>>717620925
What would that even be about? Ifeel like a continuation could just run into the recurring problem that every other season suffered from, where the devs would just write-off whatever status quo was set just to get Clem on the road again and into a new adventure. I think that if they were to do a sequel, they should at least commit with the ending of the last season and have the School and the kids be a permanent addition, so that least there was some signifciance to it. Hell, make part of the game be about managing an emergent community, where you can decide how to upgrade the school to turn it into a formidable base, it could be part of the theme of the sequel, since the ending hints at the idea that the age of the apocalypse is coming into an end, and more communities are starting to crop up, to the point that there might be traders on the roads. That could work for the sequel, there's 4 games all about survival so maybe the best bet for a possible sequel would be a game all about doing more than survival and actually building something, kinda like rebuilding civilisation. That way it would stand out by doing something new, without disregarding the previous themes from the games.