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Anonymous No.717185132 >>717185349 >>717185532 >>717185614 >>717185674 >>717188667 >>717188794 >>717188853 >>717189531 >>717189667 >>717189796 >>717190930 >>717192489 >>717193009 >>717193207 >>717195728 >>717197446 >>717199034 >>717199359 >>717200019 >>717200113 >>717201540 >>717202781 >>717204760 >>717208896 >>717209319 >>717209324 >>717209449 >>717209702 >>717210061 >>717210614 >>717210647 >>717211062 >>717211803 >>717212723 >>717214503 >>717226407 >>717226597 >>717226937 >>717227206 >>717227460 >>717227660
I want to be excited about Pokemon moving away from turn-based combat in favor of a real-time combat system with cooldown times for moves, but I just know it's going to be a shallow dumpster fire.
Anonymous No.717185228 >>717188268
>but I just know it's going to be a shallow dumpster fire.
yeah it's pokemon
Anonymous No.717185349 >>717202295
>>717185132 (OP)
>moving away from
It is a spinoff thing for this game only probably, Japan doesn’t hate Dragon Quest like the west does
Anonymous No.717185532 >>717188327 >>717191076
>>717185132 (OP)
In a few decades we might get full aereal battles
Anonymous No.717185558 >>717191412
Im far more concerned about the lack of environments
Find pokemon in... a city, wao
Anonymous No.717185614
>>717185132 (OP)
>Pokémon is moving from strict turn-based to ATB-system.
>They are now where Final Fantasy 4 was on the global timescale of RPG game mechanics.
For a game that's all about evolution, this is ironic.
Anonymous No.717185674 >>717185964
>>717185132 (OP)
Looking at the gameplay this shit looks like ass rather stick to turn based
Anonymous No.717185964
>>717185674
the turn based combat in arceus was the shittiest rendition yet, it literally played itself
Anonymous No.717188268 >>717209972
>>717185228
The depth of Pokemon's battle system is all it has going for it
Anonymous No.717188327 >>717188661
>>717185532
>From gamefreak
LOL
LMAO
Never ever
Anonymous No.717188661 >>717193460
>>717188327
We finally got dodge tho, so maybe in another 30 years we will get them.
Anonymous No.717188667 >>717200245 >>717217874
>>717185132 (OP)
to me i think it's just insane that i, along with many other CHILDREN at the time completely imagined this being 100% possible during the fucking gamecube era. Why it's taken them this long to actually realize that you can have real time battles in a fully 3d environment is beyond me.

Just imagine gen 1 kanto. You send a pokemon out to battle, it changes focus from the trainer to the pokemon, and allows you to run around a whole arena of sorts giving you the 4 moves you normally have to choose from to use at any given time, and the outcome of those moves changes depending on the environment and distance. Would make sure significantly more engaging.

Fuck man then combine that with some orchestrated version of the original soundtrack, akin to the anime's version of songs. That should would STILL be amazing and they'll never do it because the pokemon company is full of hacks
Anonymous No.717188794 >>717195790 >>717197137 >>717209429
>>717185132 (OP)
>i prefer cooldown combat
The problem is that you have no standards or taste. You’d rather play a mindless button masher and you never once engaged with the competitive aspect all while pretending to be the target audience
Anonymous No.717188853 >>717189106
>>717185132 (OP)
That's one tiny lucario
Anonymous No.717189106
>>717188853
Anon I…
Anonymous No.717189531
>>717185132 (OP)
I don't know man, it looks fun
Anonymous No.717189667
>>717185132 (OP)
I wanna buy this but why dont they release a switch 2 patch for PLA? I still havent played it.
Anonymous No.717189796 >>717190001
>>717185132 (OP)
Reminder that the current CEO of Nintendo was a former Pokemon Company executive. That should explain everything currently going on.
Anonymous No.717190001
>>717189796
He was originally an accountant at Nintendo of Europe, long before he was part of The Pokemon Company's board of directors.
Anonymous No.717190930
>>717185132 (OP)
Legends Arceus felt like the blueprint to a game that would be really really good if a studio more talented than Gamefreak was developing it. Conceptually I do really like the idea of experimenting with a real time combat system that can closer replicate how Pokemon battles are portrayed in basically all other media outside of the mainline games. It's a genuinely novel idea and I do think it's nice that at very least the IP is getting more major opportunities to experiment with itself. My expectations are a net 0 with Gamefreak but I liked Arceus enough that I'll pick it up. If I did not own a Switch 2 to play the game at 60FPS however I probably would think otherwise.
Anonymous No.717191076
>>717185532
they did that for x and y and it was shit
Anonymous No.717191412 >>717211569 >>717211887
>>717185558
If Gamefreaks capacity for fun world building still kept up from the peaks they had in gen 5 I would be much more excited for the prospect of a Pokemon game set exclusively within one very large city if the city is well enough designed for it. I just don't know if the talent who were able to create good world building is gone, or the direction of moving from incredibly localized regions back when the games were set in regions based off parts of Japan to regions designed to represent entire countries like in Gen 6, 8, or 9 just broadened the scope too much to make any of those regions feel like anything more than a flandarized representation of that nation's culture. Then again Gen 7 was based off just Hawaii and still just didn't carry the same charm so it's likely a studio problem.
Anonymous No.717191532 >>717191608
>just when you thought pokemon couldn't get any worse
>they make it into generic actionslop
Amazing.
THE JUDGE No.717191608 >>717192137
>>717191532
Surely people won't still buy it...
Anonymous No.717191797
Palworld mindfucked them, haha.
Anonymous No.717192137 >>717192567 >>717205097
>>717191608
They will, especially the VGCtards who have no other way to check the "can you use Mega Evolutions?" flag in Champions or Gen 10, whichever VGC decides to focus on, similar to how in some games, mythicals are locked behind needing save data from another game entirely.
Anonymous No.717192489 >>717192656
>>717185132 (OP)
>keeps the good part of Pokémon gameplay (type matchups and custom movesets)
>removes the cancerous part (Everything else)
I can't see this as anything but an improvement.
THE JUDGE No.717192567
>>717192137
I've thought for a number of years now the only way to save pokemon is to steal it and just reboot it yourself. Shit is beyond gay, and they've been demolishing what they've built for years rather than improving it. I go back and look at concept art for the first game and I just laugh. It's a totally different game.
Anonymous No.717192656
>>717192489
this. it's going to be kino, and the only loss that pokemon will suffer is the fact that this was the cause of Palworld living rent free in their heads.
Anonymous No.717193009 >>717209562
>>717185132 (OP)
turns out real time combat isnt automatically better than turn based if its just as shallow and boring, congratulations on learning the lesson of the 7th console generation
Anonymous No.717193207 >>717195252
>>717185132 (OP)
This will be like a worse Xenoblade or Ni No Kuni 1. Seeing how Scarlet handled the battle sections in the overworld I can't fathom to imagine all the glitches and bugs that will be present in this one.
Anonymous No.717193460
>>717188661
>The best bird battle in the Anime involves an Unfezant

Man the XY Anime was something else. Had some of the best fight scenes in the Pokemon Anime.
ShamirAnon !RLWIFETiTs No.717193846 >>717194708
>they make a "main" game that's completely different in PLA(I still argue it's a spinoff but whatever)
>it's got no fucking battles and is just repetitive quests in barren fields over and over
>The next proper mainline games SV brings in the open world exploration style but goes back to the typical collect 8 badges and turn based combat system
>the "exploration" while fun makes the region feel empty as shit and towns barren
>The second in the spinoff series is doing action rpg style combat and the main goal is again completely different
>the "world" is one fucking city

I appreciate the ideas they're trying but it always feels like to improve or change one aspect makes another aspect of what we love about Pokemon fucking tank into oblivion
Anonymous No.717194075
It can be fun, like digimon world. A shame that it took them 30 years to try it.
Anonymous No.717194708 >>717195619
>>717193846
There's nothing wrong with an open world game taking place within one city, if it's done well. If anything when it comes to the designs of cities I would rather see them designed in such a way than just being one part of a larger map at a miniaturize scale that saps all that is supposed to be interesting about a city to begin with. Open World design in it's nature saps away the ability for abstraction. I think it's also just pretty obvious with how high the hopes Gamefreak had for Little Town Hero that they've just been interested in creatively trying to successfully execute an RPG sized adventure set within a single location for a while and this just seems like another attempt at trying to execute that idea with the Pokemon brand attached. I know better than to hold any form of real expectations out of Gamefreak, but unfortunately being able to gauge on if they successfully pulled off the concept can only really be seen when the full game is out for people to play.
Anonymous No.717195252
>>717193207
>Xenoblade or Ni No Kuni 1
We know there's no accuracy/evasion in ZA so this is not what they're going for.
ShamirAnon !RLWIFETiTs No.717195619
>>717194708
>Open World design in it's nature saps away the ability for abstraction.
That's one of the big problems I had with SV
Anonymous No.717195728
>>717185132 (OP)
It's jusy digimon worlds battle system 20+ years later
Anonymous No.717195790
>>717188794
>cooldown system
>button masher
huh
Anonymous No.717197137 >>717199496
>>717188794
I will never engage with the competitive aspect of Pokemon. I have never pretended to be part of the target audience.
Anonymous No.717197446 >>717198895 >>717199012 >>717200457
>>717185132 (OP)
Pokémon's battle system is good the main issue is that in the games enemy trainers never switch Pokémons which is the main source of complexity

Also there should be more double battles
Anonymous No.717198895
>>717197446
Switching Pokémon is not good for the CPU. It only works in competitive because both players build their teams taking in account how to completely shut down the opposing Pokémon.
Anonymous No.717199012 >>717202656 >>717209653
>>717197446
>Two games use Double Battle as the main means of gameplay
>Make trainers dumb fucks that don't have any synergy outside of earthquake/flying/levitate comps
Come on guys, why is this so hard for you to do. Pokemon fan games do it all the time, we had a fucking HARD mode in Black that made trainer AI not fucking retards and it was actually FUN. I'm playing fucking Minecraft Pokemon for god sake and even THAT gives me a challenge, having to think about when to switch and what moves I should try to set up with to give my sweeper a chance.
Anonymous No.717199034
>>717185132 (OP)
I don't think the players know what a cooldown-based combat is really going to be like. Knowing how games like that work, it's very likely those higher power moves are gonna end up having very long cool downs, meaning that to keep uptime in combat going, you may have to intentionally give a Pokemon a weak move so that they aren't just sitting around and waiting for the next time to use their more powerful moves.
Anonymous No.717199359 >>717199949 >>717200765 >>717205373 >>717208896 >>717209980
>>717185132 (OP)
This is what I dreamed of 20 years ago. Why am I not excited?
Anonymous No.717199496
>>717197137
That pic makes me go
>yes, and?
Anonymous No.717199564
Isn't that just the gameplay for the Legends game
Anonymous No.717199949
>>717199359
Because you know GameFreak is not the developer to deliver satisfying realtime battles. Every mon is going to feel identical to each other, and the optimal play strategy will boil down to using high speed mons with low cooldown moves and spamming the shit out of them, all the better if they can Mega Evolve.
Just like how the optimal strategy to making catches in Arceus boiled down to either chucking preferred cake balls and Gigaton Balls, or throwing five balls of mud at an aggro'd mon to stun them and THEN Gigaton them (looking at you, most Legendaries) for an instant win.
Anonymous No.717200019
>>717185132 (OP)
>how to end spam
PP. boom, problem solved
>shallow dumpster fire
you asked them to abandon turn-based systems, which raises the bar massively by adding a metric fuckton of variables to the mix (not just basic stats like damage and accuracy, now they have to also experiment with range, size, windup, recovery, projectile shapes and speeds, targeting, tracking, attack types (stationary, physical, single projectile, aoe field, cone, buff, etc.), knockback, duration, etc.). I'd recommend not expecting much
Anonymous No.717200113
>>717185132 (OP)
I WILL EMULATE THIS USING A SWITCH EMULATOR AT 60 FRAMES PER SECOND AND NOT GIVE NINTENDO A SINGLE CENT. I WILL NOT BUY A NINTENDO SWTICH 2 trademark AT US DOLLAR 499
Anonymous No.717200245 >>717203012
>>717188667
>Why it's taken them this long to actually realize that you can have real time battles in a fully 3d environment is beyond me.
Everyone has asked for battles like in the anime for the longest time. The question isn't whether they can but rather whether they're competent enough.
At this point I believe even a game like legendz gekitou saga battle is gonna play better
Anonymous No.717200457
>>717197446
I really enjoyed the DLC in SV that had almost entirely double battles. I would really like to see a another game that finally sets the core standard for battles to be double battles since it's the format the games are balanced around to begin with and it just makes sense as the VGC side of the business continues to explode in interest to finally formally format the games to properly on-board players to the official format they decided to build their entire growing official esports scene around. I want to believe that the decision to randomly set an entire DLC around double battles was made to test the waters on how general players respond to the idea.
Anonymous No.717200526 >>717201751
I want Gash Bell stle battles where the master can attack, can be attacked, and function as the king chess piece as a subversive wincon to take out.
Anonymous No.717200765 >>717201231 >>717201364
>>717199359
FTFY
Anonymous No.717201231
>>717200765
Yup yup, Pokemon's games were always bad, only carried by the marketing hype of the TCG and anime. Without those Pokemania never would've happened, why else do you think TPC is desperate to try and unshackle Pokemon from Nintendo so they can go full independent mobile sloppa for max profit?
ShamirAnon !RLWIFETiTs No.717201364 >>717203649
>>717200765
Unironic truth nuke

Why the fuck is the level scaling still so bad
Why the fuck is the mon distribution still so bad
Why the fuck did you give Yanma and Piloswine their Sinnoh learn set to let them evolve but Weavile is still post game only
Why the fuck did you make the only Dawn stone in the game to evolve Togetic who you get a fucking egg for in the start of the game locked behind the 16th fucking badge?

WHAT WERE THEY THINKING
Anonymous No.717201540
>>717185132 (OP)
The Team Star "raid" battles in S/V were the most boring parts of the game. If that's what Pokemon looks like when it's not turn-based, then count me out.
Anonymous No.717201751
>>717200526
>master can attack, be attacked
doesn't work in pokemon where you have shit like earthquake that hits everyfuckingwhere. you'd have to make some extreme concessions for the sake of gameplay
Anonymous No.717202134
Is Bandai going to sue Gamefreak for STEALING game systems from Digimon World or is Nintendo the only one who viciously exploit Japanese patent law
Anonymous No.717202295 >>717208271
>>717185349
Anonymous No.717202656
>>717199012
>we had a fucking HARD mode in Black
It doesn't work. It's still easier than Emerald, Platinum, and USUM.
Anonymous No.717202781 >>717203823 >>717205289
>>717185132 (OP)
>Pokemon moving away from turn-based combat in favor of a real-time combat system with cooldown times for moves
Wait, fucking really?
Aren't they copying Palworld's barely serviceable combat then?
Because it would be fucking hilarious.
Anonymous No.717203012
>>717200245
>but rather whether they're competent enough.
Look at little town hero.
Pokémon's combat system being even *working* is a miracle that GF shouldn't touch in fear of breaking it.
Anonymous No.717203649
>>717201364
>Why the fuck is the level scaling still so bad
opinion ignored
Anonymous No.717203823 >>717204175 >>717209986
>>717202781
probably not. Looks more like ATB which is the worst type of turn based combat
Anonymous No.717204175 >>717204886
>>717203823
I don't get why turn-based fans consistently label real time combat with skill cooldowns as a type of ATB. They're literally the inverse of each other.
Anonymous No.717204760
>>717185132 (OP)
It truly pains me to say this..... but I'm going to emulate this game on release day with a 60 FPS patch. I will not be buying the Nintendo Switch 2 Console. Sorry Nintendo.
Anonymous No.717204886 >>717206045 >>717210230
>>717204175
>cooldown gauge (i.e. what the ATB guage is)
>while gauge is recharging you run around like a retard dodging
>can't take actions while move is on cooldown
it's literally ATB
it's not even kingdom hearts since you don't have an attack command to weave attacks in
Anonymous No.717205097 >>717205430
>>717192137
>Need SwSh base game for some mons you need competitively
>Need SwSh DLC for some mons you need competitively
>Need SV base game for some you need competitively
>Need SV DLC for some mons you need competitively
>Need Legends Arceus you need competitively
>Will likely need Z-A for some mons you need competitively
It's impressive how things got even worse with the advent of DLC
Anonymous No.717205289 >>717205669 >>717207118
>>717202781
It's closer to the first Digimon World game than anything.
Anonymous No.717205373 >>717205669
>>717199359
because you realize it's just digimon, and digimon has always had this free roam bullshit in many of their games and it's ALWAYS been shit.
Anonymous No.717205430
>>717205097
Imfuckingplying dude
Before they changed it so Home forced generation legal movesets you needed the entire series to get certain movesets
Anonymous No.717205669
>>717205289
and re:digitize decode, which had a move command with wherein your digimon follows the position of a marker (just like pokemon follow the trainer in Z-A)
>>717205373
>always had this free roam bullshit in many of their games and it's ALWAYS been shit.
lol filtered casual
Anonymous No.717206045 >>717206652
>>717204886
>cooldown gauge (i.e. what the ATB guage is)
An ATB gauge counts UP until you can perform your next action, then immediately resets
>can't take actions while move is on cooldown
>you don't have an attack command to weave attacks in
You have every other skill which has their own separate cooldowns
I can't speak for the dodging thing because maybe some ATB games let you dodge between actions, but the major difference is having one gauge for everything (thereby encompassing your "turn") versus every skill having their own (letting you use them freely, in real time).
Anonymous No.717206652 >>717207028
>>717206045
>An ATB gauge counts UP
irrelevant distinction. 100 to 0 is the same as 0 to 100
>each attack has its own cooldown
the only significant difference, but not too big considering rpgs can have move chaining or ex turns
Anonymous No.717207028 >>717207780
>>717206652
Nta but this seems like you’re really stretching the definition of ATB as this would make Runescape ATB also
Anonymous No.717207118 >>717207912
>>717205289
I was too lazy to boost to 500 Int just to make the combat functional, so I always solved the problem by giving my mon only one attack.
DG1's combat without that retarded requirement (and without the "throw 6 millions health item to win) could be... okay-ish, I guess.
Anonymous No.717207780
>>717207028
Bringing up an MMO is a good point, because now I'm reminded of the concept of Global Cooldowns and Off Global Cooldowns. Is something like FFXIV ATB because it has a GCD? Or is it real time because it has OGCDs you can weave inbetween? Does the length of the GCD matter, whether you're waiting several seconds for your next action or jumping immediately from one skill to the next? There's significantly more gray area to this than I initially thought, so I can see where the insistence that things that lean more heavily on real time actions with cooldowns still resemble an ATB system.
Anonymous No.717207912
>>717207118
>500 int
you don't need that. you learn attack and moderate (reliably picks between 2 moves) at 200 int, which is plenty considering the game's not very complex. dw1 was still very barebones though (despite raising block rates block's only real use is to help you time your attacks better, distance is rather iffy to dodge attacks like all-range beam)
anyway, next order does away eith stat gates and lets you unlock move slots via tamer skills
Anonymous No.717208259 >>717209270 >>717209689 >>717209836
Conquest and Mystery Dungeon already convert the turn based combat into a 2/2.5/3d space well (Conquest accounts for elevation).
Conquest is a really cool concept that needs ro be refined, but in 2025 what that really means is someone makes a ROMhack for it that mogs the original so hard.
Anonymous No.717208271
>>717202295
>webm
Yeah, the Japs have based tastes, your point?
Anonymous No.717208640 >>717208725 >>717209056
I hope you played your part in racking up 1 million Wo-Chien defeats
Anonymous No.717208725 >>717209041
>>717208640
I wish I could habe done more but they despawned for me and my friends after our first clear.
Anonymous No.717208896
>>717199359
>>717185132 (OP)
They'll market it under the face of quick thinking strategy but they'll 100% just make it attack button spam meta.
Anonymous No.717209041
>>717208725

You can just go to the Pokeportal and use the listings to matchmake

If you don't have an NSO sub to do that, you can just move your Switch clock forward 1 day to force new tera caves to spawn

I've been doing a lot of this raid this week because the loot is essentially 7-star raid drops but Wo-Chien is just 5 star. Matchmaking with randoms usually gets it done in 4-5 turns
Anonymous No.717209056
>>717208640
I did 10-20 online
Also funny Scarlet version got the way better tracksuit
Anonymous No.717209080
>Finally breaking away from turn-based
>Rest of the game has completely devolved to a generic open-world game set in one city.

HOW MANY FUCKING FINGERS DOES THE MONKEY PAW HAVE????
ENOUGH ALREADY
Anonymous No.717209251 >>717209516
Pokemon doesn't need "real-time" action, but having more reactive turns wouldn't be a bad idea. For example, some moves could give split-second decisions, e.g.:
>Player has 2 seconds to choose U-Turn swap partner, otherwise it's randomly selected
>Player has 3 random choices for new type after using Conversion X, and failing to choose results in ??? type
>Player can trigger Fake Out-esque move early to interrupt opponent, but sacrifice own health as a cost
More systems can be layered on top of this simple iteration on the existing formula, like stances, reversals, risk/push, etc.
Anonymous No.717209270
>>717208259
>well
>conquest
these don't go together at all
Anonymous No.717209319 >>717210057
>>717185132 (OP)
Why do you want to be excited about Pokemon's combat getting worse?
Anonymous No.717209324 >>717209965
>>717185132 (OP)
It's still turn based though.
Anonymous No.717209429 >>717210857
>>717188794
>Turn-based vermin is smug and arrogant yet again
>Still can't handle the hand-eye coordination it takes to play real-time games

You're literally inferior. You are not smarter for "playing" a glorified menu.
Anonymous No.717209449
>>717185132 (OP)
This is how I felt about speed vs power style in Arceus, it's like, a really neat idea to mix it up in theory, but in practice it's just more useless bullshit they didn't even try to make work
Anonymous No.717209516 >>717209812
>>717209251
I get you don't like real time combat, but suggesting they simply make the real time versions worse is a bit on the nose, don't you think?
Anonymous No.717209562 >>717213789
>>717193009
>7th console generation was bad because primitive shitty anti-fun genres became less popular

Shit taste.
Anonymous No.717209653 >>717212841 >>717212965
>>717199012
I love gen 5 to death, but the only thing that Challenge Mode did was just make every trainer pokemon have ~4+ more levels.
They didn't actually adjust the stats accordingly, so for instance a lv 53 would have the stats of a lv 49. This, in turn, made the game easier because of the new gen 5 XP scaling. The enemy levels were purely cosmetic outside of giving your pokemon more XP.
I feel like the difficulties were just included as a little "wow cool infrared" novelty and nothing else. And it was a cool novelty, just not very playable; not to mention that your average layman would have to delete his save file if he wanted to play it.
Anonymous No.717209689 >>717213540
>>717208259
>mystery dungeon
the story is fine but upon closer inspection the gameplay formula is liquid dogshit
>main game is bearable since it hides all the frustrating mechanics behind the post-game
>AI-controlled characters are a liability and will readily fall for traps. you don't have a tool to route their path so you'll spend more time thinking about how the fuck to stop your party from killing itself on a pitfall
>scanning for traps requires you to spam A on every tile. there's a goggle item for this but some dungeons don't allow items
>if you want to play optimally you'll spend half the game scrolling through menus to swap held items, toggle moves, IQ skills and tactics for your party to stop them from being retarded. or you say fuck it and play alone
>RNG crap like infinitely-spawning enemies spamming perish song because fuck you. there's no "swapping out" in PMD so get fucked
Anonymous No.717209702 >>717210505
>>717185132 (OP)
Thank you based Palworld for forcing them to try new things
Anonymous No.717209812 >>717210052
>>717209516
The goal is hewing to a structure that makes you feel in control of your Pokemon as a trainer.
Moving your trainer and having your Pokemon trail behind is patent jank.
I guarantee you that "positioning" and "timing" will be completely irrelevant in this new system, especially given what we've seen of the claustrophobic city and its lack of arena design.
Anonymous No.717209836
>>717208259
There's already a Conquest romhack. I doubt it will get expanded much further with romhacks alone though. They ran into issues already with the one that exists.
Anonymous No.717209965
>>717209324
It says real time right there
Anonymous No.717209972
>>717188268
the depth that they've been trying to remove from it since 2013? Or before hell it might have been in 2011 it depends on who you ask I guess.
6th gen middle cup pre-eviolite ban was the best format btw
Anonymous No.717209980
>>717199359
Anonymous No.717209986 >>717210894
>>717203823
ATB isn't turn based. Turns aren't when only one person can be in their attack animation at a time.
Anonymous No.717210052
>>717209812
I really hope they include the anime's favorite move, "Dodge it!" It'd be nice if you could direct your Pokemon by moving the little cursor around and telling it to move on its own without having to follow you around passively.
Anonymous No.717210057 >>717210116 >>717210756
>>717209319
Because they've hit the ceiling of what they can do with it.
Anonymous No.717210061
>>717185132 (OP)
I want to be excited about pokemon period but I cannot. Not anymore.
Anonymous No.717210116 >>717211029
>>717210057
They absolutely haven't. They're lazy fucks who refuse to even try to understand how to make turn-based work. You think they'll do anything better in real time?
Anonymous No.717210230 >>717210475
>>717204886
You have three other moves to use while one is on cooldown.
Anonymous No.717210475
>>717210230
>opponents
>multi-battles confirmed
is this good or bad
Anonymous No.717210505 >>717216213
>>717209702
*Legends Arceus
Anonymous No.717210614
>>717185132 (OP)
I kinda liked that Pokemon fighter they had.
Pokken Tournament DX, I think. Played it a while a go and except for the movement system and a couple of other gripes it was fun for a while. I would need the adventure part of the mainline games and acquiring new Mons to keep me interested.
Anonymous No.717210647 >>717211152
>>717185132 (OP)
Palworld did it first.
So, can palworld now sue pokemon?
Anonymous No.717210756
>>717210057
Man not even close, they aggressively stuck to the format that was laid out in fucking 1997 the point where the games don't even display multiple stat changes at once.
Anonymous No.717210857
>>717209429
Based
Anonymous No.717210894 >>717211362
>>717209986
This is the most retarded definition of turn based I have ever seen. As expected of squarefags
Anonymous No.717211029
>>717210116
Pokemon's turn based system already works
Anonymous No.717211062
>>717185132 (OP)
>I want to be excited
Isn't it crazy how you're the one doing the job of getting excited? The game should excite you. Not the opposite.
Man, nintentards are retarded.
Anonymous No.717211152 >>717211392
>>717210647
>palworld invented cooldowns
Anonymous No.717211362
>>717210894
>turns AREN'T when
Can you read? I didn't define turn based, I shut down a retarded definition of turn based that allows ATB to fit.
Anonymous No.717211392 >>717211504
>>717211152
>nintendo invented flying mount
Once the patent troll gates are open, imagination and chutzpah are your only limits.
Anonymous No.717211504 >>717211727
>>717211392
>i am pretending to be retarded
Nice have fun
Anonymous No.717211569
>>717191412
Alola was fine. Galar had issues.
Anonymous No.717211727
>>717211504
4chan. Songs of the Dominators. Psalm IV: Pretending to be Retarded.
Anonymous No.717211803 >>717212139
>>717185132 (OP)
>"real time combat and an evolution of turnbased combat"
>look inside
>you navigate shallow menus but the time is also ticking while doing so
Wow
Much xenoshit
Useless autoplay garbage
Anonymous No.717211887
>>717191412
Gens 1-4 felt like a kid making a whole world out of their local area.
Gens 6+ felt like a kid making a whole world out of their vacation.
Unova is neither here nor there and I don't think it's for the better. It's not a stereotypical America, but it's not a familiar view of America either.
Anonymous No.717212020
>Double Team is just an auto dodge and doesn't make clones like its description says

Why bother
Anonymous No.717212139
>>717211803
Xenoblade is still turn based.
Anonymous No.717212286 >>717212429
Reminder that Ash and Yugi will be fighting in Death Battle this year
Anonymous No.717212408 >>717212497
when are they going to make a pokemon warriors game
Anonymous No.717212429
>>717212286
who cares?
Anonymous No.717212497 >>717212745
>>717212408
when are we getting a pokemon farmsim
Anonymous No.717212723 >>717213148 >>717213402
>>717185132 (OP)
Real time combat with timer is effectively turn based and given that pokemon had speed stats, it's actually a real time combat rather than turn because one doesn't wait for turns but for the timer speed bar to fill
Anonymous No.717212745 >>717212765
>>717212497
gen 3 newfag
Anonymous No.717212765
>>717212745
pokemon ranch wasn't a real game
Anonymous No.717212841
>>717209653
I mean, they also gave the Gym Leaders slightly better movepools and an additional Pokemon
Does the additional Pokemon make the battle harder?
>Onix
...Ehhhhhh
Anonymous No.717212965
>>717209653
it gives some trainers items too... I guess. Ironically challenge mode makes certain sections of the game EASIER because of exp scaling to levels
Anonymous No.717213148
>>717212723
No, because you can still move and use other moves while one cools down
Anonymous No.717213402
>>717212723
>Real time combat with timer is effectively turn based
How do people say such totally fucking retarded shit
yeah man I too remember getting to take maybe 2 or 3 turns before my opponent gets to take a turn in normal turn based combat
Anonymous No.717213540 >>717214203
>>717209689
>>AI-controlled characters are a liability and will readily fall for traps. you don't have a tool to route their path so you'll spend more time thinking about how the fuck to stop your party from killing itself on a pitfall
They fix some of thay in newer games, and there are instructions for the AI to follow you directly instead of vibing with you.
>scanning for traps requires you to spam A on every tile. there's a goggle item for this but some dungeons don't allow items
The game is made to be played that you bite the traps and keep walking but there are also Xray specs and skills that help beat or let you see traps too
>if you want to play optimally you'll spend half the game scrolling through menus to swap held items, toggle moves, IQ skills and tactics for your party to stop them from being retarded. or you say fuck it and play alone
Not talking shit, I can tell you played the old games because now like in Super and Rescue Team DX the game designs the menus and teamcomp to swap between members as the player and its so much smoother.
Anonymous No.717213745 >>717213859 >>717214513 >>717214891 >>717215484 >>717215597
>moving away from abstracted turn based combat
Okay.
>pokemon still only have 4 moves
????????????????????
Anonymous No.717213789
>>717209562
thats what im talking about. not even on a case by case basis, just writing off an entire design philosophy as "shitty anti-fun" because you're a pleb. its like the distaste towards 2D during the 5th generation. clearly retarded in hindsight
Anonymous No.717213859 >>717213949
>>717213745
Competitive would break if you sudenly allowed more moves with a massive rebalancing pass.
Anonymous No.717213949
>>717213859
you mean like if they changed the entire game to be active time battle instead of turn based?
it's an entirely new game at this point, no reason to hold back.
Anonymous No.717214203 >>717215304 >>717220584
>>717213540
>bite the traps and keep walking
hahaha. no. a PP 0 trap and you're dead in a 99-floor lv 5 dungeon. and your party is made up of retards who will gladly step on revealed pitfalls too, forcing you to check multiple tiles per step and try to predict where your party will step when you move
>teamcomp to swap between members as the player and its so much smoother.
still a pain in the ass to get the party to buff up, toggle projectile use (don't hit enemies on the other side of a 20-tile room if I'm running away), setting up allies to take distance and then fire off projectile moves, etc.
you're a filthy casual who doesn't take time to engage with games' systems I get it
Anonymous No.717214503
>>717185132 (OP)
this is the first pokemon in decades I've put any consideration at all into buying.
I still won't buy it, but I thought about it for a few seconds. That's improvement.
Anonymous No.717214513
>>717213745
Pokémon having more moves go against the idea that you should create a team. Even having just one more move would be really dramatical in terms of what is the purpose of having team members and the logic behind switching out.
Anonymous No.717214891
>>717213745
You have a team of 6 for a reason. 4 x 6 = 24 moves. It's good to have a limit because of opportunity cost.
Anonymous No.717215304 >>717215926 >>717215926
>>717214203
NTA but going from my experience with Super Mystery Dungeon:
>a PP 0 trap and you're dead in a 99-floor lv 5 dungeon
Ethers are really common floor items. You also could be stacking some of these before a dungeon.
>still a pain in the ass to get the party to buff up
There are moves like Tailwind, Light Screen, Howl that give room or proximity buffs.
>don't hit enemies on the other side of a 20-tile room if I'm running away
Pretty sure you can just disable their ability to act on their own and just follow you very easily.
>gladly step on revealed pitfalls too, forcing you to check multiple tiles per step and try to predict where your party will step when you move
Never happened to me, the party just follows your movements inside dungeons and their AI seems fine when moving on their own aside being kinda trigger happy against enemies.
But I literally just played Super, I can't stand all menus in the earlier games. Super also had some really powerful items like Slumber Orb and I don't like browsing menu meta gameplay.
Anonymous No.717215484 >>717215729
>>717213745
There's no point in having a party when a single character can do everything
Anonymous No.717215597
>>717213745
Even the anime started adhering to the four move limit, it's just a canon rule now that Pokemon can only have four moves
Anonymous No.717215729 >>717216338
>>717215484
Yeah that's why every RPG limits characters to exactly 4 moves.
Anonymous No.717215926
>>717215304
>Pretty sure you can just disable their ability to act on their own and just follow you very easily.
and then you have to toggle it back on after you leave the room you absolute dingus
>stacking some of these before a dungeon.
assuming you can bring some
as I said, after baby mode (the main story) the game's systems just aren't up to snuff
>>717215304
>There are moves like
I'm talking about shit like growth. the computer only uses it when it's right next to an enemy. that often means losing a life seed multi-hit move hits 5 times->dead)
and don't get me started with room-hitting moves or explosion. or the conspicuous drought of wonder tiles in post-game dungeons
as I said, the gameplay is liquid dogshit when put under scrutiny
Anonymous No.717216213
>>717210505
legens trashceus, ftfy
Anonymous No.717216338 >>717216803
>>717215729
In those games, the moves are typically limited and fixed, while in Pokemon, the movesets are customizable
Anonymous No.717216803
>>717216338
Also getting knocked out in Pokémon is part of the strategy meanwhile it's more like a "you fucked up" in a lot RPGs.
Anonymous No.717217874 >>717219479 >>717223060 >>717223093 >>717230059
>>717188667
>Why it's taken them this long to actually realize that you can have real time battles in a fully 3d environment is beyond me.
Because no one fucking wants it. You'd get one guy every blue moon going
>I want it to be like my Annie May!
and everyone would call them out for being retarded.
The only reason they're doing it now is because legends is a spin off and they can experiment a little.
Anonymous No.717219479
>>717217874
to be honest I'm up for pokemon-themed yakuza based on the first 2 seasons of the anime
we all know they don't have the balls to pull it off though
Anonymous No.717220584
>>717214203
Back in the early PMD games this is why you had the basic attack and much more scrutiny on PP management. Modern PMD games just give you skills and Ethers more commonly.
Anonymous No.717223060
>>717217874
The Legends games are not spin-offs.
Anonymous No.717223093
>>717217874
>spinoff
Sure buddy
Anonymous No.717226407
>>717185132 (OP)
>I want to be excited about Pokemon moving away from turn-based combat in favor of a real-time combat system with cooldown times for moves
Why bother, it's only going to happen in one spinoff anyway.
Anonymous No.717226597
>>717185132 (OP)
So it's a rip off of Palworld?
Anonymous No.717226937
>>717185132 (OP)
Palworld devs should patent real time creature combat with cooldown timers.
Anonymous No.717227206
>>717185132 (OP)
but the turn based combat was all that i enjoyed about pokemon anymore. didn't they learn anything from Square?
Anonymous No.717227460
>>717185132 (OP)
Legends Arceus combat
>Zero Depth
>You just spam Agile Style and win
Legends Z-A combat
>Zero Depth
>You just spam moves with short CDs and win
Anonymous No.717227660
>>717185132 (OP)
Hate this MMO style battle shit so much.
Anonymous No.717230059 >>717231894
>>717217874
Pokken Tournament COULD have scratched people's itch for a real-time Pokemon game, but it failed
Anonymous No.717231894
>>717230059
It's a fighting game, no shit