>>717340107 (OP)Scariest I can remember was playing Slender. I thought something bad was going to happen and it was imminent. No way to prevent it. Just a matter of time and you don't know what time. As you collect pages it gets closer to that time.
So trying/progress is actually what will make things worse. Damned by your own curiosity. Not playing the correct option. But then you'll know something was there instead of defeating it. And it'll always be there. Part of the world.
Might have not worked like that. But that is how I gathered it to be.
So your only option was to try and die so you don't damn the world, at least for yourself. And too undefeated you'd spread it and make it more real until it was. You'd look for it but it'd be everywhere else, and then probably too there and you'd die by it. Everywhere over.
Good message that information is damning. But the game could be a lie. Even if you were in that game. That there was nothing to save just a trap showing you your stupidity.
Suggestion there's nothing to do just a suggestion. Not you. And not another you may be loyal to. As usual an alternative, an enemy if not made a better way and saying their challenge made you try and produce a better result than what was existent or known.
With limited options in a game, go around, enjoy the good. Even the scary atmosphere is appreciable. Don't need to be on top all the time. Or everything to be right. Maybe. Maybe not. A challenge too. How do you make this good, they might not know. Alter the game give it a journey to a better dream that's built from it.