>>715661849
>digging is gimmicky
in what regard? seems like there's a lot of care put into making levels that are made to be destroyed and reset
>the platforming is inferior to Odyssey
I've been watching a playthrough inbetween stuff at work and it literally looks like Odyssey but filtered through DK's base moveset, which is pretty robust
>the game looks and runs like shit
the game looks fine, basically on the same level as Odyssey's level of detail.
the also runs fine for the most part. again, i've been watching the playthrough and it literally seems you get half-second framedrops when
>level loading
>big bananas
>destroying level geometry in corners
>some big stashes of gold
which are exacerbated by the double buffer, but *normal gameplay seems completely smooth for the most part*
some retard is going to reply to this post with
>hurr runs completely smooth
along with the one boss that runs at 30 FPS, but looking at a youtube playthrough, it literally looks like it hits 60 most of the time with some hitches for level loading and when you get a banana (which plays a fucking 2 second cutscene anyway, so it doesn't even affect gameplay)
I'm convinced all of this "IT LOOKS SO BAD" shitposting is from people who are neither looking at the gameplay or people who would have actually wanted to play this game.