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Anonymous No.715567653 >>715568576 >>715568714 >>715568981 >>715569139 >>715569548 >>715569738 >>715570285 >>715571052 >>715572860 >>715573356 >>715574190 >>715574965 >>715575321 >>715580457 >>715580541 >>715584338
The Legend of Zelda: The Wind Waker
I haven't finished it yet but this is looking to be my favorite Zelda game or at least a top 5 one. Love the cartoon artstyle and the gameplay, both of which have aged like fine wine.
Anonymous No.715568576 >>715569061 >>715574965
>>715567653 (OP)
It's especially good because of the megaton reveals in the middle and ending of the game.
It's a Zelda game with really good "beats".
Anonymous No.715568714 >>715568796 >>715573882 >>715574537
>>715567653 (OP)
It's tied with OoT and MM for best Zelda game.
Anonymous No.715568796 >>715573882 >>715574537
>>715568714
Based, and fully agreed.
To me these were the "trifecta" of Zelda, sitting above TP. TP doesn't belong with these, as it didn't live up to the same standard.
Anonymous No.715568981 >>715589395
>>715567653 (OP)
>i havent finished yet
i can tell because become absolute dogwater halfway through, niggers only glaze it because of the artstyle
Anonymous No.715569061 >>715569350
>>715568576
Don’t play the HD version you faggot
Anonymous No.715569139
>>715567653 (OP)
Very funny haha the last quarter of the game is unfinished haha rushed haha triforce quest haha. Go fuck yourself
Anonymous No.715569194 >>715589395
First half is a bad linear Zelda and second half is a bad open Zelda. Game looks and sounds great but the actual game design kinda sucks. At least treasure hunting is alright, I suppose.
Anonymous No.715569208 >>715589395
I agree on the visuals an atmosphere, there really is nothing else out there that's like it

Don't agree on the gameplay though, it's definitely rushed and too easy for its own good, IMO if Nintendo wasn't forched to rush it out of the door and scrap half of its initial ideas & concepts it could've become the third or even second-best Zelda game of all time.
Anonymous No.715569350 >>715575004
>>715569061
Play the HD version if you want the gameplay aspect to be tolerable.
>implying WWfags actually care about the gameplay
Anonymous No.715569548 >>715569838 >>715573923 >>715586959
>>715567653 (OP)
It has some of the most satisfying combat in the series, partly because of how great items integrate into it.
Everything also just feels good to hit. The visuals and general sound effects are just superb. It really is a shame that the game is a bit easy, but at the same time it works in the game's favor since it is incredibly charming and just fun to hang around in.
Glad there's a Cave of Ordeals that offers a decent challenge.
Anonymous No.715569738
>>715567653 (OP)
>top 5
nothing burger
Anonymous No.715569838 >>715570090 >>715570517
>>715569548
The item interactions are very good. Deku Babas are a great example - the sword deals with them, but the Deku Leaf stuns them for a one shot and then the boomerang just one-shots them outright. It really sells the item progression around the second dungeon.
Anonymous No.715570090 >>715570517 >>715570850
>>715569838
Every 3D Zelda game is like that, even BotW has interactions akin to that.
Anonymous No.715570285 >>715570473 >>715570834
>>715567653 (OP)
It's baffling how Nintendo hasn't rereleased Wind Waker HD or Twilight Princess HD on Switch. Tendies would happily play $60 for both seperately.
Anonymous No.715570473 >>715570589
>>715570285
They never do double remasters. They're cooking up something more than you think they are and less than you think.
Anonymous No.715570517 >>715572314 >>715574120
>>715569838
I think the hookshot also quickly two-taps them and is an actual decent alternative to bow and arrow, albeit a bit slow and tricky to use. Boomerang straight up one-hits them.
Other cool things include using ice arrows to freeze an enemy and quickly switching to the skull hammer to instantly kill enemies.
I also love how the grappling hook can quickly snag the unique items that they sometimes drop, making grinding for them super easy. It's well known at this point, but having the item removed from their models afterwards is such a nice touch.
The game has incredible attention to detail.

>>715570090
>Other 3D Zelda game is like that
The boomerang in OoT will often just stun enemies, other than bats, and the hookshot pulls enemies to you, or you to them, or again just stuns them and is generally kind of a pain to use. A lot of items are just a little sluggish in the N64 titles.
BotW has an insane amount of different things you can do, but that came also came out 15 years after WW.
Anonymous No.715570589 >>715572231
>>715570473
They rereleased Donkey Kong Country Returns (a Wii game) on 3DS and Switch.
Anonymous No.715570834
>>715570285
My crackpot theory is that Nintendo's planning on pulling a Capcom/Resident Evil and full-on remaking the classic mainline games once the live-action movie and rumored OoT remake take off. That's why TP and WW haven't gotten any remaster attention in years.
Anonymous No.715570850 >>715574120
>>715570090
I hate BotW but it excels at these sorts of interaction. And yes, every Zelda does, even a game like TP that gets a lot of shit for not doing more of this. But WW is especially charming with it, like how it incorporates a non-combat item like the grappling hook into combat in a way that straight up trivializes collectible grinds, or how the ice arrows and skull hammer combine to fuck EVERYTHING. Then you have overseas combat through the bow/bomb/boomerang, or how enemies sometimes even drop their weapons for your use. WW is pretty good about decentralizing the sword with its combat a lot of the time.
Anonymous No.715571052 >>715573356 >>715589395
>>715567653 (OP)
It's alright. I like nautical stuff in general, but sailing is a chore and the dungeons aren't so great as to offset it. It does look nice though.
Anonymous No.715572231
>>715570589
port and remaster
Anonymous No.715572314
>>715570517
yeah Wind Waker is old, and it get's overpraised
Anonymous No.715572860 >>715573016
>>715567653 (OP)
It's so good. I can't figure out for the life of me why they didn't do the same thing with skyward sword except flying instead of sailing to different flying islands. Instead they made the sky empty and had you dive into these whirlpools with giant laser beams and have the game take place 95% on the ground, making the flying and skyworld completely irrelevant.
Anonymous No.715573016 >>715573498
>>715572860
It is actually insane how boring flying around in SS was. WW sailing at least had things for you to do.
SS had maybe 3 or 4 islands that were worth a damn and that is counting Skyloft. Didn't help that controlling it was a fucking pain.
Anonymous No.715573129
It's my favorite, but I wish it were longer. a couple of more dungeons or 2 big islands to explore would've hit the sweet spot.
Anonymous No.715573280 >>715573457
I wish we got more 3D games in that style, it is maximum comfy and the charm hard carries the game. It also has the best Zelda girl by far.
Anonymous No.715573356 >>715573712
>>715567653 (OP)
if you skip exploring until the triforce quest and just do the main quest, it has a nice flow. If you, like most people rightly explore on your own first, you'll go to a ton of places that you can't interact with and then have to backtrack a lot to them later on in the game. I wish they'd had a better structure for this, otherwise it's great.
>>715571052
>dungeons aren't so great
I never got the reasoning around this, they felt like other zelda games to me, and the items were great to handle and felt iconic. I guess they weren't as difficult?
Anonymous No.715573457
>>715573280
>tfw had a crush on Medli
>tfw developed a dizzy fetish from chucking her into the wall
Anonymous No.715573487 >>715573889
I think most 3d Zeldas all offer something different.

Same with all 3d Mario's.

Ironically I don't feel this way for Mario Odyssey and botw. They are unfinished games.
Anonymous No.715573498
>>715573016
Yeah, I always though it must have been some real disagreements of what game they were going to make for how it ended up, like they started to design a game on the ground only for it to turn into a flying game later on and they just kind of combined them at some point for a less than satisfying compromise.
Anonymous No.715573712 >>715574098
>>715573356
>they felt like other zelda games to me
They are too linear. A lot of the fun in Zelda dungeons is figuring out the sequence in which you need to do shit and how to progress.
If the dungeon just leads you forward and loops you back to a room where you can progress, it robs you of that experience.
At worst, you'll get a split path that leads to a dead end with a key, then you just go back a few rooms to use the key.
There's also a severe lack of interesting gimmicks to set the temples apart.
Compare something like the Earth Temple in WW to the Water Temple in OoT, or the Great Bay Temple in MM. Those are all mid point dungeons, but the Earth Temple is much, much more linear and simple and has pretty much nothing that distinguishes it from any other temple, aside from the visuals.
Anonymous No.715573882 >>715574537
>>715568796
>>715568714
Well, you mean MM and LA obviously but yes it's up there with them
Anonymous No.715573889 >>715574126 >>715589923
>>715573487
When i tried out BOTW i didn't think it was a bad game, but i just didn't like the breakable weapons, i'm sure you probably get one later on that doesn't break but it was so annoying having a good weapon break on you during a fight. It gets even worse when the other weapons you got are garbage and once those break you're fucked, so then you have to go farm for weapons.
Anonymous No.715573923
>>715569548
>but at the same time it works in the game's favor since it is incredibly charming
This. I'm usually the guy who gets annoyed at this, but it just kind of works for this one. An optional hard mode would of course be welcome though. Somewhere in there, there's a really fast.pace challenging combat where you switch between items and combo them against enemies, all the foundation is there for it, but in the game it doesn't really fulfil that potential.
Anonymous No.715574098
>>715573712
Fair. Thinking about them they aren't that memorable as dungeons I suppose. And they kind of lack that central big puzzle in some cases too.
Anonymous No.715574120 >>715574438
>>715570517
>BotW has an insane amount of different things you can do
>>715570850
>I hate BotW but it excels at these sorts of interaction.
Name one thing botw does that's so "craaaazzzaaayy WACKADOODLY!!!!" that isn't just scrolling sideways through item menus while paused to stack a bunch of unfun effects in the least fun manner ever
Anonymous No.715574126 >>715589923
>>715573889
Your weapons break, so you are constantly given new ones. If you're out of weapons, there are still a bunch of toys and strats to utilize if you use your brain a little.
It is a very different situation than most Zelda games, where combat is harder to define. Other 3D Zeldas have a very clear distinction between exploration and combat, BotW kinda doesn't.
In that way, it is a lot more like the 2D Zeldas.
Anonymous No.715574190
>>715567653 (OP)
There's seven mainline 3d games anon, that's not saying much lmao
Anonymous No.715574438 >>715575086
>>715574120
You can freeze objects, hit them, then unfreeze them to launch into enemies. You can pick them up and smash them into enemies, or drop them onto their heads. You can freeze enemies to make them fall off their horse, steal their horse and ram into them just as they unfreeze.
This on top of having traditional sword/shield/bow combat. Come on, man. It's not even really close with how many more options there are for BotW/TotK's combat.
It's fine not to like it though, because they're different. I can understand being frustrated that those two games took up such a massive part of the Zelda franchise's lifespan, but you also had about 20 years of one formula, so I don't feel too bad.
The series is good partly because it is willing to take those risks, going in a direction that might alienate some fans, while gaining others. It will happen again in the future, where they make a Zelda game I'll hate, but hundreds of thousands of others will love. It's fine.
Anonymous No.715574537
>>715568714
>>715568796
>>715573882
Dangerously based. Personally I would put MM and OOT just slightly above WW though.
Anonymous No.715574739
The dungeons are truly the worst part of Wind Waker. Other than some pretty neat visuals and music (which is to be expected), they're REALLY fucking boring.
I always dread having to do them, because it means I'll spend about 45 minutes just being bored, going from room to room, not having to think about anything other than getting it over with.
Worst one being the Wind Temple. I hate that little faggot Makar and his little faggot propeller. Having to play the command melody over and over and control his slow faggot ass makes me very upset.
I like it when he plays the fiddle though. Pretty cute.

Majora's Mask has about as many dungeons, but they are all lightyears ahead of Wind Waker's.
Anonymous No.715574854 >>715575534 >>715578259
>mfw haven't played a zelda since skyward sword and been waiting for them to release one non handheld one with temples and a no open world slop like the old ones
>mfw consider myself a huge zelda fan and I realize it's now been over half my life since then.
T-there's always hope for the next one, right guys?
Anonymous No.715574965
>>715567653 (OP)
>>715568576
based anon, don't let the salty tp fags gaslight you into thinking WW is bad
Anonymous No.715575004
>>715569350
Play BetterWW instead.
Anonymous No.715575086 >>715575570
>>715574438
Ok the one time stop ability is apparently all you got and you really love it for some reason. That's fine, those little "spells" were kinda cute to mess around with but they were literally just weak gimmicks that you've already done everything possible with in the first 10 minutes you've unlocked them. And they somehow have the shittiest controls for all of it (I really don't know how they manged to fuck that up). So we've got botw as "super mondo greatest Zelda evar" because you can freeze time on enemies and hit them (fable did this like 20 years ago), and you can.... Spend time swapping items in a menu. Oh, and it has "traditional sword/shield/bow combat" which would be baseline just a nothingburger, but they actually managed to make the old school combat worse in every way so it's a net negative.

And there's no fishing.
Anonymous No.715575321 >>715575487 >>715575697 >>715580092
>>715567653 (OP)
MM > OoT > WW = TP
>t. knower
Anonymous No.715575487 >>715575697
>>715575321
Based as fuck 30-35 year old knower
Anonymous No.715575534
>>715574854
Well we're finally due for a completely fresh and new Zelda game after 8+ years. Surely BOTW is the beginning of an upward trend!
Anonymous No.715575570 >>715575823 >>715576153
>>715575086
You asked for examples, I gave you some.
I have no idea how you would define gimmick, but if what I listed is a gimmick, I want to know what your opinion is on the previous Zelda magic spells.
Especially considering how often you have to pause games like OoT and MM, it is weird that you're complaining about a smaller, faster menu that's in BotW and TotK.

>And there's no fishing.
You can still fish. You just don't have a separate mini-game with its own music telling you that it's fishing time. But, you can fish. Multiple ways to do it as well.
You can simple jump in and catch them, or shoot them with the bomb or be a psyco and bomb them up.
You have been conditioned into not thinking that's valid because the game isn't telling you it's a special event. But, you can change that mindset.
Anonymous No.715575697 >>715580092
>>715575321
>>715575487
Nevermind, I misread the equal sign in the dark. Should've been WW >>>>>>>>>>>>>>>>>> TP
Anonymous No.715575763
It's a shame that TP had pretty much the same combat as WW, but since you are never required to learn any of the actually fun moves, the game had to be piss-easy as well.
Way worse item integration as well. Guess WW stays the king there.
Anonymous No.715575823 >>715576006
>>715575570
>You can still fish. You just don't have a separate mini-game
If there's no fishing pole, it's fake and gay.
That's the end of my participation in you guys' argument, continue squabbling as you will.
Anonymous No.715576006 >>715576157
>>715575823
>Ignoring the rest of the argument
I accept your capitulation.
Anonymous No.715576153
>>715575570
>You can simple jump in and catch them, or shoot them with the bomb or be a psyco and bomb them up.
This alone tells me there's no point with you. You're obviously a basedjackgrimace haver if you think any of that shit is fishing. Even saying that shit is a huge L for you, outs you immediately as soulless. I started typing out a response about roc's feather and the boomerang in every Zelda that's featured it btfo'ing any of the botw gimmicks but I changed my mind, there's no point debating anything with a nintendie npc
Anonymous No.715576157 >>715576328
>>715576006
>n-no you need to give me a massive write-up an--ACK
yer gae sun, have fun niggerfishin
Anonymous No.715576328
>>715576157
>he unironically thinks walking over to where the fish is floating and pushing "a" to collect it is fishing.
He's a literal npc, Id say we should team up and kill him with a soldering iron but what's the point, there's no soul to release anyway.
Anonymous No.715576635 >>715576669 >>715577853
Nighttime WW is maybe the comfiest video game in existence.
>Complete lack of music
>Sound of waves and breeze
>Dynamic weather
>Moon cycles
>Starry sky
Makes you wanna stop and just take it in. Always loved how you can see some windows have light in them too.
I always imagine people were sitting up, drinking tea or something late in the night. Shame you can't join them.
Anonymous No.715576669
>>715576635
radiata stories is better
Anonymous No.715577853 >>715586959
>>715576635
Yeah I used to sail around at night in the game when it was dark and the whole neighborhood was quiet. Head to windfall island and just chill
Anonymous No.715578259 >>715578356
>>715574854
>huge Zelda fan
>hasn't played a single one in fourteen years

That tracks. Most "huge Zelda fans" were fucking shit eating retards anyway.
Anonymous No.715578356
>>715578259
They still are, they just moved to a different pile of shit.
Anonymous No.715578420 >>715578507
Wasn't Wind Waker considered proto-woke for it's time? Taking out the old manly aesthetic of OoT and making it some basedkiddy shit
Anonymous No.715578507 >>715579186 >>715580771
>>715578420
WW Link is a gigachad. He's the only Link to kill Ganondorf by stabbing him in the head.
Anonymous No.715579186
>>715578507
>He's the only Link to kill Ganondorf by stabbing him in the head.
I don't think that is true.
Anonymous No.715580092 >>715580187
>>715575321
>>715575697
WW is much shittier than TP.
Anonymous No.715580187 >>715580685
>>715580092
At least TP is a finished game, but it's not much better.
Anonymous No.715580457
>>715567653 (OP)
Based anon, it's my favorite Zelda as well. Clearly flawed but damn me if it's not sovlful.
Anonymous No.715580541
>>715567653 (OP)
>i have shit taste!!!
ok
Anonymous No.715580685
>>715580187
WW doesn't have a dungeon half as good as Snowpeak Ruins, and the only one it has that stoops to its level is Palace of Twilight. WW doesn't really have an overworld to write home about either - better concept, but the execution falls short.
Anonymous No.715580771 >>715580838 >>715580860
>>715578507
how do you think OoT, retard
Anonymous No.715580838 >>715580860
>>715580771
oot ended*
Anonymous No.715580860 >>715580962
>>715580771
>>715580838
Link stabs beast Ganon, and he doesn't die, he just gets sealed away in the Sacred Realm. There is red blood though which is cool.
Anonymous No.715580962 >>715581170
>>715580860
>and he doesnt die
nothing points to that being true. The timeline is so buttfuck retarded after the events of Oot(and Majora I guess) that its unclear what happened to him
Anonymous No.715581170 >>715581229 >>715582620
>>715580962
It's explicitly stated and shown that he was sealed away in the Sacred Realm and is still alive. We literally see him say that when he breaks out he will kill Link and Zelda's descendants.
Anonymous No.715581229 >>715581284 >>715583005
>>715581170
explicitly stated where?
>TP has the sages attempting to seal him, theyre killed
>ww has him "sealed" by the hero of time, and then he just returns for some reason
Anonymous No.715581284 >>715581365
>>715581229
Did you fucking play Ocarina of Time?
Anonymous No.715581365
>>715581284
yes, thats why I said link stabs him in the fucking face. In windwaker he sees link with the tunic and everything and he just has his bird toss him into the ocean. When he captures zelda he just holds her in his castle until link comes by. In Tp he has zelda in her room for like a week and does nothing with her
Anonymous No.715582620
>>715581170
OOT was also supposed to be a prequel to ALTTP, which is the entire reason we're introduced to Ganondorf. It's supposed to be the origin story of Ganon himself.
People take these sorts of things to granted nowadays. Everyone is so used to Link being a Hylian that people have forgotten that Link being one was a plot twist in OOT.
Anonymous No.715583005
>>715581229
Ganon is killed in the same way Phantom Ganon is killed. They just crammed him into another dimension.
Dunno why OOT tried to imply the Dark World already existed at this point, though. Part of the Imprisoning War inconsistency, I suppose.
Anonymous No.715584338
>>715567653 (OP)
Now that we can look forward to an actually new game, I hope Nu-Zelda tries the ocean.
Or just do a full remake of Wind Waker in the new style and make Sunken Hyrule the second half like some of the concept art showed.
Anonymous No.715585147
How do I turn off inverted camera controls?
Anonymous No.715586959
>>715569548
>It has some of the most satisfying combat in the series
The movements to this day can't be beat. Link being smaller really sells you on your agility when attacking. All the 'taller' Links don't have that advantage. If they really wanted to improve on it, they'd make a BotW-style Zelda but it takes place in a body of water with a few large islands, a bunch of small islands, coral reefs, abysses like Pinnacle Rock in MM and underwater caverns. They could really nail a seafaring adventure if they tried.

>>715577853
I'd max out my rupees, go to the chu potion shop, drink a bunch of potions until I was out of money and pretend I was drinking at a bar. The cafe not having a menu or a shop was a missed opportunity.
Anonymous No.715589395
>>715568981
THIS.
Initially I hated Wind Wa(n)ker because it's artstyle. Now I can respect the graphics (not my cup of tea, but whatever), but I HATED how the fucking game is a cesspool of bad padding gameplay and how a nice premise could turn into shit because the bad pace.
>>715569194
>At least treasure hunter is alright, I suppose.
No, shit Triforce hunting because the game was unfinished is no "alright".
>>715569208
Sadly, the WW's alternative weapon combat had have some potential, but it wasn't explored enough because the enemies were lame and the way you deal with them sucks monkey ball (hahaha, funny looking guy do Looney Toons shits after i hit'em with my weapon).
>>715571052
After my first navigation mission, I turn off my Game Cube, and throw the WW disc and never came back. How could a pirate setting being so boring and unnispired for play?
Anonymous No.715589923
>>715573889
A little tip: The more you use a weapon, the more it appear. So don't restrain your love for your favorite weapon, the more you use it, the game reward you with more of the same weapon.
>>715574126
A middle point: Nintendo should introduce a forge and give you the repair capacity.