Thread 715230170 - /v/ [Archived: 418 hours ago]

Anonymous
7/12/2025, 7:11:03 AM No.715230170
1738784817270025
1738784817270025
md5: a568e62c8745a63c3ca9923893f8c74a๐Ÿ”
For people that enjoy this game, can you explain to me why? I truly don't understand the love it gets
Replies: >>715230580 >>715230583 >>715230671 >>715230737 >>715231875 >>715234579 >>715237414 >>715237585 >>715238347 >>715239187 >>715239365 >>715240716 >>715241164 >>715241271 >>715242478 >>715242547 >>715243806 >>715243990
Anonymous
7/12/2025, 7:14:11 AM No.715230328
Explain why you don't like it first. Remember that this isn't twitter and that you can write long posts.
Replies: >>715230471 >>715244107
Anonymous
7/12/2025, 7:15:23 AM No.715230398
Itโ€™s fun
Anonymous
7/12/2025, 7:16:42 AM No.715230469
Mipha
Mipha
md5: 6af02889cc2834750a38d03389677f2e๐Ÿ”
there are a lot of gameplay mechanics and the world locations are interesting to explore
one of the only downsides is the weapon durability bullshit
Replies: >>715230939
Anonymous
7/12/2025, 7:16:44 AM No.715230471
>>715230328
The aimless wandering just doesn't feel like a game to me. The shrine puzzles are fine but that being the main pull for exploration just doesn't feel good.

Plus the lack of traditional dungeons just feels wrong

I can bitch about the durability system but meh whatever its a neutral criticism I don't care either way about it
Replies: >>715232678 >>715235996 >>715239365 >>715242478
Anonymous
7/12/2025, 7:16:54 AM No.715230478
As someone who doesn't like the game, I'd imagine it's the freedom of the environmental interactions and physics fuckery that the sandbox of an overworld allows. It's very much the kind of game that expects you to make your own fun. For me, I get that but I don't care for it.
Anonymous
7/12/2025, 7:18:16 AM No.715230536
1752128015461206
1752128015461206
md5: 03018d5ea83356159022fc4fc9afbb9a๐Ÿ”
Anonymous
7/12/2025, 7:18:43 AM No.715230562
the new stuff is cool but it comes at the expense of traditional zelda dungeons which I like more. four divine beasts isn't enough and hyrule castle was way too easy
Anonymous
7/12/2025, 7:19:11 AM No.715230580
>>715230170 (OP)
They bought an entire console for one game. They HAVE to say they like it, or else they would have to admit they wasted their money, and their ego is too fragile for that.
Replies: >>715234224
Anonymous
7/12/2025, 7:19:13 AM No.715230583
>>715230170 (OP)
i played it for over 270 hours, but I never fully enjoyed it. Maybe there were some peaks of fun, but I donโ€™t know. Maybe alcohol and other drugs helped. Iโ€™ve spent over 120 hours on TOTK and itโ€™s the same in a way, but this one feels much better because of the underground, the vehicle building, and other stuff. Itโ€™s mostly just relaxing. Think of it as a mix between Elden Ring and Animal Crossing
Replies: >>715230620
Anonymous
7/12/2025, 7:20:02 AM No.715230620
>>715230583
I haven't tried TOTK , maybe I would like it better who knows
Replies: >>715230867 >>715238347
Anonymous
7/12/2025, 7:21:08 AM No.715230671
>>715230170 (OP)
Some people just like wasting hours on slop that they don't need to turn on their brain for.
Replies: >>715238347
Anonymous
7/12/2025, 7:22:34 AM No.715230737
greatest zelda experience
greatest zelda experience
md5: a5fb0e10db0c455efc5674974e0b4ed8๐Ÿ”
>>715230170 (OP)
it's unbridled adventure. the game opens up with a view of the far stretches of the game world, as if it's beckoning you to hear the call. everything you see is the vast reaches are surmountable, and all you need to do is become full of the splendid wonder of it all, satisfy your curiosity. This game teaches you to let go, to become one with the moment, and to persevere against the odds. This game inducts you into the tranquility of nature, it reminds you're alive.
Replies: >>715230781 >>715231414 >>715232524 >>715233507
Anonymous
7/12/2025, 7:23:42 AM No.715230781
>>715230737
And then you start exploring and realize it's full of shit.
Replies: >>715231024
Anonymous
7/12/2025, 7:25:29 AM No.715230867
>>715230620
anyway, if youโ€™re going to waste hours of your life on either of the two, totk is the much better choice
Anonymous
7/12/2025, 7:26:50 AM No.715230939
>>715230469
>one of the only downsides is the weapon durability bullshit
i enabled the cheat to make them unbreakable, having the master sword needing to recharge every 3 swings is retarded
Anonymous
7/12/2025, 7:28:30 AM No.715231024
>>715230781
You discover powerful artifacts, spells, characters, puzzles, enigmas, locations, challenges, obstacles, life. You see a place and you can go there. Rabbits, wolves, deer, they will scurry by while you're investigating something curious. You will happen across enemies and there's a 1000 ways to dispatch them if you merely consider it. You can just spend your time the entire game taming horses and riding through the wilderness. You can go the entire game without ever touching a horse. You can hurl the lightning from heaven at enemies and watch as they turn into cooked meat. You can chop down an entire forest and use the money on bombs. You can ignore the entire game progress and walk into the final boss stark naked.
Anonymous
7/12/2025, 7:36:44 AM No.715231414
>>715230737
God forbid we get more cool, explorable interiors. BotW has its moments but there's nothing in the game I find as affecting as, say, Snowpeak Ruins in Twilight Princess. That dungeon was just fucking cool as a place with its own atmosphere and identity. BotW is a game that, to me, doesn't really grasp the appeal of a sense of place. It understands the concept of localized obstacles and objectives, but not really immersing the player much beyond the mechanical values at work. To me, it's more like Sonic Frontiers but way slower and way more polished, running every which way until you find...things. And honestly, at least Frontiers is better at finding things to do faster and more consistently.
Replies: >>715232178 >>715238347
Anonymous
7/12/2025, 7:45:19 AM No.715231875
>>715230170 (OP)
If you like any of these shitty Switch Zelda games, then there is something wrong with you, or this is your first "sandbox" game ever. The game is too fucking simple for anyone to actually like. The world is boring and uninteresting with no good meaningful rewards or dungeons to find. The combat is way too simple, and you can form a game plan on how to kill every enemy in the game very early. The weapons break after 10 swings with no workarounds, which is why the game has dogshit combat because the game based its combat around you breaking your weapon and stealing your enemies weapons, and to make the game even worse, the game lacks enemy variety, which breaks the game's shitty illusion of depth, and the final nail in the coffin is being able to pause the game and heal, which removes ALL challenges to the game. These two games have a godawful gameplay loop
>Get weapon
>Fight the same 6 monsters
>Break weapon
and repeat this until you beat the game or quit the game out of boredom. Of course there is some other shit to do, like collecting the Korok seeds to expand your inventory space or doing something else to increase the defense state on your armor, which will break the game and make it even easier somehow.


BotW and TotK failed to sell an illusion, which is something every game has to do.
Anonymous
7/12/2025, 7:50:54 AM No.715232178
map for second quest
map for second quest
md5: e99550546ccc32d8a6ff4607ba64b5c2๐Ÿ”
>>715231414
Dungeons are a sacred cow in this franchise that need not return. Newer fans have become royally obsessed with their inclusion and miss the forest for the trees. Zelda from its roots is a game about exploration and secrets. I wont argue that the likes of Snowpeak and Arbiter Ground aren't awesome, but I will absolutely argue that they're not obligated to be in a Zelda game. The more you cling to the recent past the more you delude yourself. You mention atmosphere and identity, yet you seemingly only see it so inside a dungeon. Foolhardy. Breath of the Wild's entire appeal is sense of place, the entire game world is majestic. Prior games did a good job at disguising these "localized obstacles and objectives", but that is not what will set you free, that is not what will allow you to let go and experience freedom. There's a huge world to explore, and there's no reason for much if anything to get in the way of that.
Replies: >>715232778 >>715232848 >>715232952 >>715238347
Anonymous
7/12/2025, 7:54:34 AM No.715232362
invulnerability frames
invulnerability frames
md5: c24841e8ca2aa101672c7b5eea339824๐Ÿ”
>The combat is way too simple, and you can form a game plan on how to kill every enemy in the game very early.
Could have sworn you were discussing older games.
>get item
>use it to solve a puzzle
>use it to fight a boss
and repeat until you beat the game or get bored
Replies: >>715233887
Anonymous
7/12/2025, 7:57:32 AM No.715232524
>>715230737
>persevere against the odds
What fucking odds? There's no challenge involved in the exploration since there's no areas demanding skillful item use to conquer or guarded by powerful enemies that must be defeated first. Every time BotWfags open their mouth it's like they're praising some imagined version of the game in their head instead of the actual piece of shit we got.
Replies: >>715233048
Anonymous
7/12/2025, 8:00:43 AM No.715232678
>>715230471
He said it's not twitter, not post like it's reddit. faggot.
Anonymous
7/12/2025, 8:02:22 AM No.715232778
>>715232178
It's not that I only see it inside a dungeon, but rather I prefer interior exploration to exterior. I've never preferred the overworlds in Zelda aside from maybe the first one, and the whole "grand vista" thing is cool for a few hours, but then I want to find places within the vistas. And BotW had some cool locales to get lost in - one of my best memories of the game is finding Eventide Island a handful of hours into the game, another one entails navigating Thyphlo Ruins with nothing more than the glow of a great flamesword for a light source - but aside from Hyrule Castle (which fucking ruled), it seems like this game's answer to the interior angle is generally shrines and divine beasts and that's kinda lame. I guess it's the biggest emphasis Zelda's put on the overworld since probably ALttP and that's an overdue gesture, but it's not really my speed so whatever. I guess I just wish they didn't swing SO hard in the opposite direction.
Replies: >>715233278
Anonymous
7/12/2025, 8:03:55 AM No.715232848
>>715232178
>new fans are the ones who want dungeons
okay zoomer, Zelda 1 literally has 9 dungeons.
Anonymous
7/12/2025, 8:06:02 AM No.715232952
>>715232178
>thing that is in every zelda game is not essential to zelda
>thing that is in like 2 or 3 zelda games is essential to zelda
ok
Anonymous
7/12/2025, 8:06:22 AM No.715232964
images(32)
images(32)
md5: 4795b1cb80762838f78d9e57064ce02c๐Ÿ”
For kids that enjoy this box, can you explain to me why? I truly don't understand the love it gets
Replies: >>715233143
Anonymous
7/12/2025, 8:08:18 AM No.715233048
>>715232524
That's simply untrue, the major regions of the game require proper usage of items and abilities to make progress in. Using your resources well will also abet traversal of the remaining areas. There's also powerful enemies guarding many rare items in the game too.

It's kinda disturbing how people who hate this game are spurred forth to lie and deceive.
Replies: >>715233365
Anonymous
7/12/2025, 8:10:00 AM No.715233143
playground
playground
md5: 52c53415b4319d4864fac46efca0c24a๐Ÿ”
>>715232964
I didn't care for sandboxes as a kid. Now pic related, that was my jam.
Replies: >>715233559
Anonymous
7/12/2025, 8:12:31 AM No.715233278
>>715232778
>I prefer interior exploration to exterior.
hmm, I see. I've never prefered the overworlds in Zelda before Breath of the Wild either, except save for maybe Twilight Princess, I like that game.
>BotW had some cool locales to get lost in -
it sure does. with the DLC you can see your path through your entire playthrough, and I wince seeing it get stuck bouncing around the dark forest lol what a memory and impact.

yeah this game isn't about interiors, but I hardly find that to be a valid criticism. it's just not what the game is about, it's about returning to the series roots. dungeons in Zelda 1 were like this, finding where they are, solving a puzzle to enter them, leveraging resources inside them, these are all things BotW champions, it's the entire shtick.
Replies: >>715233687
Anonymous
7/12/2025, 8:14:02 AM No.715233365
>>715233048
I like the game but after like the second divine beast you pretty much understand every area is very similar you just need the right fruit buffs and clothes to traverse the environment and then the dungeons are piss easy. The only challenge I had was during the tutorial just getting used to controls and not much health and stamina.
Replies: >>715233473
Anonymous
7/12/2025, 8:16:11 AM No.715233473
>>715233365
>you pretty much understand every area is very similar
and this never occurs to you in any other Zelda game, ever? every game feels like that to me.
>you just need the right fruit buffs and clothes
>and then the dungeons are piss easy
literally every single one, it's why I like Breath of the Wild. I actually died in this game many times. I never die in the other games, they're really easy.
Anonymous
7/12/2025, 8:16:51 AM No.715233507
1678010176910652
1678010176910652
md5: 56f39ae92f854e88f6cf048077310ae0๐Ÿ”
>>715230737
>This game inducts you into the tranquility of nature, it reminds you're alive.
Agreed, the only other game that came close for me in the genre of open worlds is Elden Ring
Anonymous
7/12/2025, 8:17:46 AM No.715233559
>>715233143
k zoomer
Anonymous
7/12/2025, 8:20:06 AM No.715233687
>>715233278
>dungeons in Zelda 1 were like this
Dungeons and the overworld in Zelda 1 had a more healthy, uniform dynamic where all of it kind of felt like a big, top-down dungeon crawler. BotW really isn't anything like that, it's overworld is a sandbox and its "dungeons" are piecemealed puzzle boxes that would be like 1/5 of a normal post-ALttP dungeon. I barely recall there being any real combat in the divine beasts and Zelda 1's dungeons are literal combat gauntlets. It's not like the tools to play around with the world as it is all aren't there, but it really doesn't adhere to the same design as Zelda 1. It might be what that game wishes it was, but it's not really the same thing regardless.
Anonymous
7/12/2025, 8:23:29 AM No.715233887
>>715232362
>can't even reply to me directly
The thing about the older games is that the gameplay isn't just combat and very simple physics-based puzzles, so at the end of the day there's more to do in Oot than in Botw and Totk, both of which just pad out their "gameplay" with an unnecessarily huge map and worthless collectables.
Anonymous
7/12/2025, 8:29:53 AM No.715234224
>>715230580
I bought an entire console for 1 game but it was Xenoblade X
Replies: >>715234328
Anonymous
7/12/2025, 8:32:04 AM No.715234328
>>715234224
For me it was Fatal Frame 5, and then Gravity Rush 2 a couple years later.
Anonymous
7/12/2025, 8:33:14 AM No.715234374
Wandering around in BOTW is fun. Shrine hunting is equally fun. Itโ€™s not the just shrines themselves but the journey there. They designed with that in mind. Shrines are hidden. Trying to find that is fun.

Itโ€™s a puzzle to find hidden shrines. The environment map itself is a puzzle. The shrines that is supposed to be a reward is also a puzzle room. The game also scratch completionist itch by making the chests in shrines another step of puzzle to solve.

Itโ€™s a puzzle layered on top of many puzzles. Of course, wandering around on top of a mountain then stumbling into a dragon is cool too.
Anonymous
7/12/2025, 8:35:19 AM No.715234473
1727659699048378
1727659699048378
md5: 97668776cd407b3a810024a3970b16cc๐Ÿ”
It's skyrim for little girls and nintendies
Anonymous
7/12/2025, 8:37:28 AM No.715234579
>>715230170 (OP)
A big part of it for me is being able to explore everywhere. Sure Skyrim and other open world games do it but the map in this game is very well designed. Elden Ring is the only open world game that comes close. TOTK is terrible though
Replies: >>715234621
Anonymous
7/12/2025, 8:38:30 AM No.715234621
>>715234579
Forgot to mention Xenoblade X as well alongside Elden Ring
Anonymous
7/12/2025, 9:06:51 AM No.715235996
>>715230471
The wandering exploration is fun and atmospheric.
Just because GTA did it first doesn't mean it's bad. GTA but goblins are the cops.
>Plus the lack of traditional dungeons just feels wrong
That's kind of an expectation that doesn't come from viewing it as its own game. I did not have that expectation; so it looked fine to me as its own game (notwithstanding the potential of a different hypothetical game with dungeons). I should get back to it and see if I don't get bored another minute in.
Anonymous
7/12/2025, 9:36:30 AM No.715237414
>>715230170 (OP)
linkussy
Anonymous
7/12/2025, 9:39:55 AM No.715237585
>>715230170 (OP)
I started playing it for the first time a week ago with my switch 2. I like it for the same reason I like Elden Ring. Freedom of exploration and lore. I 100% explore every segment of the map and kill every enemy as I follow the main quests. I also read all the books, talk to every npc and try to find those hidden tree people who give you inventory upgrades. It's what I enjoy doing and I know other people aren't like me.
Anonymous
7/12/2025, 9:48:52 AM No.715238009
exploring and finding various items, encampments, or ruins is cool. especially when unintentional, and it's just by heading towards the main questline you progress through it. there's always a spot to go to and just try stuff out, whether it's a method of traveling or zonai crafting.
Anonymous
7/12/2025, 9:56:19 AM No.715238347
>>715230170 (OP)
I like exploring
I can put up with the OK shrines and the underwhelming dungeons and the kinda-sloppy combat system (one of the things I'm mid-grade proud of in video game accomplishments is the giant pile of dead lynels that I killed to upgrade my barbarian outfit all the way)
>>715230620
fair warning: the BotW shrines are generally better
>>715230671
this, unironically
there are lots of "just walk around" parts of BotW
When I feel like I want to Actually Play Video Games I'll TP back to a shrine that I just waved hi to and then do video games
>>715231414
The appeal of a sense of place is there if you like the overworld
I do, and I was very happy to return to it in TotK
If you like good flavorful dungeons you won't like BotW though
>>715232178
I dunno, I'm playing Wind Waker on my Switch 2 and I can see why people miss old-school dungeons
they're not crazy to miss them
Anonymous
7/12/2025, 10:17:41 AM No.715239187
>>715230170 (OP)
solpda
Replies: >>715239365
Anonymous
7/12/2025, 10:21:36 AM No.715239365
>>715230170 (OP)
>>715230471
>>715239187
Total snoyric meltdown
Anonymous
7/12/2025, 10:56:15 AM No.715240716
>>715230170 (OP)
ye
Anonymous
7/12/2025, 11:07:22 AM No.715241164
>>715230170 (OP)
it was pretty cool at the time. You have to remember that the ubislop open world formula hadn't been quite as played out at that point, and it's better at it than any of the games ubi themselves ever made using it. honestly I think it kind of holds up, especially after totk was so shit and did everything worse, which makes it look better by comparison.

I hope the next zelda game they made tries to improve on the new formula a bit, there's all sorts of places that need attention
Anonymous
7/12/2025, 11:09:36 AM No.715241271
456546546
456546546
md5: 7a90b0af31ffe39f9afe6b07e8b0a62e๐Ÿ”
>>715230170 (OP)
Wasn't this exactly what people wanted?
Anonymous
7/12/2025, 11:35:54 AM No.715242478
Zelda BotW anti-seethe nuke
Zelda BotW anti-seethe nuke
md5: 5d654ebec0cd26fafd4d81278e1e3277๐Ÿ”
>>715230170 (OP)
>>715230471
BotW is a true adventure game.
It's fueled by nothing but the player's own desire to explore, discover and experiment.

This is literally what we 80s kids imagined games to be like in the futuristic year of the 2000:
You can go anywhere, you can do anything, and the whole world is interactive playing ground. Nothing is forced down your throat, nothing is mandatory to progress forward, and there's literally as many ways to play the game as there are people on planet Earth.

If you are an imaginationless NPC who never played outside, and only plays Ubishit slop that bombards you with nonstop busywork map markers and trophies, then yeah - you won't understand the appeal.

Ditto if you're a "Dark Souls" zoomer, who only cares about cool / super difficult combat, as in just waving a pointy stick at enemies until they die.
The wearing down equipment system should be a good enough indication for most people to get them learn how to play differently:
Use stealth, use Tools, utilize the world's elemental, interactive "systems" ... etc.

Which is already a lot more features than what majority of modern AAA shit can even jokingly claim to offer. The #1 sin of most Ubisoft-style OW titles has been their completely pointless landmass they call their "world", with no interaction, no "life" going on in them.

>tl;dr:
BotW's a chill, beautiful, insanely interactive adventure game, that was pretty much medicine against the modern industry's cancers.

Now, even after all this praise, it may come as a shocker to some nu-fags that BotW still ain't my favorite Zelda. Nor was it my first game or anything like that;
I've literally played ALL Zelda titles as they came out, starting with the 1986 original NES game. Ocarina Of Time + Majora's Mask are still the peak vidya of all time, but BotW was truly the first video game to seriously challenge their #1 spot. And it did so solely by its masterclass of game design.
Anonymous
7/12/2025, 11:37:36 AM No.715242547
>>715230170 (OP)
There are two types of people who like this game, its either tendies who have never played on any non-nintendo systems and this is the first open world slop game they have ever played or its people who somehow never get sick of open world garbage that like this game.
Anonymous
7/12/2025, 12:04:32 PM No.715243806
1660593961501
1660593961501
md5: 69572e7b5d9e5e0674120591002cb39c๐Ÿ”
>>715230170 (OP)
Simply put, it's the freedom of exploration. You can climb just about any cliff face with the right approach, and then heading to your next landmark is as simple as gliding down. The game gives me a similar feeling to when I was a kid and I'd start up SM64 and run around a completed level to see if I could find any hidden secrets. BotW doesn't really have any big rewards in well hidden places, but money, weapons, or just a neat secluded area in the mountains is enough to keep me exploring.
Anonymous
7/12/2025, 12:09:03 PM No.715243990
zelda_1
zelda_1
md5: b85aa86b1122d1d61610edd4e5d2cde5๐Ÿ”
>>715230170 (OP)
>For people that enjoy this game, can you explain to me why? I truly don't understand the love it gets

It's an adventure game in the truest sense. You get one quest: Save The Princess. And the entire game is about you figuring out how to do this all on your own.

You get loose in a massive dynamic interactive world, with the freedom to ho anywhere, and overcome adversity using your own wits and resources.
Anonymous
7/12/2025, 12:12:02 PM No.715244107
>>715230328
BECAUSE IT'S FUCKING SHIT