>>714875664 (OP) >have game where daily content takes 15 minutes >low concurrent players due to the small crossover window for multiple people playing at the same time
>event with free rolls and a mode where you run around doing story stuff, giving reason to play for longer >new all time high before the first day finishes
It's almost like concurrent users is an unreliable stat to track for games with shorter session times and gives a terrible impression of total players.
>>714879697
I'm assuming there's some sort of data protection and anonymisation reason for seeing how many currently active instead of total active over time.
Tracking individual users meaning remembering those unique ID's and if any are set to private then it goes against the wish of those users.
>>714883431
Shouldn't it be obvious by now that few play these games for the gameplay. It's the characters, stories and cute visuals. Things that you don't actually have to pay for.
>can't wait to roll #349584275 little girl, read her 4 relationship stories, watch her 2 looped animation in the cafe and then close the game and fap to her ero doujin !!!!!!!!
this is how baggots reason