>>715466145Eeeeh
DS2 only really got that from the DLC. The base game of DS2 is probably on par with Demon's for the easiest standard playthrough. A bit harder, but with way more degenerate tools the player has to defuse them, so idk what the exact balance between them is.
DS1 was hard in mostly the same way DeS was, the difficulty mostly being mechanical obtuseness that the player becomes comfortable with, then breezes through everything. Base DS2 is... KINDA like this, but with the systems getting a bit more depth and logical extreme degrees to them, leading to the tools I mention. If the hardest boss in Demon's is maybe the Flamelurker, and base DS1 is maybe O&S, DS2's hardest is either the Ancient Dragon, who is something of an optional superboss you're not "supposed" to fight anyways, or discounting them, maybe the Darklurker, who is... also optional. The hardest core progression boss is probably the Smelter Demon
The DLCs to 2 added the fucking hell zones and "hard" bosses.
The problem is mostly that the "hard" bosses of DS2's DLC also happened to be some of the favorites from the game, like Sir Alonne and Fume Knight, so those were considered the successful things to take away from DS2 going forwards.
Bloodborne very much settled into this identity though, and since most of their development was concurrent, it's safe to say both of them reached the same conclusion independently.
In the case of Bloodborne, it's more straightforward. For DS2, the hard bosses were considered good for reasons mostly independent of their difficulty, while the average Bloodborne boss is so undercooked that only the difficult ones engage the player with the underlying systems of the game at all.
Whatever the case may be, the result was Dark Souls 3, which was the first one to just wholesale, unapologetically be hard for the sake of being hard, at a base level.