>>714287623>pgxp shouldn't be used with sh1 because team silent was already working around the lack of z bufferIt's not about the Z-buffer, but the lack of sub-pixel accuracy in the vertex coordinates.
In short, the polygonal corners ALWAYS jump between a set of fixed points on a grid of 320x240 locations, no matter your resolution.
This results the famous polygonal wobbling, the reason for those ancient "Cherul...." memes.
Higher res = more notable this warping becomes.
PGXP also helps with the TEXTURES, as the PS1 also lacked perspective-correction. So that's TWO different sort of common warping artifacts, fixed with one stone.
If you instead prefer "muh native, authentic experience", just stick to 4:3 240p with no enhancements.
>ergo pgxp breaks more than it fixes unlike some other gamesIt really does not. The ONLY part that truly "breaks" is the Balkan Church entrance scene, which can be fixed by ticking off the circled setting shown in the guide.
>the ui for duckstation's different nowIt really isn't that much different yet.
Are you using the right EXE? You do know that the DS ships with three different configurations?
>there's other changes it should recommend like putting duckstation in a folder like c:\games and having the iso in a similarly accessible folder like c:\games\duckstation\romsFirst of all... just why?
Second, why the hell are you putting shit into your C drive??
You act like you'd be some 1337 haXX0r, but you also sound like you're playing on a single-drive netbook from 2009.
Not to mention you can indeed set / automatically detect the games folder, after which DS lists all available ISOs on the startup screen.
>in addition it should recommend basic tweaks like at the very least 4x read, 4x seek,Autistic ADHD fags should just stop playing games.
>epsxe should also never be rec'd for sh1 as it's inherently prone to breakingI've literally used ePSXe for like 25 years now. It works fine, but is old.
DS' is a huge real upgrade.