>>717347716 (OP)Do every option and chose the save that's best to continue.
Your aim is to do everything and be the best you can be. Saving is a part of that.
In similar games/systems without saving, like in Modern Warfare, you die and you resume from a safe position, take into account how you died, and avoid that, so a different way or do a better job at the way you think is best.
Modern Warfare is the superior system. You redo some things you did right, but not much. You aren't wasting as much time as you would saving repeatedly. You don't even have to press a button.
If there were dialogue options they'd have you say the right thing, the best thing. IE no dialogue options. Progress in the story, mostly by action, rather than exp collectathon shit. Waste of time management done automatically, showing you what was best. The best option thought out and demonstrated.
COD is kike propaganda, but the system is excellent. Some timed variety would be good but hard to have without reward, which would make you look for reward rather than to see and experience. IE you have an area, like a club, some individual archives that make a scene, some stuff sold, some planned out and improvised city section, some commonality called culture. You wander around that as the time available to do so ticks down. When it's over or you abort, leave, you get the next mission.
Could work if you had a map, like in Infinate Warfare. On your phone. Pull it out at any time and tap on a mission. Start it. Back in an apartment again to wander the city after it. See how it (city) is different. From mission and exploration+interaction from prior time in city. See progress from interactions with people. Chip away at secrets. Can repeat missions with some randomisation maybe, optional, to see the chips take effect. If you didn't exhaust options exploring prior. But exhausting options shouldn't be an option (because of the timer).