>>717566705 (OP)
>What made Sony think that this game would be successful?
1. The guys at the top, in the boardrooms, are pure money men. They know literally NOTHING about the products their company makes and get furiously angry if anybody tries to tell them anything about the products. Only thing they want to hear is "line goes up".
2. Guys below them, in charge of product lines, are absolutely out of touch with the audience. They know, roughly, what a videogame is, but with a gun to their head they couldn't tell a good game from a bad one. They listen to expensive market consultants and believe every word.
3. Said consultants are con artists. All of them.
4. Of the employees who actually make the game, very few like games or play games. It's just a job for them, one they don't intend to stay at for long. Ones that do like games may know that they're making a piece of shit, but they are not incentivized to point that out - doing so would most likely get them fired for negative attitude. So they keep quiet and just do the job.
And that's how you get Concord.