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Thread 714683106

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Anonymous No.714683106 [Report] >>714683136 >>714683217 >>714683290 >>714684369 >>714684512 >>714684798 >>714684842 >>714684995 >>714685062 >>714685295 >>714685451 >>714685463 >>714688172 >>714690017
What videogame franchise is he referring to?
Anonymous No.714683136 [Report] >>714683913 >>714684294 >>714684682
>>714683106 (OP)
all of them
Anonymous No.714683217 [Report]
>>714683106 (OP)
Probably nortubel
Anonymous No.714683290 [Report]
>>714683106 (OP)
Every game after Twinsanity
Anonymous No.714683913 [Report]
>>714683136
This. Either a franchise stays dead or it gets massacred. There are no exceptions.
Anonymous No.714684164 [Report] >>714685757
Anonymous No.714684294 [Report]
>>714683136
fpbp
Anonymous No.714684369 [Report]
>>714683106 (OP)
Hate to be boring, but Final Fantasy
Anonymous No.714684429 [Report]
Fire emblem after awakening
Anonymous No.714684512 [Report]
>>714683106 (OP)
Tenchu

The Nintendo Wii waggling killed it properly. Before that we had the abomination of Tenchu Z.
Anonymous No.714684514 [Report]
Any franchise that is absorbed into a big corp
Anonymous No.714684671 [Report]
The Halo Series. I felt the downward slope when Halo 4 released.
Anonymous No.714684682 [Report]
>>714683136
/thread
Anonymous No.714684798 [Report]
>>714683106 (OP)
dungeon keeper
Anonymous No.714684842 [Report]
>>714683106 (OP)
Anything made by EA
Anonymous No.714684974 [Report]
Diablo.
Anonymous No.714684995 [Report]
>>714683106 (OP)
Final Fantasy
Anonymous No.714685062 [Report]
>>714683106 (OP)
In no particular order:
>Pokemon
>Metal Gear
>Guilty Gear
>Blazblue
>Persona
>Dark Souls
>Spyro
>WoW
>FFXIV
>Sonic
>Risk of Rain
>Any Paradox game
I'm sure I'm forgetting at least a few.
Anonymous No.714685082 [Report] >>714688107
WoW.
>started out as a very D&D-inspired RPG, tons of "struggle" to it, fun and flavorful classes, very unbalanced but each class was strong in its own way, really felt like an adventure with quests that had you traveling all over the place, and a world that actually took time to travel through
>every single expac whittled away the RPG mechanics and adventurous feel, slowly but surely turning the game from an MMORPG into a 3rd person shooter with very light RPG mechanics
>more and more, socialization was sacrificed in favor of convenience, and the game was streamlined further and further to ensure that players never feel any kind of hardship whatsoever
>now it's pretty much a full-on action game with almost no RPG mechanics remaining, anti-social systems and even literal single-player endgame modes in a fucking MMORPG
WOTLK was the last good expac, and even that was showing cracks all over the place. Cata and beyond are unsalvageable garbage.
Anonymous No.714685295 [Report] >>714685556
>>714683106 (OP)
Other M'd years before Other M.
Anonymous No.714685451 [Report]
>>714683106 (OP)
No. No more! Not this time, creative director. No more DEI, no more woke tricks.
Anonymous No.714685463 [Report] >>714685760
>>714683106 (OP)
Wargame - > Warno
DOS - > BG3
EE - > EE2 and 3
Sacred 2 - > Sacred 3
CIV IV and V - > VI and VII
MHW - > MHWi
Diablo 3 - > Diablo 4
ArmA 3 - > ArmA Reforger
Anonymous No.714685556 [Report] >>714686042
>>714685295
SFA didn't destroy an established character to near-unrecognizability though. It was just a super mediocre game.
Anonymous No.714685757 [Report]
>>714684164
>Be 2D Sanic.
>Even though theres incentives for finding shortcuts during high-velocity segments, it could be fun to just watch Sonic roll downhill really fast due to the physics it had as a platformer.
>Be Sanic Adventure games.
>Even though Mario 64 and fucking Glover learned how to make sliding down a 3D hill work just fine, these were the first 3D Sonics! You need to be charitable and understand they just need some time to make that sort of thing work. Also automated segments start getting longer around here.
>Be later 3D Sonic.
>Abandon all hope; physics don't fucking matter anymore.
I'm not saying my views are objective in case someone thinks about getting uppity; I'm just giving my own grievances that other people might happen to share.
Anonymous No.714685760 [Report] >>714685905
>>714685463
Diablo 3 was the massacre, though. it wasn't too bad, just significantly worse than D2 in most aspects
Anonymous No.714685905 [Report] >>714686261
>>714685760
Diablo 3 was the best Diablo to this date, little boomer copelet.
Anonymous No.714686042 [Report]
>>714685556
>SFA didn't destroy an established character to near-unrecognizability though
It did this to two characters. 3 if we're counting leather Falco, 4 if we're counting setting up Peppy to retire, 5 if we're counting no mention of fox's dad or really anything to do with the original storyline. The biggest insult is probably that the character that changes the least is Slippy and even he gets fucking married and has children in one ending of Command. Like I said it was the other M of it's time, down to being cucked out of using beam weapons.
Anonymous No.714686148 [Report]
Mass Effect (3)
Anonymous No.714686261 [Report]
>>714685905
nah, it was mid and had a lot of awful decisions making it worse, zoomiezoom
Anonymous No.714688107 [Report]
>>714685082
>streamlined further and further
This is what I think really killed the RPG feeling of the game, yeah. Quests in vanilla would require you to travel a good distance, hell some of them had objectives in another zone entirely. As a player you felt weak and you had to be careful around mobs; cave areas were extra-dangerous since you couldn't just run away from a mob, you'd end up running into other mobs. Classes had unique mechanics to them like items that required reagents to cast (Slow fall, etc) or really long cooldowns (Lay on Hands, Reincarnation) and such. The game was a broken unbalanced mess, but that's what made it fun and interesting.
Compared to post-Cata WoW where everything is insanely streamlined and quest objectives are always 5 feet away from the questgiver and every class can just pull tons of mobs willy-nilly and aoe them down with zero risk. Everything is pathetically piss easy outside of the top 1% of challenging content. Classes are homogenized so everyone is the same and nobody can be special or unique, they're all "balanced" for the e-sports crowd. And this isn't even mentioning the story/lore which is now irreversibly pozzed with leftist ideology and tranny shit.

It just feels like the soul has been surgically removed from the game. The only people still playing r*tail are unironically addicted / slaves to sunken cost fallacy.
Anonymous No.714688172 [Report]
>>714683106 (OP)
Saints row
Anonymous No.714690017 [Report]
>>714683106 (OP)
World of warcraft is probably one of the most notable examples of this.