Do you think the new Ninja Gaiden suffers from shallow and deceptive mechanical Darwinism, or does it effectively use its mechanics as a crutch to enable its compulsive fairness? The Electric Underground, the greatest and smartest gamer in the world, has some thoughts
>plays silent hill
>skips cutscenes and ignores atmosphere, tension and world
>reviews game entirely based on combat
>got filtered by stellar blade
>doesn't know anything about shmups
>>717699685Playing SH2 with high contrast accessibility setting is the most bizarre shit I've seen him do. It completely kills the atmosphere.
I started his Metal Slug X 1cc video, not only is he using autofire but he's also speeding and slowing down the game constantly
The one saving grace about this retard is he's pretty unpopular so he won't poison people's minds
>>717700716Nothing wrong with using autofire in Metal Slug
His script is 100% ghost written by bog, bog does not understand what metroidbrainia means yet he keeps bringing it up and using it wrong. These guys have some interesting talking points but every time they bring up something they're not familiar with they just embarrass themselves.
>>717700864Game wasn't designed for it
By Mork's own definition, you didn't play metal slug. It's like using a turbo fire for contra. You didn't beat it
>>717700445It's fucking hilarious.
Did he explain why he played like this? Was it some weird attempt at critiquing the remake?
>>717701149Metal Slug 1 is beatable without autofire but in later games the bosses have so much health, practicing them made my hand hurt. The game was designed for the arcades and maybe repeatedly tapping on those is easier than on a controller.
At what point exactly did he turn from decent shmup autist to pretending he was an expert in every game ever?
>>717701389It's objectively the optimal way to play.
>>717699259 (OP)so he wanted this game to be precision platformer/rhythm game with no room for error?
because NES games (literally made to waste your time and kill your unfairly to extend the playtime) were like that.
i guess it's his personal opinion but i don't like "enforced" difficulty.
>>717701389This is what happens when you take the "gameplay is king" autism to its logical conclusion. You go out of your way to disengage from every other aspect of a game. The remake has issues with lighting but if you're going to disregard completely the atmosphere of a survival horror game you might as well not even play it.
Neat, Markschizo thread. Did you learn how to change the trajectory of your tank turret without pressing left or right yet?
>>717701976Mork needs to learn how to edit his ramblings and research stuff.
>NES games (literally made to waste your time and kill your unfairly to extend the playtime)Which games? There's nothing wrong about learning enemies' behaviors, level layouts and getting punished for mistakes. Ragebound has too many mechanics with generous i-frames that fundamentally break the game.
>>717702276So it's like NG 2 which he loves
>>717701976i liked some of his takes but
>just leave no room for errorwas stupid, and cheese is on people not on devs really specially if the gameplay is fun.
>>717699685playing silent hill like an action is genuinely retarded
>>717699259 (OP)>even ninja gaiden has to be about some girlboss who is tougher and more mature then the male ninja let me guess, this game was made by filthy westeners
Is he still pretending to be a fighting game veteran?
>>717702373>if the gameplay is funIs playing ducktales with invincibility really that fun?
>>717702489Ninja gaiden has playable females since Sigma.
>>717700445He had to speedrun the game to make a slop review. The guy is no different from your typical IGN reviewer. Most of his footage is stolen from super players or speed runners at random. What's funny is that he frequently gets called out for completely wrong takes on certain genres, like in this video where he was making rhythm game comparison and people laughing at him that he got everything wrong and making shit up.
Hell, even the beginning of the video of him citing ninja gaiden arcade and NES dev history is completely made up, the faggot is seriously below wikipedia AI reciting videos, he just makes up shit in his own head and hyperfocuses on some gimmick take, like now with the whole "self-serve difficulty".
The fucking talismans that buff you up in Ragebound were already in NG04 in form of armlets, you know, a game series that he is a "veteran" but no, this time around it's bad self serve difficulty because IGN praised it, so he has to go full contrarian on every mechanic.
>>717702489>some girlboss who is tougher and more mature then the male ninjaActually he's constantly shittalking her because she's a filthy Black Spider ninja and they have to share a body.
>>717702276>Which games?look it up it's a real thing for a lot early games
same for arcade games with
>There's nothing wrong about learning enemies' behaviors, level layouts and getting punished for mistakesi think you should be able to beat the game first try if you are good enough
learning all levels and patterns should be a S rank thing
but ill give you last one, it's not that difficult, ori had tougher sections.
The absolute worst is the "everyone hated God Hand, just look at that one IGN review" so now he pretends actual shovelware like Gungrave Gore is amazing
>>717702527to some, to me it isn't so i don't play doom on god mod
I don't recall the video, but some Rabi-Ribi superplayer wrote like 4 paragraphs explaining how Mork was utterly wrong lmfao
>>717702489Japanese games were always full of girlbosses.
>>717700716Same thing in his 3 video
What a fucking fraud lmao
>>717701142lol, boghog nigga shielding himself to not seem retarded...
>>717702886Anyone have the link for this?
>>717701142Wait so knowing the secrets in say Garegga, is totally cool and epic and proof of how deep shmups are, but knowing the secrets in Metroidvanias are le bad?
file
md5: 0aef0a70eb223bab8bfe7b546d409e38
๐
>>717703829https://www.youtube.com/watch?v=HSS_3iTIgA4
It was less paragraphs than I remember but still
>zero acknowledgement of comment >he hearts the comment just below itKWAB
>>717699259 (OP)I canโt believe I thought this guy actually liked action games. I now question how much of the gameplay footage in his videos is even his.
>>717703054yeah but they had huge boobs, showed off cleavage and always ended up getting rescued by the main guy in the end.
will you just admit that you hate him because you love him?
>>717704347I actually liked him for a while, but lately he's started this retarded grift of pretending he's some expert in every game ever and all modern games are le bad, that's when I dropped him
He was good when he was just a shmup autist
>>717704456This, I just hate how he pretends to be a deep expert on game design
Mork was better when he was just an awkward who liked shumps
>>717705485Mork is a total third strike veteran, fairness is bad because the deepest games are dumb, shrimple as that
>>717702696>look it up it's a real thing for a lot early gamesYes, but "retro" is not a design philosophy, for example: Mega Man 4, Little Samson and Holy Diver are NES games, very similar on paper yet different in practice.
>should be able to beat the game first try if you are good enough That's an oxymoron. What determines that the player is "good enough" in a 2D action platformer for example? Motor skills, observations skills, reaction time, legacy skill and knowledge of the game itself. What if the player is a complete newbie that doesn't even know the layout of a controller? Should he be able to beat the game on a first try? If so, how? Are medusa heads from castlevania unfair because the player doesn't know what they do before he touches them? Are pits unfair because they insta kill you? Are fighting games unfair because the veteran players will destroy everybody else? Are multiplayer FPS games unfair because those who know the layouts of maps and properties of weapons have advantage? Difficulty is also not the be-all and end-all of games. I don't think there's anything wrong with casual baby games if they respect fundamentals.
>no video on eternal
So he got hard filtered right? You'd think he'd love it, with its gameplay first approach, high difficulty, exciting arenas and dynamic gameplay, but silence
>>717706224doom is a euroshmup
For me it's "western shmups that start you off with a pathetic weapon and you need to upgrade to do damage is horrible design but japanese games that do the exact same thing are genius and deep"
90 minutes podcast where they seethe about UFO 50 (Mark hasn't played it, Bog has played a few games), it's locked behind patreon because it's full of embarrassing shitty takes, since they barely played it they just seethe about the "perception" of it.
http://n4.kemono.cr/data/8c/0e/8c0e7b67bd0bc6a9d27f0361f491f1a01fa4340958c405402f7cce2db4a2ce50.mp3?f=UFO+50+and+Lost+Future+Nostalgia+%28Ft.+Boghog%29.mp3
>>717702489I just beat the game, and they both needle eachother throughout.
>>717707134>90 minutesSHAN'T
Any good quotes though?
>>717699259 (OP)>/v/ is going to pretend a shitty braindead speak-and-spell-tier action platformer designed for journalists to feel good about themselves is good because they don't like some gay youtuberWhy are you guys like this
>>717707491We aren't talking about the NES NG though?
>>717707134They are kinda right in some aspects tho. I listened to it on fast forward. If UFO devs wanted to show the respect towards old games they copied they should have at least mention in game the titles of products they were ripping off.
Don't feel like checking the channel, did he review Earthion yet?
>>717707669Every single game they made is objectively worse than the stuff they copied too. I get it, as a whole it's an interesting "package" but it feels like most people suck its dick because of the whole package aspect and because of the nostalgia they inspire towards games from their youth.
>this game that is clearly designed to be played for long term enjoyment and immerse yourself in a world with a story and characters is actually different to an arcade game
Woah...amazing insight there
Mork is losing his edge. If this was an older video he'd probably call out NG Ragebound for being shit (it is) but he's careful to not lose his audience so he's all like "Oh em gee guise it's just not for me I think I'm not gonna be playing it but I really like the graphics tho!!"
>>717707669>Mention game>Get sued to oblivionAnd besides UFO50 isn't even the first game of it's type, Off the top of my head the game center GX DS games did the same shit years ago, all the games are fake retro rips of actual games
>>717707979>losing>implying he ever had one
>>717701895As soon as he made a patreon to turn video essays into a full-time job.
>>717707983There's also Locomalito and his free homages.
>ufo 50 being nostalgia pandering is bad and cringe and another example of modern gaming being awful etc
>a game like blue revolver nostalgia pandering or how shmups constantly iterate and copy themselves is super deep and epic though
Has mork ever give fair look at a game at least once?
Seems like he's just binary, it's either good or dogshit, Closest I could think of was his slave zero X where he admitted it was an interesting but super flawed game that needed more time in the over
>>717699259 (OP)he doesn't even dislike the game btw, just doesn't love it
>>717708364Oh no, the best NG superplayer in the world doesn't like it
>>717702373>playing silent hill like an action is genuinely retardeddemaking the second game into a le ebin RE4 wannabe with Dork Souls dodges was quite retarded yes.
>>717707669Reducing them to simple retro rip-offs is retarded because they incorporate just as much design ideas from modern indie titles. Just like they only focus on arcade influences, when it's also drawing from computer games. It's an attempt at marrying the old with the new in fresh, creative ways. Experimental design seems to elude them because arcade autists only understand formulaic repetition and mechanical iteration. You can call that approach a novelty gimmick but it's completely absent from their discussion.
They only focused on the formulaic arcade-inspired titles when most fans agree the collection's worth come from the original mash-ups or puzzlier titles.
Boghog becomes obsessed with this notion of "bigness" (as opposed to "smallness", or focused elegant design) to take down the game and claim the game is guilty of this. Which is literally a concept he read and took from a Yu blog post but like a dishonest idiot he misinterpreted it completely since each UFO entry is designed for "smallness".
Then they do really dumb, lazy takes like saying people will just play UFO instead of playing real retro games. Instead of celebrating that it's a fantastic gateway to emulation or initiating kids to 1CC mindset and replay value.
Mark keeps making shit up that is easily disproved if he had simply touched the game for longer than a minute. Says the games have no leaderboard or scoring style replay incentive (false, cherries etc), or no coherence and could be replaced with 50 random indies (they have plenty of design, thematic, aesthetic links). He blatantly doesn't even know/care and he just goes along with bog's negativity and so spends the whole podcast trying to talk about other games (and you realize despite elite gamer cred claims, they never leave their comfort zone, they always fall back to the same like 5 or 10 non-shmups references, like fucking brood war, shadow of ninja and hyper demon).
Could go on but they put zero effort so why should I.
>>717709683>Could go on but they put zero effort so why should I.savage
>>717708225He also put Void Stranger in his top 10 2023 just because it was made by Zeroranger devs but I couldn't find a full vid of him playing or reviewing it, which would be funny and interesting. I sincerely doubt he played VS normally (or any puzzle/secrets game). Bizarre.
>>717708101I think Mork epitomizes the old "never make your hobby your job" adage
>>717707848>Don't feel like checking the channel, did he review Earthion yet?no, doubt he will, same with gradius origins
>>717710761I just so happen to remember him streaming the game when it came out. I didn't watch it though so you'd have to find out for yourself youtube.com/watch?v=qYdTd6sLKXg
>>717711010>I love ZeroRanger, it's my favorite indie game of all time. The Devs of ZR have now released a puzzle game ... not exactly my fav genre. So rather than bashing my head in isolation, I have decided to call on the power of the chat >unlistedLol, thanks.
his recent videos just sound like picrel to me, what the fuck is he even saying, he just makes a bunch of gibberish arguments with no ground whatsoever and keeps repeating the same buzzwords (arcade design, commit to 'action', etc)
>>717711809>everyone knows Mario is cool>>>>bad opening
>>717711809>mechanics are a crutch>player expression bad >the deepest games are dumb >every badly reviewed game is god hand >mechanical darwinism>thinks parrying is always the correct option in every game I could go on but man
If modern games are so easy why hasn't Mork just crushed Fortnite or COD or something and be it's best player
40 minutes of saying NOTHING. Can he stop comparing everything to metroidvanias, the fuck is wrong with him. Is he going to call Mario World shit cause it is ripping off Aria of Sorrow's floaty jump physics. Ripping off a game that came 16 years later cause he is a mongoloid unable of research.
Here he bitches about "self serve difficulty" but what about ranks in shmups like garrega that is literally self serve difficulty, you have to intentionally die, avoid pick ups to make the game easier, some arcade titles make it harder if you fed the machine with too many quarters.
>>717708240He does not play games is a grifting poser that wants to sound profound and make patreon bucks, shmups have fried his brain also.
>>717702331NG2 (3D) forces fights. You're not progressing if you didn't wipe that horde of IS ninjas that drop a key/let a door open. You can't just wind run on their heads and keep going.
>>717701951>>717702053he said he turned it on cuz he otherwise couldn't see, which i can understand when you're a boomer with poor eyesight and the game has horrible visuals and everything blends in, try again blooberfags
>>717699259 (OP)I never gotten why he seems to have such a hate boner for RPGs. I mean in some regards I get his points (RPGs getting merge with other games they shouldn't be in, and "good" RPGs having gameplay that sucks)
I say that some of the actual best RPGs carry his ideals in several ways. From holistic game design, to just plain good difficulty and gameplay
I hate him so much. I have watched all his videos and donate to his patreon. He's the worst.
>>717702489Girlie is a sleazy vermin who grows to develop some heart, while she helps guy ninja be less naive.
>>717701951I'm literally laughing my ass off, thanks anon. fucking good one
>>717714204Just proving my point.
this retard and boghog cannot comprehend anything that isn't arcade
>>717706224>Eternal>dynamic gameplay
For the love of god get out of your comfort zone lest you become like these people. Play a genre you normally don't. Learn how to use that "weird" weapon. Appreciate the "gimmick" boss for what it does and explore how you can improve on beating it with the tools you have instead of bitching any time it shows up.
The stage and enemy designs feel like the devs just stopped trying after 30 mins. Itโs very disappointing. Even the hard mode is lame
>>717702053>This is what happens when you take the "gameplay is king" autism to its logical conclusionHUMBLING REMINDER:
>The only reason that videogames have become the more popular medium [compared to traditional games] is because it's interactive visual and audio and it's easier to do by yourself.>You know there are people out there who say "Graphics aren't important!" That's ridiculous. It's the whole point.
>>717715101Yeah, Mork, as cringe as he can be, is right in this one. Especially the arbitrary level challenge checklist.
>Don't forget to use the thrust move if you want max rank on this levelIt's fucking dumb. Just mak one universal set of rules for "doing well" for every stage.
>>717715453I don't think Itagaki meant high fidelity necessarily. It has to look good isn't the same as it has to be detailed. Modern snoycrap looks ugly. Brown and bloom era looked ugly. Both are worse than slick 2D graphics in many older games.
>>717716359That's completely irrelevant to what's being discussed, which is completely disregarding the aesthetic/experiential qualities of videogames for e-peen.
Besides prime Itagaki absolutely made his games as ahead of the competition visually as he could. It's one of the reasons he chose the Xbox over the PS2.
>actual itagaki cocksucking
He's a literal scam artist that had nothing to do with the success of Team Ninjas games, who are actually talented as proven by when he left
>>717699259 (OP)I've never seen /v/ so butthurt over a shmup youtuber.
mork got me into shmups but now i think he's a giant fucking retard
>>717717875>pose yourself as an expert and be extremely vitriolic>surprised when people start pointing out the massive flaws in your speech and methodology
>>717718154he says a lot of thoughtful and insightful stuff but he's just so one-track minded
shmup autism melts your brain
>>717718154he's a retard but he happens to be close enough to the truth that he ends up saying the correct thing sometimes
>>717717735Cookie man was an iffy game director but he was a genius marketer. He understood what people wanted out of videogames and how to get people interested in a game when you weren't the primary innovator of its genre.
>here's your fair and honest "selective difficulty" bro
>>717719040>close to the truth>doesn't understand action games>is a massive fraud that downloads saves and doesn't even understand shmups
>>717702489>the male ninjaThere's six relevant male ninjas. One is a dead jobber. One is a dead master ninja. One is a living jobber who routinely loses to women. One is a young Hayabusa who gets thrashed by Ryu. The other is a young Black Spider ninja who will get thrashed by Ryu since Ryu's role is described as "the great super ninja leading the way" in NG4.
Ryu is the strongest in his verse. Genshin was the closest to being Ryu's rival since he's a master ninja who can use Master Ninja ninpo like Piercing Void. Aside from Ryu and Genshin, most male ninja are trash. Within the NGDOANiohverse, NG has the strongest man in the franchise but most of the strong men come from Nioh since you have William, Masamune, Yoshitsune, Nobunaga, Otakemaru, and the rest of Nioh's top tier fighters.
But within NG and DOA, a lot of the top fighters are girls.
>>717699259 (OP)>oh cool, a ninja gaiden thread>nope, it's an e-celeb circlejerk faggot hangout threadimagine my surprise
>>717701694Arcade cabinet style buttons are easier on your hands, yeah, because sometimes they can be very sensitive to touch (sanwa's buttons in particular). Mashing the same button over and over with your thumb is comparatively far more taxing, which is why auto-fire can be a godsend in some games.
>>717699259 (OP)>compulsive fairnessLet me guess, based on that title, he got some idea from bog that being unfair can be good design (bog citing something like Final Fight 1)?
At least, I've sometimes seen an argument or two that if a game has health or allows mistakes, it shouldn't necessarily allow you to do it damageless (using health as a resource, effectively). I can see that, but I don't see anything wrong with trying to be "fair", either.
>>717724057Funny you mention Final Fight 1, his previous video was about it and he said it CRUSHED modern action games and had the line "mechanics are a crutch"
Just ignore that to 1cc it you're just exploiting an infinite punch and abusing glitches
>>717724057https://www.patreon.com/posts/concept-of-is-120704454
From Bog himself on fairness and checkmates:
>If you can't get checkmated then the games are just a series of meaningless homogenous states that you flail through. What's the difference between a smart strategy and a stupid one? Why consider your combat tactics at all if you have get out of jail free cards? A lack of checkmate situations is the death of meaning in games. It's for people who would be endlessly entertained by a reaction time test if you gave it flashy VFX and a pair of tits.
>>717724294Are they THIS fucking mindbroken by Stellar Blade lmfao
>>717723124Yakumo is from the raven clan, not black spider.
>>717724294I don't think it's wrong to design a game to be difficult, whether by reducing the amount of "mistake allowance" or having "gotcha" checkmates, but whenever you apply such ideas you need to keep your target audience in mind. While there's plenty of people who enjoy difficult games, that's also a niche audience to try and sell your game to (and they may not even like your game even if it is difficult). It's always a balancing act, at the end of the day.
Electric Underground and arcadefags in general don't see games as a varied and diverse art form, they see games only as challenge to beat or at least pose about beating
Someone actually rounded will appreciate all sorts of games, but this roundedness is very hard to find on youtube and Mork certainly doesn't fit the bill
>>717724678The counterargument people like Bog have is that games shouldn't appeal to wide audiences and should stop pandering to the eternal scrub but I think he forgets that games need to be sold to people and that people are absolutely spoiled for choice for games, there's no need to really chase mastery compared to the arcade.
>>717724294>If you can't get checkmated then the games are just a series of meaningless homogenous states that you flail through.This mentality becomes so obviously retarded once you apply it to anything besides combat encounters.
Imagine an big exploration-based game where you fail to get a collectable the first time around and there's no way to get it besides that. It would be incredibly frustrating and if you let such scenarios pile up it would only become worse and worse; in fact if you strip such scenarios of in-world logic they would feel even *more* bullshit, not less.
Seriously, the more I read about these guys the less seriously I feel I should take them.
>>717725070Mastering a game can be very rewarding, but yeah, even back in the arcade days people could just pop quarters in different games to sample multiple things, without ever actually learning or finishing any one of them. I wonder if there's any anecdotal stories or data on that, because today it's well documented majority of people don't finish games, many not even playing a game for more than an hour.
>>717725216Not sure about Bog but Mork genuinely doesn't fathom games outside combat and even then he's shit
He didn't even clear Vanquish on god hard then made a video about it, despite him saying that hardest difficulty modes are where games truly shine (which I agree with mostly) so you shouldn't critique it before that
>>717724294>>717725216Point & Click games let you softlock yourself thus they have TRUE CHECKMATES. Clearly Sierra is the best arcade developer
>>717725340>despite him saying that hardest difficulty modes are where games truly shine (which I agree with mostly)This can always be such a cute little thing, because it can vary game by game. Sometimes hard mode might twist up the gameplay in interesting ways, other times it might just add tedium. Sometimes it might even be just a different mode of play, like the example I like to use: Mega Man Zero. In those, hard mode just makes it so that you can't level up your weapons or have other means to prevent access to your strongest attacks (you also take a bit more damage and can't increase your health, but whatever). So basically you only have your weakest attacks available, and gotta clear the game with those. Does that make it more difficult? Sure, it does. Does it make it more fun? Eh, that can be debatable.
>>717725216Good ol' Sierra death-man-walking scenarios. Everyone loved those.
>>717725660I mean I did say mostly
Should be adjusted to "you should always clear games on the highest difficulty if the developers actually gave a shit about it and designed around it"
>>717724294Man what does this even mean? It makes zero sense
>>717725771Unfortunately, historically, difficulty modes tend to be just an afterthought to slap some replay value into a game.
>>717725834>the player's mistakes should be punished severely, they should be able to get into a state where they can't escape or come back from the situation>he also says unreactable attacks are good>Thinking in terms of reactability reduces games into single instances of challenge instead of letting you think more holistically. And it encourages moving away from hard checkmate scenarios.>omething that fighting game players will regularly talk about is how anticipation changes your reactions, letting you react more quickly or even bypass reaction checks with preemptive inputs. Single player games are similar - if you're paying attention, you will react quicker. If you get blindsided, then your natural reaction times might as well not exist. The more information you have to process and the more ambiguous games are, the more difficult it'll be to use your pure reaction times. Over time, as players get better, they learn to filter out noise and focus on important information - this is an extremely important and satisfying skill to learn, and what video games are all about. Treating reactability is a virtue encourages games to simplify the incoming information to ensure "fairness", at the cost of learning or complexity. Reactability is best viewed as a reward for perfect play, rather than the norm.
>>717699685Stellar gooner had a melty
>>717726020Holy fucking shit lmfao, this is absurd
This is icycalm on levels of retardation
>>717708101>wedding ringIf this painfully smug arcade autist can successfully pull a woman, what's YOUR excuse, /v/?
>>717726284We haven't seen her so she's hideous
>>717724294did no one tell him that he's describing credit feeding and deciding to do 1CC is playing enforcing his own ruleset aka selective difficulty
>>717726020Do you think he realizes that he defeats his own point? For an attack to become more reactable the more you learn to read specific tells and how to divert focus, it by definition needs to be reactable through some method and that requires much more thought to how precisely it can be made reactable from multiple different angles.
>>717725974Till the day I die, Ill continue to be baffled by how well KH2FM Critical Mode Lvl 1 as a difficulty is.
Solves nearly everything in keeping an ARPG difficult and engaging.
Fundamentals and everything
Yet Square has never returned to it
>>717721165Thats the major adage in software development that most developers wont listen to.
You can have the best idea, thje best product in the world,
but if you cant market it, you'll waste your efforts
>>717727762No it needs to be like muh beat em ups with unreactable attacks and focus on spacing
>>717727762I'm not sure if he's retarded or deliberately scamming
>>717727762It's called enemy behavior.
It's such a retarded reddit opinion to think fairness and balance are bad
>>717728915There's always going to be an odd person or two who like really off-the-wall, difficult bullshit. Like someone who plays X-COM with ironman and mods to make it harder.
I respect it, but those people are few and far between.
>final fight video
>he says he likes it because different fighters have different fighting styles so you have to commit to picking one style
>"unlike the modern souls game"
>where stats allocation and weapon upgrades define play style??
>while showing footage of wuchang
>where weapon styles vastly differ to the point where a lot of players end up respeccing
>death of arcade video
>"shovel knight wants to look like a retro game but isn't a true real arcade game like ghost n goblins!"
>shovel knight never claimed to look like an arcade game wtf what a random ass comparison
>main influence is blatantly duck tales, an 8bit platformer that kids used to beat easily
>his knowledge of retro games only extends to the hard games but ignores that so many console games were just easy franchise shovelware for kids, or how arcades also had similar titles, even shmups have the whole cute em ups subgenre etc
>>717729853It's always the eternal argument between arcade-style design, and home console design trends. In arcades operators wanted people to churn through quarters (so that more quarters can be put in, either by the same player or next player in line). Then console releases had to justify their price in some way, or beat the rental market, which led to games being difficult. Then games got longer, and trends began to shift, and so on and so forth.
There can be value in different kinds of design, but you also need to understand the circumstances some of those design trends existed in.
>>717726020This is kind of like comparing NES Mega Man and Mega Man 11
>on an NES, an enemy or boss might basically have zero anticipation between starting an attack, and that attack releasing a projectile (like Gemini Man)>on SNES and forward, bosses have more of an animation as they start an attack, and start attack shoots out a projectileFormer can be more hectic than the latter, but that doesn't mean latter can't result in tough to dodge attacks. Usually in any (well enough) designed game, there's some sort of pattern or behavior to things (Gemini Man reacts to player's attacks), instead of just shooting at you with a zero warning. The reaction window is something that can be tuned up or down, depending on what the developer's goal is.
Where's the DMC3 book? Is Boghog ghostwriting it for him?
>>717730831Bog will do anything so he doesn't need to work on his game.
Somehow, I dislike both the accessibility niggers and the hardcore difficulty fags
>Accessibility fags: I should be able to beat every game without really playing it. I want an option to disable all damage and a big red arrow showing me exactly where to go."
>Difficulty fags:Every game should basically be a rhythm game with no margin for error. You have to memorize the entire layout, and that should be the only way to beat it.
>>717730914It's always funny when there's a game that some people claim is too hard, and hardcore players claim is too easy. More often than not, you simply can't please everyone.
>>717731005Also at the end of the day studios have to sell their games.
Most AAA games simply cannot afford to filter your average gamer who is lazy and low iq.
>>717724057>>717724294Is this Boghog guy the true mastermind behind the Electric Underground channel?
Iconoclast loved Ragebound and he's an actual gigachad god gamer unlike Mork
>>717731151Because of that, I'm always of the mind that it's perfectly fine if game is easy if your sole goal is to beat it (beat final boss, see credits, whatever), so long there's some optional things or ways to kick things up a notch. Difficulty options are the classic way of doing that, but you can achieve the same with optional content (harder areas or boss fights tucked away in non-critical paths) or the like too. Rhythm games are probably the genre to handle this best, since they have introductory difficulties and also those maniac difficulties.
>>717731294He's buttbuddies with Electric Underground, and iirc Bog has helped (or helps?) with video editing or whatever. Anything that might sound smart probably was outsourced from Bog.
>>717731294yes, watch any of marks content before they formed their gay think tank. night and day
>>717730914I like the approach of Dishonored, DMC, and MGS 5, where repeat playthroughs are encouraged. If you enjoy the game enough, youโll naturally want to increase the difficulty and take on harder challenges.
Even though Iโm not great at video games, I S ranked all of MGS 5 without using Reflex Mode because it was fun. I had to look up a few things, but I definitely prefer that over mandatory hand holding
>>717731416>>717731535I Agree, mastery is something that should be off to the side in a game, for only the devoted to chase
I think my favorite thing about this thread is how people keep proving every point Mork makes to be correct. You have this dumbass a few posts above saying that games being easy is "perfectly fine" if there are "optional things" and "optional content" that make the game harder. It's exactly what Mork is talking about when he says "self-serve difficulty". The player has to go out of their to find the actual difficulty. I'm not surprised that /v/ knows nothing about game design, but it is still funny.
>>717732272Go on, talk about Final Fight 1's design.
>>717729853Mork literally doesn't know what he's talking about
>>717725068>they see games only as challenge to beat or at least pose about beatingSame applies to From Software fanboys, cant argue or critique the game without them sperging out
>>717732272Was this incoherent schizophrenic gibberish supposed to be a smoking gun
>>717732272>The player has to go out of their to find the actual difficultyit's a matter of preference, some people mod already difficult games to the point of masochism.
>>717733149That's just fanboys in general, you don't really need to pick a specific franchise for that
>>717730914That just means you're a fence sitter.
>>717724294I actually agree. Still enjoy other kinds of games though. Consoles brought about the concept of "games as a Theme Park" where you pay to access digital attractions and "rides". Nothing inherently wrong with that.
>>717699259 (OP)I only played the demo but feel like it would be wayyy more fun without the whole "kill this enemy with this weapon to get bonus against big/armored enemies".
Shit was already feeling stale in the demo so I can only imagine the full game won't be much better
>>717701142The problem with those faggots is that they don't understand anything outside of arcade game design. Yes, arcade design fundamentals are important and more games should use them, but they're not the only valid or valuable approach when creating a game.
>>717711809The guy has a point to make in every video but stretches it for 40 minutes by going on circles and throwing world salads around to try to convey a simple point.
>>717699259 (OP)His video about how to get better at Tekken is a disaster. He somehow thinks that people want to do homework and neuter their playstyle for stupidly long amount of time in order to improve.
No one approaches Tekken in the way this retard says yet he pretends his approach is somehow more brilliant than what the actual Tekkenheads would tell you to do
>>717699685Stellar Blade is pretty mediocre so no biggie with that.
>>717736426gotta make that youtube bread
>>717736530Mork IS the greatest tekken player in the world though? Along with being the best arcade player
>>717736570Nah it's great and very soulful, but an unfortunate victim of culture war bullshit
>>717702489You fags can't see any type of female character who isn't 200% submissive without shitting your pants in rage.
>>717707979He's already pissing people off with just that little, imagine if he actually had the balls to call it shit, /v/ would be trying to assassinate him IRL
>>717736612I found it to be a very by the numbers action game. Remove the sexy bitch and no one would see it fondly.
>>717707979>>717736736Holy fuck lol, how much do you piggies give to this retard?
>>717699259 (OP)Don't even care about the game but
>vague term that means nothing>42 minutesYou can even smell the clickbait from here.
>>717726020This dude's a lolcow
>>717724294This basic line of thinking being so controversial here proves that this place is filled with noclears shitters.
>>717724294>What's the difference between a smart strategy and a stupid one?Whether or not you die. What the fuck is this retard talking about.
>>717701328this is good but where's the fingerless glove meter
>>717728915if you were a trve redditor you would know that redditors have always argued for fairness and balance, not against them
>>717724294>multiple mistakes leading to a guaranteed death is different to multiple mistakes leading to deathWhat a fucking retard.
>>717736654no I actually have a brain, so I can notice the exact same anti male, feminist agenda that every story for the last 10 years has been
easily unlike you it seems
you know a story with a submissive female character or a male character who is not written as weak or stupid to make women look tough would be the most original story in over 15 years.
>>717736812woaaahhh calm down son calm down woah hey I liked Ragebound I'm sorry I upset you damn it just could've been better that's all
>>717707285>>717714541so exactly like I said
>boy navie and stupid>girl tough and smartdon't see why just pointing out the obvious justified /v/ getting so triggered
>>717737412Girl literally gets obviously tricked by a demon you dumb fucking faggot
>>717701389>>717700445he said it was his second playthrough on a podcast
>>717737475she has more power gameplay wise and not a shitter like the typical sigma girls. It's the woke agenda seeping in. Blasphemous is a tranny game so that's expected
>>717732272These threads are always great, the same schizo keeps them up for hours
>>717731315Unfortunately Iconoclast is a shill, like Mark. He made a shill vid on Spirit X Strike glazing the game even though it's blatantly bad, the game borderline has no enemy design. But then he made a very negative Paprium review (which is good, the game is shit) but the irony is both games are unfinished and have shit enemy variety, but the difference is he got paid to do one video.
But yeah, still better than Mark since you can skip over his shill takes and he uploads actual unedited full runs.
>>717737412/v/ is full of troons and whites are the most likely to troon out, whites also have very poor pattern recognition as can be seen from their homelands being destroyed so effortlessly.
>>717737979the only good post in the thread
>>717737965when Mark ever shilled a new game?
>>717725216>>717699685"combat" IS videogames. "Combat" is a dumbass RPGtard term made to crystallize the GAME part of the game and remove it from importance
>well the combat is weak, but the words, graphics, and number go up are great!Most RPGtards shudder at the thought of having to actually play the game, seeing "combat" as anything from a chore to an oppressive far right nazi chud ableism rape dungeon.
If your game can be obsoleted by a walkthrough or playthrough, then it's not a videogame. "Action" games require execution to pass. Puzzle, RPG, visual novel "games" do not.
>>717738089Oh yeah now we're shifting into MAXIMUM OVERSHITPOST
>>717738017He got paid for Lilac 0 and Shadow of the Ninja Reborn for games released recently.
Nowadays he basically ignores any newly released STG that isn't a controversial piece (Cygni) or the dev doesn't pay him to shill.
>>717699685bruh what kind of atmosphere are you gonna look in a butchered remake by the polish?
>>717738089> "combat" as anything from a chore to an oppressive far right nazi chud ableism rape dungeon.you are a retard.
according to your standard majority of games are bad games because they not action games
>>717738153that's not shilling it's objectively better than ragebound
>>717738186The majority of games are action games, which is why "action" is overused as a broad term.
I mean if you think Ragebound is bad, wait until you play NG 2
It's an invincible move spamming cutscene simulator
>>717738212Uhh, I'm not referring to whether or not he liked the game or said it's better than NGR, that's irrelevant to the topic, I'm stating a fact that the video was sponsored, just like some of the iconoclast vids.
>>717699259 (OP)/v/ is seething hard at this arcade guy but despite being kinda wrong he is also kinda right and based though
i think his mentality is a necessary evil. Games were brutal back then but in a way it was necessary in order to keep third world browns, redditards and normalfags out of gaming. The mentality of wanting games to possibly become a little easier and accessible ever since the n64/ps1 era was a very fucking slow slippery slope that lasted for a decade until we ended up at mobile slop that dominates us today. Now the top gaming streamers are watching horses race around as they gamble money for these anime girls all because someone said maybe games shouldnt have limited continues, maybe games should be easy, maybe games dont need to have gameplay
he is basically like the hitler of games. He wants to go back to the opposite extreme of the gaming industry because the other end we are on is the death of video games we are currently witnessing since 2012
>>717737389>>717702489How do you guys see 30 year old anime tropes like the 'stern, mean girl' and think it's some hyper woke, anti male humiliation ritual disguised as video games.
>>717738290>seethingPointing out how a retarded grifter that thinks he's an expert is a retarded non-playing liar isn't "seething" mork
So why hasn't Mork got an NSIC PP in Bayo or a God Hard clear in Vanquish? Surely these modern 3D games are piss easy to a GOD like him, yet in his Vanquish review he hadn't cleared it
Curious indeed
>>717738290>way it was necessary in order to keep third world brownsbut browns love fighting games and shoot em ups
they were made balls to the walls hard with traps to waste your money (arcade) and time (NES)
>>717738379He just watches superplays and 1cc of other people and makes up all the details of how the game is played in his head for the commentary. Like his Mushi clear, it was just him going copymonkey from Jaimers replay lol.
ah yes I like the latest furry euro shmup how could you tell?
>>717738379not unlocked on the first playthrough duh, what do you expect of Mork when he has to make videos weekly monthly
>>717738228Sure, but combat isnโt the main focus in most games. Interacting with enemies is just one of many elements
>>717738248they're bringing it back for 4
>>717738508>not unlocked on the first playthroughIn Vanquish if you spin the sticks 20 times you get it unlocked and in Bayo you have to play the game a few times, but Mork literally encourages replayability because games lack that these days, apparently, and he advocates playing on the hardest difficulty
>>717738573>In Vanquish if you spin the sticks 20 times you get it unlockedhow would I know this? I'm not gonna go look up a guide before playing a game
>>717738617By hearing about it from another player? You know, talking to people instead of just conjuring up bullshit from the ether?
>>717699259 (OP)>Rhythm games are like, not based on Rhythm but on memorization. >After you reach S++ this game has nothing to offer, it's not like DMC3, which is obviously the same type of gameplay and design, making this a perfectly galaxy-brain comparison>Selective difficulty here is bad because I don't like this game all that much, but if it's in a game I like, then it's goodProbably the most dogshit review I've ever seen from him. And the more videos he posts, the more obvious it is that the arcade bubble that he lives in is practically a fucking latex suit. He should stick to what games he knows instead of pretending he's an expert on every genre ever.
>>717699259 (OP)>/v/: NOOOOOOOO DONT TRY TO PUSH THE INDUSTRY BACK TO WHAT IT WAS, GAMES SHOULD BE EASY *goes back to paying for anine JPGs from gacha slot machines*
>>717738645you the type of nigga to make what am I in for threads before playing a game for 5 minutes and dropping it
>>717738248>It's an invincible move spamming cutscene simulatorbut enough about NG4
>>717738783lolwut? What the actual fuck are you talking about?
Just explain to me why Mork, the greatest superplayer, greatest Tekken player, greatest SF and Virtua Fighter player, and dare I say, greatest and most intelligent human being to ever live, made a video about Vanquish without even clearing the hardest mode? It's a modern game so it should be super easy and with parries or whatever Mork says, so why no clear?
>>717738865>But enough about 3D Ninja Gaiden except Razor's Edge somehowAlways love to see NGfags shitting on a game in the series for doing exactly the same shit that the game they love does
>>71773904999% of NGfags literally do not play their game
>>717738645that's how proper review are made, you're asking for echo chamber of shit
>>717739119Proper reviews are made by NOT playing the game? Wow Mork
>>717711410>>unlistedThat's just to not clutter up his channel, he has a public playlist with all his stream VODs including the Void Stranger one:
https://www.youtube.com/playlist?list=PLMDuVHl1iOH9cD54F2OnooU6Di1-j5ozw
>>717739049>>717739083>samefagcope and seethe tranny
I don't give a flying fuck about this eceleb, is the game good?
>>717739352I haven't played it, I just hate ecelebs, they're always wrong
>>717739352Mork is based
Ragebound is cringe
>>717739590Mork is a retard that literally can't clear modern games despite claiming them to be easy
>>717736576post your garegga 1cc buddy
>>717739817Where's Morks Vanquish god hard clear?
>>717701389he's legally blind.
>>717740123yep, exactly what I was saying, zero pattern recognition on this one
>>717701389He's eyes are messed up from thousands of hours of playing pixel perfect shmups for nearly three decades.
>>717740181your "pattern recognition" is just literal hallucinations, there's no woke here
>>717731315Based. Mork isn't even that good at vidya desu.
>>717731315gayconoclussy is a shill, he'll love every dogshit vidya so long as he gets his shekels
I don't understand why you faggots pay for patreon. if you just didn't these idiots would have to keep their day job
>>717740380Some people actually earn good money and can afford to throw a few bucks at some tard to pump out shitty videos than induce suicide in thousands of /v/ troons, that part is funny
>>717740464you're subscribed to a dude you faggot
borg
md5: eaf10d1858937af54a1c0c793a237196
๐
>>717739352Mork's left hemisphere was more positive towards the game. Here's that review in a nutshell.
>>717740513>waaaah I'm poor I'm poor etc
>>717740560The solution is to download a save file so you can play hard mode from the beginning but gaymers shit and piss themselves at the idea of not grinding for hours until you can play the real game
>>717699259 (OP)It's probably one of those cases where the critic is right but the game is good nonetheless. I wonder if he played Hi-Fi Rush, that game has to be up his alley content-wise.
>>717739352It's good, but nothing special.
>>717738089>*use invincibility cheat*heh nothing personel... kid
>>717740560Bog needs to make more videos
>v is siding with ign
grim
whole review is "it should be more like ng nes"
here they say "ng nes is not that good, skewed, boring" https://youtu.be/nusOSzFhL94&t=11988
Someone post the video of Mark singing.
>>717742219he's not saying that it should be EXACTLY like nes ninja gaiden ffs. How are you that illiterate
>>717741860/v/ always had a normie taste
>watch him play RE4
>he uses a mod that lets him play as Ashley and another jank as fuck mod that lets you swap weapons on the fly, but only when standing perfectly still
this guy is like Kojima, flashes of brilliance but also clinically retarded
I KNEW this game would be shit once i learned it would be outsourced to disgusting w*sterners
SIMPLE AS
>>717744045This but the new Shinobi
>>717725068electric underground is a terrible reviewer. watch my channel instead
https://www.youtube.com/@abyssalblank
>>717738186>majority of games are bad games because they not action gamesThis but unironically
>>717738451Watching replays is a part of arcade culture. In the arcade if you werent good you watched and got better that way
>>717701328references to polish is more offensive than any FUCK could've possible be
>>717744271>four seconds in>has the autism voicelol wouldn't expect anything less from a /v/ poster. Ignored.
file
md5: 1b7f67b77a51a59be47512bf6b15a3bc
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>>717744271>peak>x you've never heard of>for a super famous seriesKill yourself
>>717744271I don't even know what is fire emblem is why are you lore dumping me the mechanics without any explanation
>>717744790>that thumbnailgross we have redditors among us
>>717744790look at those views though. it unironically made me some cash. but i dont plan on ever doing something like it again. it really soured my view on the state of gaming youtube
>>717744862thats a really redundant question to ask, no?
>>717739352>is the game good?it's good until you realize you can just run/dash/bounce past all the enemies which trivializes the game
>>717742430https://www.youtube.com/watch?v=YimC1ycCpyw
>>717745236errmm just don't do that then
>>717715453>top 5 most hated >[in no particular order] >lists Tekken 1-5 in order gold
>>717745468it's not satisfying playing like that when it's an artificial restriction. it just feels pointless and like your wasting time
>>717745708>not satisfying playing like that when it's an artificial restriction>he unironically says not realising le 1cc le nmnb are exactly thatlmao
>>717745708you seem to agree with mark, we will not tolerate that in this thread
Bog should just make a beat em up. Walk the walk, practice what you preach, put your money where your mouth is, do it. Show us an interesting take on the genre.
He's currently working on something that feels like it takes more cues from Triggerheart Exelica than a traditional belt scroller.
>>717745836>>he unironically says not realising le 1cc le nmnb are exactly thati actually agree and think arcade games should be played in arcades and not at home. paying is part of the experience and makes them meaningful
>>717745836Based, I credit feed games then mark them as completed on Backloggd along with a 6/10 review saying the game's too simplistic compared to ludokino like System Shock (1994)
What happened to that shmup Mork was making
>completely ignore "gaming youtube"
>completely ignore 99% of /v/ and /vr/ thread that are just ragebait
>completely ignore twitter
>completely ignore any LE DISCOURSE
>games are suddenly now fun, enjoyable and interesting
>>717746194>>games are suddenly now fun, enjoyable and interestingNice try Mork
https://www.youtube.com/watch?v=Ev1mv9dNpjw
>>717746314I've noticed this with reviewers, they deliberately choose a job where they can't actually appreciate the thing and have to burn through as much as possible, then wonder why it isn't enjoyable anymore
>>717746129pretty sure he said he lost all the code somehow
>>717746074I feel like today the appeal of arcade games lies more in experiences that you actually can't get at home. Multiplayer experiences that might be better in-person, controller gimmicks (rhythm games are especially fond of this, I personally love light gun games), stuff like that.
Good ol' arcade titles that Mork harps on about often enough have had ports or rereleases (or just emulate, whatever), and you can go for 1CCs from the comfort of your home. Only in rarer contexts do people put quarters into the machines today, and that part I don't miss too much myself.
>>717746398:^)
Right, and it was only minutes before it was going to be released and be a masterpiece on the level of DOJ but surpassing it and becoming the new golden standard
But alas, he lost the code
>>717746442Can confirm, I have an arcade near me and only play games like Time Crisis or Crazy Taxi, experiences I can't get at home
>>717746494Is it an entry free, and then games are set to freeplay? That also tends to be more of the trend, than traditional insert coin to play schemes.
>>717746124>Based, I credit feed games then mark them as completed on Backloggd along with a 6/10 review saying the game's too simplistic compared to ludokino like System Shock (1994)kek, literally me
>>717746557It is, but I like that
It makes me inclined to try out all sorts of games
Now there is something to be said for the arcade atmosphere, it's truly special and I think it's why I've had a hard time getting into arcade games alone at home
It really is different when you're there
>jump kick completely invalidates 100% of the games design which makes the game shit
hes not wrong
>>717746752So like Final Fight and countless other bmups, but exploiting shitty mechanics in those games is actually epic because le deepest games are DUMB? Oh wait sorry the mechanics in those games aren't mechanics because mechanics are a crutch and cause mechanical darwinism
>>717746626Yeah, nothing wrong with it, it's just the reality that setting up an arcade like that is more profitable than the old timey arcade corners.
There's of course coin op arcades in places like Japan, and those places can be pretty magical to explore too (just be vary of the noise, god do they get noisy sometimes, especially if there's pachinko nearby), but the conditions for those don't exist everywhere. And even then, every year or so I read about some historic arcade place closing up shop nowdays.
Personally whenever I play arcade games, it tends to be at gaming conventions and such, where someone usually brings some random arcade cabs or pinball machines and puts them on freeplay. Always a good way to spend time between the events I might be interested in.
>>717746802Desperation moves in bmups cost health, doing infinite punch exploit doesn't give you i-frames and you can still get punished by enemies walking around you from the other side or enemies that throw projectiles, you can't just tech out of it either.
The entire problem of ninja gaiden bounce is that you can bounce out of any enemy and every projectile. Making projectiles and ranged weapons non-bounceable would have fixed like 90% of issues with the game's difficulty, since the game has plenty of pitfalls and projectile based enemies.
>>717732272go to bed Mork
>>717732272>It's exactly what Mork is talking about when he says "self-serve difficulty" this is coming from the same guy that mods RE4 so he can swap weapons in real-time
>>717732272>all those seething repliesBased
>>717746194Everyone needs to follow this advice and play games more often instead of just reading or talking about them, it's staggering how much more enjoyable playing even a game you don't like is than taking part in gaming "discourse"
Was acutely reminded of this the other day with how much fun I had playing two favorites back to back versus the complete absence of it I felt when I opened Backloggd later that day, I kind of hate that that place is getting more popular now because it's such utter shit compared to how it was even just a couple of years ago
>>717739352Yes, itโs fun. If the game piques your interest, pick it up, itโs only $25
>>717739352Farnham likes it.
>>717746752if you are exploiting a fun game it's on you dude.
devs shouldn't be fun police
>>717699685Now explain why any of that is wrong without sounding mad.
>>717750719games are more than the sum of their parts. if mark was a movie reviewer then any movie that didn't have hype action scenes would be bad, according to his philosophy
>>717750828>games are more than the sum of their parts.Correct, which is what Mark brings up in the review. He explains in pretty great detail why the new NG game is just a mishmash of loosely connected mechanics that don't create a coherent whole.
>>717750594>Dude just balance it with sliders>Dude just download the mods>Dude just edit the levels yourself>Dude just play with game genie >Dude don't be lazy just reverse engineer the whole game yourself Not every game should be a "playground" not every game should be Minecraft. It's designers JOB to create specific scenarios and experiences.
>>717750960if you don't like any of it, play a different game, nigger.
not every game should be a rhyme game you have to memorize because some guys are machoistic.
>>717750958>mishmash of loosely connected mechanics that don't create a coherent whole.not really, you can get into a pretty good rhythm paying the game
>>717735509No, that means he's someone on top of the distribution bell curve, the king of the hill if you will, while easyniggers and difficultyfags are in the mariana trenches at the bottom of the distribution curve.
You're both minorities, don't forget that you fucking nigger.
>>717714234He has an autistic desire for "gameplay density". A dumbass term he made up to describe games that reqiure constant quick reaction gameplay. Basically, if he isnt spazing out on a controller, its no good. Its really dumb, and as you said, he is ignoring the holistic game design.
He wants water slides, shmups, you want a swimming pool to immerse yourself in, rpg.
I think he just kind of forced himself to play Ragebound before he was in the mood to do so because he needed the ad money and so things like "this specific way to play the game is fun but I'm not feeling the default settings" just hit him harder this time. That + having objectively incorrect information about the Hidden ranking system for debuffs that people who haven't played the game are parroting as gospel rub me the wrong way, but at the end of the day he's allowed to not like the game
>>717751393then he should stick with shoot em ups and rhythm games.
i wonder what are his thoughts on DMC5
>Fake frickin IGN journos don't even play games
>Ragebound? No, I haven't played it. I let dad tell me how to feel about it :)
Every conversation about Ragebound online has been some permutation of this since Friday afternoon
>>717751653if you play and game at launch you'll realize how many posters are literal mongoloids spouting whatever
>>717699259 (OP)I don't know who this is desu
>>717715453>chibi robo storycute!
>>717729853You've heard "have to commit" and understood "can dabble". Respeccing is the opposite of commitment.
>>717750719 You're acting like pointing out flaws = being mad. It's not. Mark's take isn't inherently wrong, it's just narrow. He evaluates everything like it's a platformer challenge level-tight mechanics, constant input, no breathing room. That's fine if you're reviewing Cuphead, but feels out of place for something like Ragebound, which leans heavily on mood, pacing, and experimentation. Not every game needs to be a twitchy stress test to be well-crafted.
>>717751653I played the demo and was extremely disappointed by the direction the devs took. Is that enough, or do I have to buy the full game? Seriously asking here, does it get any better or different? I don't have a hateboner for the devs since I liked Blasphemous but it didn't feel like that game at all.
Why are people having issue with the Guillotine Boost? To me, itโs fun and gives you more options for movement and engaging with enemies. The game is designed with it in mind.
>>717756902>To me, itโs fun and gives you more options for movement and engaging with enemies. The game is designed with it in mind.yes, that's exactly the problem, imagine if in the NES games you could just spin slash all the time
>>717715038Honestly i've been playing diferent things there days, i starter Planescape Torment recently, and i never touched the RPG genre besides the JRPG games like Shin Megami Tensei 1, Final Fantasy III and Romancing Saga 2 recently, and honestly i've been liking my experience so far, i got out of the Mortuary and i'm doing some quests on the city, got trapped by The Lady but got out of the labyrinth by seeing which door goes outside.
>>717757331That would be fun :D
>>717755674Depends on what you don't like about the demo. I think Hard Mode with the 3x damage and no healing at checkpoints debuff talismans applied is a fucking blast without hampering the pacing.
A lot of my favorite modern games have interesting limitations on player movement like Volgarr the Viking, Shadow of the Ninja Reborn, Phoenotopia Awakening etc, but I think Ragebound on hard mode with those debuffs does a great job of necessitating the absolute control you have over your movement and attack speed
>>717736332They are extremely narrowminded in their approach and speak far too often on things they obviously have no experience in or understanding of, but I would say the true issue is that they have no understanding of how arcade fundamentals can be (and already are) translated to multiple other games and genres without being copied wholesale. It's ironic considering how much they complain about beat em ups not being iterated on or evolved when every game that makes an attempt gets shouted down for it. The idea of promoting difficulty as a tool for discovery, learning and satisfaction is very important and effective for most games and a lot would benefit from them more particularly when having a baseline that pushes the player into the game's design. But their ignorance to how games can be structured and even hypocrisy (arcade games had difficulty settings, secrets and the only design against coin feeding was it costing real money) drowns those points.
Also about Ragebound, hypercharge stays interesting due to how they use it in combination with the different enemy patterns, and you can always charge yourself to break the setup so to speak.
>>717757331You mean like Cyber Shadow? where i can parry projectiles and if i charge the slash then i get a 4 homing shuriken attack? or i can use jump during the dash slash to keep me in the air and then use another slash to go further?
That's the point of innovating the formula, you can create something great and keep it still challenging.
>>717757739Good on you, hope you keep enjoying it. Not only does embracing the different design formula to see what you can make happen with it help you enjoy whole new things, it can even help you further enjoy the genres you do like in new ways. Extra points for them being old games because I also would have added play at least one old game a month, half the reason people bounce off so many things is that a lot of modern games really do aim to be derivative and sanded off, which makes the few parts they do change up impossible to parse for people who are so used to one design language. That's what creates the "oh I can't play PS2 games they're outdated they're clunky" insanity since people lose their edge and open-mindedness, assuming they had it to begin with. The MorkBog combined organism have just taken the other side of the coin in that regard.
>>717702489>>girlboss who is tougher and more mature then the male ninjaNot even close
>>717751393Sounds like he just has ADHD and thinks every game should be designed for people with it.
>>717751393>>717760296he does explain it in this video
>>717746314 and it seems he wants games to have as little filler as possible, and to him anything non-combat is basically filler
>>717738734To be honest, even anime girl jpeg collectors sometimes throw "bring your top girls at their toppest, watch them like a hawk and, maybe, you will win" type of challenge occasionally.