Silent Hill guides - /v/ (#714962064) [Archived: 467 hours ago]

Anonymous
7/9/2025, 1:41:59 PM No.714962064
1752016071895696[1]
1752016071895696[1]
md5: 16c9419381d915e09dbfb7a7c4ee7e9f๐Ÿ”
https://www.youtube.com/watch?v=TGMtwfHkoZc
https://www.youtube.com/watch?v=tU9kBVVzMiI&t=1s
https://www.youtube.com/watch?v=YcZ98I6sxkk&t=184s

Fans have fixed the disasterous SH ports that Konami made. It's now a golden age for Silent Hill.
Replies: >>714962732
Anonymous
7/9/2025, 1:46:05 PM No.714962278
illust_99226394_20230513_003333
illust_99226394_20230513_003333
md5: 753b9ab1ce4cf2ce4c3ce109a476ec96๐Ÿ”
Finally, after all these years
Anonymous
7/9/2025, 1:47:14 PM No.714962345
1736054640501495
1736054640501495
md5: c43096f93b161708312690b49da0e07b๐Ÿ”
or just play the original (and superior ) versions ,with widescreen if you're a zoomie
Replies: >>714962991
Anonymous
7/9/2025, 1:47:25 PM No.714962357
Eireen 'baitin
Anonymous
7/9/2025, 1:49:01 PM No.714962435
1752021859351430[1]
1752021859351430[1]
md5: 23286b72f3f71ce450cb5e500d01fcdc๐Ÿ”
Anonymous
7/9/2025, 1:53:57 PM No.714962732
james_thumb.jpg
james_thumb.jpg
md5: cc5d7f59f3714b329dce7ee6ad387ae4๐Ÿ”
>>714962064 (OP)
methinks i'll wait for the sh3 remake
Replies: >>714963165 >>714964540
Anonymous
7/9/2025, 1:59:00 PM No.714962991
>>714962345
But i am a zoom so i will just wait for the remakes instead of playing this clunky garbage lol
Replies: >>714964540
Anonymous
7/9/2025, 2:02:25 PM No.714963160
1736166671650945
1736166671650945
md5: 5c0e4b75bf533850e692feddb53ca006๐Ÿ”
@714962991
lol, lmao even
Replies: >>714965674
Anonymous
7/9/2025, 2:02:27 PM No.714963165
1728330483091[1]_thumb.jpg
1728330483091[1]_thumb.jpg
md5: 9c4806e1911e2b8cc5e45a84894354ff๐Ÿ”
>>714962732
>shit make
>paint by numbers by untalented retards
>Asset store assets and textures
>wonky Donkey kong people
>everyone going through the motions for a paycehck
>Unreal engine tripe
>magnetic attacks and cinematic melee animations
>literally no hit detection
>Silent Hill 1, a 1999 PS1 game, has hit detection, making it more mechanically complex than SH2 remake
>melee combat feels like turn based affairs from some rpg

I swear to god everyone has low standards and just eats up this tripe.
Replies: >>714963325 >>714967664
Anonymous
7/9/2025, 2:05:34 PM No.714963325
Screenshot 2025-07-09 at 08-05-01 _v_ - Video Games ยป Thread #714410259
>>714963165
Explanation. Reminder Sh1-3 all had this and Blobber burned it all down for sloppy unreal tripe.
Replies: >>714964838
Anonymous
7/9/2025, 2:26:46 PM No.714964540
>>714962991
>>714962732
nice bait.
Anonymous
7/9/2025, 2:32:10 PM No.714964838
>>714963325
Feels like most western devs make their โ€œcombatโ€ like this nowadays. No real hit detection, no ability to use spacing, no dynamic interactions between players and enemies. Literally just Paper Mario. But at least Paper Mario has RPG progression and badges and shit. Modern western triple gaymes are essentially turn-based combat but without even the bare minimum strategy required by the average JRPG. Itโ€™s almost impressive that they keep finding ways to get worse over the years.
Replies: >>714965059
Anonymous
7/9/2025, 2:36:32 PM No.714965059
1741772761569[1]
1741772761569[1]
md5: 95703eaa902b098f0af0ba301e645568๐Ÿ”
>>714964838
Yeah, it litearlly feels like I'm playing Final Fantasy 7 again. Sh2 remake alternates between FF7 for melee then a watered down Resident Evil 2 remake for guns. It's very jarring.

It's done most likely because it's simpler to do, so it streamlines the process, and because "popular game" does it like Calisto Protocol.

I feel like I'm Frank grimes for hating this shit since no one else seems to care and praises this kind of combat. Because they're easily impressed by canned animations?
Anonymous
7/9/2025, 2:48:54 PM No.714965674
>>714963160
Fuck off you tool!
Anonymous
7/9/2025, 2:58:56 PM No.714966241
level5-comcept-20250304-330317-header-2783545379
level5-comcept-20250304-330317-header-2783545379
md5: bcf6cc1ae89ef2f5ceda47a24f4cf4b1๐Ÿ”
The series can't return to its former glory until original creator Keiji Inafune returns to the series.
Replies: >>714972740
Anonymous
7/9/2025, 3:22:51 PM No.714967664
>>714963165
>no hit detection
Jesus fuck it's that bad huh. I thought they just butchered the art and audio, so it's practically everything messed up wtf.
Replies: >>714967976
Anonymous
7/9/2025, 3:28:50 PM No.714967976
>>714967664
Hack modern devs have no idea how to use anything other than Unreal engine, so they made a completely new game from the start wearing the SH2 skin. It's why the game is a mish-mash of asset store assets.

Though I might be overly optimistic, if I were in charge I'd take the base game and then keep expanding it, adding new graphical effects and lighting and new models, so you keep the core gameplay and mechanics the same.

to put it into perspective: supposedly no one noticed Maria had a giant noggin during the entire dev time of 2 years. No one. When the game was released, everyone mocked it, with some people saying it was haters or mysognists. Then one of the first updates is to shrink Maria's head. But that's only the start. Almost all the characters have body and head proportions that are off, and Maria's only the most glaring example. No one on the dev team has any background in art or anatomy.
Replies: >>714968570
Anonymous
7/9/2025, 3:38:34 PM No.714968521
1752015111556486[1]
1752015111556486[1]
md5: 7e2ebdc86766dfda4e5df798383205fb๐Ÿ”
Anonymous
7/9/2025, 3:39:28 PM No.714968570
>>714967976
>Maria had a giant noggin
Man I felt so vindicated after they rescaled the head in the first patch, since I kept saying their heads are too big in the trailers and shots before release but retards kept deflecting.

But even after they fixed it it's still off and like you said other characters have more anatomy problems so they look cartoony as fuck. Thankfully I didn't buy it after I was burned by the Demon's Souls demake I borrowed. That one looked cartoony too for some reasons.
Anonymous
7/9/2025, 3:41:20 PM No.714968671
1752016973695303[1]
1752016973695303[1]
md5: 499408639d32044bad84b2558679dc56๐Ÿ”
Anonymous
7/9/2025, 3:43:31 PM No.714968817
asdj
asdj
md5: 7c47246da7e00099532dddf02cdd39bf๐Ÿ”
SH1 decomp is nearly at 16% btw (and 40% of game engine)
any reverserfags should join in, there's guides for setting it up in ghidra etc: https://github.com/Vatuu/silent-hill-decomp
Replies: >>714969002 >>714970897 >>714973070 >>714975492
Anonymous
7/9/2025, 3:46:04 PM No.714969002
>>714968817
>SH1 decomp is nearly at 16% btw (and 40% of game engine)

Thank you, I was wondering how far afar that was. Giving Sh1 SH2-3 PC lighting would help a lot, as would fixing all the bugs and having it run at 60fps.
Anonymous
7/9/2025, 4:16:09 PM No.714970897
>>714968817
based beyond measure.
Anonymous
7/9/2025, 4:46:22 PM No.714972740
1721991236777295
1721991236777295
md5: aaa67aa6275a06a147ddd6efcb6fcc1f๐Ÿ”
>>714966241
This.
He has to crash and burn Resident Evil so Silent Hill can takes it place.
Anonymous
7/9/2025, 4:51:11 PM No.714973070
>>714968817
what % of the devs are trans?
Anonymous
7/9/2025, 5:24:09 PM No.714975492
>>714968817
let's go sisters!