>>717197605 (OP)
Everything becomes a formula over time. I have now played all fromsoft main titles and a few copies. I consider DS1 one of my 5 favorite games of all times, and the things that made me fall in love with it are still things I love today and things present in those derivatives to different extents. But the element of surprise is gone. So there's less excitement, but there is still satisfaction. I have formula fatigue but I still love what souls represent, way more than a lot of other fundamental formulas.
But when we talk about souls I realized I'm in a minority. Design DNA went from slow dungeon crawler of King's Field to now fast-paced open-world online rush of Nightreign.
If you loved DS1 for the adventure rather than the action, for the level design rather the bosses, and you see how the series and genre are evolving, it's not so much fatigue as it is frustration with the overall direction. It's like classicvania fans feeling left out when SOTN became the popular design formula. But the good news is with the proliferation of clones, we now get more games that can go back to continuing aspects that from themselves abandoned.
I question if the people who now claim to have souls fatigue ever even loved souls in the first place or just follow trend and popularity. Recurrent discourse makes me question for what reason a lot of those people even liked DS1. And hard reality is DS1 is a footnote now. ER outsold like 10x. So this convo is skewed towards derivatives.
If you liked action games like DMC, back in PS2/3 there were 100s games ripping it off. If you're a fan of genres like metroidvania, boomer shooter, crpg, there are literally 100s of well-made games that emulate the formula. I saw another game yesterday that was yet another blatant Diablo clone with the same UI. Astro Bot is a blatant Mario clone and won GOTY. You don't hear anyone complain about fatigue for those genres.
But souls fans still really have a only handful of legit follow-ups.