>>717170615
Are you being fucking stupid on purpose, you dense retard? JRPGs and FPSes are a completely different genre of games from completely different regions of the world and completely different design philosophies.
One of the things that defined JRPGs and made JRPGs a powerhouse in the 1990s especially was the artistry. That's what JRPGs generally had over every other mainstream game genre at the time. Every major/relevant JRPG had a unique artstyle that made it instantly recognizable, or distinct enough to be associated with it's own thing.
This HD-2D trend to come from Square is a slap towards one of the most beloved aspects of the old-school JRPGs it's supposed to be emulating. It was cool when Octopath Traveler did it, I guess, since it was unique. And it's forgivable that continuous Octopath Traveler sequels look like that since it's the same series. In Octopath's situation, people are getting tired of the artstyle because there's no clear EVOLUTION in artstyle; These games look the same. Meanwhile Final Fantasy 1 through 6 had a clear evolution in artstyle that still stayed true to the series' identity.
It became unforgiveable when Square Enix started putting out HD-2D games that aren't a part of the Octopath Traveler series but still uses the same fucking faux-Final Fantasy artstyle and environmental design.
The Dragon Quest HD-2D remake is unforgivable. This new Adventures of Elliot just registers as more unoriginal HD-2D slop.