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Thread 717069727

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Anonymous No.717069727 >>717070028 >>717070662 >>717070763 >>717070854 >>717072521 >>717072543 >>717072648 >>717073027 >>717073102 >>717073215 >>717073306 >>717073465 >>717073753 >>717073869 >>717074430 >>717075292 >>717075682 >>717075736 >>717076116 >>717076456 >>717076864 >>717076898 >>717077063 >>717077964 >>717078013 >>717080042 >>717081296 >>717082092
>try Gyro for the first time on DOOM Eternal
>Now every shooter in my steam library has its own gyro setup
Holy fucking shit its so good
Why isnt this shit standard?
Anonymous No.717070028 >>717075205
>>717069727 (OP)
xbox doesn't have gyro and xinput is standard
Anonymous No.717070297 >>717072036 >>717075165
Microshit as usual.
But Sony is still too pussy themselves to force gyro in their shooters.
Anonymous No.717070410 >>717078812
consoletards are incredulous when asked to use motion controls of any kind and react as if you asked them to play wii sports while also running on a treadmill
they like autoaim playing the game for them while they turn slower than a tank
Anonymous No.717070479 >>717076043
The Sixaxis was terrible, why would I want to go back to that? I don't want to move the controller all over the place to aim when the right stick works just as well.
Anonymous No.717070662
>>717069727 (OP)
The aiming is stupidly precise, it feels like cheating.

https://www.youtube.com/shorts/umbu9Qa_0dw
Anonymous No.717070686
Microsoft set that standard. Hopefully soon it will change.
What I find odd is that you'd like it right away. Normally it needs some proper setup and some getting used to. People like this "flick stick" thing I didn't bother to try too much. That shit takes a while to setup game by game. This is why I want it to be a standard, so developers start just adding fucking profiles or some shit ingame rather than having to do this.
Anonymous No.717070763 >>717077863
>>717069727 (OP)
I've been wondering if newer chinese controllers from game saaar, gulikit and such are good at gyro. My 8bitdo SN30 Pro 2 is dogshit compared to my dualsense, it's sluggish as shit.
Anonymous No.717070854
>>717069727 (OP)
Gyro aiming is good enough that you can use it for light gun games.
Anonymous No.717072036 >>717072416
>>717070297
How many games on PS5 support it
Anonymous No.717072217 >>717072580
because most idiots call it "Waggle shit"
Anonymous No.717072239
Gyro needs a bit of time to get in, also not applicable for those who move their hand around too much.
I think that one of the biggest reason it doesn't take off yet, since it require you to be calm in most situation.
Anonymous No.717072416 >>717076208
>>717072036
monster hunter wild
not stellar blade, for some fucking reason
I don't think death stranding 2 has it either
I don't know why anything that Sony is involved with doesn't use the gyro for aiming
Anonymous No.717072521
>>717069727 (OP)
Because Microcunts as always holding back innovation. Xbox dying is good for gaming.
Anonymous No.717072543 >>717072639
>>717069727 (OP)
It's great and I've spent ages fine-tuning gyro setups on steam, but the basic two-handed shape of a gamepad was never actually designed to be pointed around in that way. The wrist movements involved always feel a little bit awkward.
Ironically Nintendo got it right by splitting the controller so you only have to aim with one hand.
Anonymous No.717072580
>>717072217
Only waggle stick that had a gyro was the ps move.
Anonymous No.717072639
>>717072543
do you also use the wiimode+nunchuck on steam?
Anonymous No.717072648 >>717072765 >>717072807 >>717072953 >>717073508
>>717069727 (OP)
Because Snoys and Microcucks think gyro aiming is just for Nintendo babies.
Anonymous No.717072765 >>717072878
>>717072648
>Microcucks
yeah
>Snoys
uh? they are literally the ones having it on the PS5? how are they against a feature that is essentially exclusive to them?
Anonymous No.717072807 >>717072878
>>717072648
Sony had gyros in their controllers since PS3.
Anonymous No.717072878 >>717073005 >>717073208 >>717075545
>>717072765
>>717072807
and how many Sony games used gyro?
does COD even use gyro on any PS console?
Anonymous No.717072953
>>717072648
Snoy still supports gyro since the PS3 days, they just don't promote it, nor do devs bother with it for some retarded reason.
Microcucks, on the other hand, still haven't done it on their controllers for whatever reason, probably a patent or copyright they can't use that Japs can overlook.
Anonymous No.717073005
>>717072878
Of course not. Why cod shitters would aim with gyros instead of built in aimbot?
Anonymous No.717073027
>>717069727 (OP)
>Why isnt this shit standard?
Unironically because Nintendo popularized it first. Making Playstation and Playstation fans feel embarrassed for copying Nintendo.
Anonymous No.717073102 >>717073260 >>717074603
>>717069727 (OP)
why would you play a shooter on a gamepad? It's like trying to eat soup with a fork
Anonymous No.717073208 >>717073315
>>717072878
>and how many Sony games used gyro?
literally nearly all first person shooters on PS5 and PS4 can use gyro aiming
Call of Duty Black Ops 6
Call of Duty MWII
Call of Duty MWIII
Call of Duty Warzone 2
Calisto Protocol
DeathLoop
Fortnite
Helldivers 2
etc, they all can use gyro aiming, even some old re-released games like DOOM 1 and 2 and Quake
even non-FPS can use gyro aiming on PS5, like Resident Evil 4 and Spider-Man 2
Anonymous No.717073215
>>717069727 (OP)
>Why isnt this shit standard?
Microsoft dragging their feet and the entire industry down with them. Also the Wii causing irreparable damage towards the idea of motion controls with "real gamers" because of the abundance of waggle shit even though is still had more precise aiming when implemented correctly.
Anonymous No.717073260 >>717073383
>>717073102
For the developer approved aimbot.
Anonymous No.717073306
>>717069727 (OP)
Nintendo popularized gyro aiming in Splatoon and that's why it was added to Switch versions of DOOM games then ported to other platforms.
Anonymous No.717073315 >>717074090
>>717073208
>literally nearly all first person shooters on PS5 and PS4 can use gyro aiming
All of these games were released or received update to support gyro during the PS5 era.

No one cared about gyro aiming until years after Splatoon and even it was ridiculed when Switch was getting gyro aiming in games
Anonymous No.717073383
>>717073260
right, I forgot about that. Still kinda misses the point of shooters, but whatever floats your boat
Anonymous No.717073465
>>717069727 (OP)
Wait until you discover flick stick.
Anonymous No.717073508 >>717073559
>>717072648
It's just Xrats that think that because Microsoft is too cheap to actually innovate.
Anonymous No.717073559 >>717073742
>>717073508
snoys took 2 generation of motion controls to finally embrace gyro aiming that it started to appear in games
Anonymous No.717073685 >>717077702
i mainly play fps on mouse so is there a trigger you hold to activate gyro aim or is it always polling for movement (even unintentional) on the controller as input?
Anonymous No.717073742 >>717073893
>>717073559
The first PS3 game was a completely gyro controlled title.
Anonymous No.717073753
>>717069727 (OP)
Controller shitters dont want to learn how to aim
Anonymous No.717073869 >>717075485
>>717069727 (OP)
>using controllers for shooters
zoomers should be forced to play only on their phones and give all their money to china
Anonymous No.717073893 >>717074337
>>717073742
with exception of PS Move, why was it largely gone for the next 2 generations then on Sony consoles?
Anonymous No.717074090 >>717074261
>>717073315
>All of these games were released or received update to support gyro during the PS5 era.
first of all, this is false, there are PS4 games that have gyro aiming added to them before the PS5 even launched, like Days Gone

second, why does it matter when and why they got a gyro aiming update? most of the games that got such update aren't on switch at all, so my original argument is still valid, Snoys have no reason to think it's a thing for Nintendo babies when they have games in which gyro aiming is exclusive to them.
Anonymous No.717074261 >>717074337
>>717074090
>there are PS4 games that have gyro aiming added to them before the PS5 even launched, like Days Gone
these are exceptions
>second, why does it matter when and why they got a gyro aiming update?
because to most of Sony players it's still a weird gimmick, that's why it took so many years for gyro aim to appear in multiplats.
Sony and Xbox players just want to press aim button so the game aims for them
Anonymous No.717074337
>>717073893
NTA, but the answer is very simple, developers are retarded and lack the creativity to use gyro controls effectively if not for shallow gimmicks

>>717074261
>Sony and Xbox players just want to press aim button so the game aims for them
that's an entire different argument, and why i do agree that they'd love it, most people i talked to who play first person shooters on console much prefer the gyro aiming to the aim assist
Anonymous No.717074430 >>717074992
>>717069727 (OP)
>Why isnt this shit standard?
y'all made fun of it when it was introduced with
>sixaxis ps3 (sorta)
>3ds
>ps vita
>wii u
>ps4
>steam controller
>ps5
I've been a proponent of gyro aiming since 2012 with the vita. Uncharted Golden Abyss was fun purely because of it.
Anonymous No.717074603
>>717073102
https://m.youtube.com/watch?v=PJIqEX93vL8
Anonymous No.717074992
>>717074430
If you have a vita try the port of Quake 1 on it. It has AMAZING gyro aim and runs in 120fps.
Anonymous No.717075069 >>717075619
>snoyjeet trannies spend eons shitting on gyro in solatoon
>try it in a game, find it great
Snoytrannies deserve to get beheaded
Anonymous No.717075165 >>717075286
>>717070297
I'm sure their 1st party games have gyro. At least TLOU does.
Anonymous No.717075198 >>717075307 >>717075359 >>717077857
Gyro will never be a thing cause no one wants to move slightly to play their games
thumbsticks are fine.
Anonymous No.717075205
>>717070028
Xinput and its consequences have been a disaster for the PC gaming master race.
Anonymous No.717075286 >>717075602
>>717075165
Force gyro, not has gyro. They still have aim assist for stick tards.
Anonymous No.717075292
>>717069727 (OP)
Yes...yes...well done...however.
Mouse.
Anonymous No.717075307
>>717075198
You're just tilting the controller. Unlike a Wiimote, you're not pointing at anything.
Anonymous No.717075359 >>717075535
>>717075198
Gyro controls are used to fine tune your thumbstick controls they don't replace it.
Anonymous No.717075485
>>717073869
Until you've experienced missing a shot because you yanked the trigger too hard causing you to move the gyro off target, just like a real gun, you don't know what you're talking about.
Anonymous No.717075535
>>717075359
They actually can, you're just bad. You have to train your wrists to make fine movements in order to accomodate a higher sensitivity.
Anonymous No.717075545
>>717072878
CoD has gyro but it comes at the cost of much less Aim assist, usually none.
Anonymous No.717075602 >>717075652 >>717075880
>>717075286
>Force gyro, not has gyro.
nta, but FORCING any specific control method in any game will never be a thing if it means removing an already accepted control method, devs can add customization options, but removing the ability to choose between a new standard(gyro aiming in this case) and an already accepted standard(stick aiming in this case) would be asinine unless the new method becomes the new standard in a natural way(go read how mouse aiming became the standard back then when games still offered different controls for turning and strafing, as well as aiming with the numpad, and you'll see how many relatively recent games still offered those options despite mouse aiming having become the default)
Anonymous No.717075619
>>717075069
Sony gyro like in Helldivers 2 fucking sucks though
Anonymous No.717075652 >>717076249
>>717075602
Sure, make it natural by removing aim assist from thumbstick controls.
Anonymous No.717075682
>>717069727 (OP)
people would rather stick to playing worse and compensating with cheats than learn to play with a control scheme that makes them better
Anonymous No.717075719 >>717075936 >>717076245 >>717078040
Would anyone choose gyro over a mouse if both are available?
Anonymous No.717075736 >>717075972
>>717069727 (OP)
>unneeded sales gimmick
>NPC targeted
>sports games
kys
Anonymous No.717075880 >>717076249
>>717075602
If you just remove the fucking aim assist, everyone would naturally use gyro anyway because sticks objectively suck for camera control. At this point, it only persists due to how many people have their entire self-worth as a gamer build on a rotten foundation of a built-in aimbot they're in seething denial they crutch on.
Anonymous No.717075936 >>717076245
>>717075719
The feel. It's more like actually aiming an firing a gun, it sways in your hands, you have to hold them steady to line up shots and if you yank the trigger it also moves your point of aim.
Anonymous No.717075972
>>717075736
>unneeded
Coping aimbot shitter detected
Anonymous No.717076043
>>717070479
>just as well
No it fucking doesn't. Why do you think console shooters add aimbot for controller players?
Anonymous No.717076116 >>717078239
>>717069727 (OP)
>Why isnt this shit standard?
Blame Microsoft. It's always fucking microsoft
Anonymous No.717076148 >>717076262
Gyro makes me nauseous and is still inaccurate for FPS. It only works in console-like experiences. You'll never catch up with mouse and keyboard. But I like gyro in specific titles, especially in games that are built on gyro. But I wonder, how much latency is there?
Anonymous No.717076208 >>717076381
>>717072416
Just bind gyro to mouse in Steam Input.
Anonymous No.717076245 >>717076378
>>717075719
>>717075936
controllers are also way more comfortable
I've always hated using mice and playing vidya sitting upright at a desk
Anonymous No.717076249 >>717076305 >>717076375 >>717076429 >>717076825
>>717075652
>>717075880
>remove aim assist
as somone who doesn't play on consoles, i hate aim assist as much as the next guy, but if that's your answer, you didn't read my post, so i'll make it more clear
REMOVING an already accepted control method is something they will never do, they can only add a new method and let the players decide which one to use, and naturally shifting to the new method is only a natural shift if the choice isnt forced.
as sad as it is, this means removing aim assist isn't a viable option, as that means removing player choice from the equation, and that is, from a general developing/UX/business point of view, an asinine move

and again, i hate aim assist as well, but it doesnt matter how much stupid me, you, or us collectively think something is, if most players use it, and you know very well nearly ALL console players use aim assist in FPS games, they will never remove it, cause to them(be it sony in general, or the individual developers), the rule isnt "something is good = we keep it", their rule is "something increases sales and is most used by most players = we keep it", even if it's the most dumb and fucked up game mechanic ever
Anonymous No.717076262
>>717076148
>You'll never catch up with mouse and keyboard
I topscore in tf2 lobbies using a switch controller and a steam deck
Anonymous No.717076305 >>717076556
>>717076249
>REMOVING an already accepted control method is something they will never do
Splatoon popularized gyro aim in a game with no aim assist over ten fucking years ago
Anonymous No.717076375 >>717076556
>>717076249
Aim assist isn't a control method you stupid asshole.
Anonymous No.717076378 >>717076480
>>717076245
>control
>comfortable
The most optimal way to play with a controller is the claw grip, which causes carpal tunnel syndrome faster than using a mouse all day, every day. There are fewer telemarketers with carpal tunnel syndrome than console players. This β€œPCs are for work” thing is bullshit.
Anonymous No.717076381 >>717076718
>>717076208
I understand it for controllers but not the deck.
I tried gyro on a few games by fucking around with steam input and I can never get used to it. Not to mention there's an absurd amount of games that do not like mixed kb+controller layouts so it's a pain. I'd say gyro is maybe decent on handhelds for gimmicky shit, like that warioware twisted game, but for aiming on a handheld I find it really stupid.
Anonymous No.717076429 >>717076556 >>717076635
>>717076249
People will never naturally shift away from stick aiming so long as it gives them an excuse to use an aimbot. The issue has to be forced by devs or it will never, ever change.
Anonymous No.717076456 >>717076495 >>717076538 >>717076586 >>717082264
>>717069727 (OP)
what the FUCK
how haven't I heard about this before now?
I have PS5, does it work there?
Any games you guys would recommend to test this shit out?
Anonymous No.717076480
>>717076378
Only tryhards use claw, claw is uncomfortable as fuck and you should never play that way.
Anonymous No.717076491
I've been wondering if you can use VR headset controllers with normal games for this purpose. I have a Pico 4 and the controllers are pretty nice even if the layout is limited to 10 usable buttons.
Anonymous No.717076495 >>717076582
>>717076456
>ps5
You should kill yourself
Anonymous No.717076538 >>717076582
>>717076456
Unironically, install the BO6 campaign and play the SCUD hunt mission. Try sniping with it.
Anonymous No.717076556 >>717077243 >>717077290
>>717076305
and?
Splatoon never had aim assist, so it's clearly not a feature they removed, and Splatoon was the first game in its series, so there were no previous Splatoon players who might have preferred aim assist.

On the other hand there's games like COD(and other FPS that have existed for decades), which had aim assist on consoles for nearly all of their entries, as well as millions of previous players who used aim assist for years, so if they were to make a new COD game with no aim assist they'd be removing a feature.

>>717076375
On its own, no it isn't, but it's a control mechanic within the control method on consoles, so it is part of the control method.

>>717076429
>The issue has to be forced by devs or it will never, ever change.
Agreed, and im not arguing against this, my argument is simply that NO MATTER HOW FUCKING RIGHT ALL OF YOU ARE, sony/developers will never remove a feature that most of their players use and love.

We hate it, Snoys love it, so Sony and developers who make FPS games for consoles will keep it, it's really that simple, our opinion on the matter is irrelevant.
Anonymous No.717076582 >>717078332
>>717076495
sorry nigga, but I'm not dirt poor like you.
pc + ps5 + switch master race
>>717076538
will try, thanks
Anonymous No.717076586
>>717076456
Dragon's Dogma 2 has good gyro aim for the bow, but that's all I've played that I know is on PS5.
Other than Helldivers but the gyro is awful in that game.
Anonymous No.717076635 >>717076708
>>717076429
putting an even stronger aimbot when using gyro will get people to switch
Anonymous No.717076708
>>717076635
There's no point. At that point we might as well admit people don't want to learn how to aim and remove manual aiming from games entirely.
Anonymous No.717076718 >>717077034
>>717076381
skill issue
Anonymous No.717076825
>>717076249
You can keep stick aiming, but no longer have it propped up by aim assist. This would create a situation like what eventually made mouse the standard on PC. Currently there's no reason to switch to gyro aside from a self imposed challenge because aim assist is more accurate than you can ever be with gyro and takes less effort. The only reason mouse became standard on PC games was because it was superior for using the PC besides gaming, and that transferred to people preferring it for gaming too, that and the fact that PC gamers tend to be more hardcore than consolebabies so they prefer a method that's inferior and harder if it means they get more control over the game. Consoletards tend to want everything to be simple, to the point where they basically let the game play itself, and thus, just like children they must be forced into the future occasionally so they're not holding back gaming as a whole even if they scream and cry about it..
Anonymous No.717076864
>>717069727 (OP)
>FPS
>steam
>controller
Breh, mouse
Anonymous No.717076898
>>717069727 (OP)
Microjeets are not qualified for that
Anonymous No.717077034 >>717077070 >>717077179 >>717078264
>>717076718
That looks fucking terrible, having to move the console so much just to do basic shit
Anonymous No.717077063
>>717069727 (OP)
Some shitty forgotten console somehow known for shooters held it back
Anonymous No.717077070 >>717077229
>>717077034
just as terrible as moving a fucking tool for text document around clicking on heads
shoot a real gun sometime you pansy
Anonymous No.717077179 >>717077239
>>717077034
Gyro in FPS only works in VR. In TPS, it's a bit nauseating and takes time to get used to, but gyro is made for VR. It's an unnatural movement, and distance only further emphasizes that. VR, especially high FPS and high resolution VR, is ideal for this. It will take a long time for us to get used to it.
Anonymous No.717077229
>>717077070
>shoot a real gun sometime you pansy
I can guarantee the fatty in that webm hasn't
Anonymous No.717077239
>>717077179
it doesn't take long at all to get used to it
stop being so fucking awful at video games
Anonymous No.717077243 >>717077290
>>717076556
>it is part of the control method.
No it's not. R6S has no auto aim, it's not inherent to the control method at all. Every game has a different implementation of auto aim but all of them essentially control the same with the thumbsticks.
Controller thumbstick controls would be perfectly fair and valid if that was the only input method and you simply disable auto aim, and have all fully skill based, fair experience.

The real problem is how shooters have intentionally attempted to imperceptibly remove mouse dominance while forcing crossplay.
Remember Microsoft's initial experiments with Crossplay, the studies they did that confirmed that controllers stood absolutely no chance? That resulted in the implementation that was in Shadowrun, where they completely fucked up mouse controls. It felt bad and nobody liked it, so for the future they went in the opposite direction and made controller aim assist op instead. Now I'm modern shooters, we have ultra tight hitboxes and snappy movement with jerky animations, all of which go against the fundamental wisdom of online game design. Your connection can't keep up, mouse aim can't keep up because humans literally can't react that way, but do you know what does? That's right, controller aim assist. It's so fast that it'll perfectly track enemies unimpeded by lag or reaction time, and bullet magnetism makes hitboxes mechanically larger than they're supposed to be.

1/2
Anonymous No.717077290
>>717076556
>>717077243

And best (worst) of all, games do their best to hide how good it is. Call of Duty reduces its effect while stationary, so bullets will respect the hitboxes as expected, your aim won't track enemies and the only thing you notice is the slowdown while aiming. Why does it do this? To trick players that they're better than they really are.. When you take it slow and test the auto aim, it feels fine. When you're in a heated battle however, something called Rotational Aim Assist kicks in and starts playing the game for you. And you don't notice because things are moving too fast.
CoD players intentionally fuck up their deadzones or tie rubber bands around their left stick to constantly keep a movement input enabled to trigger it.

This isn't a part of dual analog gameplay. They're playing the aim assist.

2/2
Anonymous No.717077441
Gyro aiming is fucking awful.
The only reason you think it's good is because you're comparing to something that is somehow even worse.
Anonymous No.717077459
Reminder that the squid game has no auto aim and that the average splatoon player is thus more hardcore than people playing other console shooters.
Anonymous No.717077463
there's reasons.
Anonymous No.717077659 >>717078048
Doesn't work for precise aiming with semi-automatic weapons. No amount of dampening adjustment is going to allow for multiple shots at someone's head with a pistol or something.
Nintendo carefully designed all Splatoon weapons to be automatic or hold+release and anything that requires you to spam the trigger is usually a close-range, huge hitbox weapon.
You're not getting headshots in Counter-Strike with it and it can also feel frustrating in some single-player games like RDR2. At the very least, you'll have to use dead eye more than someone with a mouse.
Anonymous No.717077702
>>717073685
It depends on implementation. You can have it activated by aiming down sights, or on the Steam Deck by putting your finger on the right stick or trackpad because they have touch sensors. You typically use it by aiming in the general direction of where you want to hit normally with the stick and the small accurate movements to actually hit the enemy with gyro, but you could also use it like a mouse where you hold the activation trigger and sweep, let go and reposition and so on. Another popular implementation is flick stick where the stick is used to point your character in a specific direction and you use gyro to aim up/down and small corrections left/right. It's called flick stick because you can flick the stick to immediately turn in any direction.
Anonymous No.717077764 >>717080987
>all the webms are multiplayer flexes
Fuck that, if I'm going to sweat I'll go with ol' reliable. Any recs where the tactile nature of gyro really enhances immersion and/or tension, and easy to get working?
Anonymous No.717077857
>>717075198
But you're already moving the thumbsticks and pressing buttons. Gyro aiming movements are extremely small and take no extra energy from you. This isn't like the wii where you do all the aiming on gyro. It basically replaces aim assist. You still aim with the stick for the most part and only use gyro to actually hit your target.
Anonymous No.717077863 >>717078476
>>717070763
Gulikit also sluggish, I haven't seen any of the china brands with good gyro. They all have some Nintendo switch mode for gyro, and that requires Bluetooth usage, making it even worse.

Ds5 and Valve hardware are still the best off the shelf hardware. Ds4 is also serviceable, I think even an oem switch pro controller is ok.

You can get "better" gyro if you buy expensive custom stuff, like the Alpakka or the GC ultimate controller. One is a Kickstarter, the other is an open source project that costs as much as a dualsense edge. Theyre also both weirdly shaped.
Anonymous No.717077964
>>717069727 (OP)
>Why isnt this shit standard
Sony was too stupid to see the potential despite having Gyro since the PS3, and Xbox was too stupid to even put it in their controller. took til the fucking Wii U for people to go "wait a minute, gyro's a thing?!"
Anonymous No.717078013
>>717069727 (OP)
Fucks at microsoft still haven't put gyro on xbox so it's not standard
Anonymous No.717078040
>>717075719
For something like counter strike or a moba with a million buttons, no. For a single player game or a competitive game that focuses on something besides pure aiming like movement, yes. This is subjective, of course, but some people find controllers more comfortable, and they're even better for some things like 360Β° analog movement. So for a game that has aiming, but it's not the main focus controller with gyro can be better than mnk.
Anonymous No.717078048
>>717077659
>Needing to string pistol headshots in a row
This isn't even true I played through HL:2 with the steam controller and had no issue popping combine with the pistol. I don't even know why you'd try to claim this.
Anonymous No.717078239
>>717076116
I just tried holding my dualsense and testing gyro like that and it feels uncomfortable af
Anonymous No.717078264
>>717077034
Then turn up the sensitivity. Just because someone prefers playing on mouse with low sensitovity doesn't mean the input method itself is bad. Same with gyro.
Anonymous No.717078332
>>717076582
If you have a PC. I recommend trying it out there. Steam input lets you configure much more than any console game, plus it'll work in just about any game instead of only ones where it's supported.
Anonymous No.717078476
>>717077863
>GC ultimate
the next controller is normal shaped since its not constrained to being a gamecube controller
Anonymous No.717078812 >>717078905
>>717070410
Not true. All the good splatoon players use gyro
Anonymous No.717078905
>>717078812
the question was why gyro wasn't standard in games. splatoon, the only game where it is standard, was obviously exempt.
Anonymous No.717078956 >>717079182
sorry bros but gyro will never take off just like VR
nobody cares, sorry
Anonymous No.717079182 >>717079417
>>717078956
Dog quite literally the only reason it hasn't is because microcock refused to spend the less than a cent per 360 controller to have it.
Anonymous No.717079417 >>717079895
>>717079182
Personally I don't care as I don't play fps or tps online anyway with a controller.
Anonymous No.717079895 >>717082507
>>717079417
Don't you play any games that have any form of aiming? It's not just shooter games, if I had to guess, I'd say like a 3rd of all games involve aiming of some sort. Gyro would enhance all of them. And if you genuinely don't play any game with aiming, that's fine but why act so aggressive to people asking for gyro?
Anonymous No.717080042
>>717069727 (OP)
This gyro shit is retarded as fuck, I don't want to wiggle around like a fucking Nintendog when playing games
Anonymous No.717080987
>>717077764
Any single player FPS. Doom 2016 was fun to play with a Steam Controller.
Anonymous No.717081296 >>717081487
>>717069727 (OP)
Sony and Microsoft always held back the industry
Anonymous No.717081487 >>717081756
>>717081296
PS3 is the first system with a gyro controller.
Anonymous No.717081756 >>717083824
>>717081487
Didn't the PS3 controller only have tilt sensors and no gyroscope at all?
Anonymous No.717081924
I just dont like it and im not even going to try it. Why should my 20+ years of fps skills mean nothing by some faggot flailing his arms around.
Anonymous No.717082092
>>717069727 (OP)
because you cant 360 no scope with motion controls
Anonymous No.717082264
>>717076456
install yuzu and test it on pirated copy of botw
Anonymous No.717082507
>>717079895
Nobody is being aggressive lol, why are you getting so butthurt?
Anonymous No.717083824
>>717081756
what do you think senses tilt?