>>713969707>clumsy controlsnot talking about movement speed but 4-directional rolls, queued rolls activating several seconds after you hit the button if you're out of stamina, entirely too easy reverse rolls, can't drink estus after casting a spell for no reason, terrible collision in places
you can understand these things and work around them, doesn't make them good
>shitty upgrade system with too many different resources and bad balancechaos is just objectively better than fire, divine/occult and magic/enchanted aren't distinct enough, raw is a noob trap, crystal only serves cheaters and save scumming PVP tryhards
>activating a bonfire doesn't set it as your checkpoint until you rest at itdiscourages actually progressing if an invader is in the world and pointlessly interrupts co-op, also just unintuitive because why have the activation animation if it has no actual effect?
those are the worst offenders i think, i would also not mind seeing weapon movesets touched up but there's an argument to be made that big weapons have deliberately limited movesets as compensation for their huge damage
i certainly wouldn't want it to get the ds3 treatment and have proper movesets but sanitized damage so big weapons aren't even worth it