>>716120618These same arguments are made about Unity and others.
Over the years I've had a few, average /v/ friends say
>I'm going to make a gameAnd these are people who can't make art assets, they can't program or model, they've never worked in the industry or adjacent to it, but they think a particular game engine is so good, that they can make a game without knowing or really caring how games work - and that other game engines are so bad that they won't be able to.
The problem is not Unreal - the problem is people new to it, using to pump out garbage, not using it to make making their own work easier. That has never been what engines are for. They are not for people trying to get lucky without any effort. People trying to get lucky without any effort are no indicative of an engine being bad, it's only as bad as the person using it - and that's the whole point.
>The main reason to go with Unreal is you can make a game with "realistic next-gen graphics" with a small team.mhmm. Yawn.
I don't like these threads for this reason. Just a bunch of students bullshitting.