Thread 714482538 - /v/ [Archived: 608 hours ago]

Anonymous
7/4/2025, 2:41:52 PM No.714482538
spaceage
spaceage
md5: 5bfec8ed537dea17a11836a972523b1f๐Ÿ”
What does /v/ think of Factorio's expansion?
Replies: >>714483697 >>714483940 >>714484395 >>714484867 >>714487242 >>714490945 >>714491428 >>714491950 >>714493452 >>714494484 >>714495196 >>714497424 >>714498496 >>714501608 >>714508158 >>714509237 >>714512057 >>714512725 >>714515116
Anonymous
7/4/2025, 2:43:43 PM No.714482654
the game becomes too hard after making blue science packs
Replies: >>714482954 >>714483568 >>714484004
Anonymous
7/4/2025, 2:45:35 PM No.714482769
released too early
or rater, they got real player feedback too late into development
Anonymous
7/4/2025, 2:48:53 PM No.714482954
>>714482654
the game becomes absurdly easy after blue science
bots turn the game into ms paint
at one point your mall won't even need belts, just set up a logistic network and your mall can run purely on bots
Replies: >>714483918
Anonymous
7/4/2025, 2:57:37 PM No.714483568
>>714482654
You successfully figured out fluids but taking the next step is too much? You already cleared the biggest hurdle for the average player at least on the starter planet.
Replies: >>714501305
Anonymous
7/4/2025, 2:59:35 PM No.714483697
>>714482538 (OP)
killed the game. it's literally dead now.
Anonymous
7/4/2025, 3:02:34 PM No.714483873
1751624505537770
1751624505537770
md5: eef2312f77f9fff314563fd25b4b7906๐Ÿ”
I never get Factorio much. Conveyer belts? Just use your legs. Drills? Just use your pickaxe. Science packs? Just go read a book.
Replies: >>714483950 >>714484037 >>714484085 >>714484647 >>714485747
Anonymous
7/4/2025, 3:03:20 PM No.714483918
>>714482954
bots are fine since efficiency doesn't matter for malls, my mall takes 20 minutes to make a nuclear reactor but who cares
Anonymous
7/4/2025, 3:03:38 PM No.714483940
>>714482538 (OP)
Too expensive
Absurdly unfun to replay
Mods are better
Elevated rails are locked behind it
Replies: >>714484850
Anonymous
7/4/2025, 3:03:44 PM No.714483948
>connect this into this that connects into this haha

great game
Replies: >>714484104
Anonymous
7/4/2025, 3:03:45 PM No.714483950
>>714483873
you have to do it on a scale where you would need hundreds of thousands of legs and pickaxes
Replies: >>714484394
Anonymous
7/4/2025, 3:04:36 PM No.714484004
>>714482654
this but red
Anonymous
7/4/2025, 3:05:11 PM No.714484037
>>714483873
But I want to genocide indigenous species.
Anonymous
7/4/2025, 3:06:00 PM No.714484085
>>714483873
I never get weebfaggotry much. Anime? Just meet a real woman
Anonymous
7/4/2025, 3:06:24 PM No.714484104
>>714483948
If you told me your favorite game I bet I could trivialize it in a single sentence too
Anonymous
7/4/2025, 3:11:16 PM No.714484394
>>714483950
That's why you play multiplayer
Anonymous
7/4/2025, 3:11:17 PM No.714484395
>>714482538 (OP)
I've been following my pattern from 1.0
>be noob but get red and green science
>blue is too much of a puzzle so set the game aside
>start a new game a while later and get to blue and grey science
>factory is ugly as sin and slower than molasses so I don't feel like improving it
>set the game aside
>come back a while later and set up a much better factory with plenty of room to expand
>manage to "beat the game" then set it aside again
>space age releases, start a new game
>get to space quickly enough, decide to go to lava world
>definitely didn't bring enough shit with me
>set up an incredibly basic factory there and don't feel like figuring out how to get more advanced machines running
>set the game aside
It's been a while since then but I've been thinking about getting back into it recently.
Replies: >>714484467 >>714484548 >>714494701
Anonymous
7/4/2025, 3:12:52 PM No.714484467
>>714484395
So I guess I think it's more of the same which is a good thing for my small brain
Anonymous
7/4/2025, 3:14:04 PM No.714484548
>>714484395
That's pretty much been my experience with Space Age. Nauvis is incredibly fun but I just get burnt out with the sheer amount of content Space Age adds. Feels like the game never fucking ends
Anonymous
7/4/2025, 3:15:34 PM No.714484647
>>714483873
Because the point is getting your minion swarm of machines to do all the work for you to produce weapons of mass destruction to genocide native populations. Without the biters this game is boring as fuck, they make the game interesting because you are constantly fighting for territory and resources as the biters encroach back in on your pollution cloud and justifies having a massive factory to produce military equipment
Anonymous
7/4/2025, 3:18:58 PM No.714484850
>>714483940
>Too expensive
$50 for a DLC is a bit much, but it IS quite a bit more factorio with the multiple factories and stuff.
>Absurdly unfun to replay
the DLC is a bit too long for the occasional replay that OG factorio thrives off.
>Mods are better
space age is just a more directed space exploration mod, but yeah, overhaul mods are great because they're slightly longer factorio, usually with some big gimmicks, and enough different to force you to think again.
>Elevated rails are locked behind it
just download the elevated rails mod then.

i liked space age, i had a very fun 100 hours on my first playthrough, and learning everything for myself was great
Replies: >>714485446
Anonymous
7/4/2025, 3:19:16 PM No.714484867
1743330475231446
1743330475231446
md5: 9e0110c78b530f6676f7ee0f0359d81f๐Ÿ”
>>714482538 (OP)
I really enjoyed it when it was first released but on subsequent playthroughs the other planets really felt more like a chore than something to look forward too and kinda made me drop the game. Interplanetary logistics are also kinda lame after the first playthrough. You can just build one big mall ship that flies from planet to planet and automatically drops/picks up shit and then that's that. There is really not much to it after you have done it once.
Replies: >>714495945
Anonymous
7/4/2025, 3:22:45 PM No.714485057
I liked it but I'm probably only playing single planet mods for a while. I play this game to dick around not to progress and space age has too much progression.
Anonymous
7/4/2025, 3:29:08 PM No.714485446
>>714484850
every single overhaul mod is 100x better, more balanced, and more fun than Space Age cashgrab DLC mod
Replies: >>714485658 >>714495135
Anonymous
7/4/2025, 3:32:36 PM No.714485658
ERENDAL
ERENDAL
md5: 176b45289481320b6a3cf1641d2d6d8b๐Ÿ”
>>714485446
space exploration
i have a 500 hour run, and i hate it.
Replies: >>714485792 >>714486204
Anonymous
7/4/2025, 3:34:06 PM No.714485747
>>714483873
>Shitposting on 4chan? Just go and visit a mental hospital
Replies: >>714493609
Anonymous
7/4/2025, 3:34:48 PM No.714485792
>>714485658
space exploration is a masterpiece you're just a n00b
Replies: >>714485845 >>714495371
Anonymous
7/4/2025, 3:35:44 PM No.714485845
>>714485792
Fuck off Earendel
Replies: >>714486078
Anonymous
7/4/2025, 3:39:26 PM No.714486078
1254245713222
1254245713222
md5: f6627ee3045178569986136b5e1c8b75๐Ÿ”
>>714485845
l2scale
Anonymous
7/4/2025, 3:41:57 PM No.714486204
>>714485658
>space exploration
>i have a 500 hour run, and i hate it.
What ending did you get? If you didn't do the stargate, then you didn't beat the game.
Replies: >>714487516 >>714487685
Anonymous
7/4/2025, 3:45:47 PM No.714486457
i need to turn off space age and do a nullius play through
Anonymous
7/4/2025, 3:57:14 PM No.714487242
>>714482538 (OP)
I got filtered by vanilla factorio
Anonymous
7/4/2025, 4:00:56 PM No.714487516
+50 hours making blueprints
+50 hours making blueprints
md5: 1c392185dccecb74542593e97973bd6b๐Ÿ”
>>714486204
>If you didn't do the stargate, then you didn't beat the game.
If it weren't for the ridiculous grind just to get to the puzzle for that ending, I would have at least attempted it. I was just too burnt out from it.
Anonymous
7/4/2025, 4:03:04 PM No.714487685
ERENDAL2
ERENDAL2
md5: e3c3b245d569368d833fb2b1b44aafec๐Ÿ”
>>714486204
i got the ending where while making all the t4 sciences in orbit i got a coronal discharge hit right as my nuclear ran dry after 300 hours of perfect function ended with a clog in my kovarex refinement, leading to no power at 500 hours once the fuel cells ran out, so the discharge tore through my space elevator, mall, module storage AND all the cargo cannon landing zones.
you know, the rage quit ending.
Replies: >>714487896 >>714488790
Anonymous
7/4/2025, 4:05:32 PM No.714487896
>>714487685
oh right, the pic there was from when an asteroid sniped my nuclear reactor, despite haivng a shit ton of meteor defence, since somehow of the 6 canons, only one ever fired
Anonymous
7/4/2025, 4:16:35 PM No.714488790
>>714487685
>500h
>only red belts
you're dumb go play minecraft
Replies: >>714488986
Anonymous
7/4/2025, 4:18:43 PM No.714488986
>>714488790
>using anything other than yellow belts
you didn't beat it
Replies: >>714490779
Anonymous
7/4/2025, 4:42:43 PM No.714490779
>>714488986
>using belts
You didn't beat it.
Anonymous
7/4/2025, 4:44:48 PM No.714490945
>>714482538 (OP)
Excellent. I believe my first Space Age run was 180 hours long. Rare to get that kind of bang for your buck.
Replies: >>714491105
Anonymous
7/4/2025, 4:46:49 PM No.714491105
end
end
md5: 2f0879628db672545a7568af36a1666b๐Ÿ”
>>714490945
I went back to check and seems I very much underestimated the length of my first playthrough.

It was 255 hours.
Anonymous
7/4/2025, 4:51:34 PM No.714491428
>>714482538 (OP)
I really enjoyed it, but I burned out before Aquilo because I took my damn time. I fucked around on Nauvis for 100 hours to make a giant automated wall around my land, then got past the three other worlds but stopped before I could figure out a good outer system ship design.
I still highly recommend it.
Anonymous
7/4/2025, 4:58:16 PM No.714491950
>>714482538 (OP)
I hecking love building bot grid on every surface just to be able to take actions remotely. Also luv spamming the literal same parameterized blueprint N*5 times to make leggo items.

But the best thing really is the science number going up. That's what this game is about. The genius of Kovarex was realizing you can just slap insane prod bonuses everywhere to get more NUMBER from less ACTUAL ENTITIES, resulting in tiny, pathetic looking factories producing science far in excess of what was possible in base game. Already 60 SPM in the base required going out there, tapping new mines and building expansions. In Space Age I never feel like making an effort, everything scales up gradually by upgrading buildings, modules, researching prod tech.
Replies: >>714495374
Anonymous
7/4/2025, 4:58:46 PM No.714491984
when you start adding planet mods space age gets LONG
Anonymous
7/4/2025, 5:19:35 PM No.714493452
>>714482538 (OP)
Unfinished. Undercooked.
The rocket launching sucks ass.
They didn't properly design inter-planetary supply lines.
It sucks ass right now. 2.1 being the last major update is going to be a real kick in the balls to the game's legacy if they don't get their shit together and fix the god damn low-points in the expansion.
Replies: >>714494147
Anonymous
7/4/2025, 5:21:33 PM No.714493609
1578051019199
1578051019199
md5: 86c65c98007a973f399c9429cb7a48b0๐Ÿ”
>>714485747
Anonymous
7/4/2025, 5:28:32 PM No.714494147
>>714493452
planet hopper mod makes space less tedious
Anonymous
7/4/2025, 5:34:01 PM No.714494484
>>714482538 (OP)
2.0 vanilla is great, lots of QoL
DLC content is not bad objectively, but I got bored mid-way through the run two times I tried to play it, Nauvis is just a better all in one package
Anonymous
7/4/2025, 5:36:42 PM No.714494701
>>714484395
use this to see what you need for every science in one place
https://kirkmcdonald.github.io/calc.html
Anonymous
7/4/2025, 5:42:20 PM No.714495135
>>714485446
There's maybe 1 good overhaul mod. Everything else is bloated trash like the last half of space ex
Anonymous
7/4/2025, 5:43:09 PM No.714495196
>>714482538 (OP)
Transformative. Really liked it
Anonymous
7/4/2025, 5:45:25 PM No.714495371
>>714485792
The entire mod got a rebalance recently because parts of it were shit. Everything about the interstellar logistics was great before SA. The space science packs were all the exact same though. Should be out soonโ„ข
Replies: >>714503769
Anonymous
7/4/2025, 5:45:29 PM No.714495374
>>714491950
This. And that's before you factor in literal two to threefold bonuses from high tier productivity modules. Scaling autists won, automation autists lost.
Anonymous
7/4/2025, 5:48:10 PM No.714495574
Brute force
Brute force
md5: 66661d6fc3bdf44ddec3dfbf11becdf8๐Ÿ”
>combinators
Replies: >>714498365
Anonymous
7/4/2025, 5:53:00 PM No.714495945
First ship
First ship
md5: 497b10815f320ccc0d9545471fbfe826๐Ÿ”
>>714484867
I have no clue why they didn't make manufacturing move into space or onto some low gravity planet that would have cheaper launches or something. Space platforms are cool but they are actually just big space trains. I hoped that space science was just the first of many 'stations' I was going to build when in reality it was the first and last.
Anonymous
7/4/2025, 6:12:24 PM No.714497424
factorio_cheevos
factorio_cheevos
md5: 966462c8f8ac23b28578fe189d5cd4aa๐Ÿ”
>>714482538 (OP)
Its unironically the best game of all time
Its just a bonus that it makes brainlets and poor people seethe. You have to be a top 2%er to even beat the game
Replies: >>714498225 >>714498430
Anonymous
7/4/2025, 6:19:09 PM No.714497936
Aquilo too phoned in
Shattered Planet should have been an actual place where you could land and build wacky shit
Replies: >>714498283 >>714498302
Anonymous
7/4/2025, 6:23:21 PM No.714498225
>>714497424
only like 50% of people got to oil in base, so its probably closer to ~5-10%
Anonymous
7/4/2025, 6:24:19 PM No.714498283
>>714497936
I skipped promethium science entirely because SPM is the lamest reward ever. Where's my next tier of thrusters and cooler looking space platform? Let me make it look like the crashed ship.
Anonymous
7/4/2025, 6:24:33 PM No.714498302
>>714497936
despite the 2-3 year dev time on space age they still had to cut content to get it out in a "reasonable" time and aquilo got got hard because of it
Anonymous
7/4/2025, 6:25:25 PM No.714498365
>>714495574
bro your modulo?
Anonymous
7/4/2025, 6:26:24 PM No.714498430
>>714497424
>You have to be a top 2%er to even beat the game
to complete the game since space age came out and that specific achievement was added with it, you mean
Replies: >>714498578
Anonymous
7/4/2025, 6:27:18 PM No.714498496
>>714482538 (OP)
I HATE SPOILAGE
Replies: >>714498972 >>714500260 >>714501947
Anonymous
7/4/2025, 6:28:30 PM No.714498578
>>714498430
Plus mods automatically disable steam achievements.
Anonymous
7/4/2025, 6:33:44 PM No.714498943
mysaviourlifeboat
mysaviourlifeboat
md5: d449dccafa90a4f82f5048d90da32799๐Ÿ”
Did anyone try to make their ships somewhat aesthetic?
This was my friends supply ship made after my disgusting junkbox disintegrated on its way to fulgora (where i thought i was trapped)
Our base design for follow ups ended up having 2 back nacelles just to look cooler and the one that got to the finish was the same just horribly borged so it could make it
Replies: >>714502009 >>714502523
Anonymous
7/4/2025, 6:34:11 PM No.714498972
>>714498496
Filtered.
Its easy enough to constantly be producing while just burning off any excess instead of buffering it
Replies: >>714505380
Anonymous
7/4/2025, 6:39:45 PM No.714499395
I got filtered with trains. Having a red belt halfway across the map makes zero sense
Anonymous
7/4/2025, 6:51:03 PM No.714500260
Spoilage solved
Spoilage solved
md5: f89820bcfc893c43b1aebffaf7c7a24a๐Ÿ”
>>714498496
All belts handling items that can spoil end in a belt splitter that is set to filter out spoilage. Those belts continue towards a heat tower because they can infinitely burn anything even if they reach their maximum heat output.
There, mechanic solved. Any excess material will wait inside the splitter until it is fully spoiled and will then get taken care off without requiring you to do anything.
Replies: >>714501298 >>714501538 >>714509917
Anonymous
7/4/2025, 7:04:06 PM No.714501298
>>714500260
>just generate non-stop pollution
*stomp* *stomp* *stomp* get pregnant get pregnant get pregnant
Replies: >>714501601 >>714501686 >>714501982 >>714509917 >>714511673
Anonymous
7/4/2025, 7:04:11 PM No.714501305
>>714483568
Trains were a larger hurdle, even in other games like Cities Skylines it seems like you need prerequisite knowledge or actual experience planning a rail network.
Anonymous
7/4/2025, 7:07:27 PM No.714501538
>>714500260
I always manage to fuck up just enough to deadlock everything.
>forget filter on one inserter
>six hours later a few seeds cause entire base to stop
Anonymous
7/4/2025, 7:08:19 PM No.714501601
>>714501298
Artillery to nuke out an area that is larger than your spore cloud.
Anonymous
7/4/2025, 7:08:26 PM No.714501608
Cappn
Cappn
md5: ad784755dbafaa1b11125f3d6aabfc82๐Ÿ”
>>714482538 (OP)
Factorio? Move over gramps. Im playin that Captain of Industry now and its goooood. Had a lot of doubts buying it (on sale now) but its gonna be a thousand hour game for me easily. Now excuse me, my factory requires the Cap'n to be present
Replies: >>714501938
Anonymous
7/4/2025, 7:09:25 PM No.714501686
>>714501298
You want to do that anyway so you can make a billion overgrowth from seeds.
Anonymous
7/4/2025, 7:12:23 PM No.714501938
>>714501608
Great game but the train update was kinda bad.
Tier one trains are shit. I hope we don't have to wait six months for them to add tier 2.
Anonymous
7/4/2025, 7:12:28 PM No.714501947
>>714498496
I understand and accept it as a logistical challenge in a game about logistics, but I still hated it. I made the most bare bones set-up and fucked off the second I could. Meanwhile I spent like 150 hours on Fulgora alone sorting trash cuz shit was fun.
Anonymous
7/4/2025, 7:12:53 PM No.714501982
>>714501298
*turn off biter expansion*
wow, this game is playable now
Replies: >>714502296
Anonymous
7/4/2025, 7:13:11 PM No.714502009
file
file
md5: 22292210023033c255c356ff243ddb5b๐Ÿ”
>>714498943
yeah i made mine look like a minion
Replies: >>714503383
Anonymous
7/4/2025, 7:16:09 PM No.714502296
>>714501982
I'm playing deathworld and pentapods barely expand at all. Pretty disappointing enemies honestly.
Anonymous
7/4/2025, 7:18:32 PM No.714502523
>>714498943
The problem is the those tiny little wings on the side are lowering your speed. Having wider ships generate huge amounts of drag limits cool builds so damn much. I'm getting bored of building narrow tall ships.
Replies: >>714503383
Anonymous
7/4/2025, 7:21:06 PM No.714502742
Gleba killed the game.
Replies: >>714503191
Anonymous
7/4/2025, 7:26:31 PM No.714503191
>>714502742
retard
Replies: >>714504996
Anonymous
7/4/2025, 7:28:34 PM No.714503383
55533
55533
md5: 0564391d136badad80a022252828b34e๐Ÿ”
>>714502009

>>714502523
space aerodynamics, huh?
Anonymous
7/4/2025, 7:32:47 PM No.714503769
>>714495371
the only part that's shit is the manual collection of those spheres
Replies: >>714504520
Anonymous
7/4/2025, 7:42:04 PM No.714504520
Untitled
Untitled
md5: 882df5840fda18031d13b8b1f60b787b๐Ÿ”
>>714503769
Every single space science past the first tier is just doing the same thing with a new ingredient or two. There's no new puzzle to solve beyond building more color swapped buildings. He's already addressed this as an issue that's going to be fixed by adding more unique planet types/resources.
From his roadmap
>the current version of the tech tree does not represent the final intended tech tree.
Replies: >>714504782
Anonymous
7/4/2025, 7:45:01 PM No.714504782
>>714504520
by that logic every single science is bloat because it requires different ingredients. retarded logic.
Replies: >>714505383
Anonymous
7/4/2025, 7:47:45 PM No.714504996
>>714503191
They literally rushed Gleba and ended up delivering a really unoptimized and shallow planet that demands you set up ways to recycle products without actually providing you with optimized ways to do it.
How are you going to store your eggs?
>Just overproduce and burn the excess! Duh!
How are you going to keep your agriculture science packs as fresh as possible?
>Just make more lol!

You're not smart. I hope you know that.
Replies: >>714505797 >>714508071 >>714510085
Anonymous
7/4/2025, 7:52:20 PM No.714505380
>>714498972
DON'T CARE, FUCKFACE
Anonymous
7/4/2025, 7:52:23 PM No.714505383
>>714504782
Let me make it more simple so you can understand.
All of those basic sciences require a new process, not just a new recipe. All the basic ones require you going to a new planet and extracting resources which are unique and a new puzzle to solve. The ones following don't add a new puzzle at all. The exact same thing happens in the base game with each science requiring a new process to figure out or a new basic material to be added while hinting to the player that they could use those automated ingredients to make their life easier (robot parts,modules,grenades,electric furnaces etc.)
It's like how kovarex processing now being in space science in the expansion was a big hint at using nuclear on your space platforms instead of solar.

Anyway he's changing it and I doubt it will be any worse than it is now. New planets sound cool as well as making the science ON the planets.
Replies: >>714510730
Anonymous
7/4/2025, 7:54:47 PM No.714505579
I have been using nuclear rocket turrets mixed in with other turrets along the wall of my factory.
I almost have it working by disabling the turret if the other defences start shooting. Using them like a proximity sensor.
there are still some edge cases where it nukes itself. I was uysing regular missile turrets but im thinking upgraded tesla or maybe even upgraded laser turrets could work better since the missile turrets take forever to cycle and fire.
Replies: >>714505804 >>714507680
Anonymous
7/4/2025, 7:57:16 PM No.714505797
>>714504996
>shallow planet
by design, you already have continental and water planets
Anonymous
7/4/2025, 7:57:21 PM No.714505804
>>714505579
Maybe you could use a minefield. Have the nearby roboports always contain an exact number of robots so that when they fly off to replace a used mine the turrets shut off. You could delay it with a clock too if you want to tweak it. Pretty sure the construction zone is large enough to fiddle with it to work correctly.
Replies: >>714506730
Anonymous
7/4/2025, 8:07:44 PM No.714506730
>>714505804
thats another method. Ill at least try it because it might help when shooting diagonally. Currently, im finding theres random ticks where the network says it can shoot when it shouldnt be able to. im using ammo count on the other rocket turrets, so if its less than ten it will shut off the nuke turret.
A few mines on the edges might help but its like a one off sensor, as you say i would need a timer.
legendary laser turrets have a range of 36, a single tile over of the nukes effective blast radius. They lock and fire super quick so it might work.

the random flashes you get when the nuke goes off are great, you see them even if you are the other side of the base, very satisfying. After i get this working 100% without friendly fire i am going to max out nuke production. Im currently making about 130 uranium a minute
Replies: >>714507680
Anonymous
7/4/2025, 8:18:56 PM No.714507680
>>714505579
>>714506730
Can you even read when a laser or tesla turret is firing? I was going to suggest only firing rockets when lasers aren't firing but I don't see a signal option for them. I suppose you could read an accumulator but that sounds like a pain in the ass. I think you're always going to have edge cases since missile turrets can fire 360 degrees. Maybe the easiest way would probably be to use rare or higher missile turrets in a single line and just flat out NOT allow the nuclear ones to fire when any normal rocket turrets in range of the nuclear turret have <X ammo. That way they should only ever fire when an enemy comes into their maximum range and then shut off.
Replies: >>714511143
Anonymous
7/4/2025, 8:24:05 PM No.714508071
Factorio 2025.07.04 - 12.06.20.06_thumb.jpg
Factorio 2025.07.04 - 12.06.20.06_thumb.jpg
md5: b77581e46903d362f5a8a623ef2cc978๐Ÿ”
>>714504996
>How are you going to store your eggs?
The way I solved my egg problem was by not overproducing them at all. Any excess egg just gets turned into science instead. Now I totally agree that Gleba could be expanded and should probably benefit from other planet tech. Where's my fridge from Aquilo Wube? You don't NEED one but it would be fun to have.
Replies: >>714508626
Anonymous
7/4/2025, 8:25:14 PM No.714508158
>>714482538 (OP)
The update is great but I lost all motivation to play Space Age after one playthrough
Anonymous
7/4/2025, 8:31:20 PM No.714508626
>>714508071
learning conditions for belts and inserters should be a must-do tutorial when entering gleba
It can deal with both excess spoilage until you get aquilo burners, and eggs overproduction to keep it under control, since you gonna get same shit on starter planet when doing biter eggs
Replies: >>714508951
Anonymous
7/4/2025, 8:35:26 PM No.714508951
>>714508626
There should definitely be a circuit tutorial so people at least would stop getting filtered by basic oil because they don't know about pumps.

In that webm all those wires are inactive now when I realized I was making it far more complicated than I need to. Now everything just works by using filter splitters to make sure things never stop moving. My science comes out around 75~90% which isn't great but I really don't give enough of a shit to tweak it all again. Scaling up on Gleba isn't hard once you can just copy paste another working section down and just feed it more fruit.
Anonymous
7/4/2025, 8:39:33 PM No.714509237
>>714482538 (OP)
>Vulcanus
Meh/neat
>Fulgora
Love it
>Gleba
Hate and love it, the actual science spoiling is ass
>Aquilo
Nice the first time, literally a shoping list on replay
>Ships
They are cool to design, make and improve. My only dislike is the fact that you cant really make a space station that functions as an interplanetary mobile base without mods, they are for carrying shit around and that's it
Replies: >>714512918
Anonymous
7/4/2025, 8:47:52 PM No.714509917
1750707328968938
1750707328968938
md5: 98c810d6b9cd35fc3662755dc908db77๐Ÿ”
>>714500260
>All belts handling items that can spoil end in a belt splitter that is set to filter out spoilage
Don't even bother with the filter. Just throw everything at the end of the belt straight into the incinerator.
>>714501298
Tesla turrets shut them down hard. Plus you're already getting free, infinite electricity from burning shit.
Anonymous
7/4/2025, 8:50:08 PM No.714510085
>>714504996
>How are you going to store your eggs?
>>Just overproduce and burn the excess! Duh!
Yeah, I call it the Planned-Parenthood strategy.
Anonymous
7/4/2025, 8:58:15 PM No.714510730
>>714505383
I don't see your point. All sciences require at least 1 new product to be made whether that involves a new resource type or not it's the same thing. The tier 2,3,4 also require scaling of existing production so it's not just make a new thing but also a scaling check. Puzzles, meaning circuit puzzles, only come at the very end. Production puzzles if you can call them that are all about balance and preventing deadlocks which is basic stuff.
Replies: >>714514717
Anonymous
7/4/2025, 9:03:27 PM No.714511143
>>714507680
thats basically what im doing. I have a few other turrets placed along the line with overlapping fields of fire, set to disable if any of them have less than ten rockets loaded. It should work in theory but as i said rocket turrets are slow. every now and then, by the time they have turned and shot the biter is too close and the nuke is on the way.
The accumulator is a good idea. Im finding the circuit network and timers a pain in the ass to deal with. The timer could just be how fast the accumulator takes to charge. These proximity sensors are not to deal damage, just that one job.
I was also thinking flamer turrets, if the reservoir of fuel is less than whatever, disable. while the flame itself is slow that is irrelevant, it should have enough range and because its fixed forward theres little to no delay in the actual shooting.
Anonymous
7/4/2025, 9:10:00 PM No.714511673
>>714501298
Stompers don't care about carbon pollution, only fruit spores matter and you can feed an entire base off of 1 patch of each no problem.
Anonymous
7/4/2025, 9:14:46 PM No.714512057
>>714482538 (OP)
Disappointingly mediocre
I had more fun playing Space Exploration and Nullius overhauls than DLC
Anonymous
7/4/2025, 9:22:40 PM No.714512725
1729583255839563
1729583255839563
md5: a8a49095af5bc96a553d180b75eb9b59๐Ÿ”
>>714482538 (OP)
I didn't mind Gleba, I actually grew to like it, but it did bring out the worst spaghetti in me. I hated Aquillo because I was mostly just waiting for parts.
Anonymous
7/4/2025, 9:25:00 PM No.714512918
>>714509237
>They are cool to design, make and improve. My only dislike is the fact that you cant really make a space station that functions as an interplanetary mobile base without mods, they are for carrying shit around and that's it
dunno if they enrfed it, but you can definitely build an orbital base that produces shit all by itself outside like oil. Dunno if they nerfed legendary materials farm from asteroids
you can definitely build battle-ready space station that's all self-sustainable. Only problem is that deeper into broken star there's way too much red shit and way less resources asteroid so you start to choke
Replies: >>714514643
Anonymous
7/4/2025, 9:25:50 PM No.714512984
The DLC falls off a cliff after you're done with Vulcanus and Fulgora. Gleba is such a shit planet and just not fun to engage with.
Replies: >>714513282 >>714516914
Anonymous
7/4/2025, 9:29:16 PM No.714513282
>>714512984
Filtered shitter
Gleba is the best part of the DLC
Anonymous
7/4/2025, 9:36:06 PM No.714513873
I liked it, each planet was like a cool puzzle that can punish you for habits you may have already learned.
What it needed just a little more RTS. like there's a planet with another factory already there under the control of the ai. It expands its factory and takes up all the resources for itself. You can fight or maybe trade with them.
Anonymous
7/4/2025, 9:45:06 PM No.714514643
>>714512918
>you can definitely build an orbital base that produces shit all by itself outside like oil. Dunno if they nerfed legendary materials farm from asteroids
The asteroid cycling has not gotten the axe yet but i suppose i was too hyperbolic when i said "you cant" they will need some imports but sure you can make them, its just that by the time you can do that you are already done with all but infinite reseach.I hoped (before the dlc lauched) to basically treat Nauvis like my starting base and the space station as the real base that you would in time improve, this was not what was intended so i cant really blame anyone but miself for expecting it
Replies: >>714515260
Anonymous
7/4/2025, 9:45:48 PM No.714514717
>>714510730
>scaling existing production.
I never had to go back to make a build bigger though. It was always just adding the new ingredient on top and maybe upgrading the beacons with better modules. You really don't need much spm in space ex to do all the techs at a reasonable pace.
Anonymous
7/4/2025, 9:50:21 PM No.714515116
>>714482538 (OP)
It's really good overall and added many improvements that I would never want to play the game without at this point, but I also think it's not quite as well designed like 1.1 vanilla which was like video game perfection.
Anonymous
7/4/2025, 9:52:10 PM No.714515260
>>714514643
I think most people expected the space portion in SPACE age to be more than cargo transport. I figured the final goal would be building a recreation of the original crashed ship so the engineer could go somewhere else. Instead we fly towards red rocks for???
Anonymous
7/4/2025, 10:11:10 PM No.714516914
>>714512984
I hate Gleba because it's fucking shit but I love Gleba because it was an actual challenge.