>>717335795
>but what else didn't you like about BM?
Just about everything.
The art design is muddy and excessively dark.
Everything has that weird orange mist, which you'll be seeing through your flashlight's narrow beam of light most of the time, all while traversing through over-cluttered, weirdly shrunken environments, that don't follow Valve's set rules of guiding the player through clear world design + smart use of lights and color. There's often way too many fake doors, fake vents, and other trash mudding the world.
Every single character model is beyond amateurishly bad. Every human NPC has HUGE Orangutan arms and massive heads, and it seems like no one but me even notices this shit.
The aliens all look way more flat, with the final boss being essentially like a massive baby with some Blender shit thrown on top.
The gameplay is a clear step down from the fast and tactile feel of HL1.
You move slow, you NEED to crouch-jump on everything, and you waste extra time doing the same physics and electric cord "puzzles" the HL2 episodes introduced, over and over again.
Many iconic areas were simply cut, such as most of On-A-Rail (the only NON linear section in the game) and Surface Tension. The mod didn't even ship with a Hazard Course originally.
And then there's Xen, which became the devs' excuse to SELL their mod, and took them nearly 10 years to finish. Only to expand it to take 10 times longer, filled with those Portal 2 jump pads + forementioned cord puzzling, all while now have this generic, calming blue and "lol what if ayylmao planet is, like, our undersea coral beds, but without water?? :D" looks - rather than the truly eldrich nightmare landscapes the OG had.
The gunplay is simply worse, with worse animations and SFX, worse damage effects, and enemies that simply soak up hits until they die (lack of "pain" treshold and animations). The in-fighting is also practically gone, and like you said - HECU are absolutely broken aimbotters.