>>712452174
But it quite literally will.
From the collective consciousness, the online searches, and the culture.
See: DOOM, Resident Evil 2, Resident Evil 4.
Hell, the original SH trilogy itself has LITERALLY been abandonware the past 20 years. TWENTY YEARS.
You cannot buy SH1, 2 or 3 legally, brand new, from anywhere, for any modern system. The closest alternative are the used copies of the shitty, shitty Xbox360 and PS3 "HD Collection", played through the nu-consoles' shoddy backwards compatibility layer, but everyone and their mother know to avoid that shit at all cost.
On top of this, there's the ever present, ancient question looming at the backs of anyone who's been alive longer than iPhone:
Why the fuck are literal nobodies "remaking" old games, and not making BRAND NEW ONES ??
Yeah, the answer is simple: it's essentially a matter of copying someone else's homework, saving (You) a ton of work, while also providing easy marketing opportunity thanks to the pre-existing cultural heritage of the IP's namesake alone. Even if you had never played an SH game before, you have most likely at least heard of it.
Make a brand new game, with a totally different name? Yeah, you'll be always called nothing but a cheap knockoff.
>>712452443
>retard sillent hill had great combat and was miles better than RE melee combat.
>sillent
But you are correct!
However, BOTH of the statements are true:
SH actually WAS an upgrade from RE's combat, BUT fans also quickly realized the benefits and joys of avoiding combat. It was even later added into the sequels' instruction manuals as a legit hint from the devs.
This is however once again taking the conversation towards that annoying "muh combat!!!" zoomer trope that always plagues any and all horror game / remake discussion.
>good luck strafing in RE
I don't think I've ever strafed in any of the SH games, sans for the heck of it.
People are too fixated on that shit these days, and trying to dunk on the tank controls.