Thread 717347716 - /v/ [Archived: 67 hours ago]

Anonymous
8/5/2025, 4:49:17 PM No.717347716
Deusex
Deusex
md5: 09f503372438a8989bff24fd65d7418d🔍
When are you supposed to save in this game? There's no hard checkpoints but I also don't want to save so much that I negate the challenge
Replies: >>717347834 >>717347902 >>717347987 >>717347991 >>717348053 >>717348058 >>717348289 >>717349356 >>717353823 >>717353935 >>717354180 >>717358963
Anonymous
8/5/2025, 4:51:06 PM No.717347816
W (+++++++)
W (+++++++)
equip weapon (+++++++)
attack (+++++++)
Anonymous
8/5/2025, 4:51:25 PM No.717347834
>>717347716 (OP)
save at the beginning of each mission
Anonymous
8/5/2025, 4:52:39 PM No.717347902
>>717347716 (OP)
i think save scumming is just part of the genre. i bounced off prey because it felt like the game wanted me to play in the least fun way possible, reloading after taking any damage or wasting bullets etc
Replies: >>717348289 >>717349154
Anonymous
8/5/2025, 4:54:06 PM No.717347987
>>717347716 (OP)
Savescum constantly after every single action.
Replies: >>717348289
Anonymous
8/5/2025, 4:54:08 PM No.717347991
>>717347716 (OP)
at the start of each map like many mods do
Anonymous
8/5/2025, 4:55:07 PM No.717348053
>>717347716 (OP)
Save every time you get out of a vehicle
Anonymous
8/5/2025, 4:55:10 PM No.717348058
1730173297545245
1730173297545245
md5: 36e76a2a34127f1654ea11a834c897bb🔍
>>717347716 (OP)
>savescumming: the genre
>challenge
Anonymous
8/5/2025, 4:58:59 PM No.717348274
reminder that even the official ps5 rerelease has savestates every 10 seconds
Anonymous
8/5/2025, 4:59:13 PM No.717348289
>>717347716 (OP)
>>717347902
>>717347987
the game counts how many times you save implying you should never save and beat the game in one sitting in one playthrough. the game has a realistic difficulty doubling down on this claim. you do not save in deus ex or load you gitgud and move on to greater things.
Replies: >>717349275 >>717355208 >>717358734
Anonymous
8/5/2025, 5:01:23 PM No.717348441
Anytime you get a area change loading screen is probably most optimal and less scummy
Anonymous
8/5/2025, 5:01:56 PM No.717348476
reminder that it's not about how many times you save, but how many times you load
Replies: >>717352056 >>717352692
Anonymous
8/5/2025, 5:13:12 PM No.717349154
>>717347902
>i think save scumming is just part of the genre
Prey Mooncrash fixes the savescumming problem by disabling saves altogether and randomizing enemies/hazards between runs
Anonymous
8/5/2025, 5:15:08 PM No.717349275
>>717348289
Also the game is at its best when you screw yourself (no items, low health, etc.) and need to come up with weirdo solutions to come out on top
Anonymous
8/5/2025, 5:16:30 PM No.717349356
>>717347716 (OP)
Just like in any other game: when it would be too annoying to play it all over again
Anonymous
8/5/2025, 6:02:05 PM No.717352056
>>717348476
this
Anonymous
8/5/2025, 6:04:37 PM No.717352252
>Uhh how do I play a video toy so I can brag about it on innernet right?
Anonymous
8/5/2025, 6:10:59 PM No.717352692
>>717348476
Right. Save as many times as you want. Load only when you get the game over music/screen.
Replies: >>717355607
Anonymous
8/5/2025, 6:26:59 PM No.717353823
>>717347716 (OP)
Do every option and chose the save that's best to continue.

Your aim is to do everything and be the best you can be. Saving is a part of that.

In similar games/systems without saving, like in Modern Warfare, you die and you resume from a safe position, take into account how you died, and avoid that, so a different way or do a better job at the way you think is best.

Modern Warfare is the superior system. You redo some things you did right, but not much. You aren't wasting as much time as you would saving repeatedly. You don't even have to press a button.

If there were dialogue options they'd have you say the right thing, the best thing. IE no dialogue options. Progress in the story, mostly by action, rather than exp collectathon shit. Waste of time management done automatically, showing you what was best. The best option thought out and demonstrated.

COD is kike propaganda, but the system is excellent. Some timed variety would be good but hard to have without reward, which would make you look for reward rather than to see and experience. IE you have an area, like a club, some individual archives that make a scene, some stuff sold, some planned out and improvised city section, some commonality called culture. You wander around that as the time available to do so ticks down. When it's over or you abort, leave, you get the next mission.
Could work if you had a map, like in Infinate Warfare. On your phone. Pull it out at any time and tap on a mission. Start it. Back in an apartment again to wander the city after it. See how it (city) is different. From mission and exploration+interaction from prior time in city. See progress from interactions with people. Chip away at secrets. Can repeat missions with some randomisation maybe, optional, to see the chips take effect. If you didn't exhaust options exploring prior. But exhausting options shouldn't be an option (because of the timer).
Anonymous
8/5/2025, 6:28:25 PM No.717353935
>>717347716 (OP)
Whenever you get skill points.
Anonymous
8/5/2025, 6:31:48 PM No.717354180
>>717347716 (OP)
Every time you want to do something experimental that you're not sure the outcome of, you should save.
Alternatively, every time you are rewarded a skill point bonus which you typically get after completing major objectives in a level.
Anonymous
8/5/2025, 6:46:44 PM No.717355208
ok, NO
ok, NO
md5: 7e6cc55a0de4f3e8e30d007607972be7🔍
>>717348289
the game also "implies" via dialogue that you are meant to play nonlethal, but the actual gameplay contradicts this pretty much immediately.
Replies: >>717357867
Anonymous
8/5/2025, 6:53:13 PM No.717355607
>>717352692
I miss the good old days when exploiting games wasn't know to me and I just played the game through the way I wanted, and then replayed the whole thing if I thought the other outcomes were worth experiencing.
Anonymous
8/5/2025, 7:13:06 PM No.717357032
1752078462089269m
1752078462089269m
md5: 565c2d896836f5906b1562ef46476253🔍
>pay $2000 for a key code
>memorise it
>reload and not buy it and just put the code in
ludo
Replies: >>717357675
Anonymous
8/5/2025, 7:22:17 PM No.717357675
and might I add
and might I add
md5: dd5f858f521d6529d6551286d1c5a68f🔍
>>717357032
>use lockpicks or multitools to see what's in a locked closet
>it's shit
>reload and save the resources for something else
Replies: >>717357870 >>717358018 >>717359801
Anonymous
8/5/2025, 7:25:13 PM No.717357867
>>717355208
NSF : non lethal
MJ12 fags : extreme prejudice mode and LAM thrown in general direction
Anonymous
8/5/2025, 7:25:15 PM No.717357870
>>717357675
>use lockpicks or multitools
>phone rings in real life
>bring up the menu and talk
>exit menu after a minute
>1 pick with low skill worked through the entire lock
no really it works
Anonymous
8/5/2025, 7:27:26 PM No.717358018
1754396566228416
1754396566228416
md5: 5b39c57689504eb50955b58254d34869🔍
>>717357675
>send a lam in a barrack full of guards
>all the lockers are open when I check for loot

good. Fuck upgrading lockpick skill
Anonymous
8/5/2025, 7:38:21 PM No.717358734
>>717348289
>the game counts how many times you save implying you should never save
???
Anonymous
8/5/2025, 7:41:37 PM No.717358963
>>717347716 (OP)
A good amount is probably every time the game loads a new area (excluding Hell's Kitchen where it happens all the time), maybe once in the middle if it's a longer stretch.
Anonymous
8/5/2025, 7:43:20 PM No.717359071
the latest gmdx and i think revision both have game modes that add save points (with an option to make them cost money) if you wanna try that
Anonymous
8/5/2025, 7:52:43 PM No.717359801
>>717357675
>end the game with 20 unused lockpicks and multitools
Anonymous
8/5/2025, 7:59:58 PM No.717360335
lmao
lmao
md5: 753f56a47af2e1dfb64e8641cb1a3ea4🔍
>could blow it up with a GEP or a LAM
>backtrack for twenty minutes to bring an explosive box for free