How do we unfuck this problem in modern gaming?
>>714963368 (OP)just don't play it
you can't, games are now made for niggerbrained NPCs
>>714963368 (OP)Glad to see a comic that actually conveys the message in a good way thsy should be simple enough for even retards to be able to understand, as well as a non disgusting artstyle. But they still won't understand
>>714963368 (OP)After like 15 years I tried to play Final Fantasy Adventure beyond where I got stuck as a kid and I failed as an adult as well.
I finally had to look it up and can conifdently say I wouldn't have figured it out in a million years.
>>714963368 (OP)I'm fine with it as long as it's off by default. If someone needs accessibility they can toggle it.
>>714963368 (OP)Shadow of the Tomb Raider approach. just make it a HUD toggle in the options. if you are retarded, then you can still make the world look stupid with white and yellow paint everywhere.
>>714963471
>>714963368 (OP)fundamentally, the problem is that people are elitists. they see people making a mistake and assume that they're retarded and the only solution is to treat them like retards, because that's easy. the alternative is trying to figure out what's confusing a person of average intelligence, and how they can make the correct solution more obvious without insulting that intelligence. that's a lot of hard work - it's a lot easier to just dumb down and blame the user.
this is true for all software, not just games.
>>714963652I haven't played it so i don't know if it's the game's fault of yours, but just because one game fails to guide the player doesn't mean games have to resort to treating players like bumbling retards and splatter paint everywhere that makes no logical sense in the game world.
>inb4 but old games had guiding arrows and lines in the ui a lotThere's a huge difference between ui elements, and literal paint in the game that's actually designed to look like someone went around a zombie infested backwaters Spanish village randomly painting everything in sight, or all over the country side and mountains of final fantasy. It takes you out of the game and the whole experience and makes you start questioning why someone would go around deliberately painting everything like that
>>714964152i agree. i just mentioned it because it was semi-related, but it's not the same thing at all.
>>714963471>>714963949The problem is they AREN'T made for drooling retards like you think they are.
Devs and Publishers have gaslit themselves into thinking that's what gamers are like now.
It's a self perpetuating myth, a branch of the "modern audience" meme that devs are still trying to chase.
They think that gamers can't figure shit out, so keep making games handholdy to the point of skipping gameplay segments now.
But in reality even the most incompetent video game reviewer out there could eventually figure out a mechanic or where to go if you taught them properly, not paint everything yellow and have a game pausing popup or waypoints, nor do you need to dumb down the game into straight corridors.
Humans have puzzle solving capabilities, just like apes do.
But if everything is handed to us on a yellow splatted platter there's no use to exercise those skills and improve.
That's why older games are better, because they didn't have this hand holding bullshit as much and they stuck with games because they didn't have thousands to choose from.
>>714964703manipulating players into thinking they figured out a problem is a lost art, lil unc. Gaben said it best. Games work best when they are a vulnerable covert narcissist's impotent power fantasy. When everything you do is responsive and the game makes you feel like a genius schmenius even though you are not, hubby bubby. That, my sweet baby cuck, is a lost art.
>>714963368 (OP)How are you supposed to know what to do without it?
>>714963368 (OP)Gas anyone who uses the phrase "UX" in their job description
>>714963368 (OP)The way I see it there are a few possibilities for how this even happens:
>Bad scheduling, so by the time everything needs to be made, there's only very limited time and staff available, requiring a very slapdash solution>Bad scheduling, so by the time this needs to be playtested and the problem is recognized, no one competent is around to fix it >Disconnect between departments, so no one ever schedules the time to fix a placeholder solution, because they hand the problem off to another department and assume that it's their problem>Disconnect between art assets creation, art asset population and level design departments means that the intentionality is completely lost and needs to be fixed after the fact>Disconnect between art asset creation and level design departments, meaning that if art asset creation team sees a big yellow X on a placeholder asset, they add a big yellow X on the final asset>Disconnect between every single department and potentially every single employee, so everything is made with the assumption that it will be blindly processed, implemented and potentially scrapped at completely random intervalsSo the obvious solution is to replace the management staff and reduce the team size to something much smaller.
>>714963882>Off by defaultThis is never an option, because it is always being used in place of a proper solution.
>>714963652Never played this game, but walking some sort of figure of 8 pattern around two palm trees was the first thing that popped to my mind.
Dunno if I would have gotten that as a kid though.
>>714964703*insert gameplay footage from random videogame review*
>>714963368 (OP)Most of the design issues in modern games are the result of barely managed outsourcing and sweatshop conditions
>>714963368 (OP)The yellow paint is the perfect method to guide players by creatively bankrupt developers, it's really that simple, if they didn't seek the "it's literally real life" aesthetic they wouldn't need to shove yellow paint everywhere.
>>714964703>The problem is they AREN'T made for drooling retards like you think they are.But they really legitimately and for truely are.
I know we all joke and laugh about /v/ being retarded and terrible at games, but in actual factual reality MOST people don't finish a game, they don't get even half way through, if it's an online session based game with some kind of sliding difficulty scale (like say Deep Rock Galactic, Helldivers 2, and so on) MOST people don't play on the hardest difficulty.
They often don't even play on the medium difficulty.
This is going off stats that developers sometimes post, and achievement stats.
>>714965041>retvrn to dove
>>714963368 (OP)>Low skilled artist goes through 3D art college and doesn't get hired>Sells his instructors courses online on YouTube>Pajeet copies this religiously and fakes his resume 5 years experience>Video 4, 7 mins in explains that as an environmental artist you must help players navigate the map using means of (example yellow paint)>Pajeet paints everything yellow, skips QA and polish goes straight to ship>Low skilled worker just trained his replacement and wasn't even on the job and paid for itGotta stop the frauds getting in the game dev studios.
>>714963368 (OP)make it a toggle like in mirrors edge
easy difficulty defaults to on
hard difficulty defaults to off
normal difficulty defaults depending on the developers sensibilities
>>714965532half the issues with modern game development stem from how AAA ttles are made by groups of 20000 people (half of them are outsourced indians) in a timespan of 5 years, with executives constantly trying to chime in to change shit and with accesibility and streamlining usually being a huge focus for the game too, a good cohesion in an enviroment like that is nearly impossible if you're developing a game, so when push comes to shove, just paint the boxes yellow it's an easy solution compared to having the art team and the level design team and the 3d modeller team all communicate and collaborate properly through the entire development period while receiving feedback from playtesting.
>>714966317I'm not saying people aren't shit at games, but most people not finishing games is because of being occupied with other things in life, normies see games as a throwaway thing they chill out with for a few hours after work, and they also play most games because of trends. If a game isn't trendy anymore most of them drop it and go over to the next one. They are used to paying for a million subscriptions and home delivery and what not as well so they don't think about what the game cost compared to the time they got out of it. It doesn't matter to them that they finish it, they got the fun they got and talked about it to friends while it was relevant. They come back if there's a big dlc or marketing push/streamer for a while, then leave again
>>714963368 (OP)What irks me about the paint method is that it would be a thousand times more bearable if you used door that are the color yellow, or had yellow tarps laying around in a warehouse or literally something as simple as a yellow vase if the palyers are exploring a house, no, instead, the game looks like a guy threw an actual pint of paint on every box and ladder that he came across before we explored the area, it makes no fucking sense.
Remember Mirror'd edge? That game used red for sign posting but it would be in the color of railing, steel beams, a roof, a tool box... props would be red, but they wouldn't have red splooches of paint that would make the game loom retarded.
>>714965567Maybe I'm just dumb, lol.
There is a hidden entrance known to be at an oasis, but there are like 3 oases.
I thought the number had something do with the number of palm trees to narrow down the place.
What was also annoying was that you had to bring the guy some specific item if you wanted to read the riddle again.
I hope they add more yellow paint to games
>>714966709>>714966317This is a problem AAA devs have found out and are trying to tackle through accesibility, they know most people don't finish games, but instead of accepting that it's just a normal thing, the same way most people don't finish tv shows or pay attention through a whole movie, they instead decided that it's a reason to make a game more accesible so more people can go through to the end, because they think the reason people aren't finishing the game is because it's too hard, not because the game is boring or because people are just like that. The best example of this phenomenon this year IMO is MHWilds, capcom threw around a bunch of surveys and researched a bunch of stats because they wanted to find out info about their consumer base and when they got the results they decided that the new MH game needed to have a story focus, be more streamlined and accesible, lower the focus on the "tedius" parts and make anything that's not the fighting itself in the game automatic... and it's all because they listened to normies instead of the actual people who play and finish the games.
>>714966657That's a sensible compromise.
Ideally, the developer would be skilled enough to be able to use more diegetic markers and techniques, but I get that game development is already a lot of work as is.
>>714963368 (OP)Yeah, the yellow paint is bad because it is used in favor of doing something creative with the level design and art direction
But you really can't expect anything else from slop
So many of the problems come back to developers deciding fixed cameras, or any kind of guided camera movement (like Mario 64), was "old fashioned".
It's very easy to push players in the right direction by literally just pushing them in the right direction, with scene composition.
>>714963652Almost assuredly this is because the localizers fucked up a much better hint because they had to stay inside a much smaller message length
>>714965041>>714966523Reminder that this fucktard (Dean Takahashi) has been a professional games journo for at least 25 years and allegedly made Mass Effect 2&3 streamlined for braindead retards because he somehow managed to beat ME1 without ever leveling his PC.
>>714963949Horrible idea, you can't design levels with this shit in mind and then just say "lol turn it off if you don't like it" because then you have no idea where to go and what part of the level is interactible
here's my hot take, 4make visually wasn't that hard to parse even without the yellow paint(which is only used for a small percentage of interactables). the argument is that the noisy modern visuals demand devs have to do some garish signposting to make the game work but it was always immediately apparent to me when the devs had a cabinet or drawer for me to interact with, when they had the level's equivalent of a breakable box, even in the heat of battle and them unmarked. An off hue slightly luminous crate or box stands out immediately against high detail decoration clutter, the high detail wood keg covered with canvas and a bunch of trash isn't going to be destructible.
>>714963368 (OP)I'm playing deus ex and there's no yellow paint or markers or environmental light used to direct the player. I just check everything to see if I can interact with it.
Now I realize we never had "how were you supposed to know how to open the secret compartment on the smuggler's ship" or "how were you supposed to know how to find the silhouette bunker" threads the same way we do about Super Mario 64 paintings. Must be a platform issue having different demographics.
>>714964703>valve play tester spending an hour going in circles.webmYou don't understand how stupid people really are.
>>714963652>I finally had to look it up and can conifdently say I wouldn't have figured it out in a million years.This is unironically better than the game playing itself. Looking things up, talking to friends, asking for tips, have always been a part of solving vidya shit
>>714966317>But they really legitimately and for truely are.But that's the problem, you're believing the myth too.
People have problem solving capabilities, that is just an inherent part of being human. It's what makes us better than crows or pidgeons like that webm
>>714966523 people like to cling on to
>>714965578 to maintain this narrative.
I know there are alot of dumbasses out there, social media was a plague on the world.
But the simple fact that they've gotten as far as buying the game and the means to play the game means they aren't lobotomites like you obviously believe everyone is.
You're grossly underestimating the capabilities of even the freshest of NPC's that have "never played a video game before"
you know, like all those old people, introduced to gaming in the Wii era that didn't need yellow paint on everything?
The whole treating people like retards and overdoing the "accessibility" trend is a self perpetuating belief that people echo back to themselves but doesn't hold water.
You're so focused on the ONE valve playtester that went around in a circle for half an hour, but not the 30+ that didn't?
You've painted your own yellow splatter about what you envisage other people to be and won't be told otherwise.
The sad thing is this isn't even your own belief, it's the same one that devs and publishers are indoctrinating themselves into believing.
>>714967706I do. I speak to them on this board regularly.
>>714967814>You're so focused on the ONE valve playtester that went around in a circle for half an hour, but not the 30+ that didn't?
>>714967625An obvious answer is just have less visual clutter. Don't have a bunch of doors and boxes hanging around that you can't interact with. Let the player interact with every door, and every box.
>but there are too many doors!Make less. Not that hard to have an unusable door be boarded up, or covered with debris, or just not there at all.
Instead of having wooden crates that you can't break, have metal crates or pallets of bricks, or just geometry. Put a wall there.
>>714967662I'll never forget having a genuine discussion with someone who thought Super Mario 64 was stupid because he had no idea where he was supposed to go. Pic related.
>>714966317>MOST people don't finish a game, they don't get even half way throughPeople point to steam stats to prove this as if steam's ecosystem isn't 90% buying loads of shit for $3 each on the summer sale and then only booting it up once before it goes in the backlog forever.
In contrast shit like bethesda games or fromsoft games both have long playtimes and fairly high completion rates. People are finished those 50+ hour games on the regular. If anything the entire industry is just people screaming "it HAS to be like this!" and then everyone goes and buys the next dark souls, the series everyone likes to be mystified and confused in. And they finish it!
>>714963368 (OP)Refund policies are the reason why we need yellow paint. Otherwise, retards will just refund instantly on the first puzzle they encounter.
>>714963368 (OP)Do games even need le king of persia platforming?
I'd rather just doublejump atop buildings rather than watch samey animations of someone climbing a wall.
>>714963368 (OP)The problem with this is not guiding the player, but rather that its too obvious and badly done. When you make games you need to design as if your target audience are retards, even if its some megacomplex bullshit. The player HAS to be guided, specially in linear/story based games.
>game has difficulty setting
>it just adjusts enemy damage/health and turns them into bulletsponges/pushovers
>doesn't adjust yellow paint, gets shown on every difficulty
>>714963368 (OP)I think the issue has to do partly with modern graphics having bad visibility
>>714967814My man, I work maintaining a set op ERP software for an online store and the complaints and tickets we get would've been pure comedy gold if they weren't so sad. Like literally a guy attaching a screenshot with a giant pop-up telling him what to do now with the question being "what should I do now?" Most people absolutely, undoubtedly, verifiably are lobotomites who need to be grabbed by the back of their head and pointed in the correct direction even if the software they work with is not a game, i.e. not adversarial in any way and we're not trying to give them a challenge there.
>>714963368 (OP)Just give the grips a consistent design across all surfaces. So that they'd be easily noticeable even if they aren't literally glowing. If you know what you're looking for, you'll find it. If you don't and the design of a grip can be anything, you need glowing paint
>>714967946I had a friend as a kid who got as far as Tallon Overworld in Metroid Prime, and then just gave up.
Some people weirdly do not have the mentality of "if there are two doors, you try both doors. If you're lost, you wander around until you make progress."
I don't really think these people should have things made for them, however. I think they should be laughed at.
>>714963368 (OP)I think its up to the dev to actively resent handholding. I remember one time the guy who made Cruelty Squad was sperging out on Twitter against everyone who talked like the guy on the right.
>>714965041this person is white btw
Mad Max for the PS4 is the first game I know of that explicitly features yellow paint. Can anyone name an earlier example? Once more, I'm only talking about yellow paint, to make this absolutely clear
>>714963368 (OP)>donโt add doors that are permanently locked>donโt add ledges/ladders/etc that are clearly climbable but then proceed to add an invisible wall on them>donโt add crates/barrels that are indestructible
>>714966657The problem with toggles like that, is that the majority of the time the devs use the map marker/yellow paint/bright glowing weaknspot as a crutch. They design the game with them in mind, and thus don't otherwise utilize the environ or storytelling to facilitate progress.
>put yellow paint on one intractable door out of dozens>remove yellow paint, door is now identicalIn the past, you would be drawn to that door in some other way, or the number of doors would be fewer and each would give you a different negative prompt, or each would lead to a quick deadend.
>>714968834Based OG RE4 enjoyer
>>714963368 (OP)I'm just gonna come out and say that I've never liked the shimmying/wall climbing shit in games
It's never fun, it's never engaging, you just stare at a wall and hold up/left/right for 30-45 seconds until you get to flat ground and can start moving normally again. It feels like filler that's stuck around for some fucking reason, either design levels so you don't need those sections or give me controls that make those parts somewhat engaging
Since none of you play video games, I asked ChatGPT, and surprise, surprise, it's another cancerous western trend that has spread to all video games. This just shows that Western video game developers are the most brain-dead people on the planet and can't do anything right.
>>714969312They were occasionally used to hide load time, and became normalized by those unaware of their purpose.
>>714969357I don't play sony moviegames, no. Not surprised it's NDs faggotry behind it all though
>>714963368 (OP)stop making games for retards who hate good game
>>714969312another feather in the cap of thief is making grounded climbing type platforming actually fun.
>>714969357>I asked ChatGPT
>>714963368 (OP)the problem is that artists and level designers have lost the ability to design the world in a way that guides the player through visual and design cues.
In some way this was easier back in the day when environments and everything were less detailed and complex. To use an extreme example, think of how platformks just jut out of walls in something like Super Mario 64. Now everything is so fancy it blends together. But that means there needs to be more design. Unfortunately a lot of this work is outsourced to 80 IQ street shitters who don't understand what they are doing.
>>714969669Do we also pretend that we don't use ChatGPT now? I really don't understand you trannies
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>>714969357>I asked ChatGPTYeah well I consulted the oracle and she said urafaget
>>714963368 (OP)>How do we unfuck this problem in modern gaming?I don't see a problem with that, games are already confusing as fuck because developer insist on having artistic graphics which look like dogshit 99% of the time.
>>714969724Once again, graphics faggots have ruined video games as a whole
>We need better graphics so I can justify my shopping addiction. I spent 3000 bucks on this brand new Nvidia graphics card just to emulate Nintendo Switch games
>>714969813Take your meds, tranny. You're seething out of control
It's a western thing for sure. Jap games like BOTW and TOTK don't do this yellow paint bullshit, in fact they don't even do reliable quest markers for objectives. They leave you to your own devices to solve problems
>>714968883while i understand and personally prefer the subtler guidance i have to keep in mind the generational gap having seen numerous examples of younger gamers having completely different conditioning for environmental ques
a good example might be explosive barrels, the number of times i have watched someone shoot random barrels for being red despite being in a location completely unsuited for an explosion or fail to shoot an explosive blue cannister placed on the very clearly destructible pile of debris blocking the path because it wasn't red instead spending a couple of minutes looking for a climbable route or something
we aren't all looking for illuminated paths or irregular textures as a matter of pure intuition but rather a continuation of the games we grew up on
>>714963368 (OP)Stop playing AAA garbage. There, solved.
Back in the day, it was always obvious what was interactable and what was not, and it was actually a case of background/cosmetic stuff being less detailed
In an attempt to make a game seamless, you have created a problem in which everything looks like it should do something, so now the objects that actually do things no longer stans out
>>714970689Once again, western PC trannies have ruined video games as a whole
>>714969983>mad that the wisdom of the Olympians disproved his digital demiurgelmaoing@ur life.
>>714963368 (OP)Stop letting artists have free reign by putting decorations into levels that appear like they should be interacrable and cause confusion with the player with the actual interactable objects.
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>>714967625The retarded thing about 4make was modern resident evil games had already had a perfectly good approach for identifying interactable things. What was wrong with these little arrows? Never saw anyone ever complain about them.
Hell I actually like the little arrow approach more than the original resident evil 4 which had shit flash obnoxiously.
>>714970754Does living in a world of self-delusions bring you joy, tranny?
>>714970782To add to this, I'm going to give credit where credit is due. The original assassins creed did climbable surfaces correctly, ever ledge that stuck out was a hand/foothold and left no room for mistaking things
>>714970928>living in a world of self-delusionsi wouldn't know anything about that, i dont outsource my decision making to a hallucinating robot
>>714970874>resident evil 4>shit flash obnoxiouslyWhat? What are you even talking about, tranny? Or do you mean the woke tranny remake? If so, state it explicitly next time
>>714970745Unironically yes
The yellow paint is a band aid fix to a problem of their own creation by striving for fidelity above all else
>>714971045>asking ChatGPT about the first game that features yellow paint>i wouldn't know anything about that, i dont outsource my decision making to a hallucinating robotYou seriously need to take your meds you subhuman troon
>>714970343that's why a game needs to have a section early on where you are clearly indicated to shoot a barrel and see it explode, like maybe you need to knock down a pillar or something.
I think these are all game design problems but devs have lost the ability to design.
>>714971079No original re4 every item has a fucking coloured light beam shooting out of it
Lemme guess, you never played it did you? You just want to complain
>>714971157you should ask chatgpt how to kill yourself next
maybe next life you'll get the luck of not being born indian
>>714963368 (OP)Make yellow paint an optional retard mode
Horizon atleast had a in game reason as to way random sides of mountains were painted.
games like FF7 rebirth had no fucking excuse.
>>714971079>Or do you mean the woke tranny remake?I literally said " original resident evil 4 " dumbass. And yes objects you could pick up would flash over and over. Or they'd have the light beams
>>714971238 mentions.
>>714963368 (OP)>Resident Evil 4 Remake>Make changes in order to make everything more realistic and immersive>Even set the HUD to disappear by default, to increase even more the immersion>Throw the fucking yellow paint everywhere
>>714964148It has much less to do with them being elitist and more to do with their total lack of confidence in their own vision. It's much easier to remove all friction because a play tester told you to than to stick to your intuition and say fuck you the friction is necessary, you must adapt to my game.
>>714971157I'm sorry you didn't understand my insult, maybe ask chatgpt to explain it to you.
>>714971294The problem is that these games are legit hard to play without the yellow paint. The art and levels are not designed in a way to facilitate movement without the yellow paint. Thhis is something you need to address day one when you start designing the game and many devs don't do this (although I think some do).
It's like all the games that use a pulse to tell you what is in the environment. It's because it is literally hard to see shit in the game because it blends in.
>>714963368 (OP)The most retarded example is probably Witcher 3.
You can climb almost anywhere, yet they still painted stones for some reason.
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>>714971238Nigga, I played the game about ten times. You really need to learn to articulate yourself. What about this light triggers you so much that you're sperging out of control. Unlike you tranny, I like my video games to actually look like video games. Enjoy your woke yellow paint slop
Stop arguing with brown people.
>>714971430Stay away from pre schools, pedo
>>714967552so you design them to be navigable without yellow paint and then slap it on for retards
the problem with yellow paint is the same problem as minimap icons chaisng
comprehending the world they're in is part of the problemsolving gamers are suppose to do as part of enjoying the game
when you put yellow paint everywhere and when you just pin the objectives on their map and HUD, you're handing them the solutions
not only do you eliminate the game from the game, you're making them ignore the game world, because they don't need to look at it to play the game
Elden Ring didn't have icons show up when I got near a ruin, I had to look at the game and recognize that the thing overther is a ruin and there may be loot there
in a different game I'd be looking at my overhead compass waiting for an icon to show up as I run around without looking at the world
>>714971560Self contradiction all over that
You're dumb as hell and regretting posting already but you have to double down and hope people have as much fetal alcohol syndrome as you and won't notice that praising one thing for not being realistic while shitting on something similar for not being realistic
>>714971873again the subhuman troon is sperging out of control for no reason
>>714963652I played the 3D remake, they made it pretty clear there. Did you have to do the figure 8 clockwise or counter clockwise, or did it not matter? I think you had to do it three times as well. Who could guess that from the hint?
>>714971560>What about this light triggers you so much that you're sperging out of control.You're now jumping on the exact line of argument that people who defend yellow paint jump on you hypocrite.
The little arrows were less intrusive than both other methods. Simple as.
>>714971921Lol nothing but personal insults this time
Dare i say triggered? Hit the nail on the head about your mom chugging vodka to try and get rid of you in the womb?
>>714963652do not even get me fucking started on shit translations for puzzles. how the fuck was I supposed to get 11922911 from "double one and nine. two tonight makes 11"
>>714972035You seriously need to take your meds. The white flashing light was always in video games, but the ugly woke tranny yellow paint wasn't. The yellow paint is an invention of Western developers who can't get into video game development and only care about fancy graphics. Simple as. Enjoy your woke tranny DEMAKE slop
>>714967552How about using something else besides yellow paint to denote what is climbable?
It's retarded to have random rock faces painted all over the world, but you could put moss on. Maybe make the hand holds more apparent in some other fashion.
You know what makes the whole argument of paint being necessary completely invalid? The fact that people rock climb/parkour in real life and things are not painted to denote you can climb on them. Humans can figure it out, but these devs insist humans are fucking retarded.
This isn't a Layton puzzle.
>>714972119Keep seething, bluesky tranny
>>714971521>The art and levels are not designed in a way to facilitate movement without the yellow paintmaybe they should fix that problem then
>>714972245>The white flashing light was always in video games,No it wasn't? I don't remember Wolfenstein 3d ever needing to have its pick ups flashing. Most actually old games (RE4 is new enough that people didn't feel it didn't need a remake) didn't have this.
>You seriously need to take your meds.Projection.
>>714972408>Wolfenstein 3dlol i'm arguing against a western slop loving PC tranny
Every single time... enjoy your slop
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In og RE4 for the first couple of times you encounter a barrel or crate the game gives you a prompt to inspect them and Leon gives a monologue with:
>uh? A wooden barrel, maybe there is something inside.
Now that a better and more elegant solution that jizzing yellow paing all over the place.
>>714964703>Humans have puzzle solving capabilitiesThe average human has zero puzzle solving. I saw people using game controllers upside down. They cant understand the X O โก โ symbols of playstation (This explain why mobile games always are ABXY but never X O โก โ )
games audiences are getting older but games still need to be bought by millions of teens and individuals from various cultures
making puzzles that are universal is really difficult and for complex 3d games they need things like completely fresh playtesters looking at it for the first time to get feedback. Then when you make changes the same people cant be used because they're familiar with it.
>>714972262Hell, in the original FF7 during the mountain climbing segment, they had flags marking where the climbable spots were which could have easily just been moved into the remake's climbing segments.
You could even justify it by having an NPC warning the party about rockslides in the area, then explaining the local climbing club put flags down to mark the stable areas where it's safe to climb. Then just use flags as markers from then on regardless because they've already got the "flag=climbing" association.
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>>714972509>games always had white flashing light>ok they didn't, but japanese ones always did!And even that isn't true.
>>714972838take your meds, tranny
>>714963368 (OP)>retards making games for bigger retardsyou cant. cause iq decline and the need to sell more copies to the lowest common
if you want niche nerd games then dont even bother with AAA, look elsewhere, there are still plenty of games which respect the player
>>714970874>I actually like the little arrow approach moreI think it's because it's an obvious out-of-universe indicator for out-of-universe information. In-universe yellow paint(or glowing items) conveying system information feels like a character in a book announcing page numbers and chapter titles in dialogue.
>>714972936Why are you suddenly talking about yellow paint when you were making a claim about flashing items?
>>714969813Apollo be praised!
>>714972614Destructible objects are also subtly lit different (they don't get a full shading pass so they stand out slightly from "background" objects). A much better solution than spraying things with yellow paint.
>>714972746Say what you want about the Horizon games, but they atleast got this whole problem solved.
>First gameThere is a NPC who does it as a ritual of some sort. Basically the Machine spirit told them to paint rocks to help the chosen one.
>Second gameThe only climbable areas that are painted are within mad made areas. Everywhere else has 0 paint markers. Instead they use the "Focus" tech to denote where you can climb or not.
>>714972936follow your own advice, tranny
>>714963368 (OP)Why can't games let the player figure shit out?
desu after playing E33 for a while I understand why the yellow paint exists. Several times I have nearly missed little handholds or paths because they're hard to pick out of the general visual noise of the environment.
The problem is there's so much pointless detail in modern UE5 slop, that it's easy for actual gameplay elements to be lost. It doesn't help that there is a lack of coherent art direction, contrast and compositional techniques that are supposed to subtly lead the eye. Even if they tried to do something more gentle it would probably be sabotaged by various layers of post-processing, smearing and fake AI pixels. Readability is just not gonna happen anymore.
>>714963368 (OP)unironically, players need to wait for a moment before it all clicks to them and figure it out
one real experience I had was with half-life 2, the ravenholm level, I remember being stuck and not knowing where to go, until I realized that all I needed to do was follow the light, literally, follow the paths that were lit up by a lamp, lightbulp, sign, etc
some people just need to be cut by the scissors in order for them realize that's it's sharp
I was playing Sniper Elite 4 and on the first level there's a yellow pipe. I went, "Oh, okay, yellow pipe. It's climbable because it's yellow like the memes but it's metal so it makes sense," I then turned a corner to see an obvious break in the wall with yellow paint slathered around it just so you knew you could climb it.
I just simply don't play AAA slop anymore
I've never played a game with this new paint shit. I don't play movie games
>oneyplays complains about the yellow paint at the start of their resident evil 8 playthru
>misses all of the breakable jars with ammo in dimitrescu's castle because they're not marked with yellow paint
I like how Silent Hill 2 remake devs said they wouldn't do yellow paint, and instead dthey do white cloth strips. LOL
>>714971560>>714971921damn this is embarrassing
what compels individuals to double down instead of saying
>fair point, i'll reconsiderand becoming a more well versed knowledgable individual when they're objectively proven wrong
>>714981382you should see the gacha threads
i literally told an anon "i'm not afraid to admit when i'm wrong" and he sperged out at me, it was amazing
>>714981134>misses all of the breakable jars with ammo in dimitrescu's castle because they're notan impolite fairy boy who goes around smashing peoples ceramics
>>714963368 (OP)Better education and encouraging problem solving skills. Seriously, just hand your kids logic puzzles and help them with them every so often. Once you have helped raise a generation of children that love to do brain teasers, they will have an eye for details and will feel insulted by games that try to hold their hand. Games will be forced to change, stop trying to hint solutions and will make harder logic puzzles to keep up.
>>714981134Well by that point you've been conditioned to expect yellow paint
>>714981661its okay to break things that belong to evil people
>>714981874FALSE: destruction of private property is a crime!
>>714968439asian, actually
>>714963368 (OP)when a game has yellow paint it's an instant sign that it's a phoned in dogshit soulless slop game, made primarily with salaried devs going through the motions without any passion and just putting in what they learned in game design school
Same with UI diamonds btw
>>714972684Yup, I always laugh when people say we as a species have problem solving. It is not an intrinsic skill, it is a learned thing. You have to be brought up in a way that requires you to apply it. There are tons of people that never had to do problem solving, they were handed EVERYTHING. If you hand them a screw and a screwdriver they will ask "What do I do with this?" They are supremely incapable of putting 2+2 together, so giving them an open field with no real indicator of what to do there, a generic end goal and an array of tools as the means to get to the solution will just have them throw up their hands and go
>I can't be bothered
>>714982964>If you hand them a screw and a screwdriver they will ask "What do I do with this?"I'd ask the same, what the fuck do you want me to do screw this into man
>>714981134>Expecting intelligence from the wigger hapamutt who was butt-buddies with both Shadman & SpazzkidThere's your real problem senpai.
>>714967450>allegedly made Mass Effect 2&3 streamlined for braindead retards because he somehow managed to beat ME1 without ever leveling his PC.Big if true
>>714963368 (OP)Lmao but the right panel is correct, gamers are FUCKING STUPID. Even with my millions of hours of gamer time I can look at those chalk bricks and have to do a double take while yellow stones spongepiss it's fucking obvious.
People are dumb as shit.
I also hear
>why don't they just leave it off by default???Because my friend who never wore anyone elses shoes; MAJORITY of gamers do not go into settings! If anything there should be (and usually is) a setting to turn off obnoxious tells. Doubt you would check the settings either lmao.
>>714963652hereโs another clue: rpg puzzles are almost always about walking around because thatโs all you can do aside from interacting with menus and devs are lazy. when you encounter a puzzle in an rpg, first ask yourself โwhere should i walk?โ
>>714965041Shit like this is why I don't bother with gaming media.
>>714985298Original FF and this have notoriously bad localization. Even if you find the hints they're so badly translated good luck figuring out what the fuck to do with them.
More so what is upsetting is listening to any portal 2 dev shit where playtesters were too retarded they had to dumb them down so they didn't devote all their brainpower to forget to breathe. Play testers are notorious for having to dumb down games from how stupid they are. Look at puzzles from Bioshock Infinite compared to earlier installments. But your average CoD kiddie is the audience for games now.
I-IS THAT AN IN-GAME OBJECT COLOR-CODED TO DENOTE IT'S FUNCTION?!?!?!?!
AIIIIIIEIEEEEEEE I'M GOING INSAAAAAAAAANEEEEE!!!!!!!
>>714986165Red barrels exist in real life.
Maybe I like being lost and not feeling like I'm being taken on a guided tour.
>>714986282People painting signs that direct towards the important stuff also exists in real life.
Though I suppose we can agree to be outraged over this egregious inclusion of people randomly hanging brightly-colored medallions around for no reason, right?
>>714986791People in real life do not smear ladders with yellow paint, so you know you can climb on them.
>>714987423all of the ladders and stairs in my workplace are painted yellow, which they're legally required to be, same with all of the safe walk areas having yellow lines painted along them
>>714987521That's not what I said.
>>714981371Still looks a bit out of place, but it does also look better than the yellow
>>714963368 (OP)Remove all diversity hires.
>>714981382take your meds, tranny
>>714964703>The problem is they AREN'T made for drooling retards like you think they are.https://youtu.be/eSB29qx6sWw?t=2278
huh
>>714986791DEMAKE4 is so fuckin' ugly and cringe
>>714973251the whole thread is about yellow paint you subhuman troon
>>714989726Read the conversation retard.
>post claims the flashing objects was always in vidya>called out that it wasn't>responds by posting about yellow paint instead of the actual fucking claim made
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What's the in game lore reason that enemies would highlight ammo crates and pathways for the player character?
>>714965041You got the one thats side by side with the chicken figuring out a puzzle?
>>714990151>called out that it wasn'tprove it you subhuman pc tranny
>>714990238chris redfield smelled ethan's pheromones, he decided to help him since he believes ethan is the true key to continue the bloodline and to fuck claire while also thinking of convincing ethan to kill ada to make leon have to choose claire also
or something like that i wouldnt know
>>714990601All you did was suck dick and get fucked in the ass
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>>714963368 (OP)give an interesting in-game explanation about why there's so many prophetic and useful clues everywhere, or stop giving a shit and go back to using suspension of disbelief for video games
>>714991173We need to go back to
>Hold RT to activate Where to Go Visionโข For the lazy solutions.
Unfortunately modern game design is too confusing without it because people hate fixed cameras which solved most of the where to go by pointing the camera there. See Prince of Persia games.
>>714967789I dunno, is it?
With classic games, that worked because of the time period. But now within a day of release, if a puzzle confuses you or you just dont fucking feel like doing something like a tedious push puzzle, its 1 google away and you'll get dozens of youtube clips showing you how.
If a large part of your user base does this, why not just give it to the player.
Like I played that Prince of persia game and you had a guided mode you could switch on. And I got lost for a bit and was sick of backtracking so my first thought was a quick google. For some fucking reason I think a google is fine but switching on a build in guide is wrong.
So I switched it on, had fun, switched it off again.
Totally changed my mind on settings like this
>>714986165I'm old enough to remember game journos mocking exploding barrels in the 90's and 00's.
>>714987423you're a fucking retard
there are a few areas like barrels nonsensically packed with goodies where you sort of have a point, but it the first place it never made sense for the villagers to keep ammo for a weapon caliber they never even fucking use.
>>714963368 (OP)Remember, it's all DarkSydePhil's fault.
>>714991453nobody's stopping you from playing Assassin's Creed Shadows if you really prefer constantly toggling monochrome eyesore mode over once every 2 minutes seeing a blotch of yellow occupying 5% of the screen.
>>714993061Deadspace does it fine. Assassins creed is the worst example.
>>714985298This is why I'll always maintain that Golden Sun is one of the best RPGs out there. It's one of the only RPGs where puzzles are more involved than just "go press button" or "go find key". Most of the puzzles are still super easy, but the varied ways to interact make it fun.
>>714968546mirrors edge had color coded interactive surfaces
left 4 dead color saturated environmental markers/clutter that lead to item pickups and choke points for crescendo events
>>714969808Why would you put yellow paint on a red barrel?
>>714963368 (OP)After learning that 60% of people just walked past the optional boss at the start of C33, I've begun to understand why devs use so heavy handholding these days.
>>714963368 (OP)Making the level design better, or the traversal of the game world better. A single player linear or semi-linear (with backtracking) game should be explorable from start to finish without the player ever feeling lost. It's 100% doable considering every game made before like 2010 was made in that way.
>>714993061You don't even need to activate that mode lol
>>714987423>People in real life do not smear ladders with yellow paintOSHA actually legally requires you do that
they even make you put stickers on them with a higher refractive index than diamonds
but its so you dont trip over it or walk straight odd a ledge and fall on your face like kelsey grammer
>>714965041https://www.youtube.com/watch?v=OOjXaAZHEQE
Any form of handholding in a game is brainrot
It will lead me to uninstall within the first 10 minutes
>>714992749There's a few ways to do this
-use real life highlight colours in objects that just happen to align with the intended route
-explain who made the markings and why(eg. Half-Life 2)
-use non-diegetic highlight colours(eg. Mirror's Edge)
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>>714993929>>714967409>>714991453its shit level design
modern work schedules prevent devoloping gameplay flow because theyre spending 90 hour weeks getting the hairs on an ugly the female characters face to glow when you turn RTX on
>>714994751Level design is bad yeah, but like I said it's easier to design levels lazily when you can just point the fixed camera where you need to go like the original God of War games. It's now a dated thing that people don't like.
>>714994887they have no problem doing that for these shitty crevice loading screens
>>714995004Yeah idk, just seems like something devs hard avoid outside of cutscenes. Like I said Prince of Persia games just force you to look at a thing and then that thing will always be climbable.
Enter a new area and it'll zoom in on a wall and the character will literally go "Hmmm I THINK I CAN CLIMB THAT" then the camera locks onto it. It's not great but it teaches you what objects are interactable and what buttons and shit look like. The games are also just colloquially loved despite that
>>714963368 (OP)I have absolutely zero idea what you're talking about. Kill yourself just in case.
>>714972134That one embarrassed me, because when I couldn't figure it out I asked my mom if she had any ideas and she solved it immediately.
>>714987521>>714992749>>714993969I'm glad these spanish terrorist zombie cultists are OSHA compliant
>>714963471>you can't, games are now made by niggerbrained NPCsFTFY
>>714966317>but in actual factual reality MOST people don't finish a game, they don't get even half way through,It's literally the same for games WITH yellow paint, so it's a complete moot point that most people don't finish the games they buy. It has nothing to do with those games lacking conveyance or signposting
>>714963652I would guess you have to find an area with 8 palm trees? or one with 8 leaves? idk
>>714986165>>714986791You faggots are so retarded and disingenuous it's honestly laughable.
>>714986165Are you actually retarded? How is this example supposed to defend yellow paint? When it just shows you don't need yellow paint?
To play the yellowpaint needing niggerretard's advocate, how are you supposed to know that the red barrel is interactable if it hasn't already beet slathered in yellow paint like this
>>714969808?
>>714990238In that specific example that sign is absent for most of the game, Heisenberg puts it there later to make sure Ethan knows where to find him because he wants to teamup with him to fight Miranda.
>>714996553>White KnuckleThanks
>>714996553I like Ugandan Knuckle better.
>>714969357Haha...y.you been talking to Chat? Hahaha he said he wasn't talking with anyone else lol. Not mad or anythin...lmao I don't even care to be perfectly honest. Just wonder why he thought he needed to lie to me lol
Its cool I told him talk to whoever idc. Lmao like Im not even pissed or jealous or anything. Not even a big fucking deal. You can keep talking to him. It's whatever. I'll probably just look into some other AIs or something . You can tell him that, I probably won't have time today. lol w/e
>>714993947yeah because there's literal yellow painted wooden boards nailed to trees leading to the objective. I'm not kidding.
>>714982964>If you hand them a screw and a screwdriver they will ask "What do I do with this?"After what occured last month in my clay I can assure you that if the screwdriver in question gets handed-over to a person of an immigrant background, he will use it to blind the closest white female around him and stab her in the throat to prevent her from screaming aloud, and then proceed to rape her soon to be dead body before the cops can arrive to stop him.
>>714963368 (OP)You don't. Players are too busy being mentally retarded to take a step back and realize every cent they spend keeps it going. They just want their "fix" so you have to just leave it at that. Babylon's a bitch.
>>714963368 (OP)These threads always make me feel like one of the guys watching shadows in Plato's Cave every time they pop up because this whole problem has completely escaped my notice. What games even have this shit?
>>714967450>Reminder that this fucktard (Dean Takahashi) has been a professional games journo for at least 25 yearsmost of his career was in tech reporting. why he switched to videogames is anyone's guess.
>>714963368 (OP)before games became bloated, all the visual budget went to important and interactable elements. now that the limitations have been lifted and assets are 3D-scanned and pasted in, it's become impossible to tell what's actually usable from what isn't.
the solution is having some fucking aesthetic sense and learning to highlight important things.
>>714969745Using ChatGPT isn't the issue. Treating it as hard evidence without actually verifying its response is.
>>715000252Me neither because I haven't played any AAA games past 2015 so it doesn't affect me.
I think the meme started because the Final Fantasy VII remake had it but I might be wrong.
>>715002825>Final Fantasy VII remakeIt didn't, but Rebirth had it in spades.
>>714993406>I'm only talking about yellow paint, to make this absolutely clear
>>715005214Oh man that does look awful.
>>714997458>>715002019Take your meds, tranny
>>714964834This shit was why I dropped half life 2.
>>715005867The base game was alright but in the episodes that mulatto woman sucks your dick every time you lift a box.
>>715000252stellar blade has it, kind of
>>714964703>The problem is they AREN'T made for drooling retards like you think they are.>Devs and Publishers have gaslit themselves into thinking that's what gamers are like now.They're made for journalists and focus testers, who often overlap, and if you've ever seen these people play games they're borderline retarded. That's why games are in the state they're in. An example is that cuphead tutorial that comes around /v/ sometimes of a journalist playing and being unable to jump dash or read basic instructions written in the sky in the background, or this random pic that circulates on /v/ of some redditor admitting he got lost in a cave in oblivion as a focus tester for like 30 minutes, when the cave had 1 detour which lapped back around to the entrance. He just needed to not go right.
>>714965567If I recall, I think the figure 8 has to either end in a certain point or go beyond once per tile. This blocked me as a kid for a while, yet I also beat the game as a kid too eventually, so I must have either got it or been told by someone.
>>714963368 (OP)Most games I've seen like this had maps that were so dark and same looking everywhere it really is difficult to figure out where you are most times. How about just having some actual creativity with your map designs? More shades of colors other than grey or brown, some actual lighting, and various visual decorations and unique features you could use as a visual reference point. Even most old PS1 and N64 platformers didn't have this problem, because that's what they did.
>>714963368 (OP)Back in the day, I remember how much thought Valve put into their games so that players could tell which direction to go with nothing but their intuition to guide them. The lighting, color and general details made it clear that there was a correct direction and everything else was just fluff for immersion. I remember thinking this was pretty clever and imagined holding myself to that standard if I ever became a game developer.
Now I watch people stream those games and they consistently, without fail, get lost and then blame the game.
>>714963368 (OP)just make everything interactable. we live in the year 2025 and game environments are still fucked
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>>714996553>white knucklewait wasn't this an /agdg/ thing
or am i thinking of something else
>>715013182not possible. no thoughts in your brain so it cannot be you thought of "something else" since you cannot think of things to begin with.
>>714968439Truly the whitest man to ever live
>Options
>Gameplay
>Hints
>On or Off
Wow so complicated.
>>715013263why are you like this
>>715013929these games are not designed to be played with hints off.
In rockstar games you need to park/stop your horse/car in a very specific spot you wouldn't even know about if you didn't have the minimap enabled.
>>714963652I failed that one thing in uh
I can't remember what level it was in FF7, but it was the level where you had to walk across the crane that was so fucking hard to even see, to move forward.
I don't know how the fuck anyone just saw that lmao
>>715005571Grow a brain zoomie
>>715014041Fair I was thinking of Stellar Blade and RE2 and 4 Remakes and their overwhelming amount of yellow paint type shit.
>>714969745I don't use chatgpt.
>>714969357>I asked ChatGPT
>>714963368 (OP)I'm not sure if Mario Kart World counts for this thread, but it always makes sure that you can see things from any angle without second-guessing yourself. Here's a screenshot in the ice/snow area and you can clearly see all the different paths splintering off, even as they disappear into the horizon. Hell if you look at the right side you can still see the roads beyond the ice/snow area and several of the other race tracks. The only time the game needs to use the bright yellow paint is when it's marking the out of bounds during races.
>>714963368 (OP)american playtesters, is the reason
>>714965041Again the job of a gaming journalist is not to tell gamers what games are like but to give people that don't play games the sociopolitical context they need to make informed decisions in the real world.
>>714963368 (OP)Have the 2nd design then have an NPC call you retarded for not figuring it out 30 mins after. It has to be 30 mins.
>>714966317Helldiver's stats aren't reliable because so many dives are just people farming diff 1/3 for SC. However, the fact is that retards simply shouldn't be listened to even if the problem is real.
>>714964834You're not wrong, but you talk like a fag.
Just wanted to let you know. Fag.
Reminder that OoT literally pioneered "automated design for retards" but tendies pretend it was a great game that set a bunch of good standards instead of a bunch of bad ones. It didn't invent 3D action adventure, swordplay, or lock on, but it genuinely was the first AAA game to treat the player like an absolute fucking retard. Millennial tendies that grew up with the N64 are to blame.
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>>714964703>>714966317I watched my brother's friend play RE2 remake a few days ago. He got stuck at the start because he didn't hold the button down to move the shelf that fell over. It has a button prompt that tells you to hold the button. This is an educated person with a job, and probably representative of the average game player.
>>714969357ChatGPT isn't alive and also doesnt play games, anon.
>>714995847that's what I thought and why I got stuck.
it turned out there was an oasis with two palm trees in the middle (not the only oasis with palm trees mind you) and you had to walk around and between them in the shape of an 8 to make an entrance appear.
>>714963368 (OP)it's a realism vs style dilemma, so no AAA game is ever going to surpass this hurdle
>>714967662The obvious issue is that most game environments are just stripped of interactivity. There simply aren't working doors, except for the ones you absolutely must use, so why would you ever check to see if you could use a door?
>>714990238>>715005214This yellow paint shit should've been an accessibility feature for vision impaired players, off by default.
>>715021907the only accessibility features games need is dark mode and colorblind mode. I fucking hate bright-colored UIs.
Stop with the dishonest game design. If there are two ladders than agent broken you should be able to climb both no matter the color.
Games are made for people like this fine gentleman.
>>715023349>unironically going to GDC to brag about how amazing your guidance of players was by using DSP of all people>In the video you showed where you said he understood what you did it shows he didn't understand a thing that happenedHow do you fuck up like that?
since the 7th generation, the industry started catering to casuals and to ignore the hardcore audience, gaming attracts the average joe and mary now. and the average joe and mary are a lot dumber than you think they actually are. they can't do anything that they aren't explicitly told to what to do.
AAA games cater to these people since they need the highest amount of copies sold.
besides, stellar blade has yellow paint and didn't see any of you fucks complain about that
even this place bitches and moans at the slightly incovenience, dying 3 times in a roll is enough for anons to shit on the floor while sperging out about how hard a game is
>>714963368 (OP)stop worshiping the first original yellow paint game, see:
>>715017598sorry boomers, but oot IS the problem.
>>714963652Literally the only fucking thing that helped my brothers and I progress past this part was I noticed your movement hitched a little when walking around those trees. We were stuck there for literal days.
>no one responded to my bait
>time to samefag
No (you)s for you.
>>715023778>The supposed M rated games that are pushing the medium forward all copy from a game made for children.>Somehow the game for children is the problemHow about just not copying a game for children?
Why is the supposed "mature" game copying a game for children anyways? Isn't it for adults?
>>714965567Just seeing that picture it's "obvious." The issue is when putting all the rest of the shit together that just doesn't make any sense at all. It was the only time in that game where there was some fucked up movement-based puzzle.
>>714966317>MOST people don't finish a gameThat is a completely separate point.
Most people don't finish games for a whole load of reasons
>They got bored with the game>They didn't get what they expected out of the game (this is even more relevant when a game has no demos or open betas)>The game's quality temporarily dropped and the player stopped playing as a result>Save file got corrupted and they can't be bothered going through the whole game againAchievements tell us player retention but that is a far cry from players being unable to continue.
>They don't get even half way throughMajorly depends on the game.
Fromsoft games tend to have rather high player retention rates
>Nightreign over 60% beat half the main bosses>Elden Ring just over 50% beat over half of the minimum mandatory bosses (around 3/4ths of the game)While other games can be very much below that despite having a good reception
>No boss in hollow knight barring the first 2 have been completed by more than 50% of playersEven if you go and treat your audience like kids and design around that you're still really gonna struggle getting most players to the end.
>>715023960>game made for children>you cant shut the fuck up about itsounds like you are the problem, boomer.
>>714963652This one was really easy once I noticed that the game would lag for a second while I was walking around the 2 palm trees
>>714972134This one, though, can go to hell, especially because the "night" in "tonight" equating to "9" makes no fucking sense
Do modern mega releases even have puzzles? I haven't purchased any AAA slop in years
>>714963471its journos bitching about gameplay
>>715000252A lot, but the reason for it is because unlike old games where limited resources meant that anything that wasn't essential or interactable was obviously marked by being a low quality background asset, the push for realism and realistic graphics mean that suddenly you have to have some way to communicate to the player what the devs have coded a way for you to interact with. It's a consequence of modern gameplay not evolving to have the same natural toolset that you have in the real world while trying to put you in the real world.
>>714969357Nigger, it was over used in tombraider but this glowing shit appears in literally every AAA game since the playstation
>play any UE5 game
>can't tell where I'm allowed to go or where the invisible walls are
>just walk into the wall everywhere until one of the many crevices or caves or open holes actually allows you to go through instead of just being scenery with an invisible wall
I'm so fucking tired of this shit.
>>714986791Do people also wrap wooden boards in yellow tape to denote that they can be used to barricade windows in real life? Or spray paint chains to denote that they can be cut with bolt cutters? Or drape them down from ledges to signal they can be climbed onto? Fuck, are we taping up our refrigerators so gamers know where to find food?
>>714963368 (OP)make them all options you opt into
>>714999635>in my clay>person of an immigrant background>closest [singular noun] around him>screaming aloudWhich countr- sorry, clay, are you from? You have a unique way with words.
>>714963368 (OP)take the women out of leadership roles, devs have been aware how retarded the average consumer is since the beginning of playtesting
>>714963368 (OP)where is this mythical yellow paint ? quest markers are far more common then actually putting shit like that within the world
Why does there need to be yellow paint on fucking emergency exits considering IRL they are made to be visible in organic ways so they fucking function!
Yellow paint is just a humiliation ritual.
I'm going to be real I've never actually seen this yellow paint thing in a video game.
Is it just a fake thing?
>>715034326never played portal 2?
painting shit in a different color to show objectives is bog standard for modern game design, whether it's white or any other color.
>>714965532>Muh lack of communicationOur gaming ancestors did just fine in their cave like basements and garages with bunch of scraps.
>>714965041>that webm>when you get liquored before going to work
>>714963368 (OP)You start by stop playing shitty modern games
My backlog is infinite, and I will only buy new games if they appeal to my sensibilities. Why would you ever do otherwise?
>>714971616you have no argument lil jeet. Ask chatgpt on how to banter better
>>714972134This shit existed to sell the prima guide Iโm sure
>>714963368 (OP)If I see something and it looks like I can climb on it I better fucking be able to climb on it. Spkinter Cell does this really well. If you make everything nonibteractable the you set the expectation that exploration = time wasted.
>>714963368 (OP)Get retarded normalfags out of gaming
>>714967158>game needed to have a story focus, be more streamlined and accesible, lower the focus on the "tedius" parts and make anything that's not the fighting itself in the game automaticthis is a surefire way to kill any game or IP. normalfaggots will NEVER enjoy these games even though they complain about them, modern game devs spend so much time trying to appeal to people who will never like video games.
>>714968546RE4 remake, it's disgusting
>>715043910where's the webm with the pigeon footage in it
>>714963368 (OP)VISUAL CLARITY
A lost art. A thing mysterious ancient hyper developed civilizations (90s devs) mastered and modern devs forgot.
Fuck realism. Fuck visual vomit that is modern AAA. Everything blends together.
Stop chasing "diagetic" props, stop listening to 20 year old video essayists peddling that.
Bring back color contrast. Bring back low fidelity graphics with good art design that makes points of interest on the screen instantly stand out.
Yellow paint is one of the 99999 consequences of chasing realism and saving money by terminal laziness.
>>715023960 >Isn't it for adults?Remember to ask yourself the same question whenever you get trash-talked by a preteen kid in any random CoD deathmatch.
>WHOOAAAAA JUST HOW STUPID DO THEY THINK I AM?? MY GREAT INTELLIGENCE AND PRIDE ARE MUCH WOUNDED
>>714969745Only jeets use AI
>>714990238Well, in Half-Life 2, the underground railroad marks places with supplies for those escaping the city. That makes sense.
>>715000252Basedny games.