Open world games fucking suck - /v/ (#715455031) [Archived: 340 hours ago]

Anonymous
7/14/2025, 7:16:16 PM No.715455031
open slop
open slop
md5: 937a207dcbce30491ee8988b3414250f๐Ÿ”
They're called "open world games" but in actuality itโ€™s "empty world games". Vast areas of nothingness where you can enjoy the view for a true cinematic experienceโ„ข, and optionally follow the obvious on-screen arrows/markers to your target if you maybe feel like playing. Players nowadays are ADHD-ridden and don't have the time nor patience to go exploring and finding shit, and they'll quit at the first game over screen or whenever they hit a roadblock.

Back in the day I could tolerate these types of game, it was a small niche and occasionally it was alright to play some sandbox game. But now everything has to be open world for no other reason than to justify you buying the newest PSwhatever. Fuck open world. Fuck it up its ass.

>inb4 seething zoomers come to defend openworld slop because thatโ€™s the only type of gameplay they know since birth
I donโ€™t care, suck my benis.
Replies: >>715455272 >>715455536 >>715455854 >>715457151 >>715461460 >>715465481 >>715465565 >>715468192 >>715469626 >>715471576 >>715472124 >>715472423 >>715472682 >>715473083 >>715473156 >>715473189 >>715473195 >>715473882 >>715475161 >>715475361 >>715475420 >>715475459 >>715475749 >>715475940 >>715475978 >>715475978 >>715476027 >>715476162 >>715476539 >>715484018 >>715485967 >>715487820 >>715487902
Anonymous
7/14/2025, 7:19:24 PM No.715455272
>>715455031 (OP)
Those Granblue and Tales screenshots aren't of open worlds. They're fairly linear stages. Only thing is they're green.
Anonymous
7/14/2025, 7:20:56 PM No.715455368
Then dont play them
Anonymous
7/14/2025, 7:23:33 PM No.715455536
>>715455031 (OP)
Dragon Quest XI is not open world.
Anonymous
7/14/2025, 7:27:43 PM No.715455854
>>715455031 (OP)
the anti-soul lighting.
Anonymous
7/14/2025, 7:44:31 PM No.715457151
>>715455031 (OP)
Open world games that follow the Ubisoft checklist template fucking suck, yes. There are open world games that avoid that kind of thing, though.
Replies: >>715457728
Anonymous
7/14/2025, 7:51:39 PM No.715457728
>>715457151
Interesting response
Such as?
Iโ€™m looking forward to the type of open world games you post
Replies: >>715457890 >>715458919 >>715459151 >>715460848 >>715474764
Anonymous
7/14/2025, 7:53:46 PM No.715457890
>>715457728
Spore (creature stage)
Anonymous
7/14/2025, 7:58:27 PM No.715458237
Breath of the Wild is the only good open world game.
Anonymous
7/14/2025, 8:05:00 PM No.715458781
just ask yourself "would this game be better it if wasn't open world?" most of games yes, some of them no because the open world is the main feature of the game (GTA, Death Stranding, BotW, TES, Minecraft etc.)
Replies: >>715465565
Anonymous
7/14/2025, 8:06:57 PM No.715458919
>>715457728
mario kart world. yes it's the shittiest open world game to date but there are no checklists, there is literally nothing to do in the open world
Replies: >>715460219 >>715475653
Anonymous
7/14/2025, 8:09:58 PM No.715459151
>>715457728
nta but Rockstar's stuff from the 6th / 7th gen tends to avoid checklist horseshit
Anonymous
7/14/2025, 8:24:29 PM No.715460219
>>715458919
The checklist isnโ€™t what makes an open world bad, its how poorly designed it is and mario kart world is a very good example of that.
>being able to go anywhere you want from the beginning
>no feel of progression
>loot
>breakable weapons
>crafting system that serves no real purpose beyond flavor
>endless checklists that are marked on a large flat open map
All of these are signs of a bad open world game.
Ask yourself why a game like oot or MM is considered good and you will realize that it was because its a sandbox and not en empty flat open world full of loot that makes everything accessible to you from the start.
This is also why I hate xeno fags that pretend those games are open world and not just sandboxes. Those games are basically a weird mix between both as the main content it has to offer is just fetch quests and loot but gate you with higher leveled enemies.
If you were to ask me if rebirth and sonic frontiers are bad open world games I would say yes absolutely.
If you were to ask me the same about spyro or banjo kazooie i would vehemently disagree though, the latter may not be open world games but they are the same checklist concept.
I canโ€™t think of a single good open world concept and its definitely not because of checklist bullshit. There is a difference between having to explore and solve puzzples to obtain your checkmark and going to a marker in a large open map while brute forcing every single obstacle to obtain your checkmark. Open world games with no direction and freedom of whatever you want to do are a different thing altogether, stuff like minecraft. I will never understand the appeal to the former however as I also think such games are completely devoid of design but at least they give you some sort of objective usually.
Replies: >>715466892
Anonymous
7/14/2025, 8:29:43 PM No.715460640
You treat all open world games like they're one genre even though all these are completely different types of games. Open world doesn't even come in the description of some of these.
Anonymous
7/14/2025, 8:31:44 PM No.715460803
bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8
bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8
md5: 570c3853c9402cdd5fe0d408e593c190๐Ÿ”
Anonymous
7/14/2025, 8:32:14 PM No.715460848
>>715457728
Shadow of the colossus
Replies: >>715463135
Anonymous
7/14/2025, 8:40:18 PM No.715461460
>>715455031 (OP)
>Tales
>Dragon Quest
>Granblue
OP was too busy sucking cock to actually play the games he's talking about again
Anonymous
7/14/2025, 9:01:09 PM No.715463135
>>715460848
Not a good game in general. Interesting narrative method at best with a narrative that actually grips you. Thats all I can really say, I would hardly k4k8x8even call it a game
Anonymous
7/14/2025, 9:32:16 PM No.715465481
Linear to Open
Linear to Open
md5: b35fd778291aae1a767cfb185ec36a8a๐Ÿ”
>>715455031 (OP)
>Vast areas of nothingness where you can enjoy the view
That's a feature only openworld can have, justifying their existence.
Topic closed.
Replies: >>715465565 >>715467069 >>715468192 >>715468740 >>715471985 >>715478584
Anonymous
7/14/2025, 9:33:24 PM No.715465565
>>715455031 (OP)
I thought BotW was pretty alright, but I fucking hated the colours. It was somehow simultaneously washed-out and oversaturated.
>>715458781
>Minecraft
Survival games are arguably the best use case for an open world game imo.
>>715465481
Semi-open is where it's at.
Replies: >>715467031
Anonymous
7/14/2025, 9:52:31 PM No.715466892
Achievers-Explorer-Socializer-Killer
Achievers-Explorer-Socializer-Killer
md5: 005f9dc48740a371523ecc531b86ba3f๐Ÿ”
>>715460219
>>being able to go anywhere you want from the beginning
While I'm not against gated progression, arbitrary blocker is far worse.
>>no feel of progression
Define "progression" ?
The only thing that define real progression is plot or mission.
I would favor the two being intertwined so that you cannot do all side missions before progressing the main plot.
But other than that, so long as there's no sequence break it's ok.
>>loot
That's a basic feature even in linear corridor games.
The only annoyance is loot that's superfluous.
>>breakable weapons
It's rare, and I agree it's rarely ever interesting.
>>crafting system that serves no real purpose beyond flavor
True, the ideal crafting system allow the player to customize their gameplay.
>>endless checklists that are marked on a large flat open map
Not sure what you mean by that. If you mean catering to completionist like "go fetch the 50 collector item" all you have to do is ignore it.
Sure it's a shame that you are "tempted" by those but it's just a matter of self control.

I've got more problem with the average multiplayer games that can't make descent NPC, than I have with open world.

>stuff like minecraft. I will never understand the appeal to the former however as I also think such games are completely devoid of design
You are not wrong, what Minecraft was developed for and what it was appreciated for are two distinct things.
Which is why Minecraft is now has-been and couldn't improve.
Minecraft got big because
- it was simple as fuck to play
- the environment was fun to navigate in
- you would construct your comfy home and share it
- the multiplayers acted as a multiplier. The meme was intense.
It's now forgotten failed because instead of building upon that it went the RPG direction that no one care about because all other game do it better.
Replies: >>715468776
Anonymous
7/14/2025, 9:54:25 PM No.715467031
>>715465565
>Semi-open is where it's at.
Semi-open is just an open-world where you aren't allowed to climb everything and easier to gate.
Anonymous
7/14/2025, 9:54:49 PM No.715467069
>>715465481
The full open map is inaccurate. Open worlds are full of cliffs and walls that block player progress from certain angle. They also use foliage to make the player follow the intended path by making the rest of the map look like an uninteractable background.
Replies: >>715468383
Anonymous
7/14/2025, 10:10:04 PM No.715468192
Nier This Cannot Continue
Nier This Cannot Continue
md5: 7fff510811d9049707d23b7a3e89e7d6๐Ÿ”
>>715455031 (OP)
NIER Automata would count as Semi-Open on >>715465481, there are areas you can not travel to seamlessly.
But as open-world it is a superb design: it's gated so you get to discover new area and the main area change form as you progress, giving progression.

>Players nowadays are ADHD-ridden and don't have the time nor patience to go exploring and finding shit
The opposite of what open-world cater to then.
Are you saying you are ADHD-ridden? Unable to appreciate a game unless it give you dopamine injection in short enough interval?

>But now everything has to be open world for no other reason than to justify you buying the newest PSwhatever
Your mistake console-fag.
PC master race buy game they like without being treated like cattle by Nintendo, Sony or Microsoft.
you could say STEAM but it doesn't do GaaS so it's just player self-control to not buy during sales
Anonymous
7/14/2025, 10:11:03 PM No.715468262
Cool games you got there op sister. Any more japschlop?
Anonymous
7/14/2025, 10:11:22 PM No.715468289
BOTW is the only good open world game. Everything else is either just a copy or downgrade
Anonymous
7/14/2025, 10:12:35 PM No.715468383
>>715467069
that's nitpicking, it can be argued this full open map just means it's seamless with no transition screen, not even elevators trick to unload map.
Replies: >>715468740
Anonymous
7/14/2025, 10:17:28 PM No.715468740
>>715468383
It's very obvious that the image from >>715465481 is trying to paint open world maps as inferior by making them look haphazardly designed and lacking in detail.
Replies: >>715469513
Anonymous
7/14/2025, 10:17:54 PM No.715468776
>>715466892
>arbitrary blocker is far worse.
>define โ€œprogressionโ€
The examples I gave were not arbitrary blockers but instead blockers based on your current skillset or collection progress. Its commonly used in old zelda games and collectathons like banjo kazooie. Botw would have been way better if you didnโ€™t get all the tablet functions from the beginning
>loot is a basic feature only problem is when its superfluous
Iโ€™ll agree with this, but open world games basically always suffer from the โ€œlootโ€ problem.
>not sure what you mean
Basically, just go back to my initial point about progression. A game like OoT or MM is defined by its sandbox world that is technically open ended up you are gated by lack of item/skill or story progression. Because of the smaller world the game can be designed with such things in mind making for a more โ€œdesignedโ€ world instead of just adding a mountain you can climb or fly over easily. Appeal is gameplay and exploration instead of โ€œlook at how pretty this view isโ€ or wow look I put this random ass flying dragon here doesnโ€™t that look mysterious and impressive lets go find out what it does.
The most interesting part of botw was the island that takes your entire inventory and thats because it actually felt designed and not something i could just brute force
Replies: >>715470893
Anonymous
7/14/2025, 10:27:33 PM No.715469513
Magical invisible forcefield block you - the branch remind you where it is
>>715468740
You are the only one acting as if it meant that.
The goal of the picture to explain the different design is fully reached.

I just don't agree with the wording,
>Hub-world
and
>semi-open world
Are only separated by the size of the main hub.
But just the same, open-world can be gated without using strict gate, just giving no reason for the player to go there yet.
Anonymous
7/14/2025, 10:29:03 PM No.715469626
Forcing-Pen
Forcing-Pen
md5: 0745ea0fdfd89f80f93b44a79e1779b3๐Ÿ”
>>715455031 (OP)
Open world games suck if you need someone to hold your hand and tell you where to go and follow someone else's story on the rails, if you can't think for yourself and decide where to go and what to do and make your own stories. Open spaces frighten or bore you if you have a short zoomer tiktok insta attention span needing constat stimulation and don't get out of the house and are agoraphobic and a hikikomori and can't rest your eyes on the fleecy skies and the cool green hills of Earth.
Replies: >>715471310
Anonymous
7/14/2025, 10:45:10 PM No.715470893
>>715468776
>The examples I gave were not arbitrary blockers but instead blockers based on your current skillset or collection progress
I agree with using SKILL (or ability) as progression marker, but sometime it's no less arbitrary than a literal gate.
I don't play BTOW but already know you can sequence skip entire area flying. Typical.
Good design is to not make you want to go somewhere until you need it. And that's where collectors items cause problems.

>Iโ€™ll agree with this, but open world games basically always suffer from the โ€œlootโ€ problem.
They abuse collector items because many players prove they have no self-control. The solution is simple: refuse to collect shit.

>A game like OoT or MM is defined by its sandbox
First: I could only guess those acronyms are from nintendo Occarina and MMask thingy
Second: I don't think you are using Sandbox right here.
A sandbox is defined by the ability of the player of creating content by himself. Like Minecraft, obviously.

Other than that, I see no reason to suggest smaller world are "better designed" even if they did, out of necessity, force the player of choosing what to do first.
I would indeed kill for old school Tomb Raider enigma where you need to jump around to understand and activate mechanisms.
But free-roaming open-world just have a different appeal that smaller hub cannot provide.

The only question is whether the devs
- made traveling fun in itself
- made clear what can be ignored and what deserve a stop
- didn't go cheap on places that are meant to be full of gameplay.
The ideal being when the main gameplay loop are still present without needing to make dedicated Point of Interest
Replies: >>715473012
Anonymous
7/14/2025, 10:51:20 PM No.715471310
>>715469626
>pic
At least it seem to open to a bigger map

I've been thinking what game represent that pic, and the answer was....... most of them!
You usually get a railroaded tutorial before you are dropped in the open world proper.
Anonymous
7/14/2025, 10:55:09 PM No.715471576
1711847067303516
1711847067303516
md5: 67156e797ed2c6728f760fe49ecf8acc๐Ÿ”
>>715455031 (OP)
1. Tales of Berseria and Dragon Quest XI are anything BUT open world you absolute moron
2. "AIIIIEEEEE IS THAT A GRASSY AREA? HELP ME NIGGERMAN!!!" is not a valid argument
3. Xenoblade Chronicles X is absolute kino. Game of the Year 2015 and 2025.
4. Open > Linear
Anonymous
7/14/2025, 11:00:54 PM No.715471985
>>715465481
>S tier
Hub World
Gated Open Map

>A tier
Full Open Map
Semi-Open Map

>B tier

>C tier

>D tier
Semi-Linear

>F tier
Full Linear
Replies: >>715478128
Anonymous
7/14/2025, 11:02:39 PM No.715472124
>>715455031 (OP)
I think game companies need new age philosophers like the following below to surgically perform a master's degree DOOM glory kill on this annoyance of sacred game design.
https://youtu.be/xCDoS0nOVPQ

Now, tell me something I haven't heard already.
> Linear is good, non-linear is bad.
> Old is good, new is bad.
> Boobs is good, woke is literally evil
Replies: >>715473296
Anonymous
7/14/2025, 11:06:14 PM No.715472423
>>715455031 (OP)
Just play dark souls 1 instead. Has all the benefits of open world without the downsides.
Anonymous
7/14/2025, 11:09:30 PM No.715472682
960px-Caspar_David_Friedrich_-_Wanderer_above_the_Sea_of_Fog[1]
>>715455031 (OP)
Open world games are designed for Conservative White and Japanese men. We have a natural wanderlust that drives us to explore and conquer. That's why there's so much push back against open world games these days - more and more minorities are posting online. That and Ubisoft, one of the primary companies pushing open world games, has been taken over by non-whites and women. They don't understand what makes the open world so enticing.
Replies: >>715472890
Anonymous
7/14/2025, 11:12:11 PM No.715472890
>>715472682
>Conservative White
Sure
>Japanese men
Sakhalin was right next to Japan the whole time yet the Russians discovered and settled it before the Japanese did. Russians aren't even white.
Replies: >>715473584
Anonymous
7/14/2025, 11:13:56 PM No.715473012
>>715470893
A sandbox can also be defined as a smaller open world encouraging creativity to progress within it which is why I used them as examples. Majoras Mask is moreso a better example than OoT because 50% of the game is very detailed sidequests

>abuse collector items
Depends on the game
Going back to zelda as an example one thing I like about it is that the loot is tied to things like consumables and maybe a handful of progression items. However, we can also go for actual collector items, I think these are fine if they are the core of the gameplay and not an overflowing amount that are just littered all over the place. The korok seeds in botw is a great example of a bad collectible item, however its actually not the worst as most of them have intricate challenges tied to it. Canโ€™t really think of a good example but basically imagine a massive open world and the game taunts you with a % completion marker. To complete this you have to find 1000 treasure chests with useless shit inside of them.

>devs made traveling fun
I think this is almost next impossible in an open world game but Iโ€™ve played some old MMOs were traveling was actually fun to do since I had to make use of sneaking spells.

>made clear what can be ignored
The selling point of open world games tends to be โ€œdo whatever you wantโ€ and 99% of the game is optional things that are usually useless while the other 1% is something that actually progresses the story. To me this is the core problem.
>The ideal being when the main gameplay loop are still present without needing to make dedicated Point of Interest
Sure
Replies: >>715476138
Anonymous
7/14/2025, 11:14:53 PM No.715473083
>>715455031 (OP)
>Berseria
>Open World
ITS CLOSED LINEAR SPACES THAT LINK THROUGH SPECIFIC ENTRANCES
HOW
THE FUCKING
FUCK
IS THAT
FUCKING
OPEN
FUCKING
WORLD
YOU
FUCKING
NIGGERFUCK
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

No but seriously don't be a liar you cunt.
You're a fucking liar.
Anonymous
7/14/2025, 11:15:52 PM No.715473156
>>715455031 (OP)
Xenoblade X is the exception imo
Replies: >>715474602
Anonymous
7/14/2025, 11:16:17 PM No.715473189
>>715455031 (OP)
>They wouldn't be bad, if some form of time progression and game world changes happen. Else it's literally just a default world with checkpoints to visit to start a fight or play a cutscene or a minigame.
Anonymous
7/14/2025, 11:16:23 PM No.715473195
>>715455031 (OP)
>i hate grass
we know
Anonymous
7/14/2025, 11:17:42 PM No.715473296
>>715472124
That video is named "open suck" but in effect it defends what many open-world do, only complaining about repetition that is simply not economically viable with a blurry line toward abusing fake RNG content

>Now, tell me something I haven't heard already.
> Diversity is good, coomer shit bad
Replies: >>715475028
Anonymous
7/14/2025, 11:20:54 PM No.715473584
qdcbpw6i9q981[1]
qdcbpw6i9q981[1]
md5: ab5076ef036b1c97a34fa67472992c51๐Ÿ”
>>715472890
The Japanese knew of Sakhalin, they just didn't care. It took them forever to even bother with Hokkaido, and they were much more concerned with Korea, China, and the Asian Islands. We have records of the Spanish fighting Japanese pirates as far south as the Philippines.

Saying the Japanese couldn't find Sakhalin because the Russians got there first is like saying the Norse couldn't find Greenland because the Eskimos got there first. We know both explored frequently, but neither wanted to deal with a frozen hellhole when they had plenty of better lands to conquer.
Replies: >>715479092 >>715479201 >>715479385
Anonymous
7/14/2025, 11:24:35 PM No.715473882
1734872721027361
1734872721027361
md5: 3354ad30ccd5d080ec1ecdcfa277d7e7๐Ÿ”
>>715455031 (OP)
imagine being a 40yo virgin who spends his days seething online about kids enjoying new video games
Replies: >>715474462
Anonymous
7/14/2025, 11:32:13 PM No.715474462
1717522393149
1717522393149
md5: 2c32e3fe5c3cacf6062fb18be4b81eee๐Ÿ”
>>715473882
>that image
lol no fucking way, I wonder if it's the same "yawnfag" schizo who's been making shitty macros on /vp/ for over a decade now
https://arch.b4k.dev/vp/thread/55985705/#55988726
Replies: >>715476251
Anonymous
7/14/2025, 11:34:01 PM No.715474602
Xenoblade Chronicles X Exploration 4_thumb.jpg
Xenoblade Chronicles X Exploration 4_thumb.jpg
md5: 6e51cdfd1efb76ff6efdf1d985806bd6๐Ÿ”
>>715473156
Absolutely
Replies: >>715474793 >>715474928 >>715476370
Anonymous
7/14/2025, 11:35:47 PM No.715474764
>>715457728
RDR2, for all it's flaws, avoids handholding during the open world stuff. But then turns handholding up to 11 for story missions
Anonymous
7/14/2025, 11:36:09 PM No.715474793
1748822423852362_thumb.jpg
1748822423852362_thumb.jpg
md5: 7c9c915ee999010e2f8b31135e26e001๐Ÿ”
>>715474602
xenoshills kys
Replies: >>715474876 >>715475081
Anonymous
7/14/2025, 11:37:14 PM No.715474876
>>715474793
Omg, how, why and wtf
Anonymous
7/14/2025, 11:38:05 PM No.715474928
>>715474602
that literally looks like the most soulless thing ive ever seen like the new gen version of the mako from mass effect
Anonymous
7/14/2025, 11:39:26 PM No.715475028
>>715473296
What do you mean by... Diversity? That there are six genders instead of conservative estimate which is four?
Replies: >>715476572
Anonymous
7/14/2025, 11:39:59 PM No.715475081
Xenoblade Chronicles X Exploration 3_thumb.jpg
Xenoblade Chronicles X Exploration 3_thumb.jpg
md5: e361a9d5bb72c9179b05f55824f45539๐Ÿ”
>>715474793
Those are literally 2 different games faggot.
Replies: >>715476602
Anonymous
7/14/2025, 11:41:00 PM No.715475161
1000012107
1000012107
md5: eb6cd5e709617f5c34120efbff663144๐Ÿ”
>>715455031 (OP)
More for me then FAGGOT
Anonymous
7/14/2025, 11:43:42 PM No.715475361
>>715455031 (OP)
Maybe the issue is with you playing shitty open world games, than the concept itself. Gothic 2 is a great example of an open world that feels hand crafted and rewards exploration.
Replies: >>715475617
Anonymous
7/14/2025, 11:44:31 PM No.715475420
>>715455031 (OP)
Wats the game above FFXV?
Replies: >>715475595
Anonymous
7/14/2025, 11:45:04 PM No.715475459
>>715455031 (OP)
True, Terraria fucking sucks
Anonymous
7/14/2025, 11:46:56 PM No.715475595
>>715475420
Holy! I thought they are all the same game. (haven't played one of them)
Replies: >>715475713
Anonymous
7/14/2025, 11:47:07 PM No.715475617
>>715475361
This is absolutely the case. Open world games are just as capable of being shit as linear ones. But open world does not preclude good level or game design. You can have both, but it takes more skill to pull it off in an open world.

Open world games aren't for amateurs. They require a skilled game designer and rigorous quality control checks. Shitty devs like Ubisoft and Bethesda give them a bad reputation because they haven't had the talent necessary to make a good one since the 2000s.
Anonymous
7/14/2025, 11:47:39 PM No.715475653
>>715458919
Mario Kart World is actually the best modern example of a good open world game. It's filled with little things to find and explore for your own amusement and it has no minimap to show you all the collectibles. But most importantly, an open world must have FUN TRAVERSAL. and it doesn't get better than driving karts in Mario Kart.

Plus it gets to build on all the strange lore of the Mario World as we get to see what a city would look like, see behind the curtain and actually slow down and explore a fairly detailed anachronistic modern fantasy world setting. There's basically zero other open world games with this type of magical world to explore, so it's novel.

It's basically GTA Mario World, I just wish there was more to do!
Replies: >>715475785
Anonymous
7/14/2025, 11:48:31 PM No.715475713
1700262358622885
1700262358622885
md5: f713272ca90adc5fd75260ab7f257894๐Ÿ”
>>715475595
They look nothing alike. Linear games are more same-y these days than open world games.
Replies: >>715475886
Anonymous
7/14/2025, 11:49:03 PM No.715475749
>>715455031 (OP)
Nothing's worse than a third world consolebaby pretending to be an oldfag who thinks open world is a modern fad and that all of them play like Ubisoft games. The console games you grew up on were always shit.
Anonymous
7/14/2025, 11:49:32 PM No.715475785
>>715475653
The traversal fucking sucks, though. That's why everyone was mad that Nintendo ruined the online by forcing the shitty intermission tracks. Literally no one liked them.
Replies: >>715475987
Anonymous
7/14/2025, 11:50:59 PM No.715475886
>>715475713
2 of those are OW games doealeverbiet
Anonymous
7/14/2025, 11:51:46 PM No.715475940
>>715455031 (OP)
GTA 3 and Gothic I and II are both fantastic open world games.

GTA 3 works because getting around the open world is FUN. Traversal is fun, therefore exploring is fun. It embeds its world with collectibles and goofy shit to find like a platformer, yet it's a driving game. Additionally, the city of GTA3 is a character that reveals itself to you in tandem with the story as you begin to learn about the various crime factions and their different territories and how their philosophies reflect the architecture and surroundings of their parts of the map. GTA 3 is a masterpiece in open world game design.

Gothic 1 and 2 are also open world masterpieces by being very very small and dense. Unlike GTA3 with its fun traversal. Gothic 1 and 2 block you off from areas with super hard enemies you can't kill until stronger. But you could in theory sneak past or find ways around it. The best part of Gothic is that the world is alive and systemic and reacts to you, because ultimately isn't that what makes an open world game interesting? The simulation of it all? The day / night cycle, the NPC's going about their lives, this living world for you to explore.

If you remove the simulation aspect and the sandbox aspect to open worlds they become nothing but pointless big maps full of "content" pins.
Anonymous
7/14/2025, 11:52:21 PM No.715475978
ootsnoys believe this
ootsnoys believe this
md5: 978d16a863fe333f00676de641135bef๐Ÿ”
>>715455031 (OP)
>>715455031 (OP)
/v/ is full of faggots.
I played a lot of these so called slop games recently:
Witcher 1, 2, and 3
botw
totk
LoZ
Starlink
ghost recon
RDR
GW2
and the mordor games

They were all fucking fun and not a single one would have been somehow improved by putting arbitrary walls up everywhere you gay niggers.
Hell, even ghost recon, an ubisoft game, was not anything you stupid faggots said it was.
>play as echelon
>some areas are too concentrated to make echelon effective is played like splinter cell
>set up on a perch half a mile away while my friend is doing the same from a different vantage point
>pick off everyone by sniping
>go to area with lots of cover
>friend keeps sniping while I move in and stab everyone to death
Yeah I can see how that would go from a 1/10 to a 10/10 experience if I just waited through a load screen, had a canned sniping segment, watched a cutscene, and had a canned stealth segment.

You fucking literal contrarian trannies genuinely hate fun and you cant convince me otherwise.
Replies: >>715476216 >>715476727 >>715477985 >>715478791 >>715479172
Anonymous
7/14/2025, 11:52:27 PM No.715475987
>>715475785
I don't play online at all, I just explore in map mode and look at the world and fuck around. It's just a fun world to explore.
Anonymous
7/14/2025, 11:53:03 PM No.715476027
>>715455031 (OP)
What's the game between Botw and Nier Automata?
Edge of Eternity?
Anonymous
7/14/2025, 11:54:25 PM No.715476138
>>715473012
>A sandbox can also be defined as a smaller open world encouraging creativity to progress
I suppose but said creativity need to involve a lot of physicalized object if it's not modifying/building environment.
I know Nintendo did start using more of that.

>game taunts you with a % completion marker. To complete this you have to find 1000 treasure chests
That's the "abuse" part. All you can do is refuse to do that. If the public don't hunt achievement, they know it not liked.

>I think this is almost next impossible in an open world game
It's not that difficult, you usually only notice it when an open world critically failed at that.

>old MMOs were traveling was actually fun
God, those MMO were literally cheap ass shit with no physics whatsoever.
They were subscription scam getting money from actually making you waste time.

So long as you avoid that model OW are not actually aiming at making you waste time.

>The selling point of open world games tends to be โ€œdo whatever you wantโ€ and 99% of the game is optional things
Can't let you say that. It's just the "AAA" Bethesda/Ubisoft/Rockstar model (supermarket type)
The FIRST selling point of Open world is to avoid transition screen and have a feeling of scale you cannot get another way.

A game like GTA make traveling in car fun so you cover long distance without wanting to stop.
And even the "pointless loots" you often see, is here to attract your attention toward areas the developers actually put a lot of efforts in.

>while the other 1% is something that actually progresses the story
Percentage doesn't represent content density.
Making it 50% could only mean you removed 1000 collectors items without actually changing it.

Players just need to learn to resist completionist traps until they stop abusing it.
And as said above, it's not even necessarily a problem, it motivates players to go to place to enjoy the view.
What is a problem is using procedurally generated content to fake size and scale.
Replies: >>715476543
Anonymous
7/14/2025, 11:54:42 PM No.715476162
>>715455031 (OP)
rdr2 is the only open world game that actually makes use of the concept. every other open world is so shit. i realized that when i played cyber punk 2077 and the witcher 3 right after playing rdr2. just empty worlds with random enemies scattered about.
Anonymous
7/14/2025, 11:55:32 PM No.715476216
>>715475978
It's not the open worlds that are making these games suck, it's the fact that they are taking linear boring ass games and then forcing them into open world levels where your freedom is meaningless. The open world amounts to a slow giant menu you have to ride your horse through to start missions... it's an interactive menu screen more than a world. You can't kill neutral NPCs in most of them, you can't choose how to approach missions outside of your usual stupid fucking (stealth / charge in) assassins creed nonsense.

Fucking Deus Ex was more "open world" than Ghost of Tsushima and it had hub levels!
Replies: >>715479152
Anonymous
7/14/2025, 11:56:03 PM No.715476251
>>715474462
Based yawngod.
Anonymous
7/14/2025, 11:57:56 PM No.715476370
>>715474602
>mecha exploration
In theory, that vehicular open world should be the perfect bait for me
In practice,
- I hate transformer mecha
- the transformation is not even good
- the mech design is crap
- I've also seen the gameplay and it's not my stuff
Replies: >>715481212
Anonymous
7/15/2025, 12:00:08 AM No.715476539
>>715455031 (OP)
b4 and c3 look good
Anonymous
7/15/2025, 12:00:10 AM No.715476543
>>715476138
Fun Traversal is such an important point regarding open world games. GTA and RDR make driving / riding horses feel like a vehicle. They are wholly unique movement systems compared to being on foot and they have clever ways to keep you engaged as the player. Weaving through traffic and brake sliding on turns in GTA, or managing your A spamming to maintain endurance and speed and trying to stay on roads in RDR.

But so many other games treat their "vehicles / mounts" as nothing but extensions of the player controller with more speed. Riding a horse in Assassins Creed or Ghost of Tsushima is literally just running faster, it has zero engagement or fun to it and therefore is just a boring way to sprint.

Open worlds need to either be very very small if you're on foot, or have a fun way to traverse them if they're going to be big.
Replies: >>715477921 >>715481153
Anonymous
7/15/2025, 12:00:33 AM No.715476572
>>715475028
Aliens anon, aliens.
Eventually they'll reach Earth and Captain Kirk will discuss with Commander Shepard of which alien is the most fuckable.
Anonymous
7/15/2025, 12:00:56 AM No.715476602
>>715475081
post combat with the ui
Replies: >>715476953
Anonymous
7/15/2025, 12:02:02 AM No.715476697
IMG_1576
IMG_1576
md5: 9a607f59e8c4a7205fe10c4a30dc613f๐Ÿ”
Anonymous
7/15/2025, 12:02:17 AM No.715476727
Linear vs Open World2
Linear vs Open World2
md5: 978d16a863fe333f00676de641135bef๐Ÿ”
>>715475978
>pic
Well played, I approve
Anonymous
7/15/2025, 12:05:23 AM No.715476953
Sky High_thumb.jpg
Sky High_thumb.jpg
md5: 73cc2d466c4e48a8029b081b53ca4497๐Ÿ”
>>715476602
Replies: >>715477159
Anonymous
7/15/2025, 12:08:07 AM No.715477159
>>715476953
abysmal
Replies: >>715477246
Anonymous
7/15/2025, 12:09:11 AM No.715477246
>>715477159
It's great
Anonymous
7/15/2025, 12:18:00 AM No.715477921
>>715476543
>Fun Traversal is such an important point regarding open world games.
Total agreement here.
But
>Riding a horse in Assassins Creed or Ghost of Tsushima is literally just running faster, it has zero engagement
It's not like they actually needed more.
Fun traversal is perfectly fine accomplishing only cinematic travel.

>Open worlds need to either be very very small if you're on foot, or have a fun way to traverse them if they're going to be big.
That's the wrong mentality.
GRAND environment is a feature in itself with many sub-features. Restricting yourself to small maps is arbitrary and will feel just a boring.
It doesn't matter if the traversal is as sophisticated as the core gameplay. All that matter is that it feel organic enough.

I'll admit I would be tempted by horse cavalry combat with Yasuke, but if we are honest, it would be a LOT of effort for a niche gameplay.
In practice, I'm more interested in seeing the weather change, seeing distinct environments and more immersive interactivity like using your scout network to locate objectives.
Anonymous
7/15/2025, 12:19:04 AM No.715477985
Linear vs Open World
Linear vs Open World
md5: d31878d35f9356f864759d7218bee004๐Ÿ”
Fuck me not posting the right pic

>>715475978
>pic
Well played, I approve
Replies: >>715478306
Anonymous
7/15/2025, 12:20:40 AM No.715478128
>>715471985
based taste.
Replies: >>715478187
Anonymous
7/15/2025, 12:21:24 AM No.715478187
1748390821379411
1748390821379411
md5: 6f7d425a907e4d8bc11af9696b964cb8๐Ÿ”
>>715478128
Based on what?
Anonymous
7/15/2025, 12:23:05 AM No.715478306
>>715477985
I've played those linear games. They're all
>Get the mandated item/power
>Use the mandated item/power to open this door
>Wow such puzzle solving
You aren't losing anything by going open world when linear standards were so low. Want people to still enjoy Linear games? Try making good ones.
Anonymous
7/15/2025, 12:25:38 AM No.715478495
1724192659626581_thumb.jpg
1724192659626581_thumb.jpg
md5: 3cca6f63bbfad9e02bd26fdf722c2d25๐Ÿ”
Speaking of shitty traversal, that's why Starfield is crap
They designed the game as a HUB map where you walk everywhere.
When the genre definitely called for vehicular exploration, if not even combat.
We can understand they couldn't do seamless spaceship flight as Star Citizen but they sure didn't use their money well.
Replies: >>715479192
Anonymous
7/15/2025, 12:26:44 AM No.715478584
>>715465481
any examples of gated open map?
Replies: >>715478927 >>715479960
Anonymous
7/15/2025, 12:29:38 AM No.715478791
>>715475978
cut out 2/3rds of the content on the bottom one and it's a yes for me
most games don't justify their length sorry not sorry, would rather more games just be the compelling moments and nothing else, some games can be long, but every game being long is awful
Replies: >>715481554
Anonymous
7/15/2025, 12:31:38 AM No.715478927
>>715478584
Metroidvania games.
Replies: >>715478987
Anonymous
7/15/2025, 12:32:26 AM No.715478987
>>715478927
no, that's semi-open map
Anonymous
7/15/2025, 12:33:45 AM No.715479092
>>715473584
The Arabs, Turks, Mongols and Chinese explored and conquered far more than the Japanese did. China still holds on to the Xinjiang desert today which is closer to Iran than to Beijing. Turks are living in Anatolia which has nothing to do with their origins. Arabic is the language of Egypt (lol).
Anonymous
7/15/2025, 12:34:30 AM No.715479152
>>715476216
I know open world isnt inherently bad, because im not a terminally shitposting /v/irgin, but those are games SPECIFICALLY bitched about here (except for starlink which is never mentioned, but since it was ubisoft I figured it was worth including)

Asscreed isnt even an example of doing it badly. If you were just forced to the start of each mission and play it through in a smaller environment, exactly what would change?
Every single bitch about open worlds is a bitch about having no fucking self control. AC missions are incredible boring and repetitive, sure, but is it BECAUSE its an open world, or is it because the devs are trash? You could argue that the open world is being used as a crutch, but people who arent you are genuinely arguing that open worlds inherently create bad designs.
Anonymous
7/15/2025, 12:34:51 AM No.715479172
>>715475978
Except top doesn't happen because the BOTW school of design is rigid level scaling to disguise the fact you only made a dozen different enemies at best.
Anonymous
7/15/2025, 12:35:07 AM No.715479192
>>715478495
Is this starfield?

I bought starfield and cyberpunk, but they're hard to get into. I wish I could autistically play them religiously.

Also going to buy stalker, but it seems like people finished that game pretty quickly.

The only shooter/open world I really got into was MGS5
Anonymous
7/15/2025, 12:35:10 AM No.715479201
>>715473584
>We have records of the Spanish fighting Japanese pirates as far south as the Philippines.
That's not far lmfao stupid weeb. The curry munching street shitting Indians spread their influence there, that's a much farther distance.
Replies: >>715481034
Anonymous
7/15/2025, 12:37:34 AM No.715479385
>>715473584
>We know both explored frequently, but neither wanted to deal with a frozen hellhole when they had plenty of better lands to conquer.
Yet Japan never conquered Korea until they got funding from Jewish banker Jacob Schiff.
Replies: >>715481371
Anonymous
7/15/2025, 12:45:03 AM No.715479960
>>715478584

Probably Elder Scrolls Arena.
Anonymous
7/15/2025, 1:00:05 AM No.715481034
>>715479201
It's as far as Norway is from Italy.
Anonymous
7/15/2025, 1:01:52 AM No.715481153
>>715476543
yeah i never understood why people complained about the horse riding mechanics of rdr2. tw3 horse riding mechanics felt like garbage compared to it
Anonymous
7/15/2025, 1:02:33 AM No.715481212
images - 2025-07-14T170600.216
images - 2025-07-14T170600.216
md5: d4b41f3691d1b0032a477da4479c07ac๐Ÿ”
>>715476370
>the mech design is crap
You will not insult YanaseGOD
Anonymous
7/15/2025, 1:04:51 AM No.715481371
Kx9sI[1]
Kx9sI[1]
md5: aa14b18716dedd70e4366f84f21f79fc๐Ÿ”
>>715479385
They tried before. They only lost because a) China intervened and b) Korea had possibly the greatest admiral to ever live, someone who was every bit the equal of Admiral Nelson. This + the Catholics are why Japan decided to not interact with the outsold world for 250 years.
Replies: >>715481682 >>715481992 >>715485084
Anonymous
7/15/2025, 1:07:12 AM No.715481554
>>715478791
I agree with the second statement, I dont look at reviews, I look at HLTB, and if the game is over 10 hours I dont bother.
But with something like zelda,I spent 200 hours in both botw and totk because I didnt have to sit down and watch 30 minutes of cutscenes, 10 minutes of reading repetitive text, and 20 minutes of slugging through a checklist of obstacles every time I wanted to play, I just booted it up, and farmed some gleeoks or sat down for an hour to complete a regional story.
If you are going to make game last longer than 10 hours, you really need to give it natural end points that act like episodes, botw and totk stood out to me because each quest was isolated. Too often longer games "cascade" objectives, where each "end point" is created with a "start point" so there is no resolution until you finish the whole thing, Its bad in writing, and its bad in game design.
Anonymous
7/15/2025, 1:08:43 AM No.715481682
>>715481371
I should also mention that the Japanese lost 100k troops to Korea's 260k and China's 30k. They almost achieved a 3 - 1 KD ratio, and easily blew past that if you consider all the numerous war crimes they inflicted on the Korean civilians (they deserved it for speaking that ugly language).
Replies: >>715482242
Anonymous
7/15/2025, 1:12:35 AM No.715481992
>>715481371
>Korea had possibly the greatest admiral to ever live, someone who was every bit the equal of Admiral Nelson
That's pretty overblown. Japs are just bad at naval warfare period. Look at their disastrous performance at Midway. They've only ever defeated the Russians (who are in a different class of bad).
>This + the Catholics are why Japan decided to not interact with the outsold world for 250 years.
I guess this just means Japs don't like exploring or adventuring, if meeting a few catholics turned them off.
Replies: >>715483064
Anonymous
7/15/2025, 1:16:02 AM No.715482242
>>715481682
>Muh KD ratio
Yeah the Russians use the same argument when coping about how they lost to Japan. Since Japan did win Port Arthur through human waves.
Anonymous
7/15/2025, 1:20:01 AM No.715482565
Playing Red Dead Redemption and holy shit is most of the world empty. You can ride full speed for 2 or 3 minutes in any direction and see nothing but birds and maybe the rare coyote. Spawn rates only seem to pick up near towns but over the world is boring to explore. Fucking Starfield has more random shit to do
Anonymous
7/15/2025, 1:26:46 AM No.715483064
>>715481992
>That's pretty overblown. Japs are just bad at naval warfare period.
Admiral Yi was a certified genius. It's not that the Japanese were bad at naval engagements since they won every one that didn't have Yi involved. When Yi was brought down due to Court shenanigans (the royals were jealous of him), the Koreans started getting their shit pushed in in naval engagements. Yi was let out of jail early specifically to save the Koreans from getting raped by the Japs.

Japan only ever lost naval engagements against Admiral Yi and America in WW2, and America in WW2 was a different beast. We're talking America being able to singlehandedly take over the entire world if FDR/Truman really wanted to. 74 in service aircraft carriers is overkill. That'd be like pitting the Wehrmacht against Lithuania.

>I guess this just means Japs don't like exploring or adventuring, if meeting a few catholics turned them off.
The Japanese were known for exploring everywhere before the Shogun closed the country because of Catholic subversion.
Replies: >>715485876 >>715486746
Anonymous
7/15/2025, 1:40:55 AM No.715484018
>>715455031 (OP)
They waste your time.
Anonymous
7/15/2025, 1:55:35 AM No.715485084
king roh
king roh
md5: dc26e0027e872bfd0f47434bdbea6c97๐Ÿ”
>>715481371
>korean admiral wrecked 133 ships with just 13
Koreans are more honorable aryan than japs, and im tired of pretending otherwise
Anonymous
7/15/2025, 2:05:43 AM No.715485876
chrome_screenshot_Jul 14, 2025 5_05_25โ€ฏp.m. PDT
>>715483064
>Japan only ever lost naval engagements against Admiral Yi and America in WW2
Oh no no no
Anonymous
7/15/2025, 2:06:56 AM No.715485967
>>715455031 (OP)
Empty space can be enjoyable if there are more fun ways to traverse across them. Most of them forgot GTA was supposed to be a racing game franchise.
Anonymous
7/15/2025, 2:17:01 AM No.715486746
>>715483064
>The Japanese were known for exploring everywhere before the Shogun closed the country because of Catholic subversion.
How do I know this is bullshit? There is no Japanese Ibn Bhuttata, Marco Polo, or Vasca da Gama. There has never been. A north African Arab nobody traveled and chronicled more than any Jap ever has and ever will.
Anonymous
7/15/2025, 2:20:07 AM No.715486969
It's almost as if the world is empty when you go out into the countryside.

Asking for POI every like 10m is a zoomer ADHD thing for sure.
Anonymous
7/15/2025, 2:32:39 AM No.715487820
>>715455031 (OP)
Berseria, Arise, Ni no Kuni II, DQXI and Relink are not open world.
Anonymous
7/15/2025, 2:33:56 AM No.715487902
>>715455031 (OP)
newsflash. you dont have to play every new game. try being smarter about what you play so you dont burn out so easily.