>>714768637 (OP)>>714777792Hard, hard anti recommend for this one, I was severely let down.
Speed based turns instead of faction based, so your units are punching bags 90% of the times. And, because you're always outnumbered at least 3:1, it's basically never your turn. You make one action then put the controller down for another 5mins as the CPU slowly, slowly, slowly takes 6 or more turns. Even holding fast-forward every battle takes for fucking ever and just isn't fun to play.
There's zero, ZERO (0) progression either in gameplay or narrative. The game abstracts levels out to the point that you can never, ever get ahead of the curve. It's impossible to be more powerful than intended, so you're only ever weaker than intended and need to level up to the curve. Levels are only ever negative they never work in your favour, at best you can work yourself up to parity before the next map puts you at a defecit again. The narrative is exactly the same, the first map Serenoa and 2 of his friends rout a group of rapist kidnapping bandits. Not one single bandit is killed, they all just walk away. Much, much later, while leading an army, you fight those exact same bandits again. But now they're lv30, just like you, and they're a huge threat that takes serious effort to beat. The bandits you routed at lv1 stand evenly against your elite fighting army near the end of the game. You haven't gotten any stronger, you've only gotten weaker, comparatively.
If you're wondering how you can possibly defeat a whole band of bandits twice and not have a single one of them die, that's because of the strangest, most insane writing choice I have ever seen.
>In Triangle Strategy's world, nonconsensual killing is impossible You can ONLY kill someone if they allow themselves to die. You can't otherwise kill someone, ever. And as with everything else, this only ever works against you, never in your favour.