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Thread 717783852

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Anonymous No.717783852 >>717783965 >>717784141 >>717784445 >>717784731 >>717785992 >>717786220 >>717787397 >>717787473 >>717787859 >>717788073 >>717791525 >>717792008 >>717792197 >>717792552 >>717793223 >>717793895 >>717794308 >>717797407 >>717799425 >>717801362 >>717801674 >>717802193 >>717802381
This game was doomed to fail just from the concept. There's too many wannabe gritty and serious Sony franchises that clash too hard with not just the cartoony characters, but the entire concept of a platform fighter. Meanwhile the most "gritty" character in Smash is Snake, but that doesn't mean anything since MGS is known for being goofy. This should've just been a traditional fighter.
Anonymous No.717783965 >>717785663 >>717798664 >>717802381
>>717783852 (OP)
The main problem with the game was making it so only special moves kill.
Anonymous No.717783992 >>717785037 >>717802381
The game was full of comedy and didn't take itse;f seriously. Might as well complain about Marth in Smash being too serious.
Anonymous No.717784048 >>717793856
>fat princess
>big daddy
Who the fuck wanted this
Anonymous No.717784141 >>717785248 >>717785807 >>717790506 >>717793450 >>717797851 >>717798664
>>717783852 (OP)
It was doomed to fail on the merit that it was a Smash clone. Just like all the modern attempts with [random franchises], people care about the characters, hype and cultural aspect when it comes to Smash Bros and not the actual game part. That's why none of the knock-offs will ever be successful, back then and now.
Anonymous No.717784445 >>717793687 >>717794338
>>717783852 (OP)
>had to use a character from Bioshock because there aren't enough Sony franchises otherwise
just fuckin kek
Anonymous No.717784731 >>717785752 >>717793815
>>717783852 (OP)
>sony fighter
>couldn't get snake because he was already in smash
>had to settle for MGR Raiden
>this was months before MGR came out and people had the opportunity to start liking this version of Raiden
Anonymous No.717785037 >>717797827 >>717798483
>>717783992
>The game was full of comedy and didn't take itse;f seriously
Hence why shit like God of War and Killzone don't belong
Anonymous No.717785248
>>717784141
Smash has a ton of faults, but you can clearly tell they put time and money into the gameplay.
Anonymous No.717785663
>>717783965
Had other problems like how greatly unpopular Sony's characters are besides Kratos. Sony never truly made first party characters that became notably popular worldwide. I like Ratchet and Sly but I understand for example why Ratchet's theatrical movie failed, he's not a big character.
Anonymous No.717785752
>>717784731
snake is overrated anyway, raiden is more cool.
Anonymous No.717785807 >>717786173 >>717786310
>>717784141
Capcom is the one company I would argue has the chance to truly sell a Smash clone successfully because they have such fun stylish characters in their catalogue with their niche followings and fandoms. Every other Non Nintendo company is doomed though.
Anonymous No.717785992 >>717788073
>>717783852 (OP)
Smash isn’t just fighters on the stages, it’s the items, the unlockables, the music remix’s that can be toggled on and off, the bonus modes of smashing the targets and home run.
PlayStation all starts is just too bare due to copyright since half the good IP’s from the ps1 were taken away
Anonymous No.717786173 >>717786685
>>717785807
Idk if they can, but a MvC3 type game with all the characters is kino
Anonymous No.717786220
>>717783852 (OP)
>Meanwhile the most "gritty" character in Smash is Snake
Arguably sephirot and cloud akshually.
Snake is portrayed as an oxymoronic serious goober in smash.
Anonymous No.717786310 >>717786853 >>717793989
>>717785807
the problem is crapcom has no real incentive to do a platform fighter when they already were the kings of fightan with SF and MvC
if anything i think sega could do a platform fighter thanks to sonic and the entire yakuza and phantasy star rosters
Anonymous No.717786685
>>717786173
I would check that out. If Marvel can get a solo Marvel fighter then Capcom can get a solo fighter. There's characters that never got their chance to shine like freaking Leon from Resident Evil.
Anonymous No.717786853
>>717786310
We will never know until someone bites the bullet and makes it. And its ironic but from the veteran companies before Sony All Stars it was Konami who made platform fighter it had characters from Castlevania and a few Hudson characters like Bomberman. Didn't seem to sell grand.
Anonymous No.717787397
>>717783852 (OP)
Superbot deserved better, internal sabotage.
Anonymous No.717787473 >>717788369 >>717796990 >>717802479
>>717783852 (OP)
All of these are still more iconic than Bomberman
Laugh at Bombermanfags
>has 100+ games
>one of the most copied games of all time
>revolutionized multi-player in gaming
>had the first HD game ever
>launched the successful B-Daman toyline
>good Nintendo history and had a crossover with Wario and Mario Party 2 unused content
>has other crossovers with Pac-Man, Transformers, Yatterman and Lilo & Stich
>still gets BTFO in SSB and became a complete laughtingstock by everyone
>series gets overshadowed by waifufags and coomers beacuse of Bombergirl despite them never playing the game
>R got outsold by the new Momotetsu, a fellow Hudson IP that was only released in Japan.
>no console game for 5 years
>No games on NSO
>40th anniversary came and went with no fanfare or events
What a fucking loser. Imagine being a Bombercuck in 2024
Anonymous No.717787859 >>717794087
>>717783852 (OP)
The fact this came out on PS3 doomed the concept. The audience for smash bros isn't quite there for PS3, PS2/PS1 was a much better time to try it
Anonymous No.717788073 >>717794148
>>717783852 (OP)
None of what you said matters. The issue was with the gameplay. Mainly special moves being only way to kill instead of knocking people off. Which made their design awful since every special was an insta kill. And what this guy >>717785992 said.
Anonymous No.717788369 >>717789417
>>717787473
The thing with bomberman is while it was always a technological marvel for it's time, gameplay wise it always followed trends.
>The snes games had mario level structure.
>The GBA games were literally just dungeon-zelda clones.
>On the PS1 the racing game got overshadowed by mario kart and CTR.
>On the N64 the adventure games like hero and second attack got overshadowed by all the games on the PS2, and even within the N64 itself it was a niche cult following hidden gem at best.
>On the PS2 the kart game got overshadowed once again by mario kart and the explosion of NFS, and the adventure games there were mediocre at best.
It never was an A-lister like NFS, castlevania or mario, it was never a B-lister like fire emblem, metroid or even crash, it even struggled to be a C-lister like all the other scrimblos like banjo/gex and all the other stuff like the spongebob games and the NFS clones like motorstorm and blur/split second/midnight club.
Bomberman was always on everyone's mind, but almost nobody would unironically put a bomberman game as one of their top 5 games ever, not even top 5 within a specific genre.
Anonymous No.717789417 >>717791968
>>717788369
> it was never a B-lister like fire emblem
You are delusional if you think more people knew about Fire Emblem than Bomberman back then, considering it took over a decade for a western release, and then a decade more for it to actually become popular with Awakening.
Anonymous No.717790506 >>717794946 >>717798576 >>717799041 >>717799292
>>717784141
>blocks your path
also, PSASBR plays nothing like smash. you fags go CLONE CLONE CLONE without playing shit
Anonymous No.717791228
why are /v/jeets so reluctant to admit smash has fun gameplay?
Anonymous No.717791525 >>717792071 >>717793185 >>717793398 >>717794565
>>717783852 (OP)
It could've worked, but there were definitely MANY things going against it:
>Sony dumped the project on an indie studio with barely any budget
>They couldn't get the 3rd party characters they wanted due to expenses and timing (Crash, Spyro, Cloud, Snake, Lara, OG Dante, Hayabusa, etc...)
>Even 1st party characters had some hassle, which is why there's 2 Coles and no Team ICO characters
>The game didn't have a unified art direction, which made characters stand out haphazardly
>The only way to KO opponents was by using supers
>They added a combo system to the game, which would be neat but...
>THEY ADDED A COMBO SYSTEM TO A GAME WHERE THE ONLY WAY TO KO WAS BY USING SUPERS

If Sony actually gave a shit about most of their older 1st party IPs and spent the money to license the right 3rd party IPs, then maybe PSASBR could've been amazing, but all they care about now is flinging money at movie games and failing live services.
Anonymous No.717791968 >>717792769 >>717794686
>>717789417
I don't think you understand anon, that is literally the point.
A lot of people were aware of bomberman, yet so few of them could call his games their favorites.
In comparison back in the day very few people knew about FE, but for those that played the games it was easily some of their top 10 if not top 5.
Bomberman's sticking power is absurdly low for his popularity at any point of his franchise.
Anonymous No.717792008 >>717794946
>>717783852 (OP)
Most of these clones don't understand that beneath the crossover aspect of Smash Brothers, there is a simple and fun game. Key word: Simple.
Anonymous No.717792071 >>717792630 >>717792925
>>717791525
man, this gritty le realistic lineup really doesn't work for a cartoony platform fighter
the fuck were they thinking?
just make a normal fighting game at that point, you could probably even get crapcom to code it for cheap by just reskinning SF
Anonymous No.717792197 >>717795408 >>717797230
>>717783852 (OP)
I hate that they used the shittiest design for many of their characters
>soulless Jak
>Tools of Destruction Ratchet
>Thieves in Time Sly
>Donte
>young Heihachi
>Million Monkeys Spike
>Resurrection Sir Dan
Anonymous No.717792235 >>717793014 >>717793873
The problem was that Sony lacks characters who are universally popular and relevant at the time
Kratos is popular in the West, not so much in Japan
Toro's Sony's Japanese mascot but he's unheard of in the West
Twisted Metal barely comes out in Japan
Anonymous No.717792552
>>717783852 (OP)
>but the entire concept of a platform fighter.
That's really dumb
>This should've just been a traditional fighter.
If they'd done that they would've just butchered the mechanics that make traditional fighters good, just like they did with platform fighter mechanics.

Game failed because the dev team sucked, much like the idiots who made multiversus.
Anonymous No.717792630
>>717792071
Well that's what Sony is doing now, but they're not using their own IPs for it.
Anonymous No.717792769
>>717791968
> In comparison back in the day very few people knew about FE, but for those that played the games it was easily some of their top 10 if not top 5.
Not for SNES, DS or Wii. Maybe GBA but even then there were much better RPGs.
Anonymous No.717792916
>that clip showing multiple characters using identical animations
Anonymous No.717792925 >>717793142 >>717795606
>>717792071
i mean it can work, nintendo did it. the issue is just the gameplay, its just not that fun or interesting. most of these guys dont even have any proper platforming moves
for competitive games people will often over look literal whos if the gameplay is fun and offers an interesting challenge. just look at how many smash fans play a game about Nintendo despite not liking Nintendo.
it really should have been a normal fighting game, pulling off a super move KO could have been a lot more satisfying to pull off in one
Anonymous No.717793014 >>717793453 >>717795664
>>717792235
>Toro's Sony's Japanese mascot but he's unheard of in the West
This factinates me, along with this his inclusion in Street Fighter x Tekken (which I kinda understand for that)

This game was made by a western studio, most of its characters are western. Why did Sony push for a character that has literally no one in the west has any attachment to? To appeal to Japan? I think some more Capcom, Square Enix, and Bamco characters would've done that job, or hell, some "lesser" Japan Studio IP, like Legend of Dragoon, who apparently was going to get in as DLC but was canceled after the game flopped, because of course it did
Anonymous No.717793142 >>717795790
>>717792925
Considering most Playstation games are 3D action games, maybe PSASBR should have been a 3D arena fighter, like Tenkaichi or Anarchy Reigns. I know at one point in development, PSASBR was going to be some sort of king-of-the-hill type of game, which honestly kind of makes more sense gameplay-wise.
Anonymous No.717793185
>>717791525
>Sony dumped the project on an indie studio with barely any budget
That explains why it looks dogshit for 2012 standards.
Anonymous No.717793223
>>717783852 (OP)
>snoyshit
It was bound to be shit from the very first brainstorming
Anonymous No.717793384 >>717793753 >>717793797
They should have hired sakurai, wasn't he like a "freelancer" that isn't directly hired by nintendo anymore?
Anonymous No.717793398 >>717794082 >>717795336
>>717791525
>Even 1st party characters had some hassle, which is there's 2 Coles and no Team ICO characters
This part gets me. What's the fucking point of these mega corps owning everything if they can't even fucking use them to their fullest? This is the same shit with Multiversus, that despite WB owning literally fucking every character, the studio still had to pay to use them.
Anonymous No.717793450 >>717794946 >>717798576 >>717799041 >>717799292
>>717784141
Platform fighter, the genre is called platform fighter. To devalue any genre as just a "clone" is a disrespect to it and it hinders its chances of getting out of the shadow of a single game.
Anonymous No.717793453 >>717793652
>>717793014
known in the west or not, he is still a mascot for playstation. which i think is reason enough to put him in the "playstation all-stars" game
Anonymous No.717793536 >>717794923 >>717795250
>I'm now remembering that utterly repulsive model for Spike they used
Anonymous No.717793652 >>717795103
>>717793453
And that would be fine if they at all leaned into Playstation's entire history as a brand. Which they didn't and he's now just an actual literal who appeals to literally no-one in this thing's theoretical target audience in 2012.
Anonymous No.717793687 >>717794338 >>717794446
>>717784445
This is a complete false assumption as to why Big daddy is in. Big Dadyy is in the game because the creator of Bioshock, Kevin Levine, got excited when he found out about the game's development so he went to the devs to present them with Big Daddy to use as a playable character, the devs never intended to have Big Daddy but they were kind enough to accept Kevin's offer. Kevin also wrote Big Daddy's story mode.
Anonymous No.717793753
>>717793384
Too busy with Uprising.
Anonymous No.717793797
>>717793384
he might have worked on it as a supervisor at some point, he mentioned doing a lot of odd jobs and asking not to be credited so that his name doesn't overshadow the work of the devs.
i doubt they had the time and budget to take any advice on board though, sony wants a massive franchise NOW!
Anonymous No.717793815
>>717784731
Snake isn't is because he was in Smash, the devs wanted Old nake from MGS4 but Kojima himself denied it and got them to use Raiden instead, the reason was never given but it can be assumed to promote MGR.
Anonymous No.717793856 >>717794515
>>717784048
That like 2 years when fat princess was a popular IP was weird
Anonymous No.717793873 >>717795924
>>717792235
>relevant at the time
They still arnt relevant sony ips are like the d tier characters while nintendo is fucking a tier
Anonymous No.717793895
>>717783852 (OP)
kek What is this autism? The game had a shitty development cycle that saw the gameplay shift over time, and by the time it released, that gameplay was pretty basic. All Stars Battle Royale's problem was that it was boring and competing against a much better series.
Anonymous No.717793989
>>717786310
SEGA owns more than just those three.
Anonymous No.717794082 >>717794552
>>717793398
Because MVS was also dumped on an indie studio, though weirdly enough it's death was caused by the opposite effect. Where PSASBR died by flopping, MVS actually was TOO successful when it first came out, which overwhelmed the devs, which caused their character development cycle to go out of whack, which THEN lead to the game flopping due to the constant silence. The only characters the MVS devs had any real trouble with were the Lord of the Rings and RWBY characters, but the main problem was WB making them push out characters to advertise upcoming stuff. If Black Adam wasn't coming out at the time, we probably would've gotten Static on the roster since he was one of the datamined characters.

Banana Guard was totally the devs fault, though.
Anonymous No.717794087
>>717787859
They weren't trying to get the Smash audience really, they were trying to get their own audience.
Anonymous No.717794148 >>717794341
>>717788073
Honestly should have had health bars.
Anonymous No.717794308
>>717783852 (OP)
Should have used stocks as default instead of time matches, even the story campaign uses a THREE MINUTE time limit for each matches, making it drag out for so long.
Anonymous No.717794338 >>717796195
>>717784445
>>717793687
The ironic thing is Bioshock was originally an "XBox" franchise, and MS made damn sure everybody knew it was their exclusive until it evenutally got ported to the PS3 and the rest of the games released on it.

Either way, it doesn't have any kind of importance to Sony or Playstation, which was something they really needed for their first (and now only) game
Anonymous No.717794341 >>717794515
>>717794148
Exactly! Jump Ultimate Stars was a platform fighter that used traditional health bars and meter, and people still love that game till this day!
Anonymous No.717794446 >>717796247
>>717793687
Why the fuck did Kevin think that was a good idea?
Anonymous No.717794515
>>717793856
It never was, it was just sonyfags desperately looking to counter the nogames meme and only reinforcing it.

>>717794341
Fun game, I wish it had balance.
Anonymous No.717794552 >>717795139
>>717794082
While all that may be true, that doesn't at all explain how WB OWNS all the characters used but they have to pay for them
That's pretty fucking shitty of WB
Anonymous No.717794565 >>717794902 >>717795241 >>717795519
>>717791525
I will respond to each of these with my own thoughts as well as some fun facts.
>Sony originally wanted Naughty Dog to develop the game but they were too busy developing The Last Of Us so Sony built a new studio from the ground up with fighting game veterans, both devs and competitive players
>If you want to know the explanation as to why all those characters listed didn't get in and then some feel free to let me know
>Personally i would have given Cole a mechanic where he can change powers depending on how the player plays him, incorporate Infamous' morality system into his moveset
>Personally i thought it was cool how they all looked like they jumped right out of their home franchises but i understand that
>Yeah, the way to KO was not thought out well, personally i would have added a health bar
Sony never cared about the project in the first place.
Anonymous No.717794686
>>717791968
Not that anon but it's not about favorites it's about popularity.
But as if Smash ever cared about either of that when it comes to certain parts of the roster, especially the FE side.
Anonymous No.717794902 >>717796493
>>717794565
Do you think Naughty Dog could successfully get Crash in the game?
Anonymous No.717794923
>>717793536
Anonymous No.717794946
>>717792008
See>>717790506 and >>717793450
Also that's not a crossover aspect, that's a gameplay aspect.
Anonymous No.717795103 >>717795630
>>717793652
Actually they did, this is why Fat Princess is on the roster, because they wanted to represent the PSN store games side of Sony's history. They might not have done a good job at it, but that was the goal.
Anonymous No.717795139 >>717795303 >>717796148
>>717794552
Because WB doesn't exactly own everything they have under their umbrella. Pretty much most of their stuff are all either licensed or creator-owned, such as Lord of the Rings, Harry Potter, Game of Thrones, Nightmare on Elm Street, Ed Edd n Eddy, Jojo's Bizarre Adventures, and so on. Even DC is kind of its own separate thing from WB, just like Marvel is kind of its own separate thing from Disney, and Pokemon is its own separate thing from Nintendo. And now things have gotten even more split now that Discovery has split off from WB while stealing all of its TV networks.

Copywrite's a bitch.
Anonymous No.717795241
>>717794565
>Sony originally wanted Naughty Dog to develop the game but they were too busy developing The Last Of Us

Another reason to hate TLOU, but then again the only other fighting game Naughty Dog worked on was Way of the Warrior. Not exactly a good fighting game...
Anonymous No.717795250
>>717793536
This is because the devs used his Million Monkeys design. I assume that they made that decision because the game gives Spike more moveset potential. And correct me if i'm wrong but it also might have been the more recent Ape Escape game when PSASBR started development.
Anonymous No.717795303 >>717796148
>>717795139
Also applies to sub series of other works, Tiny Toons is Spielberg/Amblin production, so Looney Tunes isn’t allowed to directly reference it in their own media, only vice versa.
Anonymous No.717795336 >>717796148
>>717793398
This is actually why Harry Potter isn't in Multiversus, the company that owns the game rights to the Harry Potter franchise refused after looking at the Suicide Squad game and didn't want the Harry Potter IP to be associated with what they thought was going to be another flop, and they were correct.
Anonymous No.717795408
>>717792197
They had to promote the latest releases.
Anonymous No.717795519 >>717795605 >>717795660 >>717796632
>>717794565
>Sony never cared about the project in the first place.
That much should've been obvious, and why this was doomed for failure for the jump.
For whatever you may say about Nintendo, you can't say they don't care about Smash Bros, they absoutely do, and put their full weight behind it if they can, hence the characters having full blown productions for their reveals and putting as much importance on them as they can, not to mention to process of actually getting them.

Which is all far more effort than Sony or any other studio wanting their crossover platform fighter ever pulled
Anonymous No.717795605 >>717795770 >>717796959
>>717795519
Not the case for 64 Which had low budget and zero faith. It had the shittiest N64 models for many of the characters, Link was ripped straight from OOT.
Anonymous No.717795606 >>717796959
>>717792925
Platform fighters is a casual genre though.
Anonymous No.717795630 >>717796687
>>717795103
Again, that might've meant something if they learned harder into it, but they didn't
Anonymous No.717795660
>>717795519
It makes you wonder why Sony even greenlit such a hefty project in the first place if they weren't going to give a shit.
Anonymous No.717795664
>>717793014
Why not? A mascot is a mascot.
Anonymous No.717795704 >>717795929 >>717796764 >>717797048
Nobody ITT even played this. Its just an excuse to shit on Sony and praise Nintendo.
Anonymous No.717795770 >>717795831
>>717795605
Because Smash 64 wasn't even actually supposed to be a crossover game nor was it pitched as such to Nintendo at first, it was originally supposed to be a purely original IP and they used Nintendo models to test before going "why don't we just make this the entire game?" and so they did and things snowballed from there
Anonymous No.717795790 >>717795938
>>717793142
When the game was known as "Team Fight" the game was capture the flag with a very different roster.
I assume it would be something like TF2's capture the flag mode but thrid person.
Like Sony's very own hero shooter before the genre blew up in popularity.
But again, that's just an assumption.
Anonymous No.717795831 >>717796208
>>717795770
The CSS icons are just ripped from official artwork.
Anonymous No.717795862
I only remember seeing a ton of dontes and kratos
Anonymous No.717795924
>>717793873
No offense but it feels like you're too stuck in the current status quo to notice what PlayStation was like in the past.
Anonymous No.717795929
>>717795704
i did
i miss it
Anonymous No.717795938 >>717796947
>>717795790
Imagine if Sony were the ones to start off the hero shooter genre, with a goddamn crossover game no less. I think the devs might've fucked up by turning it into a fighting game...
Anonymous No.717796081 >>717796250
Lol
Anonymous No.717796148 >>717796867
>>717795139
>>717795303
Even if that's the case, WB could've easily negotiated the terms way better than they did.

>>717795336
I don't remember ever saying Harry Potter was in MV, but the point stands.
Anonymous No.717796195
>>717794338
>Either way, it doesn't have any kind of importance to Sony or Playstation, which was something they really needed for their first (and now only) game
The devs tried, at least they tried.
Anonymous No.717796208
>>717795831
Right, because it was never supposed to be a crossover in the first place and I imagine a lot of the crossover bits were last second editions.
Anonymous No.717796247 >>717796454
>>717794446
I guess he just wanted to be apart of what he assumed was going to be a big crossover.
Anonymous No.717796250 >>717796571 >>717802679
>>717796081
The funny thing about that was that Activision had a high price on Crash, so the devs couldn't afford to add him to PSASBR. Come around many years later, Activision had an internal initiative to get Crash into Smash Ultimate, but his inclusion never came to be. It's a two-way fumble all around.
Anonymous No.717796440
JUMP ULTIMATE STARS!!!
Anonymous No.717796454 >>717796563 >>717797156
>>717796247
He's a goddamn idiot who doesn't know how intercompany crossovers work. Big Daddy's inclusion was one of the first things that made people mock the roster upon the game's reveal. He should've known people associated Bioshock with Xbox rather than Playstation, multi-platform release be damned.
Anonymous No.717796493
>>717794902
No. When asked about Why Crash isn't in the game the director, Omar Kendall, said "It takes two to tango" meaning that they tried getting Crash but Activision wouldn't make a deal, apparently they were asking for way too much money to have Crash into the game, an amount of money that not even Sony would be able to afford (Well they could but it'd be to much of a waste for just one character, even if it is Crash) and it's safe to assume that the same can be said for Spyro as well.
Anonymous No.717796498
why are people complaining about fat princess lmao, that's like one of the only great games PSN had.
Anonymous No.717796563 >>717797743
>>717796454
To be fair, Snake had more relation to Sony than Nintendo when was first revealed for Brawl. On the other OTHER hand, Smash Bros had two games to prove itself at that point using Nintendo only characters.
Anonymous No.717796571 >>717796723 >>717796864 >>717796959
>>717796250
>Activision had an internal initiative to get Crash into Smash Ultimate
Is Crash even associated with Nintendo at all? Wasn't his while schtick being the anti-Mario?
Anonymous No.717796632
>>717795519
>Which is all far more effort than Sony or any other studio wanting their crossover platform fighter ever pulled
This. NASB could have easily had Timmy but Nickelodeon is too lazy to work out the rights, that or the devs themselves don't want him, possibly both.
Anonymous No.717796687
>>717795630
They tried but were very limited.
Anonymous No.717796723 >>717797370
>>717796571
Only back when Universal owned Crash, then his series went multi-platform starting with the Wrath of Cortex.
Anonymous No.717796764
>>717795704
I played the game and all i did this thread was give trivia while defending certain parts of the game.
Anonymous No.717796864 >>717797341
>>717796571
Yeah, during the PSX heyday, but by the early 00s there was shit like Crash and Spyro games on the GBA. Bandicoot = Playstation basically hasn't been a thing for 25 years, but the time where the series was relevant *was* inside that window.
Anonymous No.717796867
>>717796148
>I don't remember ever saying Harry Potter was in MV, but the point stands.
I never said ya did.
In fact i was just giving a fun fact that agrees with your point.
Anonymous No.717796947
>>717795938
Actually it was Sony executives who forced it into a fighting game as they wanted to compete with Nintendo.
Anonymous No.717796959 >>717797483
>>717795606
any game with a player vs player element can be competitive. doesn't make it any less casual
>>717796571
konami and MGS was warming up to nintendo at the time, you had twin snakes as a gamecube exclusive. wasnt there something else planned but got canned too?
>>717795605
thats the thing, they gave it another chance, sony didn't
Anonymous No.717796990 >>717797343
>>717787473
I will never understand why some poeople werr upset over getting this instead of a bomberman fighter.
What moveset would fucking bomberman have?
Anonymous No.717797048
>>717795704
Look pal, you can shit on Nintendo for a lot of things, and half the time its deserved. But in this case they absolutely made the better game, and put in the effort to make it as best a game they wanted it to be.

I can't imagine any other studio putting the same amount of work they did to get characters like Banjo and Sora.
Anonymous No.717797068
"We must be better." - Kratos coping for a sequel to PASBR
Anonymous No.717797156 >>717797351 >>717797743 >>717798314
>>717796454
Why be so hard on him? It's not like Smash doesn't have it's fair share of out of place characters with no association with the Nintendo brand such as Joker, Snake, Cloud, Sephiroth and Sora. You don't see anyone complain about them... much...
Anonymous No.717797230
>>717792197
Wasn't Donte's move lack luster cause his game didn't release so the devs didn't have much to work with for his attacks?
Anonymous No.717797341
>>717796864
>Crash and Spyro games on the GBA
most Sony brands were making games for nintendo handhelds, the GBA especially. sony only had the PSP, Nintendo has always dominated the handheld space so there wasn't anywhere else to go really.
Klonoa is seen as a sony game but there are more nintendo games than sony ones
Anonymous No.717797343 >>717797437
>>717796990
NTA, but he has been playable in Dream Mix TV World Fighters, which coincidentally also had Snake and Simon.
Anonymous No.717797351
>>717797156
Because zoomers dab on PSABRfags when Snoy loses another exclusive.
Anonymous No.717797370 >>717797490 >>717797598 >>717797651
>>717796723
Universal owned Crash even when it went multi platform, that was only when he was a PlayStation mascot.
Why was Crash owned by Universal and not Sony?
Why did Sony never buy the rights to Crash and Spyro?
Anonymous No.717797407
>>717783852 (OP)
The problem is that they didn't copy Smash enough. The super move shit was terrible
Anonymous No.717797437 >>717797794 >>717799240
>>717797343
He only drops bombs in that one, no moveset.
Anonymous No.717797483
>>717796959
I never said the genre wasn't casual, i said the exact opposite o that.
Anonymous No.717797490 >>717797972
>>717797370
Why should they? The quality of Crash games plummeted after Naughty Dog left. Same with Spyro and Insomniac.
Anonymous No.717797598 >>717797695
>>717797370
Because even during the PS1 days, Sony never really gave a shit. There's a reason people associate Sony with 3rd party mascots, because they didn't try making their own 1st party mascots until the PS2 era. That's why Jax and Ratchet even exist, because they didn't own Crash and Spyro.
Anonymous No.717797651
>>717797370
>Why was Crash owned by Universal and not Sony?
Sony didn't even own Naughty Dog, they would only buy them in 2001. Crash was a contract between ND and Universal and once it was over they wanted to move on to new projects on the PS2 which Sony supported.
Anonymous No.717797695
>>717797598
>That's why Jax and Ratchet even exist, because they didn't own Crash and Spyro.
Stop lying shitposting zoomer, both developers were ready to move on. by the end of Insomniac's run they had difficulties coming up with new ideas and felt limited by Spyro himself
To paraphrase them "He didn't even have hands to grab things with"
Anonymous No.717797743 >>717798443
>>717797156
NTA, but like I said here >>717796563
Smash Bros already had two games to fully establish itself as a Nintendo crossover that celebrates its own history more than anything else, hence why Mr. Game and Watch and Ice Climbers were there, they are characters that embrace Nintendo's history as a company and proud of it, standing next to Mario and Link, which as hard as it may be able to think about now, was part of Smash Bro's charm back during the Melee days
If Sony at all gave a shit about its own history like that, we would've gotten the Jumping Flash rabbit and Ciel from SkyGunner in this, or at the very least have them exist as some background extra
Anonymous No.717797794
>>717797437
Not that anon but that's fighting in a fighting game, that's a moveset.
I'm not big on Bomberman myself but we're talking about a game that gave Wii Fit Trainer and R.O.B. movesets.
Anonymous No.717797827
>>717785037
Kratos is absurd in how he is needlessly violent
Anonymous No.717797837 >>717797958 >>717798521
Sony has no hot girls to put in their roster so yeah it's not gonna work
Anonymous No.717797851 >>717798576
>>717784141
None of the smash clones have come close to capturing the feel of Smash 64 and that’s saying a lot about how talented Sakurai is as a designer.
Anonymous No.717797958 >>717797997
>>717797837
Rude
Kinda wish she wasn't in this shit heap though
Anonymous No.717797972 >>717798156
>>717797490
Crash and Spyro were their top mascots and if Sony kept them then they would have been treated better. Your logic is based on the false assumption that if Sony still owned them then they'd be exactly the same as what they are in this timeline.
Anonymous No.717797997
>>717797958
I forgot about her she's so irrelevant lol :(
Anonymous No.717798119 >>717798214 >>717798401
If by some fluke in the timeline this shit got made today, what characters would even make it in? Does even have any characters they give two shits about now that isn't TLOU or GoW?
Anonymous No.717798156 >>717798642
>>717797972
>if Sony kept them then they would have been treated better.
are you sure? sony cant seem to treat what they already own right.
Anonymous No.717798214
>>717798119
Abby from The Last of Us Part II
Anonymous No.717798314 >>717798402 >>717798739
>>717797156
>Joker
Persona Q2 was on 3DS
>Snake
The original Metal Gear was on NES
>Sephiroth
They put FF7 on Switch like a year before Sephiroth was announced
>Sora
Chain of Memories, re:coded, 358/2 and DDD were all on Nintendo systems
Anonymous No.717798401
>>717798119
if you are talking about purely new guys theres a few
alloy from from that one game i forgot the name of that sony pushes a lot
helldivers from helldivers
stellar blade
the ghost from tsushima
and of course everyone's new favorite, astrobot
Anonymous No.717798402 >>717799546
>>717798314
Fucking nobody thinks about Persona Q2 when they think about Joker, nor does anything think about the NES Metal Gear for Snake, nor do they think FFVII is a Switch game
Anonymous No.717798443 >>717798897
>>717797743
No offense but i say that's a load of dung when we're talking about only one single character in a roster of 24 (Including DLC) that already has PlayStation history from PS1, PS2, PS3, PSP and even PSN and PSVita. I feel like people ask too much from the roster when it came out at a time when it could not get literally every single piece of PlayStation history yet still managed to get content from every single er and system of PlayStation at that time, including PS1 classics, seriously, six characters are from franchises dating back to PS1, that's 1/4 of the roster right there.
Anonymous No.717798483
>>717785037
Comedy needs a straight man to work it's no different
Anonymous No.717798521 >>717798659
>>717797837
Back when gaming wasn't full of grifters there was no need for hot girls, but that's a discussion for another time.
Anonymous No.717798576
>>717797851
See>>717790506 and >>717793450 (You)
Anonymous No.717798642 >>717799607
>>717798156
Allow me to rephrase that.
If Sony kept them then they would have been treated better... until the PS4 era.
Anonymous No.717798659 >>717798942
>>717798521
every fighting game needs "the sexy chick" in the roster
Anonymous No.717798664 >>717799041
>>717783965
This.
>>717784141
It's not. I played it a lot back in the day and the reason it failed was that it wasn't a smash clone. The combat itself was completely different.
Anonymous No.717798739
>>717798314
Yeah, and BioShock was on PS3.
Anonymous No.717798897 >>717799292
>>717798443
When you're making a game that sells itself as a Sony "Smash Bros" you need characters people think of when they hear "Playstation" they do have the luxary to use characters from outside that yet like Smash Bros did. And sure, on paper its a fine selection but it very clearly wasn't enough to properly represent what it was supposed to
Anonymous No.717798942
>>717798659
Smash 64 only had Samus and the majority never knew she was a woman until Brawl.
Anonymous No.717799041
>>717798664
See>>717790506 and >>717793450
Anonymous No.717799240
>>717797437
Alright then, I'll think of a moveset:
>Jab: Boxing glove combo
>Forward tilt: Push
>Up tilt: Cup & Ball
>Down tilt: Kick (can reflect projectiles)
>Dash attack: Accelerator Skates
>Neutral smash: Power glove punch
>Forward smash: Rubber bomb bounce
>Up smash: Wind bomb upper
>Down smash: Mine bomb
>Grab: Power Glove Throw (just DK's cargo throw)
>Neutral special: Placing Power Bomb (works like Link's)
>Forward special: Marble Bomb (a rolling projectile)
>Up special: Louie Jump (fast vertical recovery)
>Down special: Bomb Switch (Water Bomb, Gravity Bomb, Thunder Bomb, Ice Bomb, Jelly Bomb etc...)
>Final Smash: Multi-Bomb Shoot (activates with a line of bombs, then stuns the opponent with a Light Bomb before blowing them up with a Sal-T Bomb)
Anonymous No.717799292 >>717799823
>>717798897
While the game was forced by executives to compete with Smash it was still also supposed to be it's own thing.
See>>717790506 and >>717793450
And like i said the roster has characters from evry single system and era of PlayStation at that time, you're really only complaining tat there isn't enough of what ya personally wanted to see.
Anonymous No.717799425
>>717783852 (OP)
they just needed a better art style and gameplay.
Anonymous No.717799546 >>717799656
>>717798402
> nor does anything think about the NES Metal Gear for Snake
It was a million seller, retarded zoomer.
Anonymous No.717799607 >>717800046
>>717798642
PS3 didn’t even have the Titans games.
Anonymous No.717799656 >>717800016
>>717799546
And Metal Gear Solid sold 8 million zoom zoom
Anonymous No.717799823 >>717800447
>>717799292
Except it really didn't matter what it was 'supposed' to be. What matters is what the public sees it as, and from the outside looking in, it's Sony Smash Bros, regardless of any differences it may have.

That's the thing, who really need to convince of any of this, are the people who are going to buy the game and be interested. If they aren't interested, they won't buy.
Anonymous No.717800016 >>717800092
>>717799656
And? It wasn’t an unknown IP back then. It had Nintendo Power magazines.
Anonymous No.717800046
>>717799607
We're talking about what if Sony still had Crash and Spyro, we are not talking about the timeline we are currently in.
Also i just looked it up and that's a wrong, both games were on PS2 and PSP.
Anonymous No.717800092 >>717800415
>>717800016
And it still sold more on a Playstation console, about 8 times more than the original Metal Gear, hence more people would know it from that.
Anonymous No.717800415 >>717800649 >>717801316
>>717800092
Nobody under the age of 25 has played MGS. They're at least familiar with the NES game because of streamers doing emulator playthroughs.
Anonymous No.717800447
>>717799823
Well if that's how the public sees it then nothing would convince them otherwise because they don't think before passing judgement and they aren't PlayStation fans.
They're the lowest common denominator and those costumers don't think, they only follow what other people say, and in this case they followed the Nintendo fanboys.
We should know by now that the public is not very bright.
I doubt they even know what an Uncharted or a Tekken is.
The reason why the game, as well as all other platform fighters, are doomed is because the greater masses are sheep.
Not the game's fault.
Anonymous No.717800649
>>717800415
Not that anon but you really think that many people even watch those streams, let alone in the 2000s when Snake got in Smash and streaming wasn't a big thing?
Anonymous No.717800680
This made me remember the days of playing online doubles with my bro. Good times.
Anonymous No.717801316
>>717800415
Go on Twitch and search for Metal Gear. People are streaming MGS. Nobody’s watching a streamer emulate MG.
Anonymous No.717801362
>>717783852 (OP)
This game was doomed to fail when Crash and Spyro didn't make the cut. It's that simple. All the other problems in the game was just icing in the cake.
Anonymous No.717801674
>>717783852 (OP)
Snoy niggers hahahaha
Anonymous No.717801714
Universal and Nintendo, at one point in time, had a partnership to help Nintendo themselves to establish a theme park long before it finally happened.
Anonymous No.717802193
>>717783852 (OP)
>game had no competitive stages so people had to play 1v1 and 2v2 in the fucking training room
Anonymous No.717802381
>>717783852 (OP)
>>717783965
>>717783992
Also too many recent shill inclusions and none of the characters people actually care about
Anonymous No.717802479
>>717787473
You could at least ask for Bomberman to pay the rent to live in your mentally ill head
Anonymous No.717802678
Never forget how bad Multiversus ended up
Anonymous No.717802679 >>717802749
>>717796250
>Come around many years later, Activision had an internal initiative to get Crash into Smash Ultimate
you're gonna have to provide a source for this one chief
Anonymous No.717802694
who would even do a good job at another PSAS anyway? not like it would even matter since Sony doesnt even own the rights to Crash or Spyro anymore.
Anonymous No.717802749
>>717802679
nta but i remember hearing about it too at the time. cant remember where though unfortunately.