Thread 715840450 - /v/ [Archived: 257 hours ago]

Anonymous
7/19/2025, 1:32:52 AM No.715840450
Hollow Knight
Hollow Knight
md5: 8322b713903f32f87c0160f86e0cd215๐Ÿ”
This game is legitimately overrated as fuck. Baby's first metroidvania.
>overly simplistic combat with little depth
>weapons upgrades pretty much only functionally allow you to do the same thing you could do at the start of the game, just higher damage
>le dark souls "we want you to waste a bunch of time retreading your steps from the latest save point after you die"
>extremely slow start
>most rooms are just narrow corridors
>health system renders the game easy, yet annoying to farm enemies to heal
>God forbid the game just gives you the map for an area, instead you have to find it first
>all the backtracking
>finding out where you have to go just to progress isn't actually fun
Seriously, what's up with people jacking off Super Metroid as if it stands above everything else? (pic unrelated).
Replies: >>715840568 >>715840639 >>715840675 >>715840693 >>715840789 >>715841102 >>715841405 >>715843424 >>715844321 >>715844415 >>715845720 >>715849181 >>715849861 >>715851640 >>715852495 >>715853661 >>715853932 >>715858739
Anonymous
7/19/2025, 1:33:51 AM No.715840513
Only redditor and trannies shill this game idk why you bought into it you're retarded.
Anonymous
7/19/2025, 1:34:39 AM No.715840568
>>715840450 (OP)
I hereby refute the claim that it was inspired by Faxanadu. It was, in fact, not. Biggest influence is obviously Tim Burton.
Anonymous
7/19/2025, 1:35:52 AM No.715840639
>>715840450 (OP)
>Baby's first metroidvania.
You got it in one. Everyone had a first, this was a lot of people's. It is genuinely well-made for that specific purpose.
Anonymous
7/19/2025, 1:36:29 AM No.715840675
Ghost Song
Ghost Song
md5: c32d0df1c7c0c2b62f217de71b591a6e๐Ÿ”
>>715840450 (OP)
Play Ghost Song if you want an actual modern take on Super Metroid.
Replies: >>715840974 >>715844767 >>715851113
Anonymous
7/19/2025, 1:36:44 AM No.715840693
>>715840450 (OP)
It has a nice art style but itโ€™s miserable to play
Anonymous
7/19/2025, 1:37:58 AM No.715840776
Lol this is embarrassing, I guess itโ€™s true that nobody actually reads posts on this site
Replies: >>715840901 >>715842149 >>715852735 >>715858514
Anonymous
7/19/2025, 1:38:09 AM No.715840789
>>715840450 (OP)
>This game is legitimately overrated as fuck.
All you retards do is whine about how this game sucks though??? If anything it's underrated.
Anonymous
7/19/2025, 1:40:08 AM No.715840901
>>715840776
yup, this place is full of literal retards
Anonymous
7/19/2025, 1:41:15 AM No.715840974
>>715840675
Back to shill, eh? I won't be playing that slop.
Replies: >>715841115
Anonymous
7/19/2025, 1:43:24 AM No.715841102
>>715840450 (OP)
Agreed. I was disappointed when I actually played it
Anonymous
7/19/2025, 1:43:39 AM No.715841115
>>715840974
No I just played it recently and liked it is all. It's not for everyone though so u do u.
Anonymous
7/19/2025, 1:44:51 AM No.715841185
Screenshot_20250531-234939(1)
Screenshot_20250531-234939(1)
md5: 9b3d5250c21c5f84a2c93ffb30325ec2๐Ÿ”
Reddits favorite parryslop
Anonymous
7/19/2025, 1:48:23 AM No.715841405
>>715840450 (OP)
HK is not my cup of tea and I'm not a metroid fan. Only metroidvania I got into was the Ori games. Can't play dark souls either :p too restrictive for me.
Anonymous
7/19/2025, 2:00:39 AM No.715842149
>>715840776
newfag town is full of newfaggots who knew
Anonymous
7/19/2025, 2:02:25 AM No.715842249
>Baby's first metroidvania.
There are far more metroidvanias that are way more guided than HK, even more with easier combat
Anonymous
7/19/2025, 2:21:00 AM No.715843424
>>715840450 (OP)
I get the funny bit you're going for but most of this does actually just apply to Hollow Knight more than SM
Replies: >>715843637 >>715846993
Anonymous
7/19/2025, 2:24:28 AM No.715843637
>>715843424
SM is also 3 hours long and fun to replay rather than a 35 hour endeavor.
Anonymous
7/19/2025, 2:31:08 AM No.715844052
Agreed on a lot of points especially the combat though I did really enjoy the exploration and didn't mind getting maps or backtracking as that was inherent to the design of the game.
But seriously fuck this genre when it comes to combat because rarely is it ever fun, intuitive or naturally challenging
Anonymous
7/19/2025, 2:35:19 AM No.715844321
>>715840450 (OP)
yeah i dont get it either, i hate that people act like SM is perfect 2d adventure, its not terrible, but its not even close to the best ones, HK is pure adventure kino, few games have such a fun world
Anonymous
7/19/2025, 2:36:54 AM No.715844415
>>715840450 (OP)
Who got all the callbacks to the classics of the genre? My favorite is the richter one, until, I found out, there's a fetch quest for the real boss. Then it became my least favorite
Replies: >>715844529
Anonymous
7/19/2025, 2:38:58 AM No.715844529
>>715844415
How the ever loving shit is getting the void heart a "fetch quest"?
Replies: >>715844702
Anonymous
7/19/2025, 2:41:55 AM No.715844702
>>715844529
>1800 Essence

Fetch quest
Anonymous
7/19/2025, 2:43:07 AM No.715844767
>>715840675
>a modern take of "shit game"
Tired of this trope
Anonymous
7/19/2025, 2:58:10 AM No.715845720
>>715840450 (OP)
>weapons upgrades pretty much only functionally allow you to do the same thing you could do at the start of the game, just higher damage
Weapons in Metroid are used for progression as well as combat
>extremely slow start
The entire game is charitably 5 hours long, you must legitimately have ADHD to hold this opinion
>health system renders the game easy, yet annoying to farm enemies to heal
I don't even understand what the complaint is here. You have too much health but it's also too hard to fill it up? Make up your mind
>le dark souls "we want you to waste a bunch of time retreading your steps from the latest save point after you die"
Fundamentally clashes with the above opinion. Are you dying a lot or is the game too easy?
>God forbid the game just gives you the map for an area, instead you have to find it first
You fill out the map as you explore. You have this one as a joke because people rightly complain about how obtuse Hollow Knight's map system is but it just doesn't work

Work on better shitposts
Replies: >>715849109
Anonymous
7/19/2025, 3:18:29 AM No.715846993
>>715843424
HK has
>clearly more in depth combat system, weaving around enemies and pogoing on them is more fun and satisfying than spamming pellet variants
>even if you don't use everything HK gives you (and you're rarely going to use the missiles in SM outside of the boss fights for most of the game anyway) different nail arts and spells offer more variety than pellet variants that for the most part all function the same
>HK iirc never makes you retread as much as SM does in the runup to the Ridley fight, the latter is the only time I felt this was a problem in either game
>SM has a lengthy unskippable text dump you have to sit through at the beginning and is basically just linearly going through the motions until you get at least the morph ball bombs, HK has you quickly get into gameplay and the forgotten crossroads then allow for a fair amount of player freedom in choosing your own path
>narrow corridors is a bit of a meme complaint but HK definitely has more large open areas than Super Metroid
>health complaint applies much more to SM as you can farm enemies in most places by just leaving and reentering the room, game gives you a fuckton of health too, and in HK you have to actually stop and wait while vulnerable in order to heal. SM also decides to let the player heal by giving designated free enemy spawns at times, but farming enemies is not a very enjoyable way to heal
>I like that the game won't give you a map outright in both games, that was an exaggerated meme complaint
>HK has fast travel but I'm not going to get too hung up on backtracking in a metroidvania
(cont.)
Replies: >>715847129
Anonymous
7/19/2025, 3:20:32 AM No.715847129
>>715846993
>SM has an issue where it's difficult to determine in a number of areas if you're able to get past something as you are or if you need an upgrade first. So you'll throw yourself at it several times even though it's futile because you know if you CAN actually do it right then you'll save yourself from having to backtrack to that spot to do it later. I do not recall having this issue in HK, whether or not you can are able to access something or not is pretty clearly defined. But overall I think the complaint is more of a complaint against the genre in general by people who wouldn't like it than something you can stick to either game.
This isn't getting into HK's greater strengths, like the boss battles that utterly mog Super Metroid's.
Anonymous
7/19/2025, 3:54:11 AM No.715849109
>>715845720
>Weapons in Metroid are used for progression as well as combat
I was thinking in terms of combat but yes, the weapons are also used for progressing, although a lot of this is just hitting x block or x door with a different weapon, I prefer using new movement options when it comes to progressing like the speed booster dash in Metroid or the crystal dash in Hollow Knight.
>The entire game is charitably 5 hours long, you must legitimately have ADHD to hold this opinion
The length of the game is irrelevant, actually it might make it worse because SM being short and the nature of the game means it's meant to be replayed, and nobody wants to sit through text dumps they've already seen before, or replay a slow section of the game that's bad for replayability.
>You have too much health but it's also too hard to fill it up?
Annoying does not equal difficult, the way you fill it up can feel tedious, but not hard.
>Fundamentally clashes with the above opinion. Are you dying a lot or is the game too easy?
You should be able to see why this is poor logic. If you die just once in a game, but you have to retread your steps a lot, you would complain more than a game where you die 100 times but you are close to where you left off. Super Metroid is not a hard game, but unless there's an extra save capsule before the Ridley fight I'm not aware of it does make going back to where you were longer than it has to be.
>You have this one as a joke because people rightly complain about how obtuse Hollow Knight's map system is but it just doesn't work
I've seen at least one person complain that you have to find Cornifer to get an area's map first in HK. It's not really different from Super Metroid where most of the map and its details are unviewable outside of the areas you already explored, until you find the room that gives you the map.
Replies: >>715850267
Anonymous
7/19/2025, 3:55:23 AM No.715849181
>>715840450 (OP)
Cry some more. Hollow Knight is GOATed.
Anonymous
7/19/2025, 4:07:00 AM No.715849861
>>715840450 (OP)
Hah you almost had me there OP
Anonymous
7/19/2025, 4:13:37 AM No.715850267
>>715849109
If the three minute opening cutscene is really that much of an issue for you, you can just create a starting file that you copy from after viewing the scene once. Then from starting gameplay on Ceres Station to getting bombs is less than ten minutes. I just don't see how anyone can constitute that as an "extremely slow start" without needing some sort of medicine to control their attention span.
The Ridley save station is what, five or six rooms away from the boss? That's really not very far and is probably comparable to something like Soul Master or Traitor Lord. I'd argue that HK adding in the meme dark souls picking up your shit from your ghost stuff to be more egregious because it adds nothing to the game and it just another slight annoyance in a game filled with them.
The map thing is worse in HK because you need to go find Cornifer before you're even allowed the ability to fill out the map yourself. And even then you only actually fill it in at save points, and even then you have to waste a notch on the compass for it to be actually useful. It's just Super Metroid's map system but more obtuse for no real reason
Replies: >>715850840 >>715852702
Anonymous
7/19/2025, 4:24:37 AM No.715850840
>>715850267
I really don't get what they were going for with the compass. It's effectively a permanent -1 to your charm slots just so you can have a functional map. I've seen people argue before that it's supposed to make you weigh your options and that seems like they've been hit with stockholm syndrome to think that any decision made by the devs is automatically good.
Replies: >>715851062 >>715852425 >>715859149
Anonymous
7/19/2025, 4:29:14 AM No.715851062
>>715850840
They want to feel like real gamers for not needing a map
Anonymous
7/19/2025, 4:30:06 AM No.715851113
>>715840675
No.
Anonymous
7/19/2025, 4:40:18 AM No.715851640
>>715840450 (OP)
An idiot admires complexity, a genius admires simplicity
Are you really going to disagree with Terry?
Anonymous
7/19/2025, 4:54:18 AM No.715852425
>>715850840
>just so you can have a functional map
You do not need the compass to have a functional map.
You can compare the surroundings (IE the shape of the room and any notable features) and the path you took to get your bearings and work from that.
Anonymous
7/19/2025, 4:55:39 AM No.715852495
>>715840450 (OP)
>Baby's first metroidvania
Every metroidvania is baby's first metroidvania lol.
Anonymous
7/19/2025, 4:59:50 AM No.715852702
>>715850267
>you can just create a starting file that you copy from
Having to stop and reset the game so you can skip the intro on the 3rd playthrough (at the earliest) is the best solution there is but it's still a poor one. Everything together it's a slow start for a fairly short game that's meant to be replayable. 10-15 minutes may not seem like a lot, but it turns out to be very noticeable when you're actually playing.
>The Ridley save station is what, five or six rooms away from the boss?
They're slower to go through than most rooms and include multiple morph ball bomb sections and waiting for platforms to move, not counting enemies.
The last time I played HK was a year ago so I can't remember how far specific benches are to the bosses to compare though.
>HK adding in the meme dark souls picking up your shit from your ghost stuff to be more egregious because it adds nothing to the game and it just another slight annoyance in a game filled with them.
You just have to go back where you left off. It adds extra tension to the gameplay, just like the possibility of dying. I don't really have a strong opinion on it either way but I understand why it's there.
>The map thing is worse in HK because you need to go find Cornifer before you're even allowed the ability to fill out the map yourself.
A map is most useful for checking out what unexplored areas there are you didn't go to, and checking the right routes for where you want to go. When you're exploring a new area it doesn't make that much of a difference that the map doesn't record the rooms you already went, after all you already checked them. You should be able to make a mental map of what you've already explored. I think there's at least one occasion where finding Cornifer is probably too obtuse (royal waterways) but this isn't that much of an issue for the most part, just make an effort to find him.
>waste a notch on the compass
It's only 1 notch though and can be taken off when you feel you don't need it.
Replies: >>715853717
Anonymous
7/19/2025, 5:00:32 AM No.715852735
>>715840776
>posts pic of divisive game accompanied by wall of text
>its embarrassing that people didn't read wall of text and responded in a predictable manner
retard
Anonymous
7/19/2025, 5:15:56 AM No.715853481
hollow knight dance
hollow knight dance
md5: 84c771e4816ebe24d857d966bb3e43b4๐Ÿ”
It was great. I loved the boss rush mode too. Got a massive rush of dopamine after beating Nightmare King Grimm on Radiant.
Anonymous
7/19/2025, 5:19:44 AM No.715853661
>>715840450 (OP)
โ€œOverratedโ€ is a retarded term for people without their own opinions. You liked the thing or you didnโ€™t. Your perception of a general opinion compared to your own is an utterly useless and uninteresting metric. Use your head.
Anonymous
7/19/2025, 5:21:01 AM No.715853717
>>715852702
If you're replaying it often enough that the intro cutscene, which is a few minutes long, is too much, then the save copying thing is a valid solution. And the "intro" which we're arbitrarily extending to include getting bombs takes less than 10 minutes. It's not long and it does not feel long. By the same token I would say that Hollow Knight doesn't really feel like it's started until you get the dash so you're not just slowly walking everywhere, and that takes about as long. And that's for one upgrade mind you, our cutoff in Metroid is item number 3
The ghost really doesn't add any tension, just annoyance. If you're dying to a boss you just now have one extra mook to deal with before each attempt, and if you're dying in a platforming section it's just an extra annoyance in the way. The geo loss never feels worthwhile and I'd argue that geo as a whole is a completely superfluous thing and the game would be better off without it or the stores.
Not having a map until you save is still yet another annoyance and there's no reason for it. It adds nothing to the game, and only detracts from it. Ditto the compass. It's just padding out well tested systems for the sake of doing something different than your peers.
In Metroid games the map station usually fills out enough to get you pointed in the right direction, and that's pretty much their whole purpose. People meme about the Maridia tube but the map station shows you the rooms above and below it to get you thinking about how you might reach it. In comparison Cornifer's maps are so sparse and empty that you really only go to him for the privilege of having the paper to put your own map on. It's yet another useless extra step that adds nothing to the game but another little annoyance. None of any of the issues I've mentioned are game breakers, but they do add up and make the entire game annoying to play
Replies: >>715857552 >>715857623
Anonymous
7/19/2025, 5:25:26 AM No.715853932
>>715840450 (OP)
You've forgotten one thing retard. The only important part of a game is how it makes the player feel.
Everything else is nonsense that tryhard wannabe game critics obsess over. Because they, like you, have died inside long ago and are internally void of any vivid feelings. So all they have left to describe games with, are nonsense "metrics" and nonsense "cliches." You'll never understand, because you've forgotten your childhood.
Anonymous
7/19/2025, 6:06:46 AM No.715855760
I enjoyed my unfinished playthrough of hollow knight but I never want to play it again and I have 0 interest in silk song. I think it does get sucked off a little too much but I understand that it was the first time a lot of people played a metroidvania. The part that confuses me is the amount of people that love hollow knight but never try other metroidvanias.
Anonymous
7/19/2025, 6:47:33 AM No.715857552
>>715853717
The intro cutscene is already too much after you already beat the game once. You don't want to spend several minutes just waiting to actually get into the game.
>arbitrarily extending to include getting bombs
The game doesn't open up at all until after you get the bombs and leave Crateria. Hollow Knight at least lets you explore more once you get to the forgotten crossroads.
>and if you're dying in a platforming section it's just an extra annoyance in the way
Dealing with the ghost in a platforming section with enemies that you died at before to recover your geo adds tension.
>The geo loss never feels worthwhile
Geo of course is useful earlier in the game to get mask shards and vessel fragments, plus the maps and the lantern. These add up collectively and if you don't have geo you're not going to get them. The faster you get the geo, the faster you have access. It's a way to slightly variate playthroughs and give players a choice over what they want to prioritize with a resource.
Needing to save before your map is drawn is just a minor QoL issue, and the compass can be thought of as a guranteed taken notch spot unless you want to fight a boss. It ends up just being part of the game's balance. The game could do without it but it's also a minor thing. If we're talking about minor annoyances then I could bring up the amount of time it takes in SM to bring up the map after pressing start or the fact that you can only see one area of the map at a time.
>In comparison Cornifer's maps are so sparse and empty that you really only go to him for the privilege of having the paper to put your own map on
Having a map in the first place is significant. Areas Cornifer hasn't filled in will often have other rooms leading into them that are filled in so you'll know to go there.
(cont.)
Replies: >>715857623 >>715858658
Anonymous
7/19/2025, 6:49:02 AM No.715857623
>>715853717
>>715857552
I don't see how the amount of space already filled in on a map once you get it inherently makes the game better or worse either. Hollow Knight is built around the player being given these sparser maps. If it had something like the Maridia tube but didn't have any map indication hints for it it would be different, but I don't recall anything like that.
Anonymous
7/19/2025, 7:01:51 AM No.715858180
How is /v/ STILL seething over HK?

No other indie except maybe Undertale gets this much prolonged ire.
Replies: >>715859305
Anonymous
7/19/2025, 7:10:22 AM No.715858514
>>715840776
Both Hollow Knight and Suoer Metriod are average. Highly overrated games.
Anonymous
7/19/2025, 7:13:33 AM No.715858658
>>715857552
>Geo of course is useful earlier in the game to get mask shards and vessel fragments
These should have been found through exploration. That goes for everything in all of the shops. Ditch geo and the worthless idols and rancid eggs plastered all over the place and replace them with the shop bought upgrades
Anonymous
7/19/2025, 7:15:32 AM No.715858739
>>715840450 (OP)
Nigga, super Metroid was everyone's first Metroid"vania" you dumb fucking retard. It's a genre defining game.
Replies: >>715858890
Anonymous
7/19/2025, 7:17:12 AM No.715858805
Team Cherry think they were being cheeky with the banker NPC scamming you, but it really did bug me to do be denied a way to bank geos.
Anonymous
7/19/2025, 7:19:05 AM No.715858871
>Super Metroid haters are so autistic they play it multiple times but refuse to just have a save file to skip past the intro.
Replies: >>715859064
Anonymous
7/19/2025, 7:19:32 AM No.715858890
>>715858739
>super Metroid
*SotN
ftfy
Anonymous
7/19/2025, 7:23:58 AM No.715859064
uuuhh
uuuhh
md5: 15e8c8ad69741ba861cbbfc26de8a179๐Ÿ”
>>715858871
>play it enough that the cutscene annoys you
>refuse to make a file that skips it
>still try and claim that 10 minutes of gameplay is an "extremely slow start"
Anonymous
7/19/2025, 7:25:57 AM No.715859149
>>715850840
I never used the compass the whole game. I just counted rooms from benches to know where I was at a given time. It isn't a garbage castlevania or metroid indeterminate rectangle map, each room is represented in its unique shape which makes reading positioning easy. If you can't appreciate that effort you pay the -1 charm tax. I'm not going to throw a bitch fit if silksong has a permanent compass though. Whatever.
Anonymous
7/19/2025, 7:29:30 AM No.715859305
>>715858180
omori gets more seething than both combined
Replies: >>715860425
Anonymous
7/19/2025, 7:54:43 AM No.715860425
>>715859305
Not really? At best its just schizos seething at the incest posters but it rarely gets mentioned anymore.

HK and UT have regularly gotten threads throughout the years seething about them.