>>714308024>They were gonna make 3 the same as 2 with a bunch of pathetic retard characters in their own nightmare delusion but pivoted to the sequel to 1 thing.All I've heard is that the original idea for 3 was too much even for Konami to handle. My guess is that ti's about a runwaway teenager who's pregnant as that is what 3 is strongly hintin about. Fans of 1 wanted real answers in Japan sicne they found the story confusing, so they made 3 a direct sequel.
>I recently found out that there were a lot of fans who complained about 2 on release because it wasn’t like 1, and that it was “too psychological” (and I assume they mean less scary as well). I like 2, and it's a max comfy game, but you pretty much coudln't design an opening segment that is both confusing and alienates players. It's a lot of long running sequences, a confusing apartment complex, and it takes like 30-45 minutes to get all the tools (map, radio, flashlight, handgun) to really start playing the game.
Compare that to 1, where you get all your tools in the diner within 5-15 minutes of booting it up.
2 is literally "it gets good 2 hours in". I don't feel it picks up until you get the Psych ward. The pipe is a solid melee weapon as well, and a big upgrade from the board.
Looking at 2 from an outsider perspective, the wooden plank is a pathetic starting weapon and totally not fun to use.