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Anonymous No.717096140 [Report] >>717096237 >>717096570 >>717096731 >>717098529 >>717100775 >>717100991 >>717101526 >>717101593 >>717101635 >>717102051 >>717102204 >>717103135 >>717103976 >>717104287 >>717104392 >>717105463 >>717106970 >>717107046 >>717107724 >>717108419 >>717108556 >>717108575 >>717109137 >>717110264 >>717110317 >>717112008 >>717117053
What's the highest amount of movement control you've ever felt in a 3D game

Where it felt granular and like you could do anything, but where it was actually you doing it and not the game holding your hand, like parkour in AC for example
Anonymous No.717096237 [Report] >>717104216
>>717096140 (OP)
Gravity Rush 2, jupiter sliding and lunar rocket jumps were incredible. Nothing has ever come close.
Anonymous No.717096570 [Report]
>>717096140 (OP)
damn what a poor camera
Anonymous No.717096731 [Report]
>>717096140 (OP)
warframe
fortnite
titanfall2
/thread
Anonymous No.717098529 [Report]
>>717096140 (OP)
The real answer is probably some first person thing but Bananza's way up there.
Anonymous No.717098638 [Report]
I don't play a lot of games, but for me personally it was probably Sekiro.
Anonymous No.717100775 [Report] >>717108479
>>717096140 (OP)
Nearly any id Tech / Goldsrc / Source game.
Anonymous No.717100953 [Report]
Spelunky (classic was too slippy for me tho)
You can free flow real nice
Anonymous No.717100991 [Report]
>>717096140 (OP)
I assume this isn't possible in the original Wii U version since you move so much slower in it
Anonymous No.717101064 [Report]
Mario 64 by a landslide, somehow 3D analog control only became worse ever since it's first iteration
Anonymous No.717101070 [Report] >>717108479
Quake and Quake derivatives.
Anonymous No.717101168 [Report] >>717109403
yup, nothing beats floating blocks in dark comfy space
Anonymous No.717101526 [Report]
>>717096140 (OP)
tf2 rocket jumping probably
i stopped going on pubs and just played jump maps locally because it felt that good
Anonymous No.717101593 [Report]
>>717096140 (OP)
By intended design, probably Super Mario Odyssey. Unintended, Psychonauts, which has
>bunny hopping
>a ground pound that can be jump cancelled to transfer its downward momentum to horizontal momentum
>a hover that can be repeatedly canceled to gain infinite height with a specific button combination
It's too bad that the second game removed all of this
Anonymous No.717101635 [Report]
>>717096140 (OP)
mario odyssey
now dk bananza
mario sunshine
Anonymous No.717101743 [Report]
Playing Genju in Overwatch 1
Anonymous No.717101798 [Report]
titanfall 2
melee
f zero gx
Anonymous No.717102051 [Report] >>717102125
>>717096140 (OP)
It Takes Two. I was actually impressed by how well and responsible everything is
Anonymous No.717102125 [Report]
>>717102051
responsive* fuck
Anonymous No.717102204 [Report]
>>717096140 (OP)
>like parkour in AC
Drive me nuts that people actually enjoy these kinds of games and praise it endlessly. Like half the shit is automated or magnetized to a grid. Same with like Uncharted or TombRaider. Makes me want to SHIT.
Anonymous No.717102252 [Report]
Mario 64 or, oddly enough, Saints Row 4. Also Goat Simulator.
I've seen people move like crazy in Quake and Unreal, but I never could.
Anonymous No.717102585 [Report] >>717102802
I replayed Mirror's Edge recently and I'm still amazed at how good it looks and feels.
Anonymous No.717102802 [Report]
>>717102585
https://youtu.be/SzmUde_EK5Y
Anonymous No.717103135 [Report]
>>717096140 (OP)
Mario Odyssey and Bananza have excellent controls. Mario kart world as well. Elden Ring has pretty tight character controls as well. Basically most Japanese games do, they sacrifice animations for responsivity.
Anonymous No.717103376 [Report]
Mirror's Edge was really good about this.
Anonymous No.717103610 [Report]
Severed Steel
https://www.youtube.com/watch?v=lqsXRoiNnhM

Killing Floor 2 feels that way to me too, no crosshair but you can figure out where your bullet's gonna go based on the weapon animations and screen shake.

Mirrors Edge just works too.
Anonymous No.717103976 [Report]
>>717096140 (OP)
tony hawk pro skater if we're talking riding something. as for general movement, probably modern fortnite even in zero build, with all the sliding and mantling. it had even more movement, wall running and landing rolls but they removed them because people complained lol.
Anonymous No.717104216 [Report] >>717105912 >>717114775
>>717096237
And we will never have gravity rush 3
Anonymous No.717104287 [Report]
>>717096140 (OP)
Sunshine and DK94 for mario
DKC for DK Rayman 1 and Origins for Rayman
Yoshi's Island
Anonymous No.717104392 [Report]
>>717096140 (OP)
Sonic
In fact youtubers and streamers sucking ass at sonic is exactly because the game doesnt hold your hand
Also
>Post 3d mario when talking about movement and its not sunshine
Ngmi
Anonymous No.717105463 [Report]
>>717096140 (OP)
I'm so surprised and please on how 3d world turned out to be controls wise. Even if they gutted the triple jump and long jumps, its so satisfying to move around. 3D marios are something else (galaxies excluded I guess)
Anonymous No.717105912 [Report]
>>717104216
Why didn't you buy 1 and 2?
Anonymous No.717106970 [Report] >>717107168 >>717108572 >>717116983
Mario 64 is the only one I have ever played where:
- you are able to pull off complex movements
- said movements are taught organically while playing the game
- learning them helps you clear levels faster and more easily...
- ... and more fun to play
All following Mario games always fail at several of them. Anons here seem to love Sunshine, but none of the advanced movement there is taught organically, since unlike 64 there are very few sections where small incremental improvements in using those techniques brings tangible advantages; so in the end they are only useful as a speedrunning technique once you have already mastered the game anyway. And besides, 90% of the challenging sections either rely on gimmicks or takes away your water sprayer altogether, so that in either case you don't have access to those movements when you actually need it.

The only other 3D games which got close in that sense for me is Elden Ring (inb4 rollslop: that word just means you never learned how to play), but even then it is far more restrictive.

>>717096140 (OP)
Now do it again without cat suit—and show the second half while you are at it.
Anonymous No.717107046 [Report]
>>717096140 (OP)
DK Bananza
Anonymous No.717107168 [Report] >>717108316
>>717106970
None of this is true, Mario 64 is perfectly beatable with only a couple of the basic jumps and anything that requires remotely advanced skills is easily skippable

Speedrunning autism has warped the perception of this game to an insane degree
Anonymous No.717107481 [Report]
hulk ultimate destruction
there's like a million powerup moves
Anonymous No.717107724 [Report] >>717108138 >>717111884
>>717096140 (OP)
Sybil tops the chart
Anonymous No.717108138 [Report] >>717111884
>>717107724
I want sybil to top me
Anonymous No.717108316 [Report] >>717108436 >>717108861
>>717107168
>Mario 64 is perfectly beatable with only a couple of the basic jumps
I have not implied otherwise. What I said is that knowing those movements makes most levels easier, quicker, and more fun—and the game gradually confronts you with sections where attempting progressively more complex movements come naturally from the design of the section itself.
I dislike speedrunning and have never done it myself.
Anonymous No.717108419 [Report]
>>717096140 (OP)
>like parkour in AC for example
-.-
Anonymous No.717108436 [Report] >>717108909
>>717108316
>Knowing advanced movement mechanics and having the skills to perform them consistently makes the game easier
Wooooiiooww
Anonymous No.717108479 [Report] >>717108628
>>717100775
>>717101070
These. Air strafe is the best movement tech in any video game. It's a shame we don't have more 1st person platformers. So many people have the misconception that 3rd person gives you more control.
Anonymous No.717108556 [Report]
>>717096140 (OP)
Shit like this is entirely meaningless if he doesn't collect all the coins
Anonymous No.717108572 [Report] >>717109056
>>717106970
>The only other 3D games which got close in that sense for me is Elden Ring
Play more games holy shit
Anonymous No.717108575 [Report]
>>717096140 (OP)
Nolgorb's Ordeal
Anonymous No.717108628 [Report]
>>717108479
titanfall 2 with grapple airstrafing is sex
Anonymous No.717108861 [Report] >>717109056
>>717108316
>knowing those movements makes most levels easier, quicker, and more fun—and the game gradually confronts you with sections where attempting progressively more complex movements come naturally from the design of the section itself
So like every 3D Mario.
Anonymous No.717108909 [Report] >>717109041 >>717109056
>>717108436
Compare it with Sunshine or Odyssey, I mean, where most of the levels are easy as piss and have rails to keep you from leaving the intended path, so that knowing the equivalent techniques barely even saves you time.
Anonymous No.717109041 [Report] >>717109270
>>717108909
>Compare it with Sunshine or Odyssey, I mean, where most of the levels are easy as piss
Are you implying mario 64 is... Difficult?
Wooooiioooowiowoiosow
Anonymous No.717109056 [Report]
>>717108572
I'm 31, do you want a list of all the games I have played since I was a kid?

>>717108861
Maybe what I wrote in >>717108909 is more clear
Anonymous No.717109137 [Report]
>>717096140 (OP)
Every mainline mario and DK Bananza
Anonymous No.717109270 [Report] >>717109420
>>717109041
No, I mean that most levels are made easier (yeah, they are made to be beaten by children to begin with, I know they are not that hard Anon) by knowing those techniques. In the other examples I have made, it literally does not make any difference beside making you look cooler, except in a handful of final levels in the case of Odyssey.
Anonymous No.717109403 [Report] >>717109493 >>717109571
>>717101168
>no longjump
Anonymous No.717109420 [Report] >>717110142
>>717109270
>Skip the watermelons in sunshine
>Get to pianta village early
>All the ways to skip yoshi
>Rocket storage
>Spin jump over triple jump
>Same wall walljumps
Yeah these dont speed up shit at all
Anonymous No.717109493 [Report]
>>717109403
>Memejump comes back for the worst controlling 3d marios ever (galaxy and 3dworld land)
Enjoy it, sucker.
Anonymous No.717109571 [Report] >>717109726
>>717109403
Eh, sunshine has dive-hops, water slide, and spin jumps. There's no reason to have removed longjump tho
Anonymous No.717109726 [Report] >>717109941 >>717113323
>>717109571
Tell me an ingame instance where it would be useful that jump + dive or sliding on the ground at mach 10 wouldnt be a superior option to it
Anonymous No.717109941 [Report]
>>717109726
Not him, but who cares about being optimal? I want my freedoms.
Anonymous No.717110142 [Report] >>717110313
>>717109420
Right, but I feel this kind of proves my point: all of the things you mention are either very situational, or specific to a single situation—and I don't want to be disingenuous, I know you could mention more, but nonetheless I could mention many more levels where those movements are either useless or not available at all.
In 64, by comparison, virtually every star, with a handful of exceptions, benefits from them.
Anonymous No.717110264 [Report]
>>717096140 (OP)
Unironically Super Mario 64
Anonymous No.717110313 [Report] >>717111548
>>717110142
Yeah the legendary speedrunner technique, mario breakdancing.
Memes aside, if we are counting movement without glitches, mario 64 at most has stacking speed with walljumps and flying over the level.
Including glitches both game are deep and rich
Anonymous No.717110317 [Report] >>717112602
>>717096140 (OP)
The Switch version nerfed Champion's Road.
Anonymous No.717111402 [Report]
/r/ing some fucking examples. Post anything parkour, freerun or tech demo.
I'll start:
Mario 64 - https://www.youtube.com/watch?v=49K5Cc2tf_I
Mario Kart Wii - https://www.youtube.com/watch?v=TBGFQm-XjdM
Anonymous No.717111548 [Report]
>>717110313
>mario 64 at most has stacking speed with walljumps and flying over the level
That's mostly what I was referring to. Anything that's not learned organically while play the game should not count for the purpose of the OP imo, otherwise the answer would be something like Super Metroid (that I personally do not enjoy at all, the same way I don't enjoy speedrunning).
Anonymous No.717111660 [Report]
No mention here of Neon White? For shame.
Anonymous No.717111884 [Report]
>>717108138
>>717107724
one of the only fast movement games i immediately understood all the controls as they were presented to me and they arent clunky and outdated
Anonymous No.717112008 [Report]
>>717096140 (OP)
Probably cloudbuilt.
The madmen somehow made a mouse + keyboard 3D platformer that feels really good.
Anonymous No.717112602 [Report] >>717116749
>>717110317
>The Switch version nerfed Champion's Road.
In what way?
Anonymous No.717112626 [Report] >>717114112
THPS games, the style/improv videos from back in the day were amazing. THUGPro community still going at it but idk something about THUGPro and the community since like 2015 has rubbed me the wrong way.
https://youtu.be/XW5UCn9CzaM
https://youtu.be/QhZmwqLFV68
https://youtu.be/5HhzFlNYIP4
https://youtu.be/oocYwYzMEsU
>almost 20 years of compression makes these almost unwatchable anymore
Anonymous No.717113323 [Report] >>717120872
>>717109726
1) You can long-jump into a wallkick. If you dive into a wall you will BONK and die. That is a big reason.
2) A long jump has lower height which can be handy in low ceiling gaps. Not really seen much in vanilla SM64 I admit.
3) Going from standing to long jumping can help gain speed faster. Diving is a wee bit faster when already at full speed but hard to pull off consistently.

Regardless it's nice to have more options. Not like it interferes with any other button combo. I like to slide kick in SM64 sometimes even though it's never really necessary.
Anonymous No.717114039 [Report] >>717114878
This end sequence is still my favorite defrag vid
https://youtu.be/-T6IAHWMd2I?t=763
Anonymous No.717114112 [Report] >>717114607
>>717112626
Cool examples, but that is some serious compression. Fuck youtube for ruining old videos.
Anonymous No.717114607 [Report]
>>717114112
There were a couple other videos I was going to choose instead but are compressed even worse.
I think some old head or 2 from the community back then probably have an old FTP server or site with less-compressed versions. Haven't really been in contact with any tony homies in years though.
Anonymous No.717114775 [Report]
>>717104216
Well no wonder when GR2 sold 100k copies despite all the marketing sony put into it.
Anonymous No.717114878 [Report]
>>717114039
>moving faster than your shots
>timing the explosion with your route
kino
Anonymous No.717115064 [Report]
The editing in this one is good.
https://www.youtube.com/watch?v=SNvDUO42Hys
Anonymous No.717116749 [Report]
>>717112602
They added Super Mario Oddysey moves which trivialize some of the challenges.
Anonymous No.717116983 [Report] >>717117160
>>717106970
64fags are insane, Mario honestly got better with each game, the more they realized falling down pits was annoying as hell in 3D. Bowsers Fury is the best controlling Mario title.
Anonymous No.717117053 [Report]
>>717096140 (OP)
ys 8
Anonymous No.717117160 [Report] >>717117612
>>717116983
Bowser's Fury is absolutely not the best. How can it possibly be when it runs at fucking 16 FPS.
Anonymous No.717117612 [Report] >>717117763
>>717117160
That's just bs, rarely would the game slow down when fury bowser is on screen unless you were on handheld, where it's 30fps. Play on switch 2 if you want to be that autistic. It is the best because they based it off the 3D world movement and modified it. Mario is at his best when he isn't as powerful at jumping and has limited tools, because that means the actual part of the game can shine, the level design. His movement and snap is equivalent to the 2D games instead of being fat and weighty as fuck in 3D
Anonymous No.717117763 [Report]
>>717117612
I'm sorry, but you sound like the biggest fucking underage faggot I've seen all year.
Anonymous No.717119530 [Report]
Prototype
Anonymous No.717120872 [Report]
>>717113323
>you can long-jump into a wallkick
Not in sunshine you wouldn't. Sunshine has Mario slide down the wall before wall jumping, and in every game after Sunshine that had the long jump it puts you in a state that will cause you to bonk on walls instead of starting to slide down them.