>>715230170 (OP)>>715230471BotW is a true adventure game.
It's fueled by nothing but the player's own desire to explore, discover and experiment.
This is literally what we 80s kids imagined games to be like in the futuristic year of the 2000:
You can go anywhere, you can do anything, and the whole world is interactive playing ground. Nothing is forced down your throat, nothing is mandatory to progress forward, and there's literally as many ways to play the game as there are people on planet Earth.
If you are an imaginationless NPC who never played outside, and only plays Ubishit slop that bombards you with nonstop busywork map markers and trophies, then yeah - you won't understand the appeal.
Ditto if you're a "Dark Souls" zoomer, who only cares about cool / super difficult combat, as in just waving a pointy stick at enemies until they die.
The wearing down equipment system should be a good enough indication for most people to get them learn how to play differently:
Use stealth, use Tools, utilize the world's elemental, interactive "systems" ... etc.
Which is already a lot more features than what majority of modern AAA shit can even jokingly claim to offer. The #1 sin of most Ubisoft-style OW titles has been their completely pointless landmass they call their "world", with no interaction, no "life" going on in them.
>tl;dr:BotW's a chill, beautiful, insanely interactive adventure game, that was pretty much medicine against the modern industry's cancers.
Now, even after all this praise, it may come as a shocker to some nu-fags that BotW still ain't my favorite Zelda. Nor was it my first game or anything like that;
I've literally played ALL Zelda titles as they came out, starting with the 1986 original NES game. Ocarina Of Time + Majora's Mask are still the peak vidya of all time, but BotW was truly the first video game to seriously challenge their #1 spot. And it did so solely by its masterclass of game design.