happens on d10
>the first round of bugs are fucking scavengers
They really should overhaul the spawning-logic.
Anonymous No.713885427 [Report] >>713888242
>>713885049
Five hundred year wise femsquid > SEAF fodder
Anonymous No.713885468 [Report]
>>713883235
>hmmm the äutöcännön can't skyde the big mobs
>I vil add the fläk mode
It's disgusting how AC can just deal with literally anything on any front.
Anonymous No.713885529 [Report]
>>713885395
I kinda lost focus half-way through because I remembered the devs only listen to discord and reddit.
God I hate swedes.
Anonymous No.713885604 [Report]
The game was never hard, vast majority of "difficulty" was due to abject bullshit like unavoidable one hit kills.
Anonymous No.713885969 [Report]
>>713872223 (OP)
The problem was, and will forever be, that they tied sample drops to difficulty.
If all samples were available at all difficulties, with difficulty only affecting the quantity of it, there would be no problem. As nobody would feel pressured to play on the highest difficulties in order to unlock half of the ship modules anymore.
Anonymous No.713886242 [Report] >>713886364 >>713886746
>>713884259
>normie divers at launch
>RR takes 2 shots to kill a bile
>You have to head shot hulks to damage them
>Shooting off bot limbs was viable because hitting the head required some fucking skill
>Acid spitters instant kill you
>Literally required to take mid pen for bugs due to the risk of rolling armored spitters
>Actually have to use team reloading
>Spear didnt work
>The only usable calls ins were eagle airstrike and 380 barrage
Yet somehow its worse now that i can kill everything in the game solo on super hell dive with a fucking revolver....
Anonymous No.713886364 [Report] >>713886516 >>713897261
>>713886242
And now you're supposed to hit Striders on the fucking pinky
Anonymous No.713886516 [Report] >>713886762
>>713886364
if by that you mean hit them anyfuckingwhere with any AT weapon
sure bro, have some redit gold.
Anonymous No.713886746 [Report] >>713886938
>>713886242
I've never seen anyone use team reloading back then, either, because:
>most backpack weapons were kinda shit, you were better off just using AT airstrikes or orbitals
>the one who wasn't shooting had to sacrifice their backpack slot
>the best backpack weapon, the autocannon, had a reload that was so short and with so many stages that it made team reloading fucking redundant
Anonymous No.713886762 [Report]
>>713886516
>disingenious hyperbole
nerftranny on the loose again
Anonymous No.713886938 [Report]
>>713886746
Actually the reason was you risked getting bugged out or it'd cancel out because you had a 1cm height-difference between you.
Anonymous No.713887431 [Report] >>713889316
>>713872223 (OP)
>>buffing players is a GOOD thing, muh Marvel capeshit power fantasy
Imagine being ass mad over things getting buffed and acting like that's a bad thing especially now.
>nerfing all enemies is a GOOD thing, being in danger is annoying
Leviathans were shit and horribly play tested to begin with so imagine actually think that shit was good.
Anonymous No.713887957 [Report]
>>713883235
thats the live service and suffering from succes mindset see yoshitpiss i wouldnt be impressed there is a small workforce for this game update and they re focused in the third game or movie
Anonymous No.713888025 [Report]
>>713884851
given how most of the superdestroyer staff is black sure
Anonymous No.713888242 [Report]
>>713885427
How wise can she really be when she got captured by a monkey with a gun?
Anonymous No.713888380 [Report]
>>713876158
did someone got the url of that stream?
Anonymous No.713889316 [Report] >>713889418
>>713887431
>Leviathans
Read >>713875419
Buffing the useless weapons was good, if they followed up with actually pumping up the horde sizes again, which they didn't.
Anonymous No.713889409 [Report] >>713890987
>>713875938
Anonymous No.713889418 [Report]
>>713889316
they just bumped the king rat hp
Anonymous No.713889497 [Report] >>713889645
Where are the SEAF medium armor voteless?
Where are the bioelectropsychomechanical heavy armor Harvester cousin units to make us bring AT to Illuminate?
Anonymous No.713889531 [Report] >>713889575
>>713876147
i dont get their new armor saw they re supossed les armored yet it eat all my revolver bullets in the head
Anonymous No.713889575 [Report] >>713889708
>>713889531
An explosive bolt to their fridge LED sensor doing nothing but a Senator three tapping them because >heavy pen will always be hilarious.
Anonymous No.713889589 [Report] >>713889672 >>713889775
>>713872223 (OP)
>listen to sweats and make players weak and each game a slog to get through
>game almost dies off entirely
>change direction and do the opposite
>more popular than ever
It's funny how many times the sweaty tryhard crowd will do their absolute hardest to enforce their shitty balance on games, proceed to kill them, then move on to the next one without a single thought in their head about how they've always been the problem.
Anonymous No.713889645 [Report]
>>713889497
inside fleshmob anus i prefer they bring back the classic illuminates this discount necrons sucks and are unfun everytime they add one new
Anonymous No.713889672 [Report] >>713889863 >>713890467
>>713889589
>and each game a slog to get through
ONLY
SUPER
HELLDIVE
You have 9 more difficulties if you want to play with randoms or have a chill game. Why do you NEED to play D10 and demand it gets kneecapped to your level?
Anonymous No.713889708 [Report]
>>713889575
their weapon penetration baalnce its a meme now autocannon isnt antitank
Anonymous No.713889732 [Report]
>>713872360
Higher difficulties on launch were easy as fuck because of the railgun and shield combo. Nerfing that mindbroke so many players.
Anonymous No.713889775 [Report] >>713889863
>>713889589
Let those players have D10 then and stop queueing there and eating shit before having a melty on Reddit.
Anonymous No.713889863 [Report] >>713889951 >>713890029
>>713889672
>>713889775
It wasn't only super helldive though. It was everything above 7 for a long time. And since AH doesn't balance the game by increasing hp/damage of enemies then tweaking player ability will inevitably have an effect in super helldive too.
Anonymous No.713889951 [Report]
>>713889863
i could swear higher difficulty buff some enemies hp like bile titan
Anonymous No.713890029 [Report] >>713890089
>>713889863
>It wasn't only super helldive though. It was everything above 7 for a long time.
That's fine by me, in Helldivers 1 anything 10 and below was for relaxed play, you had 5 hard difficulties above that and nobody bitched that they existed.
Anonymous No.713890089 [Report] >>713890286
>>713890029
In HD1 you didn't have samples tied to all your progression locked behind the difficulties casuals didn't want to play.
Anonymous No.713890286 [Report] >>713890453
>>713890089
I'm pretty sure everyone is bottlenecked by Common samples far more than Supers
Anonymous No.713890374 [Report] >>713890451
>>713872430
>people should be FORCED to communicate with me over team chat because i am a lonely loser too scared to go out in the real world and get real friends or a girlfriend
>its a le heckin social game we are a team
Anonymous No.713890428 [Report]
>>713883574
I play with a couple of ps5 players and they consistently keep up with pc players on D10 and say the gyro is excellent, obviously you're just seething for no good reason
Anonymous No.713890451 [Report] >>713890532
>>713890374
>its a le heckin social game we are a team
Pretty much yeah.
Anonymous No.713890453 [Report] >>713890689
>>713890286
It's not about being bottlenecked by the amount you get, it's about them not having access to them whatsoever unless they ran 7s or above. And for a very long time doing those difficulties felt like a slog to a lot of people, they didn't want to fight anything and just speedran the PoIs.
Anonymous No.713890467 [Report]
>>713889672
see
>>713885395
>d5
Anonymous No.713890532 [Report] >>713891146
>>713890451
youre not though there is no implied camaraderie between you, youre just an easily replaceable nobody with no personality.
Anonymous No.713890689 [Report] >>713890937 >>713891069
>>713890453
>unless they ran 7s or above
They spawn in 6s as well.
Ideally D7 should have been the geared up endgame chill/solo difficulty to run a game after work and whatnot, everything above should be increasingly punishing.
Anonymous No.713890937 [Report]
>>713890689
>They spawn in 6s as well.
I don't think that's correct anon, at the very least it wasn't while the balance was a huge issue. 7 is where you first could start gathering supers
Anonymous No.713890987 [Report]
>>713889409
>should've worn a seat belt
Anonymous No.713891069 [Report]
>>713890689
>They spawn in 6s as well.
This was a later addition. At launch and for a good while onwards the highest tier samples were only in 7.
Anonymous No.713891146 [Report]
>>713890532
Who talked about camaraderie or lore? I'm talking about gameplay. Team reloads and comboing strategems exist, the gameplay depends on teamwork.
Except they nerfed the enemies so much I can spawn on D10 with my solo backpack gear and go take down a Lidar/heavy outpost/nest/main objective all by myself because the firepower you get as a single person is enough to not be overwhelmed. Except maybe in predators and the new jets, you don't even need stealth,.
Anonymous No.713891218 [Report]
I wish there was more chaff (chaff respawning faster too)
I want heavies to have more health (slightly slower spawns)
Anonymous No.713891235 [Report]
APC tomorrow.
Anonymous No.713892083 [Report]
Anonymous No.713893376 [Report] >>713896983 >>713897664
Why do people get so buttblasted about the game? I play it with my friends and we shoot things and occasionally each other, and it's fun.
Anonymous No.713893996 [Report]
>>713872223 (OP)
>Zoomers experience what happens when reddit discovers your games
They did the same shit with Ace of Spades
Anonymous No.713894365 [Report]
They fixed it by letting the highest tier drops still show up on like D6. Its fine to reward higher difficulties but not with exclusivity.
Anonymous No.713896723 [Report]
Am I gonna be super gimped trying to play this game on console? I never got super into this
Anonymous No.713896983 [Report] >>713897271
>>713893376
Mostly the PSN requirement but they removed it.
Other than that, the Swedes add content extremely slowly, it's usually botched, and the balance is bizarre sometimes.
Anonymous No.713897261 [Report]
>>713886364
Nigga, one hit to the head outright destroys the heads armor with any anti-tank weaponry, allowing any weapon with heavy pen to style on it with impunity

One RR rocket to the eye (which is pretty easy to do when you have actual skill) outright kills them

On top of all of its weapon systems being piss easy to outright destroy

On top of the devastators it poops out being worthless garbage

On top of the vulnerability that is its undercarriage

On top of its legs also having the same debilitating weakness the head does

How much easier do you want to make factory striders you talentless fuck? At this point, just stop playing the fucking game if you can't handle the basic property of fucking aiming.
Anonymous No.713897271 [Report] >>713897409
>>713896983
No I mean the people shitposting and screaming about the difficulty.
Anonymous No.713897409 [Report]
>>713897271
It's reddit console dads demanding D10 be nerfed so they can play it like heckin adults, and AH complying.
Anonymous No.713897664 [Report]
>>713893376
Based socially adjusted and functioning adult vidya enjoyer.
Anonymous No.713897795 [Report] >>713897896
Signs of soulless Helldivers behavior:
>not having voice pack set to randomized
Anonymous No.713897896 [Report]
>>713897795
Crossbow over Eruptor
Using the strafing run
Anonymous No.713898146 [Report]
>>713872223 (OP)
*chair clattering*