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I remade a game from my childhood using GhatGTP, ms paint, and unity 2d. it only took me about 3 hours.
whats your excuse for not making games?
Why do girl gamedevs code on the toilet?
What's your excuse for not showing your game and instead whining to us?
BTW:
https://fygoon.com/game.html
weekend threads are the worst. Still, hope you all make a lot of progress, see ya.
>>715270584 (OP)>whats your excuse for not making games?but you didn't "make" the game?
>>715272810thats how easy it is now the games make themselves!
there's no excuse anymore!
All my ideas are already made and nobody would care anyway.
>>715274274games make it all the time, dont think you can't do it.
>>715272204garbage "game"
>>715274274This. Fygoon has been at it for the past 4 years at least and he's still chugging along. Now even the equivalent of an entire elementary school book club knows about it!
apu_cook
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I am trying
>>715275553thats all the world can ask of you
>>715270584 (OP)what game is it then?
>>715276314Let's try together and make the world a better more fun place.
I just have to sit down and DO it
>pushed first commit in 2 weeks
feels really good
I'll mess around with GameMaker. I could use a new hobby.
it took me about 3 hours to do this cant wait to blog more when i faildev it deeper
>>715270584 (OP)>I remade a game from my childhood using GhatGTPNever good a good answer from ai, but OK.
>remade gamePic or didn't happen.
I want to create a unique element system with custom elements, unlike ice or holy. It's not easy to come up with something unique. If anyone has an idea where to start, do tell.
>>715272204How many hours did you sink into dragon Dino game?
>>715272204I like the site. It's very old school.
Do you really have to spam these threads every fucking day? General belong in /vg/ anyway
>>715272204I have standards so I'm going to reach at least the point where it doesn't look like something made by an elementary schooler first.
Unlike you.
>>715277478you posted this the other day already, haven't you made any progress?
>>715270584 (OP)Art is the only thing holding me back. Free assets wouldn't fulfill my vision and I can't afford artists.
>>715272204why are you so desperate for my IP, retard
>>715272204Anyone bashing the art is a devlet who will never make a game. Good job anon.
>>715277413Why game maker? It's not easier than unreal.
>>715278638If you tried learning it today, next weekend you'll be far far closer to making your own assets. In a month you'll be even closer.
The only way you don't progress is not starting.
>>715278601no i was editing a video and making small progress on music and cleaning my room. i've been awake for 24 hours so I dont think i have it in me to dev today maybe tomorrow
>>715279001does unreal do 2d?
>>715279043It would take years for me to make something not look like shit. If art was just a matter of knowledge like coding and not actual physical brain re-wiring then I wouldn't be as intimidated. But I get what you're saying, it's probably not happening any other way with my income.
>>715279082Ye, it's a meme that it's 3d fps only. It's primarily made for that, but 2D works just fine, 2.5D, too. Unreal is imho beginner friendly, as there are plenty of tutorials, assets and anything you might need.
>>715279001it is easier than unreal
Is there any point in sticking with Godot? I figure learning it and GDScript over Unreal will get you laughed out of the interview room if you actually wanted to pivot to working in the industry.
>>715279317It will take years if you're focusing on realism or close to it but find an art direction you can make.
Just like coding, scale down the scope. You're not making an MMO or anything big because it's too much, scale down what kind of art you're making. Make art like you're doing a game jam, spend time making art and then build a game around it.
It's easy to do nothing but nothing isn't fun.
>>715279660>laughed out the interviewYou'd get laughed out the interview if you're stuck on a tool.
Imagine being a carpenter but the only tool you can use is a hammer, it'd be a pretty easy guess to say you're a shit carpenter. It's the same with coding. Using different engines and languages is a sign that you're capable of adapting and you understand the theory of coding and game design instead of just memorising bullshit.
>>715279660Weird followers, but OK enough engine.
>>715279045glad you cleaned your room anon, but you should try and fix you sleep schedule, that shit you do about staying awake so many hours is bad for your health
Does mod dev count as gamedev? I've been making a mod for the past few years in Amnesia: Dark Descent that i'm treating as its own game. I've been making a lot of custom art lately. Hoping to release it by the end of the year
>>715279403Not by much. You can't really save time with game maker.
>>715280136If you're using game design concepts and tools then you're designing a game.
>>715270584 (OP)Are there dog like races or the like in vidya? The only one I know is the samurai in breath of fire 4. Anything else?
>>715280412yeah, many. D&D has gnolls so as you can imagine the japs adapted that into many games.
>>715280732Aren't they hyenas? I'll check out Japanese source materials. Dogs are loyal to humans, they might be human made, after all. Very strange that there's a race by something humans created.
>>715270584 (OP)>using GhatGTPwelp
>want some wind effect for foliage like pic (not mine) + wavy leaves>no idea how to write shaders>grab one online which does booth>it goes haywire whenever player moves>ask AI to fix>every version it creates has some issues>like trees now in sync>trees not in sync but shader glitches when new tree appears>adding variables who don't exist even with specifying it's Godot 4 shader>or it goes back to player movement affecting shader>at end scramble myself something together with internet search which might hopefully workThanks for reading my blogpost about struggling with AI.
>>715281756How do you code with ai? Just write down what you want and it does the rest?
>>715272204Im under an NDA.
I feel sorry for retards who struggle with AI. If you know what you're doing it will massively boost your productivity, but if you don't know when to whack it with the stick it will just lead you down rabbit holes and massively overcomplicate your code.
>>715282071I was just using the online version with copy paste of the shader code + telling it what it should fix. But there is also an extension for Godot that can be used from the editor and Visual Studio can use AI too.
>>715282071sort of, if you want to recreate flappy bird for example you'd say
"i want a movement script for 2d unity. I want the character to slowly be pulled down by constant gravity. I want it so whenever i press space, shift, or the up arrow, the character jumps up rapidly. I want to be able to jump as many times in a row as i want. I want the character to move forward constantly regardless of what i press"
something like that
>>715282493I feel that llm are feedback traps. Unsure if industry gets better versions, but the consumer ones certainly try to woo and appease the user, ugyl af.
>>715283268Really? Didn't know you can enter so much text. Wonder if grok 4 is worth it. 300 bucks seems like a lot. Are there free ones that are having good outputs?
>>715283468I used chatgtp
it used to limit scripts to only 40 lines or so but recently they raised the limit, the most i tried was like 200 and it worked fine
anyone here can write orchestral music?
>>715284568Really? 200 lines of codes? Is there an ai that can create 2D sprites? I tried it with gpt and some llm that use gpt and grok and few tiny ones, it didn't work. Is there something that actually works? If so, iop is right, it's really possible to spam prompts and fine tune the rest by hand.
>>715284585I can, what is your question?
>>715284585No, but freelance musicians are usually cheaper as one thinks. Try the local opera or theatre.
>>715284772OK, I was wrong. Classic education?
>>715283363Claude 4 works very well but you can't use any AI without having decent knowledge in the topic at hand already, you need to know if it's talking bullshit or at least kinda smell the bullshit, otherwise you're screwed.
>>715284568>chatgtpI haven't used ChatGPT in almost a year, but last time I did it was rather shit, much worse than Claude.
Has anyone tried Grok 4 for programming? Not just "Grok saar pls make me webshit shoot game needful" but actual programming.
>>715284585There was an anon several weeks ago who posted some neat orchestral stuff, maybe he still lurks around
>>715284824>Classic education?nta but you don't need classic education to learn how to write orchestral
>>715284739the best you can do is a video generator and asking it to make a video of a 2d pixel art character walking
then you can screencap the different frames and patch something together like that.
>>715284837https://www.youtube.com/watch?v=1QnVe_bru6s
>>715270584 (OP)>I remade a game from my childhood using GhatGTP, ms paint, and unity 2dthen post it. oh wait, you made that up.
>>715284824No, I just practiced without giving up, I only love the beauty of it and have no want for academy.
>>715284837This one's unfinished.
https://voca.ro/1dRH7O5Dg8ec
>>715284867Code? Lol, sure. How could a complete amateur evaluate
>>715284568 200 lines of code? For a gmse these snippets have to work together. You can't just smack some scripts together and it miraculously fuses. I reckon ai sucks at huge data sets, so this won't be done by the llm.
>grok 4Apparently it's magic. Can't you try it on twatter? Should be free, albeit limited.
wk1PPR
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>>715270584 (OP)I made a crappy mobile game a decade ago. I uploaded it to itchio recently.
https://mochi2400.itch.io/tunnel-copter
I just noticed the music isn't starting as it's supposed to.
I had to disable and enable it to make it start.
>>715285913As long as it works
>>715285392Wtf, it's excellent.
>>715285392throw this into some 3d fantasy rpg man, something with some fable 2/wow kind of art style, the soul overload would make me jizz until my death until dehydration
>>715284739>Is there an ai that can create 2D sprites?You can do it on a local model with any graphics card around 3060 or better. But like with any AI tool, you can't just drop the output into your engine. You'll need to learn both AI skills and art skills to get things done.
You absolutely will have to animate yourself though, because AI won't be able to make full sheets consistently. I recommend making a base model with all the animations you need and then use AI only to generate new hair styles, clothes, etc.
>>715286502>But like with any AI tool, you can't just drop the output into your engine.Obviously, but they might be better than sketches. I secretly hope that I can upload a sprite and it returns it with varying armor or other equipment. That would help, too.
>animationSure thing, the ai animation doesn't look good and it's better to have to basic animation, than cma crappy ai one.
>AI only to generate new hair styles, clothes, etc.Exactly and fine tune the output.
>>715286227Thanks.
>>715286501Yes, I quite like RPG music, but such a game would be a lot of work for one man and I'm not aware of such opportunities available from others.
>>715279001For a simple 2d game, it's good enough. I just hear more about this engine.
Why do these threads get deleted sometimes? Which mod is against our good work?
>>715288563Everything is fine as long as you don't make fun of the diaper dragon.
>>715288563report wars, mods get fed up and kill the thread
>>715285913thats cool
>>715270584 (OP)>whats your excuse for not making games?My excuse is that Unity behave differently in built vs editor, and I've been spending the entire fucking day narrowing down the source of a crash that happen *only* in Built and doesn't leave any trace or error message anywhere.
It's fixed now, but I still don't know if the crash stopping to appear was coincidental, properly fixed, or if what I changed was just a workaround and that bug will come back later.
>>715277756Development of the game proper began in August 2023 and was mainly done whenever I had the chance; about ten full months were sunk in if I consider all of the other events happening in my life that took precedence. The concept and characters were made a decade ago when I was a kid (the attached picture goes from around May 2015 to about 2024), but I never had an opportunity nor the know-how to tell this story until now.
>>715278361>>715278918Thanks, guys. The website is definitely fun and it will serve as a way for me to flesh out the "Fygooniverse" while I'm away from my computer; I found I waste a lot of time on trips and I feel this site would be a good way for me to occupy my time with something productive.
>>715290641Very cool. I'm discouraged by the fact that not only is game dev a financial risk, the actual winner is always steam, then the publisher, no wonder we get shit games. Steam should support developers, not sucking them dry. Like you, I did most of the concept work already, even sketched pseudo code for basically all of the gameplay mechanics and many system relevant scripts. Heck, I even started level design pen and paper, I just don't know if I want to publish it, even if I get everything ready.
I'm using all triggers, raycasting and moving transforms instead of using the built-in physics system this time. My game doesn't feel broken for once.
>>715290641I think the big eyes looked more interesting, any reason you went with smaller ones?
>>715277478graveyard game?
>>715285129have you ever tried? its not hard
>>715291579You could always just do what Notch and the iBook Guy did and set up your own infrastructure to sell your game. It's like the saying goes: "Build a better mousetrap, and the world will beat a path to your door."
>>715292445The story became too serious to justify having googly-eyed characters. The original concept was somehow more immaturely edgy and parodic than Conker my ignorance to copyright law caused both Conker and Bubsy to be friends of Fygoon before I realized I could not go toe-to-toe with Microsoft and Atari and changed it up, but writing comedy intentionally is not really my strong suit so it devolved into Fygoon just killing "evil" characters in horrific ways wihile cracking some corny jokes. As I matured, so did my game's story, such as changing Joey Fygoon from a boring heroic character into one who has to grow from being an arrogant, spoiled fool into a headstrong and humble hero (being rewarded for his growth with more than he lost). As a result, the story necessitated more realistic characters.
>>715280136thats cool, i miss 2010 horror. its all
"barney the dinosaur is a rapist" now
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The great debate
>>715295776There's no debate. Do what you want.
>>715294101have you tried posting it? it's not hard if it exists.
>>715294573Factorio and the poe did it, too. I doubt this will get 100 downloads. It's a very selfless endeavour, this game dev'ing. Itch is free, isn't it?
>>715277139>pushed first commit July 2023How does time go by so fast. I only was able to make a demo in this time working on it outside of work in my free time
>>715295776Like other anon said its all personal taste. I personally gravitate to the right because I find the process of reverse engineering game effects fun.
I want to tear my remaining hair out because of the art style. Both can work. The left is more unique, but the right is more soothing to look at.
Whast does /v/ think?
>>715301072right, the ambient occlusion on that grass in the left looks bad
>>715301072Right looks better and is honestly more memorable to me
Beauty is inherently more appealing and what's most beautiful is what most memorable
Unless you improve the color balance on the left I don't see any reason to choose that over the right.
Also the left image looks too similar to the HD anime aesthetic that got popularized from genshin so it doesn't really look unique to me. It's like I'm looking at a demo version of those kinds of games where the graphics aren't fully worked out yet
Right image looks comfy and pretty and makes me want to explore down that hill to see what the forest is hiding, and has far better color balance that's more eye pleasing
>>715274274Me too, gamedev is almost solved as a problem. That said indies who are a little "off" do tend to make it anyways.
>>715301072I honestly prefer the left. If you reduce the saturation on the greens a bit you're golden.
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>>715301072>>715301831>>715301838>>715302053Thanks for the feedback.
What if we compare the following?
>>715304516For me, I'd choose the colors of the right but with the shadows of the left
Colors on the right are good because of how I can easily make out all the different midtones of the green, so I can see the depth of the shrubbery despite how overbearing all the green is. The light green for the ground in the left image also looks too bright and overpowering compared to the more relaxed green on the right.
Shadows on the left are nicer because they look more black, so it pops a bit more. It's noticeable on the horse the most, even with the shadows looking glitchy on the left
Can't really give a better comparison since the two images are different. If you want a better, actual critique of your art style, you should use the same shot for both images with the same position, objects, time of day etc
>>715301072>>715304516i like left on both posts. i'd get rid of that AO though. also maybe add some of that blue fog you see irl to add a little bit of depth
>>715299116itch.io is free and it has payment options built-in. I post there myself, but I am considering publishing my game on my own site just so I don't have to rub elbows with weirdos making porno games and fiends indoctrinating the mentally weak to mutilate their balls.
>>715306201>>715304516also the whites in the snow being brighter than the clouds looks off
>>715270584 (OP)Steam page just went up yesterday
https://store.steampowered.com/app/3692670/Illusive_Domain/
>>715295618Actually, Barney the Dinosaur is a techno-communist dictator who commandeers an army of Botnets from an airship with the goal of taking over the entire planet by systematically enslaving every race with the promise of attaining true freedom for the downtrodden proletariat.
>>715305737>>715306201>>715306375Thank you for the feedback :)
I feel a bit stuck between dragon prince, Ni No Kuni 2, Genshin and BotW. I have a consult next week with an artist and I will take your feedback with me to this meeting :)
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>>715304516>>715301072this looks pretty cool
are you by chance looking for a music composer for your game?
>Hmm yes this model looks perfect
>Turn on perspective mode
>Dear god...
>>715282493ai engines are around the corner. pretty soon you'll upload a character in unity and a game will be built around it
>>715309072Alsoknownas.stefan@gmail.com. were you the same one who contacted me earlier? I am probably going to need one in the future. Main focus at the moment is art though.
Progress: Made a titlescreen.
>>715311519Very nice. I dig it.
>>715311519https://www.youtube.com/watch?v=1goAp0XmhZQ
was this your inspiration?
>>715310947>were you the same one who contacted me earlier?Not him, but I did. Thought you lost mail.
My cousin was a software engineer at Chase. He's having a hard time finding a job, I figured that until he finds something, I'll ask him to help me out. Whats the jump from software development to game development like?
>you don't have to just code the gameplay logic
>you have to make sure every audio file plays at specific instances
>you have to make sure animations execute for each action
>you have to make sure the enemies aren't complete retards or overly smart
>you have to make sure progress saves
>you have to make every level fun and engaging
I'm missing a lot more. The point is, this shit is hella intimidating
>>715314576easier than starting from nothing.
>>715272454toilet girl dev threads are fun
>>715317564Where is the toilet girl game?
>>715319173Me with a suspiciously game shaped belly: Game? H-haha... I don't know what you are talking about. No game here...
>>715319173toilet "girl dev" the girl dev is coding on the toilet because thats what they do.
>>715270584 (OP)>I remade a gamePost it.
Ok, just started a new project.
I will be making a roguelike shmup.
I will keep this project small so i can actually finish it and release it for once.
>>715278532>I have standardsIf you used chatgpt to write your code no you don't. I'm not calling you a faggot for using AI though, I'm calling you a faggot for using chatgpt.
>>715319429Ok but where is the game she made?
>>715319635I dont think girls actually make games, if they do though, they do so with their panties down and their vagoos airing out on the toilet
>>715311519This is like if 100gecs was a game and I mean that with high praise
>>715295776>rain world>low effort style>mouthwashing>high effort stylewut
>>715274274>All my ideas are already madethats the core of gamedev, remaking that game you liked but you own it now.
>nobody would care anyway.if you care so will others
>>715272204So who the fuck are you, why I am keep seeing you every game dev related thread no matter what the board is ? whats your end game ?
>>715323208he's using the patented cris' guerrilla marketing strategy for /v/
This is the mail I sent to about 200 developers. Looking forward to the replies on monday. I'm hoping some of the bigger ones like Rcokstar get in touch.
>>715325316based shot shooter
>>715311519What's up with the cards? Go Fish?
I wanna make games but i hate working with game engines
wat do?
>have a half dozen ideas but none of them are fleshed out enough for me to actually start working
People make fun of ideaguys but despite knowing how to draw and program I'm completely stumped because I don't have IDEAS
>>715272034they dont want to stain their gaming chairs with period blood
>>715326110suffer.
its not so bad after a couple years.
>>715326110You need to let go of your autism, learn an engine and use it to make games. If your goal is to actually make games you need to cut corners to get shit done.
It might help to try make your own engine until you realize how much it sucks.
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I want to make a space mecha game but I'm not really sure of the higher gameplay loop. Mission structure with handmade missions feels a bit outdated but at the same time it makes the most sense for such a game. Is it enough to have your usual exterminate, search and destroy, capture type objectives sprinkled in missions with a couple unique events here and there when the mission calls for it.
>>715328786Mecha and Space aren't genres, they're aesthetics.
What kind of game are you making? A shooter? A SRPG? An RTS? A shmup?
>>715311765Are you going to go schizo on me just like everyone else whoses asses you have kissed?
I'm currently in the process of writing the plot and GDD of my Visual Novel/Arcadey Shmup. I'm gonna start toying around with a few game engines in the near future to start working the basics.
Have any anons played any good 2D Shmups lately that I could get some inspiration from? I'm not really interested in bullet hells pixel perfect autism like touhou. I've played a few PSX ones (Einhander, Raystorm) along with numerous flash/shockwave ones back in the day.
>>715328978I should've been more clear. What I had in mind is a third person shooter with space mechas. Flight and landing capabilities. Fighting happening in open space, outside space stations and sometimes inside. Stuff like being able to walk on the outside surface of a space station or a big ship. Loadouts and mecha customization between missions.
I have a very strong visual aesthetic in mind to go along with it that I know I can produce.
>>715329359In all honesty, it sounds boring. You're not describing anything that really stands out to me, just another Unity game like all the others.
Im learning gamemaker but the problem is that i also have to learn how to make sprites, and i can barely draw for shit
Even pixel art can be tricky to get right, not to mention animating it
>>715329849Make placeholders now, worry about touching them up later.
>>715329849Use a free asset pack, or AI.
>>715329514I'm not worried about making the moment to moment gameplay fun. I can handle that. It's the mission structure that I'm not set on. Maybe my mind has been rotten by roguelites but an oldschool style game with missions feels weird.
>>715326110Don't listen to this retard
>>715328006 I've made my own engine in C++ (giving a lot of heavy lifting to external libraries like imgui and lua).
It's been about 2 years, but I am nearly ready for deployment once I start milling out content.
I get all the revenue from my game sales + jews can't blacklist me from using their proprietary goyware for wrongthink.
If you have a background in CS or have some good mates that are actual software engineers it will likely be much more worth it in the decades to come.
>>715325316this isn't a horrible idea in and of itself, just that risk-averse pussies run the industry. This is literally how gamedev studios were put together in the 1980s
>>715323113>if you care so will others So you're telling me nobody will care
>>715330234Joking aside, those studios were made with more than just
>My idea for a game is to make it fun and good, hire meHalf of them showed up with a working game you mailed in on a floppy disk.
>>715329934>Just use AI no one will know!I'll know and so will Jesus.
>>715330610Who said anything about keeping it secret?
It's hypocritical to accept placeholders or asset store art, but not AI.
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>I remade a game from my childhood
man I've been thinking of trying out gamedev just so I can make a Solar Jetman clone.
I dont even give a fuck about thinking up new features I just want more levels, I find the gameplay relaxing.
>>715281756AI is still shit. It will just say: "yes, you're so right pointing this out" to whatever your objection is and proceed to make the same mistake.
It's much more useful in providing advice for specific problems, than implementing whole solutions.
OP probably made tic-tac-toe, if anything
>>715282071You can just copy paste from ChatGPT or you can install an MCP like Gemini, make a design doc and point the CLI and tell it make a game out of it. The way that people talk about AI in this thread makes me think non of them have ever tried agent mode which is extremely black pilling when you realize how good it is at spitting out your garbage exactly how you want it.