← Home ← Back to /v/

Thread 714482538

114 posts 42 images /v/
Anonymous No.714482538 [Report] >>714483697 >>714483940 >>714484395 >>714484867 >>714487242 >>714490945 >>714491428 >>714491950 >>714493452 >>714494484 >>714495196 >>714497424 >>714498496 >>714501608 >>714508158 >>714509237 >>714512057 >>714512725 >>714515116
What does /v/ think of Factorio's expansion?
Anonymous No.714482654 [Report] >>714482954 >>714483568 >>714484004
the game becomes too hard after making blue science packs
Anonymous No.714482769 [Report]
released too early
or rater, they got real player feedback too late into development
Anonymous No.714482954 [Report] >>714483918
>>714482654
the game becomes absurdly easy after blue science
bots turn the game into ms paint
at one point your mall won't even need belts, just set up a logistic network and your mall can run purely on bots
Anonymous No.714483568 [Report] >>714501305
>>714482654
You successfully figured out fluids but taking the next step is too much? You already cleared the biggest hurdle for the average player at least on the starter planet.
Anonymous No.714483697 [Report]
>>714482538 (OP)
killed the game. it's literally dead now.
Anonymous No.714483873 [Report] >>714483950 >>714484037 >>714484085 >>714484647 >>714485747
I never get Factorio much. Conveyer belts? Just use your legs. Drills? Just use your pickaxe. Science packs? Just go read a book.
Anonymous No.714483918 [Report]
>>714482954
bots are fine since efficiency doesn't matter for malls, my mall takes 20 minutes to make a nuclear reactor but who cares
Anonymous No.714483940 [Report] >>714484850
>>714482538 (OP)
Too expensive
Absurdly unfun to replay
Mods are better
Elevated rails are locked behind it
Anonymous No.714483948 [Report] >>714484104
>connect this into this that connects into this haha

great game
Anonymous No.714483950 [Report] >>714484394
>>714483873
you have to do it on a scale where you would need hundreds of thousands of legs and pickaxes
Anonymous No.714484004 [Report]
>>714482654
this but red
Anonymous No.714484037 [Report]
>>714483873
But I want to genocide indigenous species.
Anonymous No.714484085 [Report]
>>714483873
I never get weebfaggotry much. Anime? Just meet a real woman
Anonymous No.714484104 [Report]
>>714483948
If you told me your favorite game I bet I could trivialize it in a single sentence too
Anonymous No.714484394 [Report]
>>714483950
That's why you play multiplayer
Anonymous No.714484395 [Report] >>714484467 >>714484548 >>714494701
>>714482538 (OP)
I've been following my pattern from 1.0
>be noob but get red and green science
>blue is too much of a puzzle so set the game aside
>start a new game a while later and get to blue and grey science
>factory is ugly as sin and slower than molasses so I don't feel like improving it
>set the game aside
>come back a while later and set up a much better factory with plenty of room to expand
>manage to "beat the game" then set it aside again
>space age releases, start a new game
>get to space quickly enough, decide to go to lava world
>definitely didn't bring enough shit with me
>set up an incredibly basic factory there and don't feel like figuring out how to get more advanced machines running
>set the game aside
It's been a while since then but I've been thinking about getting back into it recently.
Anonymous No.714484467 [Report]
>>714484395
So I guess I think it's more of the same which is a good thing for my small brain
Anonymous No.714484548 [Report]
>>714484395
That's pretty much been my experience with Space Age. Nauvis is incredibly fun but I just get burnt out with the sheer amount of content Space Age adds. Feels like the game never fucking ends
Anonymous No.714484647 [Report]
>>714483873
Because the point is getting your minion swarm of machines to do all the work for you to produce weapons of mass destruction to genocide native populations. Without the biters this game is boring as fuck, they make the game interesting because you are constantly fighting for territory and resources as the biters encroach back in on your pollution cloud and justifies having a massive factory to produce military equipment
Anonymous No.714484850 [Report] >>714485446
>>714483940
>Too expensive
$50 for a DLC is a bit much, but it IS quite a bit more factorio with the multiple factories and stuff.
>Absurdly unfun to replay
the DLC is a bit too long for the occasional replay that OG factorio thrives off.
>Mods are better
space age is just a more directed space exploration mod, but yeah, overhaul mods are great because they're slightly longer factorio, usually with some big gimmicks, and enough different to force you to think again.
>Elevated rails are locked behind it
just download the elevated rails mod then.

i liked space age, i had a very fun 100 hours on my first playthrough, and learning everything for myself was great
Anonymous No.714484867 [Report] >>714495945
>>714482538 (OP)
I really enjoyed it when it was first released but on subsequent playthroughs the other planets really felt more like a chore than something to look forward too and kinda made me drop the game. Interplanetary logistics are also kinda lame after the first playthrough. You can just build one big mall ship that flies from planet to planet and automatically drops/picks up shit and then that's that. There is really not much to it after you have done it once.
Anonymous No.714485057 [Report]
I liked it but I'm probably only playing single planet mods for a while. I play this game to dick around not to progress and space age has too much progression.
Anonymous No.714485446 [Report] >>714485658 >>714495135
>>714484850
every single overhaul mod is 100x better, more balanced, and more fun than Space Age cashgrab DLC mod
Anonymous No.714485658 [Report] >>714485792 >>714486204
>>714485446
space exploration
i have a 500 hour run, and i hate it.
Anonymous No.714485747 [Report] >>714493609
>>714483873
>Shitposting on 4chan? Just go and visit a mental hospital
Anonymous No.714485792 [Report] >>714485845 >>714495371
>>714485658
space exploration is a masterpiece you're just a n00b
Anonymous No.714485845 [Report] >>714486078
>>714485792
Fuck off Earendel
Anonymous No.714486078 [Report]
>>714485845
l2scale
Anonymous No.714486204 [Report] >>714487516 >>714487685
>>714485658
>space exploration
>i have a 500 hour run, and i hate it.
What ending did you get? If you didn't do the stargate, then you didn't beat the game.
Anonymous No.714486457 [Report]
i need to turn off space age and do a nullius play through
Anonymous No.714487242 [Report]
>>714482538 (OP)
I got filtered by vanilla factorio
Anonymous No.714487516 [Report]
>>714486204
>If you didn't do the stargate, then you didn't beat the game.
If it weren't for the ridiculous grind just to get to the puzzle for that ending, I would have at least attempted it. I was just too burnt out from it.
Anonymous No.714487685 [Report] >>714487896 >>714488790
>>714486204
i got the ending where while making all the t4 sciences in orbit i got a coronal discharge hit right as my nuclear ran dry after 300 hours of perfect function ended with a clog in my kovarex refinement, leading to no power at 500 hours once the fuel cells ran out, so the discharge tore through my space elevator, mall, module storage AND all the cargo cannon landing zones.
you know, the rage quit ending.
Anonymous No.714487896 [Report]
>>714487685
oh right, the pic there was from when an asteroid sniped my nuclear reactor, despite haivng a shit ton of meteor defence, since somehow of the 6 canons, only one ever fired
Anonymous No.714488790 [Report] >>714488986
>>714487685
>500h
>only red belts
you're dumb go play minecraft
Anonymous No.714488986 [Report] >>714490779
>>714488790
>using anything other than yellow belts
you didn't beat it
Anonymous No.714490779 [Report]
>>714488986
>using belts
You didn't beat it.
Anonymous No.714490945 [Report] >>714491105
>>714482538 (OP)
Excellent. I believe my first Space Age run was 180 hours long. Rare to get that kind of bang for your buck.
Anonymous No.714491105 [Report]
>>714490945
I went back to check and seems I very much underestimated the length of my first playthrough.

It was 255 hours.
Anonymous No.714491428 [Report]
>>714482538 (OP)
I really enjoyed it, but I burned out before Aquilo because I took my damn time. I fucked around on Nauvis for 100 hours to make a giant automated wall around my land, then got past the three other worlds but stopped before I could figure out a good outer system ship design.
I still highly recommend it.
Anonymous No.714491950 [Report] >>714495374
>>714482538 (OP)
I hecking love building bot grid on every surface just to be able to take actions remotely. Also luv spamming the literal same parameterized blueprint N*5 times to make leggo items.

But the best thing really is the science number going up. That's what this game is about. The genius of Kovarex was realizing you can just slap insane prod bonuses everywhere to get more NUMBER from less ACTUAL ENTITIES, resulting in tiny, pathetic looking factories producing science far in excess of what was possible in base game. Already 60 SPM in the base required going out there, tapping new mines and building expansions. In Space Age I never feel like making an effort, everything scales up gradually by upgrading buildings, modules, researching prod tech.
Anonymous No.714491984 [Report]
when you start adding planet mods space age gets LONG
Anonymous No.714493452 [Report] >>714494147
>>714482538 (OP)
Unfinished. Undercooked.
The rocket launching sucks ass.
They didn't properly design inter-planetary supply lines.
It sucks ass right now. 2.1 being the last major update is going to be a real kick in the balls to the game's legacy if they don't get their shit together and fix the god damn low-points in the expansion.
Anonymous No.714493609 [Report]
>>714485747
Anonymous No.714494147 [Report]
>>714493452
planet hopper mod makes space less tedious
Anonymous No.714494484 [Report]
>>714482538 (OP)
2.0 vanilla is great, lots of QoL
DLC content is not bad objectively, but I got bored mid-way through the run two times I tried to play it, Nauvis is just a better all in one package
Anonymous No.714494701 [Report]
>>714484395
use this to see what you need for every science in one place
https://kirkmcdonald.github.io/calc.html
Anonymous No.714495135 [Report]
>>714485446
There's maybe 1 good overhaul mod. Everything else is bloated trash like the last half of space ex
Anonymous No.714495196 [Report]
>>714482538 (OP)
Transformative. Really liked it
Anonymous No.714495371 [Report] >>714503769
>>714485792
The entire mod got a rebalance recently because parts of it were shit. Everything about the interstellar logistics was great before SA. The space science packs were all the exact same though. Should be out soon™
Anonymous No.714495374 [Report]
>>714491950
This. And that's before you factor in literal two to threefold bonuses from high tier productivity modules. Scaling autists won, automation autists lost.
Anonymous No.714495574 [Report] >>714498365
>combinators
Anonymous No.714495945 [Report]
>>714484867
I have no clue why they didn't make manufacturing move into space or onto some low gravity planet that would have cheaper launches or something. Space platforms are cool but they are actually just big space trains. I hoped that space science was just the first of many 'stations' I was going to build when in reality it was the first and last.
Anonymous No.714497424 [Report] >>714498225 >>714498430
>>714482538 (OP)
Its unironically the best game of all time
Its just a bonus that it makes brainlets and poor people seethe. You have to be a top 2%er to even beat the game
Anonymous No.714497936 [Report] >>714498283 >>714498302
Aquilo too phoned in
Shattered Planet should have been an actual place where you could land and build wacky shit
Anonymous No.714498225 [Report]
>>714497424
only like 50% of people got to oil in base, so its probably closer to ~5-10%
Anonymous No.714498283 [Report]
>>714497936
I skipped promethium science entirely because SPM is the lamest reward ever. Where's my next tier of thrusters and cooler looking space platform? Let me make it look like the crashed ship.
Anonymous No.714498302 [Report]
>>714497936
despite the 2-3 year dev time on space age they still had to cut content to get it out in a "reasonable" time and aquilo got got hard because of it
Anonymous No.714498365 [Report]
>>714495574
bro your modulo?
Anonymous No.714498430 [Report] >>714498578
>>714497424
>You have to be a top 2%er to even beat the game
to complete the game since space age came out and that specific achievement was added with it, you mean
Anonymous No.714498496 [Report] >>714498972 >>714500260 >>714501947
>>714482538 (OP)
I HATE SPOILAGE
Anonymous No.714498578 [Report]
>>714498430
Plus mods automatically disable steam achievements.
Anonymous No.714498943 [Report] >>714502009 >>714502523
Did anyone try to make their ships somewhat aesthetic?
This was my friends supply ship made after my disgusting junkbox disintegrated on its way to fulgora (where i thought i was trapped)
Our base design for follow ups ended up having 2 back nacelles just to look cooler and the one that got to the finish was the same just horribly borged so it could make it
Anonymous No.714498972 [Report] >>714505380
>>714498496
Filtered.
Its easy enough to constantly be producing while just burning off any excess instead of buffering it
Anonymous No.714499395 [Report]
I got filtered with trains. Having a red belt halfway across the map makes zero sense
Anonymous No.714500260 [Report] >>714501298 >>714501538 >>714509917
>>714498496
All belts handling items that can spoil end in a belt splitter that is set to filter out spoilage. Those belts continue towards a heat tower because they can infinitely burn anything even if they reach their maximum heat output.
There, mechanic solved. Any excess material will wait inside the splitter until it is fully spoiled and will then get taken care off without requiring you to do anything.
Anonymous No.714501298 [Report] >>714501601 >>714501686 >>714501982 >>714509917 >>714511673
>>714500260
>just generate non-stop pollution
*stomp* *stomp* *stomp* get pregnant get pregnant get pregnant
Anonymous No.714501305 [Report]
>>714483568
Trains were a larger hurdle, even in other games like Cities Skylines it seems like you need prerequisite knowledge or actual experience planning a rail network.
Anonymous No.714501538 [Report]
>>714500260
I always manage to fuck up just enough to deadlock everything.
>forget filter on one inserter
>six hours later a few seeds cause entire base to stop
Anonymous No.714501601 [Report]
>>714501298
Artillery to nuke out an area that is larger than your spore cloud.
Anonymous No.714501608 [Report] >>714501938
>>714482538 (OP)
Factorio? Move over gramps. Im playin that Captain of Industry now and its goooood. Had a lot of doubts buying it (on sale now) but its gonna be a thousand hour game for me easily. Now excuse me, my factory requires the Cap'n to be present
Anonymous No.714501686 [Report]
>>714501298
You want to do that anyway so you can make a billion overgrowth from seeds.
Anonymous No.714501938 [Report]
>>714501608
Great game but the train update was kinda bad.
Tier one trains are shit. I hope we don't have to wait six months for them to add tier 2.
Anonymous No.714501947 [Report]
>>714498496
I understand and accept it as a logistical challenge in a game about logistics, but I still hated it. I made the most bare bones set-up and fucked off the second I could. Meanwhile I spent like 150 hours on Fulgora alone sorting trash cuz shit was fun.
Anonymous No.714501982 [Report] >>714502296
>>714501298
*turn off biter expansion*
wow, this game is playable now
Anonymous No.714502009 [Report] >>714503383
>>714498943
yeah i made mine look like a minion
Anonymous No.714502296 [Report]
>>714501982
I'm playing deathworld and pentapods barely expand at all. Pretty disappointing enemies honestly.
Anonymous No.714502523 [Report] >>714503383
>>714498943
The problem is the those tiny little wings on the side are lowering your speed. Having wider ships generate huge amounts of drag limits cool builds so damn much. I'm getting bored of building narrow tall ships.
Anonymous No.714502742 [Report] >>714503191
Gleba killed the game.
Anonymous No.714503191 [Report] >>714504996
>>714502742
retard
Anonymous No.714503383 [Report]
>>714502009

>>714502523
space aerodynamics, huh?
Anonymous No.714503769 [Report] >>714504520
>>714495371
the only part that's shit is the manual collection of those spheres
Anonymous No.714504520 [Report] >>714504782
>>714503769
Every single space science past the first tier is just doing the same thing with a new ingredient or two. There's no new puzzle to solve beyond building more color swapped buildings. He's already addressed this as an issue that's going to be fixed by adding more unique planet types/resources.
From his roadmap
>the current version of the tech tree does not represent the final intended tech tree.
Anonymous No.714504782 [Report] >>714505383
>>714504520
by that logic every single science is bloat because it requires different ingredients. retarded logic.
Anonymous No.714504996 [Report] >>714505797 >>714508071 >>714510085
>>714503191
They literally rushed Gleba and ended up delivering a really unoptimized and shallow planet that demands you set up ways to recycle products without actually providing you with optimized ways to do it.
How are you going to store your eggs?
>Just overproduce and burn the excess! Duh!
How are you going to keep your agriculture science packs as fresh as possible?
>Just make more lol!

You're not smart. I hope you know that.
Anonymous No.714505380 [Report]
>>714498972
DON'T CARE, FUCKFACE
Anonymous No.714505383 [Report] >>714510730
>>714504782
Let me make it more simple so you can understand.
All of those basic sciences require a new process, not just a new recipe. All the basic ones require you going to a new planet and extracting resources which are unique and a new puzzle to solve. The ones following don't add a new puzzle at all. The exact same thing happens in the base game with each science requiring a new process to figure out or a new basic material to be added while hinting to the player that they could use those automated ingredients to make their life easier (robot parts,modules,grenades,electric furnaces etc.)
It's like how kovarex processing now being in space science in the expansion was a big hint at using nuclear on your space platforms instead of solar.

Anyway he's changing it and I doubt it will be any worse than it is now. New planets sound cool as well as making the science ON the planets.
Anonymous No.714505579 [Report] >>714505804 >>714507680
I have been using nuclear rocket turrets mixed in with other turrets along the wall of my factory.
I almost have it working by disabling the turret if the other defences start shooting. Using them like a proximity sensor.
there are still some edge cases where it nukes itself. I was uysing regular missile turrets but im thinking upgraded tesla or maybe even upgraded laser turrets could work better since the missile turrets take forever to cycle and fire.
Anonymous No.714505797 [Report]
>>714504996
>shallow planet
by design, you already have continental and water planets
Anonymous No.714505804 [Report] >>714506730
>>714505579
Maybe you could use a minefield. Have the nearby roboports always contain an exact number of robots so that when they fly off to replace a used mine the turrets shut off. You could delay it with a clock too if you want to tweak it. Pretty sure the construction zone is large enough to fiddle with it to work correctly.
Anonymous No.714506730 [Report] >>714507680
>>714505804
thats another method. Ill at least try it because it might help when shooting diagonally. Currently, im finding theres random ticks where the network says it can shoot when it shouldnt be able to. im using ammo count on the other rocket turrets, so if its less than ten it will shut off the nuke turret.
A few mines on the edges might help but its like a one off sensor, as you say i would need a timer.
legendary laser turrets have a range of 36, a single tile over of the nukes effective blast radius. They lock and fire super quick so it might work.

the random flashes you get when the nuke goes off are great, you see them even if you are the other side of the base, very satisfying. After i get this working 100% without friendly fire i am going to max out nuke production. Im currently making about 130 uranium a minute
Anonymous No.714507680 [Report] >>714511143
>>714505579
>>714506730
Can you even read when a laser or tesla turret is firing? I was going to suggest only firing rockets when lasers aren't firing but I don't see a signal option for them. I suppose you could read an accumulator but that sounds like a pain in the ass. I think you're always going to have edge cases since missile turrets can fire 360 degrees. Maybe the easiest way would probably be to use rare or higher missile turrets in a single line and just flat out NOT allow the nuclear ones to fire when any normal rocket turrets in range of the nuclear turret have <X ammo. That way they should only ever fire when an enemy comes into their maximum range and then shut off.
Anonymous No.714508071 [Report] >>714508626
>>714504996
>How are you going to store your eggs?
The way I solved my egg problem was by not overproducing them at all. Any excess egg just gets turned into science instead. Now I totally agree that Gleba could be expanded and should probably benefit from other planet tech. Where's my fridge from Aquilo Wube? You don't NEED one but it would be fun to have.
Anonymous No.714508158 [Report]
>>714482538 (OP)
The update is great but I lost all motivation to play Space Age after one playthrough
Anonymous No.714508626 [Report] >>714508951
>>714508071
learning conditions for belts and inserters should be a must-do tutorial when entering gleba
It can deal with both excess spoilage until you get aquilo burners, and eggs overproduction to keep it under control, since you gonna get same shit on starter planet when doing biter eggs
Anonymous No.714508951 [Report]
>>714508626
There should definitely be a circuit tutorial so people at least would stop getting filtered by basic oil because they don't know about pumps.

In that webm all those wires are inactive now when I realized I was making it far more complicated than I need to. Now everything just works by using filter splitters to make sure things never stop moving. My science comes out around 75~90% which isn't great but I really don't give enough of a shit to tweak it all again. Scaling up on Gleba isn't hard once you can just copy paste another working section down and just feed it more fruit.
Anonymous No.714509237 [Report] >>714512918
>>714482538 (OP)
>Vulcanus
Meh/neat
>Fulgora
Love it
>Gleba
Hate and love it, the actual science spoiling is ass
>Aquilo
Nice the first time, literally a shoping list on replay
>Ships
They are cool to design, make and improve. My only dislike is the fact that you cant really make a space station that functions as an interplanetary mobile base without mods, they are for carrying shit around and that's it
Anonymous No.714509917 [Report]
>>714500260
>All belts handling items that can spoil end in a belt splitter that is set to filter out spoilage
Don't even bother with the filter. Just throw everything at the end of the belt straight into the incinerator.
>>714501298
Tesla turrets shut them down hard. Plus you're already getting free, infinite electricity from burning shit.
Anonymous No.714510085 [Report]
>>714504996
>How are you going to store your eggs?
>>Just overproduce and burn the excess! Duh!
Yeah, I call it the Planned-Parenthood strategy.
Anonymous No.714510730 [Report] >>714514717
>>714505383
I don't see your point. All sciences require at least 1 new product to be made whether that involves a new resource type or not it's the same thing. The tier 2,3,4 also require scaling of existing production so it's not just make a new thing but also a scaling check. Puzzles, meaning circuit puzzles, only come at the very end. Production puzzles if you can call them that are all about balance and preventing deadlocks which is basic stuff.
Anonymous No.714511143 [Report]
>>714507680
thats basically what im doing. I have a few other turrets placed along the line with overlapping fields of fire, set to disable if any of them have less than ten rockets loaded. It should work in theory but as i said rocket turrets are slow. every now and then, by the time they have turned and shot the biter is too close and the nuke is on the way.
The accumulator is a good idea. Im finding the circuit network and timers a pain in the ass to deal with. The timer could just be how fast the accumulator takes to charge. These proximity sensors are not to deal damage, just that one job.
I was also thinking flamer turrets, if the reservoir of fuel is less than whatever, disable. while the flame itself is slow that is irrelevant, it should have enough range and because its fixed forward theres little to no delay in the actual shooting.
Anonymous No.714511673 [Report]
>>714501298
Stompers don't care about carbon pollution, only fruit spores matter and you can feed an entire base off of 1 patch of each no problem.
Anonymous No.714512057 [Report]
>>714482538 (OP)
Disappointingly mediocre
I had more fun playing Space Exploration and Nullius overhauls than DLC
Anonymous No.714512725 [Report]
>>714482538 (OP)
I didn't mind Gleba, I actually grew to like it, but it did bring out the worst spaghetti in me. I hated Aquillo because I was mostly just waiting for parts.
Anonymous No.714512918 [Report] >>714514643
>>714509237
>They are cool to design, make and improve. My only dislike is the fact that you cant really make a space station that functions as an interplanetary mobile base without mods, they are for carrying shit around and that's it
dunno if they enrfed it, but you can definitely build an orbital base that produces shit all by itself outside like oil. Dunno if they nerfed legendary materials farm from asteroids
you can definitely build battle-ready space station that's all self-sustainable. Only problem is that deeper into broken star there's way too much red shit and way less resources asteroid so you start to choke
Anonymous No.714512984 [Report] >>714513282 >>714516914
The DLC falls off a cliff after you're done with Vulcanus and Fulgora. Gleba is such a shit planet and just not fun to engage with.
Anonymous No.714513282 [Report]
>>714512984
Filtered shitter
Gleba is the best part of the DLC
Anonymous No.714513873 [Report]
I liked it, each planet was like a cool puzzle that can punish you for habits you may have already learned.
What it needed just a little more RTS. like there's a planet with another factory already there under the control of the ai. It expands its factory and takes up all the resources for itself. You can fight or maybe trade with them.
Anonymous No.714514643 [Report] >>714515260
>>714512918
>you can definitely build an orbital base that produces shit all by itself outside like oil. Dunno if they nerfed legendary materials farm from asteroids
The asteroid cycling has not gotten the axe yet but i suppose i was too hyperbolic when i said "you cant" they will need some imports but sure you can make them, its just that by the time you can do that you are already done with all but infinite reseach.I hoped (before the dlc lauched) to basically treat Nauvis like my starting base and the space station as the real base that you would in time improve, this was not what was intended so i cant really blame anyone but miself for expecting it
Anonymous No.714514717 [Report]
>>714510730
>scaling existing production.
I never had to go back to make a build bigger though. It was always just adding the new ingredient on top and maybe upgrading the beacons with better modules. You really don't need much spm in space ex to do all the techs at a reasonable pace.
Anonymous No.714515116 [Report]
>>714482538 (OP)
It's really good overall and added many improvements that I would never want to play the game without at this point, but I also think it's not quite as well designed like 1.1 vanilla which was like video game perfection.
Anonymous No.714515260 [Report]
>>714514643
I think most people expected the space portion in SPACE age to be more than cargo transport. I figured the final goal would be building a recreation of the original crashed ship so the engineer could go somewhere else. Instead we fly towards red rocks for???
Anonymous No.714516914 [Report]
>>714512984
I hate Gleba because it's fucking shit but I love Gleba because it was an actual challenge.