>>714528326>RetailNot even really an MMO anymore. More like a single player RPG with a queue system to get you into instanced dungeons. Its probably the best definition of a theme park MMO.
There is fun to be had, theres a metric fuckton of features, including 24 races, 13 classes, a full on pokemon minigame, etc.
But the biggest issue is, its a shambling frankensteins monster with 20+ years worth of features and systems stapled ontop of each other, it feels messy to play at times. Like you just get a ton of shit thrown at you and you're never quite sure if "Is this content people actually do? Or is it 10 years old and best to ignore it because nobody runs it and its not relevant anymore"
>ClassicA more true to its name classic MMORPG
But it is CLASSIC, as in OLD style. You have to level up everything, which includes shit like
>I found a new weapon I want to use>So I have to travel to a city to find a trainer>Pay them a fee to learn the weapon skill>Then head out to the wilds and bonk shit on the head a few hundred times to level up the weapon skill until its actually useableBut it does feel more immersive, more challenge in the actual level up experience, more immersion etc. Feels more like an actual community