>>715749860Because in New Vegas you can actually complete the main quest in fundamentally different ways and approach things from a fundamentally different point of view than the last run because your character is a true blank slate, and the quest progression and faction system lets you really explore how you want to express your character on a given run. In most western CRPGs you cannot do this, you can do surface level changes that slightly alter a dialogue here or there but fundamentally you're playing through the game the exact same way. People don't give the faction system in New Vegas enough credit on how replayable it made the game.
>Average JRPG protagDefine that, though. Rean from Coldsteel? He's about the only one I can think of off the top of my head that fits what I assume to be your criteria. Most of the other games you listed even have different type protagonist from him so you would have to give actual examples to prove your point here.
>Get teleported to another dimensionMoving to a turn based combat field is not teleporting to another dimension, this seems like a completely ridiculous complaint to me.
>CRPGs with good combat>BG1What? No, it's terrible, you just walk around with bows in the early part of the game sniping everything down since anything that gets close can one shot you, or throwing fireballs onto enemies from off screen. It was not good in any way shape or form.
>BG2Yes, this had great encounter design and therefore the combat was fantastic since you actually needed to strategize and play well, it was quite satisfying, even if you could trivialize everything with Keldorn.
>NWN1/2You cannot be serious. Like, what? Didn't have good encounter design in any way, no full party control, 3Es innumerable balance problems replete in everything, how the FUCK did you list this?
>Fallout 1I mean it was alright. Not great but not bad, no real stand out encounters.