>>717448549 (OP)
No, I don't get it. If you've played through most of it, it's definitely easy to power through and kick the final boss in the teeth while chugging megalixirs. I understand quitting a JRPG at the start if it fails to hook, or at the middle when the game hits its obligatory filler, but the only JRPGs I've ever felt like quitting at the end is Persona due to their godawful fatigue.
>>717448845
If anything is going to stop someone at a gameplay level it would be the tendency for most JRPG final dungeons to be the biggest most tedious slogs short of whatever secret dungeon the game may have
Been ripping through grandia 2 and it just hasn't given me any fatigue. I think the combat being engaging helps, and the tight narrative. This game feels like it has zero filler for a jrpg
>>717449087
The only one that even comes to mind in that regard is Final Fantasy III, the Crystal Tower was complete ass. But mostly the final dungeons just happen to be good? They're usually the best parts of JRPGs in my experience.
Secret dungeons, well, they can be hit or miss. Not every JRPG is on tri-Ace's quality in that regard.
Lmao, i've been there, brother. Last year I bought Star Ocean 2nd Story remake, and the game was really fun. I tried numerous times throughout my life to beat it, but couldn't for various reasons: the disc stopped working, lost my save file to a crashed computer, etc.
I finally got to the end of the game last year, and then just stopped playing it entirely.
>>717448845
With older JRPGs its because there was usually a grind before the final boss and secret dungeon which I didnt have the patience for. Nowadays for me its because the story has hit 4 twists but the objective hasn't changed, so I just get tired of the bullshit.
Stop trying to recontextualize everything.
>>717448549 (OP)
The last JRPG I finished was like a 20 year old one, because all the new ones are repetitive, simplistic garbage wihtout long-lasting appeal.
>>717450238 >I tried numerous times throughout my life to beat it, but couldn't for various reasons: the disc stopped working, lost my save file to a crashed computer, etc.
This but with Earthbound and it was always right before I was about to get Po. I just assumed the game was cursed so I stopped trying to play it in fear it will destroy further hardware.
>>717450136
Grandia 2 is one of the few truly fucking amazing rpgs. The story gets a little retarded at the end, but the fact it's actually interesting in the beginning and middle is already insanely rare for the genre. More importantly, the combat, dungeons/exploration, and gameplay pacing is rock solid all the way through.
>>717448549 (OP)
this was me, with FF4 on GBA.
I tore through that game, running from nearly all encounters, using a shit party and gear in general, and just got walled by Zeromus.
It took me another maybe nearly 15 years before I picked it up again where I left it, remade my party, grinded some levels, found all the weapons in the final dungeon, and bodied Zeromus ez pz
>>717448549 (OP)
I did this for Shadow Hearts 3 because I was too underleveled for the final boss and had no interest in grinding or doing side quests.
>>717451516
woah hey now. I may not have beaten the game personally, but I watched someone else beat it so that's basically the same.
i lived through them
I think the problem is that you can go through 90% of these games with absolutely no strategy and right near the end they usually have difficulty spikes, so after the game being easy all the time, it's hard to adjust to suddenly it being a challenge, so you get bored and quit.
only jrpg I've dropped was ni no kuni and octopath. octopath was unbearably dull, I got to a couple act 3's and gave up, the stories were all pretty damn boring. ni no kuni just had shit combat that was apparent from the start. I still wanna play the ds version one day