>>717290836The real question is "how you make pragmata run on the switch 2 for cheap?"
Gameplay would be identical because we didn't invented anything too heavy since the PS2.
The ideal scenario would be to redo the assets and shaders to fit the system power requeriments.
But we also have the "just disable effects" route (low brow porthouses), and the "run it at a pathetic resolution" route (panic button approach).
On the switch 2 the second approach can be combined with DLSS to make the (manmade horrors beyond comprehension) mode, where DLSSlop stretch shit like 360p to full res