>>715338407So you're not interested in explaining your position in any way
Here, i'll give you the benefit of the doubt and start:
gameplay is the most important of a game because it keeps you engaged
Story is important for similar reasons, but if the gameplay is a slog then you'll probably just feel irritated at having to go through a shitty process to get to the part you want.
Artstyle has the same problem: if the gameplay is bad then you're less willing to push forward through it to see more of the game
It comes down to the degrees at which you're willing to tolerate bad parts of a game, because no game is perfect
I'm willing to tolerate bad/generic music completely, I can just turn it off and/or play something else I think is fitting. It helps a lot when a game has good, fitting music but it's not a dealbreaker for me.
I'm willing to tolerate a bad story as long as it doesn't get in the way. If I'm getting stopped every few minutes to listen to terrible story or if all the dialogue is horrible it can seriously hinder my enjoyment of the game. The Outer Worlds comes to mind. For Borderlands 3 I just delete all the voice files.
A game being ugly does bother me but less so than it being generic and boring. I find high-fidelity games boring because they're just mimicking real life. I don't gauge an artstyle purely by effort input though, as long as the end-result is appealing then that's fine. I think Daggerfall looks better than Skyrim, for example.
I can't tolerate bad gameplay. Mediocre gameplay is one thing but I'll get bored and maybe stop playing unless there's some other aspect that's really knocking it out of the park. But if gameplay is downright bad then I'm just quitting. To stick to TES: I think Arena sucks. It has a great style and I like the world its set in but it's just a worse version of Daggerfall in terms of gameplay.