>>717357193
5000 hour player here. Here's what you want to do, preferably in this order:
>aim training
There is a map that I played on literally called aim_training_csgo during GO's era that shaped me into a headshot machine for a time. I developed a routine to benchmark myself while ensuring that I also threw in occasional DM server practice. 1v1 server practice is also really good for this. If you do not have aim, you have nothing in CS. Also, not just flicks are important, it is equally important to be able to reliably trace/track player movement on your crosshair.
>learn the maps
Learn what areas of the map are good for control and what they enable you to do. On Mirage for instance, on T side palace and apartments both enable good lurk kills if you play around your opponent. Most new players I see think that those are positions that you have to rush out of to get on sites, and that's not exactly true every single round. Bottom of mid is another good lurk spot to see if someone pushes catwalk or if someone gets aggressive mid late round. Alternatively, there are some angles and peeks that will considerably help in getting entries for your team. On the same map, getting a good spawn to peek ramp with some support flashes can just outright win a round in tandem with good aim.
You'll start to see patterns across all maps, like safer areas that are meant for Ts to post up that CTs have trouble pushing into if they want control, good one and done angles for CTs, good crossfires and where to play contact and where to double up with a teammate, or angles that are designed to defend the bombsites from rotators in an afterplant.
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